Difference between revisions of "Nishnatoba"

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Made famous by the decisive battle waged upon it during the [[War of Humanity]], the nearby plane of '''Nishnatoba''' has been popularised in [[Modern Age|modern]] times by combatants and warriors alike, as it is one and the same with the interior battleground of the [[Matsuhama Arena]]. In every known area of Nishnatoba, you may be killed at any time, for any reason (or no reason at all), and without retribution.
Made famous by the decisive battle waged upon it during the [[War of Humanity]], the nearby plane of '''Nishnatoba''' has been popularised in [[Modern Age|modern]] times by combatants and warriors alike, as it is one and the same with the interior battleground of the [[Matsuhama Arena]]. In every known area of Nishnatoba, you may be killed at any time, for any reason (or no reason at all), and without retribution.


==Icons==
==Shrines==
When a [[houses|house]] receives an [[icons|icon]], that icon is placed on Nishnatoba. Each icon has a specific area of the plane set aside for itself, and all such areas are restricted to ten rooms or less. These areas may be travelled to by touching an icon's correspondent Shadow Icon on the [[Prime Material Plane]].


The following areas of Nishnatoba are set aside for house icons:
Once regions dedicated to [[House]] [[icons]], every [[Divine]] has the shadow of a master shrine on Nishnatoba. Each shrine has a specific area of the plane set aside for itself, and all such areas are restricted to ten rooms or less. These areas may be travelled to by touching the correspondent shrine on the [[Prime Material Plane]] during a [[crusade]].


*'''The Carnival's Causeway''' - a desolate path lined with abandoned carnival fare. Home to the ''Living Tarot'' of the [[Carnivalis Institute of Jestering]].
The following areas of Nishnatoba are set aside for master shrines:
*'''Canyon of the Dawn''' - a canyon carved out of rough red sandstone. Home to the ''Triple Suns'' of the [[Dawnstriders]]. (fallen)
*'''The Chaos Tundra''' - a forgotten ruin steeped in snowy, frozen wastes. Home to the ''Wheel of Chaos'' of the [[Occultists]].
*'''The Crystal Tower''' - the remains of a polyhedral tower. Home to the ''Crystal Mirror'' of the [[Crystalline Circle]].
*'''Daybreak's Cathedral''' - an abandoned cathedral skirted by darkened forest. Home to the ''Amber Chalice'' of the [[Empyreal Assembly]].
*'''The Forgotten Library''' - a long-lost repository of maps and atlases. Home to the ''Stag Crown'' of the [[Sentinels]].
*'''The Garden of Shadows''' - a darkened garden. Home to the ''Heart of Shadows'' of the [[Shadowsnakes]].
*'''Monastery of the Ivory Rose''' - the remains of a crumbling monastery. Home to the ''Ivory Rose'' of the [[Sentaari]].
*'''Nest of the Phoenix''' - the ancient ruins of an arcane complex. Home to the ''Crucible of Flames'' of the [[Warlocks of the Rising Phoenix]].
*'''Retreat of the Ancient Circle''' - a forest-locked stand of ancient monoliths. Home to the ''Verdant Plinth'' of the [[Ancient Circle of Druids]].
*'''Ruins of Castle Proteus''' - a sprawling castle ruin and courtyard. Home to the ''Shield of Proteus'' of the [[Wardens of the Cerulean Spire]].
*'''The Ruins of Dragonkeep''' - a defensively-built keep of switchbacks, long abandoned. Home to the ''Dragon's Eye'' of the [[Ashura]].
*'''Ruins of the Templar''' - an ancient structure associated with the [[Templars]] of old. Home to the ''Dragon Sceptre'' of the [[Guardians of Light]].
*'''Temple Ruins of Arn''' - a desolate forest across from a fog-covered isle. Home to the ''Spear of Arn'' of the [[Merchants of the Crown]]


