Difference between revisions of "Ashtan"

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Located on the northwestern edge of [[Sapience]], the famed [[city-state]] of Ashtan, Bastion of the North, was founded in the days of legend, long before the rise of the [[Seleucarian Empire]]. It has been a prominent seaport on the [[Sapphire Ocean]] almost since the day [[Glanos]] established it, shortly after he and [[Sahart]] left [[Ceylon]]. Though the overseas trade dried up during the Anarchy Rebellions and the naval force fell into deprecation, in modern times Ashtan has still remained a powerful force politically, economically, and martially. Its primary principle is freedom, in mind, body, and spirit.
{{City_infobox
|image=https://wiki.achaea.com/mediawiki/images/a/a5/Ashtan-map.png
|cityname=Ashtan
|Overseer= Jy'Barrak [[Dameron]]
|leader=Imyrr Invictus
|patron=[[Pandora]], the Wayward Heir
|founder=[[Glanos]]
|tutor=[[Epicurus]]
|guardian=a [[guardian abomination]]
|allies=[[Thera]]
|enemies=[[Targossas]]
|documents=The [[Ruinous Accords]], the [[Standards of Ambition]]
|arms=Quarterly Sable and Purpure, two spears in pale Or and a catherine wheel Or


[[Help:Guild|Guild]]- and [[Help:Houses|house]]-wise, Ashtan plays host to a bevy of adventurers, including the [[Help:Occultists|Occultists]], [[Help:Shadowsnakes|Shadowsnakes]], [[Help:House Warlocks|Warlocks]], and [[Help:Ashura|Ashura]] monks, as well as an array of guildless rogues enticed by Ashtan's promise of freedom. The city-state is actively guarded by the likes of War Witches, golden-armoured Knights of the Illuminati, and mounted archers.
}}


Located on the northwestern coast of [[Sapience]], the revamped [[city-state]] of '''Ashtan, Seat of Chaos''', was founded in the days of legend, long before the rise of the [[Seleucarian Empire]]. It has been a prominent seaport on the [[Sapphire Sea]] almost since the day [[Glanos]] established it, shortly after he and [[Sahart]] left [[Ceylon]]. Though the overseas trade dried up during the [[Anarchy Rebellions]] and the naval force fell into deprecation, in modern times Ashtan has still remained a powerful force politically, economically, and martially. Once a freedom-loving state, its primary principles now serve the ends of the [[Chaos Lords]], in mind, body, and spirit.


=Laws=
Reborn upon an abominable alliance of ruthlessly enduring vendetta, military might, and the terrible machinations of Imperator Glaaki and his Chaos Court, Ashtan has embraced its title of the Seat of Chaos. Their profane aims are wrought with havoc and destruction, utter ruin brought to bear against the orderly social and theological structures that would dare oppose the Bastion and her hermetic benefactors.
Ashtan's laws are known as the Pillars of Ashtan, so named due to the fact that they may be read upon seven pillars on the Parade of Zarathustra within the city. While freedom is valued above all, a basic, though minimal system of laws is required, if only to protect the well-being of the citizens.


#'''Ashtan Law 1:''' Any unsolicited aggressive act against a citizen of Ashtan by a citizen of Ashtan will result in the offender losing citizenship. Any unsolicited aggressive act against a citizen of Ashtan by a non-citizen within the city of Ashtan will result in the offender being branded an enemy of Ashtan. In both cases, a fine of at least 5000 gold will be imposed.
[[:Category:Houses|House]]-wise, Ashtan plays host to a bevy of adventurers, including the [[Esoteric Consortium]], the [[Savants of the Wheel]], and the [[Nemesian Vanguard]]. The city-state is actively guarded by the likes of War Witches, sentries of the Vanguard, Shadow Amazons, thralls of the wheel, demented skyscourges, and Ashtan corsairs.
#*'''Section A:''' Exceptions are granted to two citizens who have arranged a bloodfeud with at least one Archon's approval and as long as hostilities remain outside the city gates. However, if the the individuals of said predestined bloodfeud refuse and continue verbal assault on the other citizen, a fine will be imposed by an Archon. If said fine isn't paid within three Achaean months, the refusing citizen will be uncitizened.
#*'''Section B:''' All beings marked as loyal to a citizen of Ashtan are to be treated as citizens.
#*'''Section C:''' Members of Orders of Divinities have the right to defend their Patrons shrines from defilement using whatever means they deem necessary.
#*'''Section D:''' Citizens who choose to trespass upon citizens' private property, or any private property within Ashtan, void their city protection from aggression from the owner. The owner of the property may deal with the offender by force, although the city must be alerted first if possible. Noncitizen trespassers of property within Ashtan may be cityenemied. Private property exclusively includes guildhalls, Order temples, private homes and stockrooms. Owners are shopkeepers current on taxes, officially recorded leasers, homeowners, or member of the guild or Order being trespassed upon.
#'''Ashtan Law 2:''' Any Ashtan citizen found guilty of killing Ashtan loyalists will be fined 3000 gold per loyalist. If this fine is not paid within a month of its issue, the offender will lose citizenship until the fine is paid. Non-citizens found guilty of killing Ashtan loyalists will be branded an enemy of Ashtan and given a fine of 3000 gold per loyalist.
#'''Ashtan Law 3:''' No new law will be enforced upon the citizens of Ashtan until it receives 3 Archons approval. No current law will be overruled until it receives 4 Archons approval.
#*'''Section A:''' No law shall be enforced until the Overseer has had the opportunity to cast a vote.
#'''Ashtan Law 4:''' Shops owing more than two years taxes will be shut down by the city of Ashtan. Shops owing more than three years taxes will be repossessed by the city of Ashtan.
#'''Ashtan Law 5:''' Foreign merchants on announced visits to Ashtan, or foreign shopowners who are current on their shop taxes and in their shop or stockroom, will be extended the rights of citizens for the duration of their presence within a shop or stockroom in Ashtan, so long as they themselves observe Ashtan law and no hostility is brought to the Bastion by them. This may be revoked by any member of the Ruling Council, Minister, or Security Aide if it is felt said person is in violation of Ashtan law or abuse of this protection.
#'''Ashtan Law 6:''' Any citizen found conspiring to commit any act against the laws of Ashtan, with serious intent, will be subject to a minimum 10,000 gold fine, and a loss of citizenship for 3 years. Any non-citizen found conspiring will be subject to a minimum 10,000 gold fine, and enemied for 3 years.
#*'''Section A:''' Any citizen found conspiring to commit any act against the laws of Ashtan with a city enemy, with serious intent, will be subject to a minimum 20,000 gold fine, and an enemy status for 6 years. Any non-citizen found conspiring with a city enemy will be subject to a minimum 20,000 gold fine, and an enemy status for 6 years.
#'''Ashtan Law 7:''' Shrines of Divinities whom are citizens and current Patrons of Ashtan guilds within the city walls shall be protected as such:
#*Any citizen found defiling protected shrines within the city walls shall be outcitizened and fined 10,000 gold sovereigns.
#*Any non-citizen found defiling protected shrines within the city walls shall be enemied and fined 15,000 gold sovereigns.
#*Any shrines deemed potentially dangerous by the ruling council can be removed.


#'''Ashtan Guild Right 1:''' The Guildmasters of Ashtan reserve the right to revoke Ashtan citizenship of any member of their guild found breaking oaths they swore to the guild. At least one Archon's approval is needed to enforce this law.
In the year 922 AF, Ashtan became the first empire since Seleucar's fall, claiming victory through conquest and donning the mantle of Eldritch Empire of Ruin.  
#'''Ashtan Guild Right 2:''' The Guildmasters of Ashtan may approve bloodfeuds between Ashtan citizens who are in their guild, under the same provisals as a normal bloodfeud in Ashtan Law 1, Section A.
#'''Ashtan Guild Right 3:''' The Guildmasters of Ashtan's Guilds reserve the right to appeal to the Ruling Council for the removal or enemying of any citizen seen acting in a manner harmful to the Guild or the Guild's integrity. However applicable to most actions, it is to that Guild's responsibility to speak to the person before it is brought to the Ruling Council.


==Laws and Policies==
In 691 AF, the vaunted [[Pillars of Ashtan]] - so named due to the fact that they could be read upon seven pillars on the Parade of Zarathustra - were melded into a single, seven-sided pillar, upon which the [[Standards of Ambition]] were scribed in the wake of [[Glaaki|Glaaki's]] takeover. While discord and chaos are valued above all, a minimal system of laws is required, if only to protect the well-being of the citizens.


==Government and Political History==
===City Ranks===
#Plebian
#Equite
#Centurion
#Patrician (Masculine)/Matrician (Feminine)
#Consul
#Praetor


=Shopping and Dining=
===City Patrons===
Ashtan has much to offer for those looking to spend some coin, with wares and wine for every occasion.
:222 AF - Lady Eris is chosen as Patron.
==Shopping==
:232 AF - Lord Lupus is chosen as Patron due to vacancy.
Most popular and readily accessable among tourists and citizens alike is '''Central Market''' and the surrounding shops, just a stride away from the city gates. One of Rurin's many outlets, it offers a wide array of utilities that would appeal to every adventurer, from inks to commodities to basic food and clothing. Further north, in the northwestern corner of town may be found '''Dockhand Square''', a popular crossroads of sorts. Aside from being the most frequent haunt of the [[Ratman]], the seaside district is dotted with many odd adventurer-owned shops, catering to all manner of tastes. Venturing east and south, one might find a cluster of adventurer-owned shops along a particular curve of '''Croce Lane''', as well as the smithy of Listar, the Royal Blacksmith. On the far east side of the city, steeped in the upper-class elegance that is the Accron Overlook, is '''Amadia's Jewellery Shoppe of Ashtan'''.
:259 AF - Lord Sartan is noted as Patron.
==Dining==
:272 AF - Lord Vastar is asked to replace Lord Sartan as Patron.
If one finds his palate a bit dry, he might stop by the nearby '''Seadog Tavern''' on the northwest corner of Dockhand Square, where a good flagon of mead is always on tap. Or, if in the mood for a more unique taste, '''Fire and Spice''', located just one west of the tavern, might be to your liking. It is here that Dagon, the barkeep mixes all manner of drinks unique to the city, from Golden Apples to Electric Demiurges and beyond. Warm meals are also available at the Fire and Spice, prepared by local culinary master Chef Cornelios. Across Anza Street from the Loving Hearts Orphanage is '''Cinnabeth's Creperie''', where one may partake of crepes, tarts, and pastries of all varieties. In the northeast of the city, steeped in the shadowy Descent, is the '''Ugly Humgii Bar and Grill''', where the more laid-back eater can settle down and buy some burgers, ribs, and other such grillside staples, and may even partake of the relatively unique chance to create a custom burger with toppings of his or her choosing.
:273 AF - Lord Caspian replaced Lord Vastar as Patron.
:291 AF - Lady Eris ousts Lord Sartan as Patron.
:292 AF - Lady Eris is chosen as Patron.
:351 AF - Lady Pandora is chosen as Patron.
:360 AF - Lady Makali is chosen as Patron.
:390 AF - Lady Keresis is noted as Patron.
:398 AF - Lord Aegis is noted as Patron.
:430 AF - Lady Keresis replaced Lord Aegis as Patron.
:446 AF - Lady Selene replaced Lady Keresis as Patron.
:453 AF - Lord Thoth is noted as Patron.
:479 AF - Lady Selene is noted as Patron.
:496 AF - Lord Babel is noted as Patron.
:568 AF - Lord Babel replaced Lord Matsuhama as Patron.
:650 AF - Lord Vastar replaced Lord Babel as Patron.
:720 AF - Lord Aegis replaced Lord Vastar as Patron.
:817 AF - Lady Pandora replaced Lord Aegis as Patron.
 
===City Leaders - Prince===
:222 AF - The position of Prince is created, chosen by the Archonate.
:222 AF - Nimos is the first Prince.
:224 AF - Prince Nimos signs a news post as The Overseer.
 
===City Leaders - Overseers===
:224 AF - Nimos
:229 AF - Nimos retires.
:232 AF - Napoloen
:260 AF - Mistral Valiarde
:277 AF - Malaclypse Thorn
:278 AF - Deven Lucoster
:302 AF - Shakti Devi
:326 AF - Skarash Azon
:356 AF - Xadzia Rihwin-Lucoster
:357 AF - Estach Mercadia
:358 AF - Xadzia Rihwin-Lucoster
:360 AF - Estach Mercadia
:361 AF - Erhon Lucoster
:444 AF - Mendax Mendacis
:461 AF - Erhon Lucoster
:474 AF - Zambuk
:512 AF - Imyrr Rousseau
:538 AF - Darknight Sioraiocht
:585 AF - Tanris Rozzan
:611 AF - Dunn Lichlord
:691 AF - Jy'Barrak Dameron
:922 AF - Imyrr Invictus
 
===City Leaders - Archon Ascendants===
:691 AF - Dunn Lichlord
:702 AF - Grandue Bloodthroat
:719 AF - Ryldagh Valeth
:773 AF - Klendathu
:782 AF - Truax Diaboli
:796 AF - Penwize Baker
:815 AF - Truax Diaboli
:820 AF - Rackham Moliuvia
:838 AF - Imyrr Rousseau
 
==Landmarks==
On the eastern side of the city, across the [[Accra River]], lies the historic '''Cyclade,''' the hill upon which the ruins of the monastery of the Ashuran monks lies. The hill originally held the "Minorus Basilica," built by the [[Church]] during [[Shallam]]'s occupation of Ashtan. Easy access to this Basilica was what the Church had in mind when they built the [[Sanctuary Bridge]] across the river. In 172 AF, the [[Kharon]] monks took the fortress as their own, and when they moved to Hashan, they took the fortress with them. The Ashuran Monastery took its place before being destroyed in turn during the resistance against [[Golgotha]].
 
The [[Arboretum of Enlightenment]], '''de Vermiis Art Gallery''', and [[Loving Hearts Orphanage]] were all built by the legendary [[Occultist]] [[Servelan de Vermiis]]. The Arboretum contains many strange and exotic plant species. The de Vermiis Art Gallery, while receiving critical praise, has been said by some to depict the Church in an unfair light. The Loving Hearts Orphanage is where children are led to be slaughtered so that their pineal glands can be harvested.
 
The [[Iron Citadel]] was the former fortress and guildhall of the now-defunct Infernals guild. It was burned down by the angry citizens of Ashtan after the guild rebelled against the city. The guild tutor's magically-preserved head may still be seen piked before its ruins, a warning to all other potential turncoats.


The '''Accron Overlook''', through which the Accra River flows, is the upper-class residential district. It is here that the houses of the merchant princes reside, as well as those of wealthy adventurers in nearby '''Golden Apple Estates.''' The [[Dowager Montagenet]] lived here in her classic, Doric-style mansion. Lady Korkill was known to reside here, resting on the laurels of her father's [[coal]]-mining company's meteoric rise from the ashes. Also of note is the estate of John Bailin, who made a fortune selling inks and dyes across the land.


=Recreation=
'''Polygnotus Way''' is the middle-class residential sector.
In the northeasterly section of the city, just off of Deer Grove Road lies the '''Pheidas Gambling Parlour''', where one might tempt fate with Diella, the cardshark, or Croesus, the roulette attendant. In Dockhand Square, at '''Fire and Space''', one might find the exotic firedancer Naodia. Or, if books are more your style, the '''Great Library of Nicator''' might be for you. Just off of Lycaeneum Avenue lies a '''solarium''' where acupuncture may be purchased from Aiden and massages from Jael. If the outdoors strike your fancy, perhaps a bit of fishing in the '''Accra River''' is in order, or possibly a swim in '''Lake Balaton,''' beneath which the submerged ship of Sinope houses the hall of the [[Help:Shadowsnakes|Shadowsnakes]].


'''The Descent''' marks the beginning to lower-class sections of the city, which start with decaying old mansions and transition to cramped but tidy dwellings.


=Facilities=
'''Martin's Sorrow''', with its disease-ridden streets and dilapidated buildings, caps it all off as the dead-bottom rung of the social ladder. The sculptor [[Cornelius von Storung]] once lived here. He is better known as the Unknown Artist and now resides in the upper level of the de Vermiis Art Gallery.
The '''Nicator Archives''', Ashtan's news archives, may be found in the Great Library of Nicator. Just off of the northern Parade of Zarathustra, which juts through the vertical centre of the city, are the '''Postal Office of Ashtan''' and the '''Royal Bank of Ashtan.''' Off of Market Street is the cluttered workship of '''Schliemann the Unlocker''', Ashtan's resident locksmith. The '''slaughterhouse''' of Ashtan may be located just north of the Descent. All of these facilities are available to citizens and visitors alike.


==Inhabitants==
Aside from the various guards and orphans found along the streets in Ashtan, there are a few notable citizens worth mentioning:


*[[Abrecan]], the Magistrate
*[[Aiden]], a Tsol’aa masseur
*[[Amadia]], the jeweller of the Bastion
*[[Autino]], a stoic vagabond
*[[Bebe]], the bartender
* [[Canil]], a sewer waif
*[[Cinnabeth]], the boulanger
*Chef [[Cornelios]]
*[[Cornelius von Storung]], a gaunt young artist
*[[Croesus]], a roulette attendant
*[[Dagon]], the Barkeep
*[[Dielia]], the blackjack dealer
*Dowager [[Eliza Montagenet]]
*[[Epicurus]], Master of the Garden
*[[Ezekial]] the Scholar
*[[Ikant]], the philosopher
*[[Irea]], Merchantess of Martin's Sorrow
*[[Jael]], the Tsol’aa masseuse
*[[Julio]], the towel boy
*[[Lampe]], servant of Ikant
*[[Listar]], the Blacksmith
*[[Lucca]], the Ashtan paperboy
*[[Lukia DeGage]], the architect
*[[Maricel]], an old woman
*[[Mordyn]] Darkwhisker
*[[Nagin]], the Parkmaster
*[[Naodia]], a firedancer
*Sensei [[Naxanon]]
*[[Philemon]], the Ashtan scribe
*Chef [[Procurio]]
*The [[Ratman]]
*[[Remick]], the troll cook
* [[Rickward]], the venerable
*[[Schliemann]] the Unlocker
*[[Setyond]]
*[[Simetra]], the stablemaster
*[[Tauris]], the Master Elementalist
*[[Telen]], an irascible drunkard
*[[Timothy de Vermiis]]
*[[Tomas]], a massive shop assistant
*[[Yora]], Listar’s apprentice
*[[Ysvour]], the hoarder


=Landmarks=
==Facilities==
On the eastern side of the city, across the Accra River lies the historic  the historic '''Cyclade,''' the hill upon which the monastery of the Ashuran monks is seated. The hill originally held the "Minorus Basilica," built by the Church during Shallam's occupation of Ashtan. Easy access to this Basilica was what the Church had in mind when they built the '''Sanctuary Bridge''' across the river. In 172 AF, the Kharon monks took the fortress as their own, and when they moved to Hashan, they took the fortress with them. The Ashuran Monastery took its place.
The '''Nicator Archives''', Ashtan's news archives, may be found in the Great [[Library of Nicator]].
The '''Arboretum of Enlightenment''', '''de Vermiis Art Gallery''', and '''Loving Hearts Orphanage''' were all built by the legendary [[Help:Occultists|Occultist]] [[Servelan de Vermiis]]. The Arboretum contains many strange and exotic plant species. The de Vermiis Art Gallery, while receiving critical praise, has been said by some to depict the Church in an unfair light. The Loving Hearts Orphanage is where children are led to be slaughtered so that their pineal glands might be harvested.
The '''Iron Citadel''' is the former fortress and guildhall of the now-defunct Infernals guild. It was burned down by the angry citizens of Ashtan after the guild rebelled against the city. The guild tutor's magically-preserved head may still be seen piked before its ruins, a testament to potential turncoats.


=Residential=
Just off of the northern Parade of Zarathustra, which juts through the vertical centre of the city, are the '''Postal Office of Ashtan''' and the '''Royal [[Bank]] of Ashtan.'''
The '''Accron Overlook''', through which the Accra River flows, is the upper-class residential district. It is here that the houses of the merchant princes reside, as well as wealthy adventurers in nearby '''Golden Apple Estates.''' The Dowager Montaganet lives here in her classy but simple Dorian-style mansion. Lady Korkill resides here, resting on the laurels of her father's coal-mining company's meteoric rise from the ashes. Also of note is the estate of John Bailin, who made a fortune selling inks and dyes across the land. '''Polygnotus Way''' is the middle-class residential sector. '''The Descent''' begins the lower-class section of the city, starting off with decaying old mansions and melding into cramped but tidy dwellings. '''Martin's Sorrow''', with its disease-ridden streets and dilapidated buildings, caps it off at the dead bottom rung of the social ladder. The sculptor Cornelius Von Storung once lived here. He is better known as the Unknown Artist, and now resides in the upper level of the de Vermiis Art Gallery.


Off of Market Street is the cluttered workshop of '''[[Schliemann]] the Unlocker''', Ashtan's resident locksmith.


In Dockhand Square, aspiring [[fishing]] enthusiasts can purchase bait at '''[[The Tackle Box]]'''.


=Famous Faces=
The '''slaughterhouse''' of Ashtan is located just north of the Descent.
More than a few famous faces have hailed from Ashtan:
*The wise King Martin ruled circa 200 years before the rise of [[Seleucar]].
*The resistance fighter Zarathustra led the citizens of Ashtan and [[Thera]], around the same time, to revolt against their Shallamese captors.
*The valiant King Tephicles oversaw Ashtan during the [[Wars of Succession]].
*King Tiryn, known as the Tree King of Ashtan, brought one of each type of tree from the [[Aureliana Forest]] to brighten the life of his bride.
*[[Epicurus]], the renowned philosopher, has lived in Ashtan since he was a young man.
*The [[Ratman]], local rat collector of Ashtan, grew up in Martin's Sorrow.
*The legendary [[Help:Occultists|Occultist]] [[Servelan de Vermiis]] was from Ashtan, and it is also here in 190 AF that she conducted a vast and complicated experiment involving the Loving Hearts Orphanage, de Vermiis Art Gallery, and Arboretum of Enlightenment, summoning the [[Unnamable Horror]] from across time and space and merging with it to become [[Eris]], Goddess of Chaos. Rumour has it that the [[Spawn of the Unnamable Horror]] may still be summoned from somewhere within the city.


The news of the day can be purchased from [[Lucca]], the city's paperboy.


Those eager to engage in martial prowess may make use of the city's [[arenas|arena]], the '''[[Theatrum Mortalis]]'''.


'''''Streets:''' Anza Street, Aurelian Crescent, Croce Lane, Elm Street, Golden Walk, Guardian's Avenue, Lycaeneum Avenue, Manike Way, Market Street, Merchant Street, Parade of Zarathustra, Pine Street, Oak Street, Outlaw's Alley, Polygamus Avenue, Polygnotus Way, Protean Way, Radiant Path, Stagira Boulevard.''
All of these facilities are available for use to citizens and visitors alike.


'''''Shopping Districts:''' Croce Lane, Dockhand Square, Merchant's Quarter.''
==Shopping==
Just a stride away from the city gates, '''Central Market''' and the surrounding shops are most popular among and readily accessible to tourists and citizens alike. One of [[Rurin|Rurin's]] many outlets, it offers a wide array of utilities that would appeal to any adventurer, from inks and commodities to basic food and clothing. Just outside the '''Merchant's Quarter''', on the east end of '''Market Street''', is the shop '''[[S'dorrah]]''', world-renowned for its trade in precious gems and other exotic goods. Famous also for its extravagant clothing culled from the finest haute couture, this outlet is equally infamous for its exorbitantly matching prices. In the northwestern corner of town can be found '''Dockhand Square''', a popular crossroads of sorts. Aside from being the most frequent haunt of the [[Ratman]], this seaside district is dotted with many odd adventurer-owned shops catering to all manners of taste. Venturing east and south from here, one might find a cluster of adventurer-owned shops along a particular curve of '''Croce Lane''', as well as the [[forge|smithy]] of [[Listar]], the Royal Blacksmith. On the far east side of the city, steeped in the upper-class elegance that is the Accron Overlook, is '''[[Amadia|Amadia's]] Jewellery Shoppe of Ashtan'''.


'''''Eateries and Bars:''' Fire and Spice, Seadog Tavern, Ugly Humgii Bar and Grill.''
==Dining and Recreation==
Should you find your palate a bit dry, stop by the nearby '''Seadog Tavern''' on the northwest corner of Dockhand Square, where a good flagon of mead is always on tap. For those in the mood for a more unique taste, '''[[Fire and Spice]]''', located just one room west of the tavern, might be more to their liking. It is here that [[Dagon]], the barkeep, mixes all manners of drinks unique to the city, from Golden Apples to Electric Demiurges, and beyond. Warm meals are also available at the Fire and Spice, prepared by local culinary master Chef [[Cornelios]]. Across Anza Street from the Loving Hearts Orphanage is '''[[Cinnabeth's Creperie]]''', where one may indulge in crepes, tarts, and pastries of all varieties. In the northeast section of the city, steeped in the shadowy Descent, is the '''[[Ugly Humgii|Ugly Humgii Bar and Grill]]''', where the more laid-back eater can settle down and buy burgers, ribs, and other such grillside staples; patrons may even partake in the relatively unique chance to create a custom burger with toppings of their choosing.


'''''Recreation:''' Fire and Spice, Great Library of Nicator, Pheidas Gambling Parlour.''
In the northeasterly section of the city, just off of Deer Grove Road, lies the [[Pheidas Gambling Parlour]], where one might tempt fate with [[Dielia]], the cardshark, or [[Croesus]], the roulette attendant. In Dockhand Square at '''[[Fire and Spice]]''', one can enjoy the unique artform of exotic firedancer [[Naodia]]. Or, if books are more your style, the '''Great Library of Nicator''' might be for you. Just off of Lycaeneum Avenue lies a '''solarium''' where acupuncture from [[Aiden]] and massage from [[Jael]] may be purchased through [[Julio]]. If the outdoors strike your fancy, perhaps a bit of sightseeing on the Accra River or the lava crater of the former [[Lake Balaton]] is in order.


''Facilities: Nicator Archives, locksmith, Postal Office of Ashtan, Royal Bank of Ashtan, slaughterhouse.''
==Famous Faces==
More than a few famous faces have hailed from Ashtan:  
*King [[Garrin]], the Golden, the ruler of Ashtan who first instigated battle with rival [[Shallam]] over easily accessible ores in the [[Siroccian Mountains]] after generations of isolation from one another.
*The wise King [[Martin (king)|Martin]] ruled circa 200 years before the rise of [[Seleucar]]. The district known as Martin's Sorrow was named after him; according to local tales, when he looked over it, he wept at the suffering he saw before him.
*The resistance fighter [[Zarathustra]] led the citizens of both Ashtan and [[Thera]] (around the same time) to revolt against their Shallamese captors. The Parade of Zarathustra is named after him, and a statue in his likeness may be found at the centre of the Pillars of Ashtan.
*The valiant King [[Tephicles]] oversaw Ashtan during the [[Wars of Succession]].
*The crafty King [[Pallan]] was the last Ashtani underking with feudal ties to [[Seleucar]].
*King [[Beldan]] wrested control of the throne of the newly independent Ashtani immediately following the fall of Seleucar.
*King [[Tiryn]], known as the Tree King of Ashtan, brought one of each type of tree from the [[Aureliana Forest]] to brighten the life of his bride. The Aurelian Crescent is named in honour of his act.
*King [[Allamoris]] was monarch of Ashtan during the Burning Times.
*[[Epicurus]], the renowned philosopher, has lived in Ashtan since he was a young man.
*The [[Ratman]], local rat collector of Ashtan, grew up in Martin's Sorrow.
*The legendary [[Occultist]] [[Servelan de Vermiis]] was from Ashtan, and it is also here in 190 AF that she conducted a vast and complicated experiment involving the Loving Hearts Orphanage, de Vermiis Art Gallery, and Arboretum of Enlightenment, summoning the [[Unnamable Horror]] from across time and space and merging with it to become [[Eris]], Goddess of Chaos.


'''''Landmarks:''' Arboretum of Enlightenment, Ashuran Monastery, Cyclade, de Vermiis Art Gallery, Iron Citadel, Loving Hearts Orphanage, Sanctuary Bridge.''
'''''Streets:''' Anza Street, Aurelian Crescent, Croce Lane, Elm Street, Golden Walk, Guardian's Avenue, Lycaeneum Avenue, Manike Way, Market Street, Merchant Street, Parade of Zarathustra, Pine Street, Oak Street, Outlaw's Alley, Polygamus Avenue, Polygnotus Way, Protean Way, Radiant Path, Stagira Boulevard.''


'''''Residential Areas:''' Accron Overlook, Descent, Golden Apple Estates, Martin's Sorrow, Polygnotus Way.''
'''''Shopping Districts:''' Croce Lane, Dockhand Square, Merchant's Quarter.''


[[Category:Areas]]
[[Category:City-states]]

Latest revision as of 01:57, 8 May 2024

Ashtan-map.png
Ashtan
Leader Imyrr Invictus
Divine Patron Pandora, the Wayward Heir
Founder Glanos
City Tutor Epicurus
City Guardian a guardian abomination
Heraldic Arms Quarterly Sable and Purpure, two spears in pale Or and a catherine wheel Or
Allies Thera
Enemies Targossas
Key Documents The Ruinous Accords, the Standards of Ambition


Located on the northwestern coast of Sapience, the revamped city-state of Ashtan, Seat of Chaos, was founded in the days of legend, long before the rise of the Seleucarian Empire. It has been a prominent seaport on the Sapphire Sea almost since the day Glanos established it, shortly after he and Sahart left Ceylon. Though the overseas trade dried up during the Anarchy Rebellions and the naval force fell into deprecation, in modern times Ashtan has still remained a powerful force politically, economically, and martially. Once a freedom-loving state, its primary principles now serve the ends of the Chaos Lords, in mind, body, and spirit.

Reborn upon an abominable alliance of ruthlessly enduring vendetta, military might, and the terrible machinations of Imperator Glaaki and his Chaos Court, Ashtan has embraced its title of the Seat of Chaos. Their profane aims are wrought with havoc and destruction, utter ruin brought to bear against the orderly social and theological structures that would dare oppose the Bastion and her hermetic benefactors.

House-wise, Ashtan plays host to a bevy of adventurers, including the Esoteric Consortium, the Savants of the Wheel, and the Nemesian Vanguard. The city-state is actively guarded by the likes of War Witches, sentries of the Vanguard, Shadow Amazons, thralls of the wheel, demented skyscourges, and Ashtan corsairs.

In the year 922 AF, Ashtan became the first empire since Seleucar's fall, claiming victory through conquest and donning the mantle of Eldritch Empire of Ruin.

Laws and Policies

In 691 AF, the vaunted Pillars of Ashtan - so named due to the fact that they could be read upon seven pillars on the Parade of Zarathustra - were melded into a single, seven-sided pillar, upon which the Standards of Ambition were scribed in the wake of Glaaki's takeover. While discord and chaos are valued above all, a minimal system of laws is required, if only to protect the well-being of the citizens.

Government and Political History

City Ranks

  1. Plebian
  2. Equite
  3. Centurion
  4. Patrician (Masculine)/Matrician (Feminine)
  5. Consul
  6. Praetor

City Patrons

222 AF - Lady Eris is chosen as Patron.
232 AF - Lord Lupus is chosen as Patron due to vacancy.
259 AF - Lord Sartan is noted as Patron.
272 AF - Lord Vastar is asked to replace Lord Sartan as Patron.
273 AF - Lord Caspian replaced Lord Vastar as Patron.
291 AF - Lady Eris ousts Lord Sartan as Patron.
292 AF - Lady Eris is chosen as Patron.
351 AF - Lady Pandora is chosen as Patron.
360 AF - Lady Makali is chosen as Patron.
390 AF - Lady Keresis is noted as Patron.
398 AF - Lord Aegis is noted as Patron.
430 AF - Lady Keresis replaced Lord Aegis as Patron.
446 AF - Lady Selene replaced Lady Keresis as Patron.
453 AF - Lord Thoth is noted as Patron.
479 AF - Lady Selene is noted as Patron.
496 AF - Lord Babel is noted as Patron.
568 AF - Lord Babel replaced Lord Matsuhama as Patron.
650 AF - Lord Vastar replaced Lord Babel as Patron.
720 AF - Lord Aegis replaced Lord Vastar as Patron.
817 AF - Lady Pandora replaced Lord Aegis as Patron.

City Leaders - Prince

222 AF - The position of Prince is created, chosen by the Archonate.
222 AF - Nimos is the first Prince.
224 AF - Prince Nimos signs a news post as The Overseer.

City Leaders - Overseers

224 AF - Nimos
229 AF - Nimos retires.
232 AF - Napoloen
260 AF - Mistral Valiarde
277 AF - Malaclypse Thorn
278 AF - Deven Lucoster
302 AF - Shakti Devi
326 AF - Skarash Azon
356 AF - Xadzia Rihwin-Lucoster
357 AF - Estach Mercadia
358 AF - Xadzia Rihwin-Lucoster
360 AF - Estach Mercadia
361 AF - Erhon Lucoster
444 AF - Mendax Mendacis
461 AF - Erhon Lucoster
474 AF - Zambuk
512 AF - Imyrr Rousseau
538 AF - Darknight Sioraiocht
585 AF - Tanris Rozzan
611 AF - Dunn Lichlord
691 AF - Jy'Barrak Dameron
922 AF - Imyrr Invictus

City Leaders - Archon Ascendants

691 AF - Dunn Lichlord
702 AF - Grandue Bloodthroat
719 AF - Ryldagh Valeth
773 AF - Klendathu
782 AF - Truax Diaboli
796 AF - Penwize Baker
815 AF - Truax Diaboli
820 AF - Rackham Moliuvia
838 AF - Imyrr Rousseau

Landmarks

On the eastern side of the city, across the Accra River, lies the historic Cyclade, the hill upon which the ruins of the monastery of the Ashuran monks lies. The hill originally held the "Minorus Basilica," built by the Church during Shallam's occupation of Ashtan. Easy access to this Basilica was what the Church had in mind when they built the Sanctuary Bridge across the river. In 172 AF, the Kharon monks took the fortress as their own, and when they moved to Hashan, they took the fortress with them. The Ashuran Monastery took its place before being destroyed in turn during the resistance against Golgotha.

The Arboretum of Enlightenment, de Vermiis Art Gallery, and Loving Hearts Orphanage were all built by the legendary Occultist Servelan de Vermiis. The Arboretum contains many strange and exotic plant species. The de Vermiis Art Gallery, while receiving critical praise, has been said by some to depict the Church in an unfair light. The Loving Hearts Orphanage is where children are led to be slaughtered so that their pineal glands can be harvested.

The Iron Citadel was the former fortress and guildhall of the now-defunct Infernals guild. It was burned down by the angry citizens of Ashtan after the guild rebelled against the city. The guild tutor's magically-preserved head may still be seen piked before its ruins, a warning to all other potential turncoats.

The Accron Overlook, through which the Accra River flows, is the upper-class residential district. It is here that the houses of the merchant princes reside, as well as those of wealthy adventurers in nearby Golden Apple Estates. The Dowager Montagenet lived here in her classic, Doric-style mansion. Lady Korkill was known to reside here, resting on the laurels of her father's coal-mining company's meteoric rise from the ashes. Also of note is the estate of John Bailin, who made a fortune selling inks and dyes across the land.

Polygnotus Way is the middle-class residential sector.

The Descent marks the beginning to lower-class sections of the city, which start with decaying old mansions and transition to cramped but tidy dwellings.

Martin's Sorrow, with its disease-ridden streets and dilapidated buildings, caps it all off as the dead-bottom rung of the social ladder. The sculptor Cornelius von Storung once lived here. He is better known as the Unknown Artist and now resides in the upper level of the de Vermiis Art Gallery.

Inhabitants

Aside from the various guards and orphans found along the streets in Ashtan, there are a few notable citizens worth mentioning:

Facilities

The Nicator Archives, Ashtan's news archives, may be found in the Great Library of Nicator.

Just off of the northern Parade of Zarathustra, which juts through the vertical centre of the city, are the Postal Office of Ashtan and the Royal Bank of Ashtan.

Off of Market Street is the cluttered workshop of Schliemann the Unlocker, Ashtan's resident locksmith.

In Dockhand Square, aspiring fishing enthusiasts can purchase bait at The Tackle Box.

The slaughterhouse of Ashtan is located just north of the Descent.

The news of the day can be purchased from Lucca, the city's paperboy.

Those eager to engage in martial prowess may make use of the city's arena, the Theatrum Mortalis.

All of these facilities are available for use to citizens and visitors alike.

Shopping

Just a stride away from the city gates, Central Market and the surrounding shops are most popular among and readily accessible to tourists and citizens alike. One of Rurin's many outlets, it offers a wide array of utilities that would appeal to any adventurer, from inks and commodities to basic food and clothing. Just outside the Merchant's Quarter, on the east end of Market Street, is the shop S'dorrah, world-renowned for its trade in precious gems and other exotic goods. Famous also for its extravagant clothing culled from the finest haute couture, this outlet is equally infamous for its exorbitantly matching prices. In the northwestern corner of town can be found Dockhand Square, a popular crossroads of sorts. Aside from being the most frequent haunt of the Ratman, this seaside district is dotted with many odd adventurer-owned shops catering to all manners of taste. Venturing east and south from here, one might find a cluster of adventurer-owned shops along a particular curve of Croce Lane, as well as the smithy of Listar, the Royal Blacksmith. On the far east side of the city, steeped in the upper-class elegance that is the Accron Overlook, is Amadia's Jewellery Shoppe of Ashtan.

Dining and Recreation

Should you find your palate a bit dry, stop by the nearby Seadog Tavern on the northwest corner of Dockhand Square, where a good flagon of mead is always on tap. For those in the mood for a more unique taste, Fire and Spice, located just one room west of the tavern, might be more to their liking. It is here that Dagon, the barkeep, mixes all manners of drinks unique to the city, from Golden Apples to Electric Demiurges, and beyond. Warm meals are also available at the Fire and Spice, prepared by local culinary master Chef Cornelios. Across Anza Street from the Loving Hearts Orphanage is Cinnabeth's Creperie, where one may indulge in crepes, tarts, and pastries of all varieties. In the northeast section of the city, steeped in the shadowy Descent, is the Ugly Humgii Bar and Grill, where the more laid-back eater can settle down and buy burgers, ribs, and other such grillside staples; patrons may even partake in the relatively unique chance to create a custom burger with toppings of their choosing.

In the northeasterly section of the city, just off of Deer Grove Road, lies the Pheidas Gambling Parlour, where one might tempt fate with Dielia, the cardshark, or Croesus, the roulette attendant. In Dockhand Square at Fire and Spice, one can enjoy the unique artform of exotic firedancer Naodia. Or, if books are more your style, the Great Library of Nicator might be for you. Just off of Lycaeneum Avenue lies a solarium where acupuncture from Aiden and massage from Jael may be purchased through Julio. If the outdoors strike your fancy, perhaps a bit of sightseeing on the Accra River or the lava crater of the former Lake Balaton is in order.

Famous Faces

More than a few famous faces have hailed from Ashtan:

  • King Garrin, the Golden, the ruler of Ashtan who first instigated battle with rival Shallam over easily accessible ores in the Siroccian Mountains after generations of isolation from one another.
  • The wise King Martin ruled circa 200 years before the rise of Seleucar. The district known as Martin's Sorrow was named after him; according to local tales, when he looked over it, he wept at the suffering he saw before him.
  • The resistance fighter Zarathustra led the citizens of both Ashtan and Thera (around the same time) to revolt against their Shallamese captors. The Parade of Zarathustra is named after him, and a statue in his likeness may be found at the centre of the Pillars of Ashtan.
  • The valiant King Tephicles oversaw Ashtan during the Wars of Succession.
  • The crafty King Pallan was the last Ashtani underking with feudal ties to Seleucar.
  • King Beldan wrested control of the throne of the newly independent Ashtani immediately following the fall of Seleucar.
  • King Tiryn, known as the Tree King of Ashtan, brought one of each type of tree from the Aureliana Forest to brighten the life of his bride. The Aurelian Crescent is named in honour of his act.
  • King Allamoris was monarch of Ashtan during the Burning Times.
  • Epicurus, the renowned philosopher, has lived in Ashtan since he was a young man.
  • The Ratman, local rat collector of Ashtan, grew up in Martin's Sorrow.
  • The legendary Occultist Servelan de Vermiis was from Ashtan, and it is also here in 190 AF that she conducted a vast and complicated experiment involving the Loving Hearts Orphanage, de Vermiis Art Gallery, and Arboretum of Enlightenment, summoning the Unnamable Horror from across time and space and merging with it to become Eris, Goddess of Chaos.

Streets: Anza Street, Aurelian Crescent, Croce Lane, Elm Street, Golden Walk, Guardian's Avenue, Lycaeneum Avenue, Manike Way, Market Street, Merchant Street, Parade of Zarathustra, Pine Street, Oak Street, Outlaw's Alley, Polygamus Avenue, Polygnotus Way, Protean Way, Radiant Path, Stagira Boulevard.

Shopping Districts: Croce Lane, Dockhand Square, Merchant's Quarter.