Difference between revisions of "Shallam"

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*The '''Maran La'Saen Arena''' on the southwest side, which offers combat practice.
*The '''Maran La'Saen Arena''' on the southwest side, which offers combat practice.
*The '''Shallamese University''', complete with a library, chess table, and pleasant meditation pond.
*The '''Shallamese University''', complete with a library, chess table, and pleasant meditation pond.
*The '''Imperial Museum''' along '''Kashishi Way''', which displays a variety of historical and creative artefacts.
*The '''Imperial Museum''' along '''Kashshi Way''', which displays a variety of historical and creative artefacts.
*'''Paradise Park''' on Nineveh Street and '''Ishtar Park''' along Arbela Boulevard.
*'''Paradise Park''' on Nineveh Street and '''Ishtar Park''' along Arbela Boulevard.



Revision as of 03:15, 4 April 2008

Shallam
Leader Deeva Rian
Council None
Divine Patron Pentharian
Founder Sahart
City Tutor Averroes
City Guardian a shimmering Kirin
Heraldic Arms Gyronny of 12 Argent and Or, a sapphire Azure
Allies Jaru
Enemies Mhaldor and Ashtan
Key Documents The Shallamese Constitution and the Codex of Light.


Shallam is the City of Light, known as the Jewel of the East because of the sparkling crystal and golden domes capping many of the buildings there. It is home to The Guardians of Light, The Empyreal Assembly, The Dawnstriders, The Crystalline Circle, and The Sentaari.

Government

Shallam's ruling council is comprised of seven Viziers, four appointed by the Houses and three elected, from whom one leader is selected to be Sultan. The laws of Shallam are contained in the Shallamese Constitution.

Landmarks

Among the most notable sites to see in Shallam are the Chrysalis Basilica, the site at which Maran ascended into Pentharian, and the royal palace. Others include:

  • An overgrown garden off of Rampart Row in the southeast portion of the city; it bears a shattered altar; the crystal decanter of Deucalion, which was used to ward off the red fog years ago; and a statue in remembrance of Martei.
  • The Maran La'Saen Arena on the southwest side, which offers combat practice.
  • The Shallamese University, complete with a library, chess table, and pleasant meditation pond.
  • The Imperial Museum along Kashshi Way, which displays a variety of historical and creative artefacts.
  • Paradise Park on Nineveh Street and Ishtar Park along Arbela Boulevard.

Denizens

Shallam has a variety of colourful and friendly residents. The city is not without its poverty; emaciated orphans roam the streets, as well as a beggar. Other individuals visitors may encounter include:

  • Jamian, a young dwarf, minds the bait shop on Fish Street.
  • Averroes, the Prophet resides in his home along Chalis Crescent.
  • Caliphan, the Scribe Master runs the post office.
  • The lovers Camilla Prietta and Rudolpho Montagenet linger in Ishtar Park.
  • The weaver Winnefred Wisteria has set up a stall in the Medina.
  • The Royal Shallamese Guard is headed by Captain Pericles, who can generally be found near the north gates. Dawnstriders, Paladins and Monks of the Guard, Priestesses of the Basilica, and Guardian Djinn are stationed at various posts throughout the city, while Corporal Cazin mans the catapult on the western ramparts.
  • Mahmoud and his daughter Coscela are in charge of the city's stables.

Shopping

Shopping is an adventure in Shallam, whose merchants offer a diverse array of options. The legendary jeweller DeBurr runs her shop at the southwest corner of Shallam. Kaela, the sculptor, offers a variety of granite statues for sale from her small studio. There are also two main shopping districts: one along Zanzibaar and Fish Street, and one in the Medina in the heart of the city.

  • Zanzibaar Street is home to several of Rurin's shops, and to the east and west sides of Zanzibaar, assorted adventurer owned shops display a multitude of wares. A few more shops line the western end of Fish Street just to the south.
  • The old quarter, referred to as the Medina, is home to another very large group of shops. Crazy Hakhim, the ratman of Shallam, occupies the centre of the medina and provides shoppers with quick gold in exchange for a few rats. A commodity shop and many adventurer-run shops stock goods to turn any shopper's eye. The locksmith Barkash and Bostick, his apprentice, ply their trade in the Medina as well.

Dining

Shallam offers a variety of food choices. Many types of food can be found in the assorted shops throughout the city, although some would argue that the best food in all of Sapience is found at Sahart's. The Silverdrop Inn, a popular gathering spot, offers drinks and entertainment.

Reinhold's Pastries along Viziers Street is also an excellent choice for sweeter fare. Reinhold, the pastry chef, offers a fine selection and is assisted by Vanna, a Tsol'aa baker whose speciality is decorating cakes.

Political History

The Patrons of Shallam in chronological order:

The Sultans of Shallam in chronological order:

  • Isildur
  • Mical Selvaetiim
  • Maran La'Saen
  • Cyre Elseth
  • Kyasha
  • Dresden La'Seir
  • Ryvern K'Treva
  • Grimsblade
  • Bulvai
  • Solar Stormcrow
  • Brinn
  • Greywolf
  • Linus
  • Addrynnyn Silverwind Earendil
  • Rarch
  • Carmell Jaydde-Stormcrow
  • Latus Sioraiocht
  • Solar Stormcrow
  • Lari Merre
  • Emergo Le'Murzen
  • Hieyoko Eventide
  • Alban Stormcrow
  • Alma Rumnaheim
  • Hieyoko Eventide
  • Silas Aodh'Maynard
  • Laorir D'lajess
  • Deeva Rian (11th of Valnuary, 475 AF)