*An '''Ancient bone yard''' - an old bone yard, located on a dangerous slope. Once home to the [[Fist of Oppression]] of the [[Ebon Fist]], the master shrine of the [[Tsol'teth]] [[Tlalaiad|Genesis]] controls this region.
*The '''Ancient Garden of Darkness''' - once home to the [[Triune Globe]] of the [[Sect of the Black Lotus]], the master shrine of [[Twilight]] asserts its influence here.
*The '''Carnival's Causeway''' - a desolate path lined with abandoned carnival fare. Once home to the [[Living Tarot]] of the [[Carnivalis Institute of Jestering]], this waypoint is now the domicile of the [[Pandora|Wayward Heir]]'s shrine.
*The '''Chaos Tundra''' - a forgotten ruin steeped in snowy, frozen wastes. Once home to the [[Wheel of Chaos]] of [[The Occultists]], the master shrine of [[Babel]] now controls this empty space.
*The '''Desolate Glebe''' - a desolate field, most of the plant-life there is dead. Once home to the [[Crown of Thorns]] of the [[Blood Congregation]].
*The '''Forgotten Library''' - a long-lost repository of maps and atlases. Once home to the [[Stag Crown]] of the [[Sentinels of Nature]].
*The '''Garden of Shadows''' - a darkened garden. Once home to the [[Heart of Shadows]] of the [[Shadowsnakes]], the shrine of [[Ourania]] reigns here.
*'''Infernal Temple Ruins''' - the ruins of a temple that once housed a group of infernals. Once home to [[The Circle of Swords]] of the [[Maldaathi]], the shrine to [[Sartan]] dominates the area.
*The '''Nest of the Phoenix''' - the ancient ruins of an arcane complex. Long ago home to the [[Crucible of Flames]] of the [[Warlocks of the Rising Phoenix]].
*The '''Pyramid of Elemental Balance''' - A four-sided pyramid engraved with elemental runes. Once the residence of the [[Icon of the Viridian Tome]] of the [[Sylvanic Fellowship]], it is the watery site of the master shrine to [[Neraeos]].
*The '''Retreat of the Ancient Circle''' - a forest-locked stand of ancient monoliths. Once home to the [[Verdant Plinth]] of the [[Ancient Circle of Druids]], the master shrine to [[Gaia]] has taken root here.
*The '''Ruins of Castle Proteus''' - a sprawling castle ruin and courtyard. Home to the [[Shield of Proteus]] of the [[Wardens of the Cerulean Spire]], now hosting the master shrine of [[Phaestus]].
*The '''Ruins of Dragonkeep''' - a defensively-built keep of switchbacks, long abandoned. Long ago home to the [[Dragon's Eye]] of the [[Ashura]], the shrine of [[Aegis]] commands this area.
*The '''Temple Ruins of Arn''' - a desolate forest across from a fog-covered isle. Once home to the [[Spear of Arn]] of the [[Merchants of the Crown]], the shrine of the [[Prospero|Merchantlord]] finds purchase in its rubble.
*The '''Torrid Wastes''' - a bleak desert wasteland, scared by the effects of the battles that occurred there. Home to the [[Icon of the Viper's Tail]] of the [[Cult of the Serpent Lords]], it is the domain of the master shrine to [[Vastar]].
*The '''Crystal Tower''' - the remains of a polyhedral tower. Long ago to the [[Crystal Mirror]] of the [[Crystalline Circle]], the master shrine of the [[Lorielan|Jade Empress]] holds court here.
*The '''Ruins of the Templar''' - an ancient structure associated with the [[Templars]] of old. Once home to the [[Dragon Sceptre]] of the [[Guardians of Light]].
*The '''Canyon of the Dawn''' - a canyon carved out of rough red sandstone. Long ago home to the [[Triple Suns]] of the [[Dawnstriders]], the master shrine to [[Aurora]] holds vigil over this region.
*'''Daybreak's Cathedral''' - an abandoned cathedral skirted by darkened forest. Once home to the [[Amber Chalice]] of the [[Empyreal Assembly]], the master shrine to [[Deucalion]] burns here.
*The '''Monastery of the Ivory Rose''' - the remains of a crumbling monastery. Long ago home to the [[Ivory Rose]] of the [[Sentaari]].


[[Category:Planes]]
[[Category:Planes]]

Latest revision as of 05:33, 1 February 2024

Made famous by the decisive battle waged upon it during the War of Humanity, the nearby plane of Nishnatoba has been popularised in modern times by combatants and warriors alike, as it is one and the same with the interior battleground of the Matsuhama Arena. In every known area of Nishnatoba, you may be killed at any time, for any reason (or no reason at all), and without retribution.

Shrines

Once regions dedicated to House icons, every Divine has the shadow of a master shrine on Nishnatoba. Each shrine has a specific area of the plane set aside for itself, and all such areas are restricted to ten rooms or less. These areas may be travelled to by touching the correspondent shrine on the Prime Material Plane during a crusade.

The following areas of Nishnatoba are set aside for master shrines: