Crystalism and Hashan: Difference between pages

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Crystalism is a powerful skill which involves using magical crystals to create vibrations. These vibrations may be single-use or, more commonly, persistent and room-based. In order to set up a vibration, one must first obtain crystals from the [[Master Crystal]] of their [[:category:houses|House]] using the refine ability. Once a Magi has crystals they can spin them and finally embed various powerful vibrations. Some vibrations will affect only the Magi, some will affect only the Magi's enemies, and some will affect everyone in the room.
{{City_infobox
|image=https://wiki.achaea.com/mediawiki/images/c/c4/Hashan-map.png
|cityname=Hashan
|patron=[[Twilight]], God of Darkness
|leader=Fendo Sehr'asa-Corten
|council=Arcturus D'Aud'tore, Minkai Shin, Fendo Sehr'asa-Corten, Sareia Stella'aria-Starling
|founder=Elentari Lokelinde, Grind, Firefox Sly, Rhenn, and Darthus
|tutor=[[Damaris]]
|guardian= [[An ancient alchemical golem]]
|documents=[[The Great Canon of Hashan]] <br>[[Edict of Shadows|The Edict of Shadows]]  <br> [[ Laws of Hashan | The Laws of Hashan ]]
|arms=Per pale Sable and Purpure, a sundered crown Argent
|enemies=[[Eleusis]]
|allies=[[Tasur'ke]], Balan'ukia, Balan'maal, Balan'lier
}}


Those who do not hold membership in a [[:category:houses|House]] which owns a [[Master Crystal]] will find difficulty using some abilities within this skill, and will have to go to the public [[Master Crystal]] in the crystal caverns of [[Tasur'ke]].
Initially a humble village located in the heart of the [[Ithmia]], the [[city-state]] of '''Hashan, Court of Shadows''', is [[Sapience]]'s third major [[city]] established in the year 222 AF. Due to territorial conflicts, the [[expansion of Hashan]] and its early existence endured rough beginnings, challenged by [[forestal]] organisations and their respective patrons Lord [[Lupus|Lupus, God of the Beasts]] and Lady [[Gaia|Gaia, Goddess of Nature]]. Nevertheless, statehood was successfully established by Darthus with the support of  [[Twilight|Twilight, God of Darkness]] and later [[Valnurana|Valnurana, Goddess of Sleep and Dreams]] and [[Ourania|Ourania, Goddess of the Moon]].  


The skill of '''Crystalism''' is available to members of the [[Magi]] [[class]], along with [[Elementalism]] and [[Artificing]].
A city of secrets and sagacity, science, of the esoteric and erudite, Hashan is led by the Seneschal and council of Regents, leaders in the intricate dance of politics and power that comprises the Court of Shadows.


==Abilities in Crystalism==
Hashan displays a tenacity to survive any hardship, its policies marked by supreme self-interest. For centuries, Hashan was home to [[Achaea]]'s first [[Serpent]] organisation, the [[Cult of the Serpent Lords]], as well as defunct [[Spirit Walkers]] and the disestablished [[Sect of the Black Lotus]].
{{Skill_detail
|skill=Refine
|description=Refine a piece of crystal out of the Master.
|lessons=
|syntax=REFINE [1-10] <shape>
|required=50 mana
|target=
|cooldown=1.00 seconds of balance
|detail=This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal shapes from the Master, reducing the Master Crystal by one facet.<br>Possible shapes are:<table style="border-collapse:collapse"><tr><td style="width:75px;">Pyramid</td><td style="width:75px;">Torus</td><td style="width:75px;">Pentagon</td></tr><tr><td style="width:75px;">Cylinder</td><td style="width:75px;">Cube</td><td style="width:75px;">Diamond</td></tr><tr><td style="width:75px;">Sphere</td><td style="width:75px;">Polyhedron</td><td style="width:75px;">Spiral</td></tr><tr><td style="width:75px;">Egg</td><td style="width:75px;">Disc</td></tr></table>In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO CRYSTAL.
}}


{{Skill_detail
The year 688 AF saw the stirring of an ancient and unknown nexus of energy beneath Hashan. Surging from deep below, it tore the city from its roots, lifting its foundations to mysteriously float above the scarred woodlands, separating itself from the Ithmia. The wide chasm in the earth resulting from the displaced structure was named the [[Sunderlands]].
|skill=Fold
|description=Fold pearls into a master crystal.
|lessons=
|syntax=FOLD PEARL INTO <master crystal>
|required=
|target=
|cooldown=
|detail=The ability to fold pearls into a master crystal allows a magi to refine for the crystals necessary for the crystal arts.
}}


{{Skill_detail
The leaders of the city soon agreed that it was their responsibility to both understand and harness this power, closing its great [[Houses]] so that all resources could combine and be put toward this unified goal. To mark this revival in civic purpose, Hashan redubbed itself the ''Court of Shadows''. In a post-[[House Renaissance|Renaissance]] world, the [[Somatikos]] and [[Krymenian Academy]] now safeguard and advance the city-state's new aims.
|skill=Embed
|description=Embed crystalline vibrations.
|lessons=
|syntax=EMBED <vibration>
|required=300 mana
|target=Room
|cooldown=3.10 seconds of equilibrium
|detail=Once you embed a vibration, it will shortly activate.
}}


{{Skill_detail
During the events of the [[Underworld Rebellion]] in 718 AF, Hashan backed [[Ur'Vampires]] [[Asztrik]] and [[Prioska]]. By a slim margin, Lord [[Aegis]] declared both [[Ur'Vampires]] the winners. Hashan became the first [[Underworld]] foothold beyond their realm.
|skill=Touch
|description=Determine how many facets you may refine.
|lessons=
|syntax=TOUCH CRYSTAL
|required=
|target=
|cooldown=
|detail=When done in the presence of a Master Crystal, this will tell you how many facets it has.
}}


{{Skill_detail
During the reemergence of the Tsol'teth in 799 AF in what is known as the [[Black Wave#Third Black Wave|Third Black Wave]], Seneschal Krizal accepted a proposal of allegiance - a monumental step in being the first such alliance with surface-dwellers since before the dawn of SeleucarIn response, the [[Coalition of Sapience]] staged a full and immediate assault upon the Hashani, fighting both citizens and the Tsol'teth warriors [[Gattan'bahar]], [[Nahu'an]], and [[Trusad'an]].
|skill=Spin
|description=Set crystals to spinning.
  |lessons=
|syntax=SPIN <crystal>
|required=
|target=
|cooldown=
|detail=Set a crystal to spinning.
}}


{{Skill_detail
In 802, [[Tlalaiad]] and the Tsol'teth arranged for the access to the Wellspring beneath HashanAsmodron Dicondron describes it as " a [[Proteus |Protean]] star, a relic of cosmic power that has nestled itself deep beneath the earth." [[Silon'ukia]] opened a gateway to the [[Underrealm]] within the Sunderlands. Once making the way through the gateway and performing specific steps, any Hashani citizen will have access to the [[Houses of Blood and Dark]].
|skill=Dampen
|description=Attempt to dampen a vibration, destroying it.
  |lessons=
|syntax=DAMPEN <vibration>
|required=
|target=Room
|cooldown=4.00 seconds of balance
|detail=This ability gives you the power to destroy a vibration. You may only destroy vibrations that you are capable of embedding.
}}


{{Skill_detail
Hashan is actively guarded by fierce [[viragos]], [[court constables]], [[Spectres of the Shadow Court]], mounted [[tsalmaveths]], [[Knights of the Atrament]], and hooded [[nocturni]].
|skill=Vibes
|description=See what vibrations are in a room.
|lessons=
|syntax=VIBES or VIBRATIONS
|required=
|target=Room
|cooldown=1.00 seconds of equilibrium
|detail=This ability will show you what vibrations are in a room.
}}


{{Skill_detail
==Laws and Policies==
|skill=Dissipate
: ''Key articles: [[Laws of Hashan]]
|description=Attack the mana of your enemies.
|lessons=
|syntax=EMBED DISSIPATE
|required=300 mana
|shapes=Pentagon
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will attack the mana of your enemies.
}}


{{Skill_detail
Hashan has a tendency to despise divine mandate, seeing it as blind obedience and zealotry. Rather than follow the divine, citizens are encouraged to create themselves 'Progress' for Hashan, irrespective of the morality to achieve it. These ideals are outlined in the [[Edict of Shadows]]. Hashan's legal system was the first in Achaea, having surpassed both ancient Ashtan and Shallam in governmental politics. The policies of Hashan are recorded in a single, albeit large, text called the '''[[Laws of Hashan]]'''. Hashan operates as a democracy, with various Regents and Ministers appointed and bound by the rules of the [[The Great Canon of Hashan | Great Canon of Hashan]].  
|skill=Palpitation
|description=Cause small heart attacks in your enemies.
|lessons=
|syntax=EMBED PALPITATION
|required=300 mana
|shapes=Cylinder
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will cause small heart attacks in your enemies, doing damage.
}}


{{Skill_detail
==Government and Political History==
|skill=Heat
===City Ranks===
|description=Fill a room with soothing warmth.
#Peasant
|lessons=
#Commoner
|syntax=EMBED HEAT
#Burgher
|required=300 mana
#Esquire
|shapes=Pyramid
#Peer (Masculine)/ Peeress (Feminine)
|target=Room
#Lord (Masculine)/ Lady (Feminine)
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will heat up the room around you, counteracting the normal effects of cold weather.
}}


{{Skill_detail
===City Patrons===
|skill=Alarm
:222 AF - Lord Twilight becomes the first Patron of Hashan, and the [[Triad of the Night]] is born soon thereafter. From here, Patronship rotated between the Dark Father, the Lady of the Moon, and the Lady of Sleep and Dreams, depending on which planet was in ascendance.
|description=Be alerted to movements of your enemies.
:332 AF - Lord Neraeos replaced the [[Triad of the Night]]'s rotation, as an interim for the [[Triad of the Night]].
|lessons=
:385 AF - Lady Ourania replaced the God of the Sea, returning Hashan to its rightful Matron.
|syntax=EMBED ALARM
:485 AF - Lord Thoth replaced the Lady of the Moon, after disputes between the Goddess and the leadership of Hashan.
|required=300 mana
:554 AF - Lord Twilight replaced the God of Death, returning Hashan to its founding God.
|shapes=Spiral
:591 AF - Lady Ourania replaced the Dark Father.
|target=Room
:654 AF - Lord Twilight replaced Lady Ourania.
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will notify you whenever one of your enemies leaves or enters the room it is in.
}}


{{Skill_detail
===City Leaders - Seneschals===
|skill=Tremors
:222 AF - First Seneschal: Darthus
|description=Cause ground-shaking quakes.
:223 AF - Grind replaced Darthus as Seneschal.
|lessons=
:230 AF - Elentari replaced Grind as Seneschal.
|syntax=EMBED TREMORS
:249 AF - Drakul replaced Elentari as Seneschal, Elentari ascended to become Lady Ourania.
|required=300 mana
:254 AF - Neokove replaced Drakul as Seneschal.
|shapes=Disc and Egg
:263 AF - Drazik replaced Neokove as Seneschal.
|target=Room
:264 AF - Grellek replaced Drazik as Seneschal.
|cooldown=4.00 seconds of equilibrium
:278 AF - Drakul replaced Grellek as Seneschal.
|detail=A low, rumbling vibration, this is powerful enough to knock non-levitating enemies off of their feet. If the adventurer is levitating, it will strip the defence.  
:298 AF - Calla replaced Drakul as Seneschal.
}}
:324 AF - Aringar replaced Calla as Seneschal.
:329 AF - Rianne replaced Aringar as Seneschal.
:333 AF - Obzidian replaced Rianne as Seneschal.
:336 AF - Merik replaced Obzidian as Seneschal.
:342 AF - Caleth replaced Merik as Seneschal.
:364 AF - Bambi replaced Caleth as Seneschal.
:382 AF - Alynna replaced Bambi as Seneschal.
:382 AF - Fendo replaced Alynna as Seneschal.
:385 AF - Typhoon replaced Fendo as Seneschal.
:388 AF - Alyssia replaced Typhoon as Seneschal.
:388 AF - Bambi replaced Alyssia as Seneschal.
:398 AF - Drazik replaced Bambi as Seneschal.
:404 AF - Typhoon replaced Drazik as Seneschal.
:406 AF - Hyru replaced Typhoon as Seneschal.
:437 AF - Merik replaced Hyru as Seneschal.
:449 AF - Xzander replaced Merik as Seneschal. (Briefly replaced by Aliath in 451 for administrative reasons)
:451 AF - Saltaern replaced Xzander as Seneschal.
:491 AF - Xzander replaced Saltaern as Seneschal.
:504 AF - Sobriquet replaced Xzander as Seneschal.
:514 AF - Laytron replaced Sobriquet as Seneschal.
:540 AF - Aliath replaced Laytron as Seneschal.
:553 AF - Ruth replaced Aliath as Seneschal.
:578 AF - Vayne replaced Ruth as Seneschal.
:635 AF - Xadzia replaced Vayne as Seneschal.
:649 AF - Tyamat replaced Xadzia as Seneschal.
:695 AF - Sarieno replaced Tyamat as Seneschal.
:698 AF - Tyamat replaced Sarieno as Seneschal.
:709 AF - Valkyn replaced Tyamat as Seneschal.
:716 AF - Kasa replaced Valkyn as Seneschal.
:726 AF - Regi replaced Kasa as Seneschal.
:739 AF - Asria replaced Regi as Seneschal.
:740 AF - Regi replaced Asria as Seneschal.
:756 AF - Mosr replaced Regi as Seneschal.
:762 AF - Asmodron replaced Mosr as Seneschal.
:790 AF - Krizal replaced Asmodron as Seneschal.
:829 AF - Mezghar replaced Krizal as Seneschal.
:859 AF - Farrah replaced Mezghar as Seneschal.
:872 AF - Embrelle replaced Farrah as Seneschal.
:875 AF - Arcturus replaced Embrelle as Seneschal.
:915 AF - Kshavatra replaced Arcturus as Seneschal.
:918 AF - Ita replaced Kshavatra as Seneschal.
:938 AF - Nezaya replaced Ita as Seneschal.
:960 AF - Minkai replaced Nezaya as Seneschal.
:978 AF - Aurola replaces Minkai as Seneschal.


{{Skill_detail
==Inhabitants==
|skill=Reverberation
Aside from the various guards that roam the Court of Shadows, there are a few notable citizens worth mentioning:
|description=Protect your vibrations against some attacks.
|lessons=
|syntax=EMBED REVERBERATION
|required=300 mana
|shapes=Disc and Pentagon
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will protect your other vibrations in the room against most things which might destroy them, except the Dampen ability and the Retardation vibration.
}}


{{Skill_detail
*[[Alariel]], the Keeper of the Menagerie
|skill=Sonicportal
*[[Antimone]], a stately alchemist
|description=Open a portal to someone.
*[[Berford]], the brewer
|lessons=
*Big [[Bubba Bingham]]
|syntax=EMBED SONICPORTAL <target>
*A sour-looking cook
|required=300 mana
*[[Dakron]], the Fence
|shapes=Sphere and Torus
*[[Damaris]], the Learned
|target=Adventurers
*[[Demius]], the baker
|cooldown=4.00 seconds of equilibrium
*Carver [[Dryn]]
|detail=When you embed this vibration, a portal will appear soon after leading between you and your target.
*[[Fennila]], barmaid
}}
*[[Geld]], barman
*[[Harris]], the publican
*[[Hectan]], the Hashan papermaker
*Foreman [[Hettright]]
*[[Indira]], the Snake Charmer
*[[Joss]], the stablewoman
*[[Kaethryn]], the Dominatrix
*Master [[Kai-Shen]]
*[[Kes]], the roulette attendant
*Visionary [[Khystra]], the High Ritualist
*[[Kriegan]], the Prince of Thieves
*[[Liirup]] the Placid
*Sir [[Mantufalf]], Knight of Hashan
*[[Martha]], an old housewife
*[[Maryll]]
*[[Modron]], the Blacksmith
*[[Moneo]]
*[[Nyirobi]], Keeper of the Shrine
*[[Ornan]] the Swift
*Mistress [[Sadira]], the Calm
*[[Silban]], the Butcher
*[[Silius]], a grumpy old man
*a chubby Hashani [[stableboy]]
*[[Sybil]], Director of the Starforged Hounds' Retreat and Rescue Shelter
*[[Ta'ya]], a [[Tsol'aa]] youth
*[[Tithian]], the Shaman
*[[Zaertum]], the Locksmith


{{Skill_detail
==Facilities==
|skill=Adduction
Most of Hashan's facilities are located near the government buildings and the city's central Crossroads.  
|description=Suck those around you into your room.
* '''The Postal Office of Hashan''' and '''the People's [[Bank]] of Hashan''', and the Court's citizen-only stables are found off these crossroads.
|lessons=
* '''The Literary Archives of Hashan''' house the [[newsroom]] in '''the Seneschal's Complex'''.
|syntax=EMBED ADDUCTION
* [[The Citadel of Prosperity]] is Hashan's '''Public Library''' and is a large, multi-floored tower with a deep history of ownership.
|required=300 mana
* The '''[[Stadia Coronae]]''' (Crown Stadium) is Hashan's city arena, and is located in the southeastern portion of the city.
  |shapes=Disc and Polyhedron
* The '''Court's Education Centre''' is a Novice training Academy located southeast, inside the Crown Hall.
|target=Room
* The '''[[Dicondron Academy]]''' is Hashan's Research Facility, and is located in the southern portion of the city.
|cooldown=4.00 seconds of equilibrium
* The '''[[Planetarium of the Crown]]''' is Hashan's observatory for the stars,and is located northeast portion of the city.
|detail=The adduction vibration will attempt to pull in people from adjacent locations.
* The '''Starforged Hounds' Retreat and Rescue Shelter''' provides shelter, food, training, and medical attention for Hashan's large canine population.                
}}


{{Skill_detail
===Dining===
|skill=Crystalhome
|description=Transport yourself back to the Master Crystal.
|lessons=
|syntax=CRYSTALHOME
|required=4.00 second delay
|target=Self
|cooldown=
|detail=This ability will allow you to return automatically to your Master Crystal, with a short delay.<br>Note:<br>- You must belong to a House with a Master Crystal and be at least of House Rank 3<br>- Targossas and Eleusis may access their Master Crystal at City Rank 2
}}


{{Skill_detail
* Hashan is proud to be the first brewers of [[Sapience]]'s more [[Hashan Drinks|unique drinks]], provided in the '''[[Eventide Alehouse]]''' off of western Serpentis Boulevard.  
|skill=Harmony
* For the quiet, celestial-themed retreat '''The Citadel Bar and Lounge''' is where the local bartender, [[Sophitia]] offers a range of bites and ale.  
|description=A soothing, healing vibration.
* For those interested in [[Gambling]] and drinking, the '''[[Dragon's Tail Bar]]''' is as old as the city itself, run by [[Moneo]] and [[Kes]].
  |lessons=
|syntax=EMBED HARMONY<br>TUNE HARMONY HEALING{{!}}RESTORATION
|required=300 mana
|shapes=Egg and Sphere
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will heal either your afflictions or health and mana. If you TUNE to HEALING, it shall do the former; if you Tune to RESTORATION, it shall do the latter.
}}


{{Skill_detail
===Shopping===
|skill=Creeps
Hashan provides three main shopping "areas" which harbour a large variety of goods and supplies:
|description=Cause fear in your enemies.
* '''The Bazaar''' is Hashan's primary market located in the northern half of the city, holding the Court's commodity shop and unique letter-making services.
|lessons=
* Running the entire width of Hashan is '''Serpentis Boulevard''' with shops that line both sides of the street, the location of one of Achaea's three major candle shops for sealing letters with a [[Heraldic Arms|Coat of Arms]].  
|syntax=EMBED CREEPS
* The third shopping area is '''Hashan's Central Plaza''', which can be found in the Old Quarter near the southwest corner of the city.
|required=300 mana
|shapes=Torus
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This unnerving vibration will cause shyness in your enemies.
}}


{{Skill_detail
The [[Slaughterhouse of Hashan|slaughterhouse]] and fishing shed are visited off Cibus road, and Hashan's blacksmith [[Modron]] opens his blacksmith's shop for the use of all citizens and visitors. [[Zaertum]], the locksmith, offers a key-copying service.  
|skill=Silence
|description=A sound-negating vibration.
|lessons=
|syntax=EMBED SILENCE
|required=300 mana
|shapes=Egg
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration alters itself constantly so as to cancel out most sound in the room.
}}


{{Skill_detail
===Recreation===
|skill=Revelation
*The southern '''[[Hashani Menagerie]]''' is a creature museum, home to creatures such as the monstrous [[babaji]].
|description=Reveal those around you who may be concealed.
*The '''Park of Hashan''' which features lush, contemplative surroundings and a placid duck pond.  
|lessons=
*For specialty entertainment, the '''[[House of Delights]]''' is a brothel off Epitine Circle.
|syntax=EMBED REVELATION
|required=300 mana
|shapes=Cube and Diamond
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will cause concealed adventurers to be revealed.
}}


{{Skill_detail
==Landmarks ==
|skill=Grounding
|description=Root yourself to the ground.
|lessons=
|syntax=EMBED GROUNDING
|required=300 mana
|shapes=Sphere
|target=Self
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will root you to the ground, and make it difficult for you to be moved or move, provided you are not in a watery environment.
}}


{{Skill_detail
'''The Crossroads''' and '''The Gatehouse''' are Hashan's common places for adventurer gathering and are useful reference points.  
  |skill=Oscillate
|description=Discordant music to cause amnesia.
|lessons=
|syntax=EMBED OSCILLATE
|required=300 mana
|shapes=Diamond
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=By creating neurologically disruptive vibrations, this ability will periodically give amnesia to your enemies.
}}


{{Skill_detail
*'''Founder's Monument''' north of the crossroads features statues as well of the city's mortal founders.
|skill=Worldvibes
*The '''[[Dome of the Triad]]''' stands tall as a tribute to the divine [[Triad of the Night]] which used to patron Hashan in its early years.
|description=The ability to see your vibes worldwide.
*The old '''Coliseum''' may be visited where gladiators used to spar.  
|lessons=
*''' The Dome ''' is Hashan's mysterious temple where dangerous [[spectre|spectres]] once roamed free. The [[Disc of the Nocturne]] was once housed here, but was taken by [[Tavarius]] and was later used to cause the time period known as the [[Eternal Night]].
|syntax=VIBES ALL
* The '''[[Dicondron Academy]]''' is the centre of Hashan's scientific research and experimentation, producing both wonders and horrors alike.
|required=
* The '''[[Planetarium of the Crown]]''' is the most advanced observatory in Achaea with regular tours administered for any interested parties.
|target=
|cooldown=1.00 seconds of equilibrium
|detail=This ability will show you the status of all your active vibrations.
}}


{{Skill_detail
[[Category:City-states]]
|skill=Focus
|description=Draw your vibrations back to you.
|lessons=
|syntax=VIBES FOCUS
|required=100 mana
|shapes=
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=By producing a specific resonance, you may call one of each vibration you actively possess to your current location(*), though all others will be destroyed in the process.<p>* Does not call the reverberation vibration.</p>
}}
 
{{Skill_detail
|skill=Disorientation
|description=Disorient your enemies with dizziness.
|lessons=
|syntax=EMBED DISORIENTATION
|required=300 mana
|shapes=Spiral
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=By disrupting the inner ear, this vibration will cause periodic dizziness in your enemies.
}}
 
{{Skill_detail
|skill=Energise
|description=Suck health from your enemies and use it.
|lessons=
|syntax=EMBED ENERGISE<br>ABSORB ENERGY
|required=300 mana
|shapes=Polyhedron
|target=Room and self
|cooldown=4.00 seconds of equilibrium
|detail=This ability will drain the health of your enemies, and store a portion of it. When you wish to use that health, you must do ABSORB ENERGY. This will, however, destroy the vibration.
}}
 
{{Skill_detail
|skill=Stridulation
|description=Destroy the equilibrium of your enemies.
|lessons=
|syntax=EMBED STRIDULATION
|required=300 mana
|shapes=Cylinder and Polyhedron
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=Stridulation vibrations afflict your enemies with stridulating periodically. This affliction shall cause your hostile vibrations to periodically coalesce upon their frequency so long as it remains upon their person.<p>* Note that the retardation and silence vibrations are excluded from the hostile vibrations which will do so.
}}
 
 
{{Skill_detail
|skill=Gravity
|description=Increase the power of gravity in the room.
|lessons=
|syntax=EMBED GRAVITY
|required=300 mana
|shapes=Egg and Torus
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=The oscillations of this vibration cause the downward pull of gravity to be increased in your room, pulling those in the trees and sky to the ground.
}}
 
{{Skill_detail
|skill=Forest
|description=Cause a forest of sharp crystal to arise.
|lessons=
|syntax=EMBED FOREST
|required=300 mana
|shapes=Diamond and Pyramid
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration causes a forest of small, very sharp crystals to arise, damaging anyone who falls in the room, provided they are not levitating.
}}
 
{{Skill_detail
|skill=Dissonance
|description=Cause your enemies to become dissonant.
|lessons=
|syntax=EMBED DISSONANCE
|required=300 mana
|shapes=Cylinder, Sphere and Spiral
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=Every person vibrates with a certain fundamental frequency. This vibration will cause damage in those vibrating at the normal frequency, but has a chance of causing enemies to vibrate dissonantly. In this case, the enemy in question will lose a defence periodically.
}}
 
{{Skill_detail
|skill=Plague
|description=Afflict your enemies with debilitating effects.
|lessons=
|syntax=EMBED PLAGUE
|required=300 mana
|shapes=Cube, Pyramid, Spiral
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=A powerful vibration, it will slowly kill your enemies who stand within it, giving a variety of afflictions before death.
}}
 
{{Skill_detail
|skill=Lullaby
|description=Put your enemies to sleep.
|lessons=
|syntax=EMBED LULLABY
|required=300 mana
|shapes=Pyramid
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=The powerful lullaby vibration will put your enemies to sleep.
}}
 
{{Skill_detail
|skill=Retardation
|description=Slow time in your location.
|lessons=
|syntax=EMBED RETARDATION
|required=300 mana
|shapes=Disc
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=The retardation vibration slows time in the location, giving the aeon effect to everyone in the room, including you. Unfortunately, due to its time-bending effects, this vibration will disable any crystalline vibrations in the room with it that offer passive effects, and affect any weapons or projectiles thrown from outside of the vibration's effect.
}}
 
{{Skill_detail
|skill=Cataclysm
|description=Unleash the fury of a team of magi.
|lessons=
|syntax=EMBED CATACLYSM<br>IMBUE
|required=300 mana
|shapes=Cylinder, Cube, Diamond, Disc, Egg, Pentagon, Polyhedron, Pyramid, Spiral, Sphere, and Torus (2 of each total, 1 of each spun per Magi)
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=This is the most powerful of the vibrations. Two magi must each spin all eleven of the crystals before one can EMBED the CATACLYSM vibration. Once the vibration has been embedded, the second magi (who must also have transcendent Crystalism) must IMBUE the vibration with his power to complete the cataclysm. This vibration will only function outdoors.<br>Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius.
}}
 
[[Category:Skills]][[Category:Edit needed]]

Revision as of 13:49, 30 August 2025

Hashan-map.png
Hashan
Leader Fendo Sehr'asa-Corten
Council Arcturus D'Aud'tore, Minkai Shin, Fendo Sehr'asa-Corten, Sareia Stella'aria-Starling
Divine Patron Twilight, God of Darkness
Founder Elentari Lokelinde, Grind, Firefox Sly, Rhenn, and Darthus
City Tutor Damaris
City Guardian An ancient alchemical golem
Heraldic Arms Per pale Sable and Purpure, a sundered crown Argent
Allies Tasur'ke, Balan'ukia, Balan'maal, Balan'lier
Enemies Eleusis
Key Documents The Great Canon of Hashan
The Edict of Shadows
The Laws of Hashan


Initially a humble village located in the heart of the Ithmia, the city-state of Hashan, Court of Shadows, is Sapience's third major city established in the year 222 AF. Due to territorial conflicts, the expansion of Hashan and its early existence endured rough beginnings, challenged by forestal organisations and their respective patrons Lord Lupus, God of the Beasts and Lady Gaia, Goddess of Nature. Nevertheless, statehood was successfully established by Darthus with the support of Twilight, God of Darkness and later Valnurana, Goddess of Sleep and Dreams and Ourania, Goddess of the Moon.

A city of secrets and sagacity, science, of the esoteric and erudite, Hashan is led by the Seneschal and council of Regents, leaders in the intricate dance of politics and power that comprises the Court of Shadows.

Hashan displays a tenacity to survive any hardship, its policies marked by supreme self-interest. For centuries, Hashan was home to Achaea's first Serpent organisation, the Cult of the Serpent Lords, as well as defunct Spirit Walkers and the disestablished Sect of the Black Lotus.

The year 688 AF saw the stirring of an ancient and unknown nexus of energy beneath Hashan. Surging from deep below, it tore the city from its roots, lifting its foundations to mysteriously float above the scarred woodlands, separating itself from the Ithmia. The wide chasm in the earth resulting from the displaced structure was named the Sunderlands.

The leaders of the city soon agreed that it was their responsibility to both understand and harness this power, closing its great Houses so that all resources could combine and be put toward this unified goal. To mark this revival in civic purpose, Hashan redubbed itself the Court of Shadows. In a post-Renaissance world, the Somatikos and Krymenian Academy now safeguard and advance the city-state's new aims.

During the events of the Underworld Rebellion in 718 AF, Hashan backed Ur'Vampires Asztrik and Prioska. By a slim margin, Lord Aegis declared both Ur'Vampires the winners. Hashan became the first Underworld foothold beyond their realm.

During the reemergence of the Tsol'teth in 799 AF in what is known as the Third Black Wave, Seneschal Krizal accepted a proposal of allegiance - a monumental step in being the first such alliance with surface-dwellers since before the dawn of Seleucar. In response, the Coalition of Sapience staged a full and immediate assault upon the Hashani, fighting both citizens and the Tsol'teth warriors Gattan'bahar, Nahu'an, and Trusad'an.

In 802, Tlalaiad and the Tsol'teth arranged for the access to the Wellspring beneath Hashan. Asmodron Dicondron describes it as " a Protean star, a relic of cosmic power that has nestled itself deep beneath the earth." Silon'ukia opened a gateway to the Underrealm within the Sunderlands. Once making the way through the gateway and performing specific steps, any Hashani citizen will have access to the Houses of Blood and Dark.

Hashan is actively guarded by fierce viragos, court constables, Spectres of the Shadow Court, mounted tsalmaveths, Knights of the Atrament, and hooded nocturni.

Laws and Policies

Key articles: Laws of Hashan

Hashan has a tendency to despise divine mandate, seeing it as blind obedience and zealotry. Rather than follow the divine, citizens are encouraged to create themselves 'Progress' for Hashan, irrespective of the morality to achieve it. These ideals are outlined in the Edict of Shadows. Hashan's legal system was the first in Achaea, having surpassed both ancient Ashtan and Shallam in governmental politics. The policies of Hashan are recorded in a single, albeit large, text called the Laws of Hashan. Hashan operates as a democracy, with various Regents and Ministers appointed and bound by the rules of the Great Canon of Hashan.

Government and Political History

City Ranks

  1. Peasant
  2. Commoner
  3. Burgher
  4. Esquire
  5. Peer (Masculine)/ Peeress (Feminine)
  6. Lord (Masculine)/ Lady (Feminine)

City Patrons

222 AF - Lord Twilight becomes the first Patron of Hashan, and the Triad of the Night is born soon thereafter. From here, Patronship rotated between the Dark Father, the Lady of the Moon, and the Lady of Sleep and Dreams, depending on which planet was in ascendance.
332 AF - Lord Neraeos replaced the Triad of the Night's rotation, as an interim for the Triad of the Night.
385 AF - Lady Ourania replaced the God of the Sea, returning Hashan to its rightful Matron.
485 AF - Lord Thoth replaced the Lady of the Moon, after disputes between the Goddess and the leadership of Hashan.
554 AF - Lord Twilight replaced the God of Death, returning Hashan to its founding God.
591 AF - Lady Ourania replaced the Dark Father.
654 AF - Lord Twilight replaced Lady Ourania.

City Leaders - Seneschals

222 AF - First Seneschal: Darthus
223 AF - Grind replaced Darthus as Seneschal.
230 AF - Elentari replaced Grind as Seneschal.
249 AF - Drakul replaced Elentari as Seneschal, Elentari ascended to become Lady Ourania.
254 AF - Neokove replaced Drakul as Seneschal.
263 AF - Drazik replaced Neokove as Seneschal.
264 AF - Grellek replaced Drazik as Seneschal.
278 AF - Drakul replaced Grellek as Seneschal.
298 AF - Calla replaced Drakul as Seneschal.
324 AF - Aringar replaced Calla as Seneschal.
329 AF - Rianne replaced Aringar as Seneschal.
333 AF - Obzidian replaced Rianne as Seneschal.
336 AF - Merik replaced Obzidian as Seneschal.
342 AF - Caleth replaced Merik as Seneschal.
364 AF - Bambi replaced Caleth as Seneschal.
382 AF - Alynna replaced Bambi as Seneschal.
382 AF - Fendo replaced Alynna as Seneschal.
385 AF - Typhoon replaced Fendo as Seneschal.
388 AF - Alyssia replaced Typhoon as Seneschal.
388 AF - Bambi replaced Alyssia as Seneschal.
398 AF - Drazik replaced Bambi as Seneschal.
404 AF - Typhoon replaced Drazik as Seneschal.
406 AF - Hyru replaced Typhoon as Seneschal.
437 AF - Merik replaced Hyru as Seneschal.
449 AF - Xzander replaced Merik as Seneschal. (Briefly replaced by Aliath in 451 for administrative reasons)
451 AF - Saltaern replaced Xzander as Seneschal.
491 AF - Xzander replaced Saltaern as Seneschal.
504 AF - Sobriquet replaced Xzander as Seneschal.
514 AF - Laytron replaced Sobriquet as Seneschal.
540 AF - Aliath replaced Laytron as Seneschal.
553 AF - Ruth replaced Aliath as Seneschal.
578 AF - Vayne replaced Ruth as Seneschal.
635 AF - Xadzia replaced Vayne as Seneschal.
649 AF - Tyamat replaced Xadzia as Seneschal.
695 AF - Sarieno replaced Tyamat as Seneschal.
698 AF - Tyamat replaced Sarieno as Seneschal.
709 AF - Valkyn replaced Tyamat as Seneschal.
716 AF - Kasa replaced Valkyn as Seneschal.
726 AF - Regi replaced Kasa as Seneschal.
739 AF - Asria replaced Regi as Seneschal.
740 AF - Regi replaced Asria as Seneschal.
756 AF - Mosr replaced Regi as Seneschal.
762 AF - Asmodron replaced Mosr as Seneschal.
790 AF - Krizal replaced Asmodron as Seneschal.
829 AF - Mezghar replaced Krizal as Seneschal.
859 AF - Farrah replaced Mezghar as Seneschal.
872 AF - Embrelle replaced Farrah as Seneschal.
875 AF - Arcturus replaced Embrelle as Seneschal.
915 AF - Kshavatra replaced Arcturus as Seneschal.
918 AF - Ita replaced Kshavatra as Seneschal.
938 AF - Nezaya replaced Ita as Seneschal.
960 AF - Minkai replaced Nezaya as Seneschal.
978 AF - Aurola replaces Minkai as Seneschal.

Inhabitants

Aside from the various guards that roam the Court of Shadows, there are a few notable citizens worth mentioning:

Facilities

Most of Hashan's facilities are located near the government buildings and the city's central Crossroads.

  • The Postal Office of Hashan and the People's Bank of Hashan, and the Court's citizen-only stables are found off these crossroads.
  • The Literary Archives of Hashan house the newsroom in the Seneschal's Complex.
  • The Citadel of Prosperity is Hashan's Public Library and is a large, multi-floored tower with a deep history of ownership.
  • The Stadia Coronae (Crown Stadium) is Hashan's city arena, and is located in the southeastern portion of the city.
  • The Court's Education Centre is a Novice training Academy located southeast, inside the Crown Hall.
  • The Dicondron Academy is Hashan's Research Facility, and is located in the southern portion of the city.
  • The Planetarium of the Crown is Hashan's observatory for the stars,and is located northeast portion of the city.
  • The Starforged Hounds' Retreat and Rescue Shelter provides shelter, food, training, and medical attention for Hashan's large canine population.

Dining

  • Hashan is proud to be the first brewers of Sapience's more unique drinks, provided in the Eventide Alehouse off of western Serpentis Boulevard.
  • For the quiet, celestial-themed retreat The Citadel Bar and Lounge is where the local bartender, Sophitia offers a range of bites and ale.
  • For those interested in Gambling and drinking, the Dragon's Tail Bar is as old as the city itself, run by Moneo and Kes.

Shopping

Hashan provides three main shopping "areas" which harbour a large variety of goods and supplies:

  • The Bazaar is Hashan's primary market located in the northern half of the city, holding the Court's commodity shop and unique letter-making services.
  • Running the entire width of Hashan is Serpentis Boulevard with shops that line both sides of the street, the location of one of Achaea's three major candle shops for sealing letters with a Coat of Arms.
  • The third shopping area is Hashan's Central Plaza, which can be found in the Old Quarter near the southwest corner of the city.

The slaughterhouse and fishing shed are visited off Cibus road, and Hashan's blacksmith Modron opens his blacksmith's shop for the use of all citizens and visitors. Zaertum, the locksmith, offers a key-copying service.

Recreation

  • The southern Hashani Menagerie is a creature museum, home to creatures such as the monstrous babaji.
  • The Park of Hashan which features lush, contemplative surroundings and a placid duck pond.
  • For specialty entertainment, the House of Delights is a brothel off Epitine Circle.

Landmarks

The Crossroads and The Gatehouse are Hashan's common places for adventurer gathering and are useful reference points.

  • Founder's Monument north of the crossroads features statues as well of the city's mortal founders.
  • The Dome of the Triad stands tall as a tribute to the divine Triad of the Night which used to patron Hashan in its early years.
  • The old Coliseum may be visited where gladiators used to spar.
  • The Dome is Hashan's mysterious temple where dangerous spectres once roamed free. The Disc of the Nocturne was once housed here, but was taken by Tavarius and was later used to cause the time period known as the Eternal Night.
  • The Dicondron Academy is the centre of Hashan's scientific research and experimentation, producing both wonders and horrors alike.
  • The Planetarium of the Crown is the most advanced observatory in Achaea with regular tours administered for any interested parties.