Mystical cards

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This page is about the artefact legend deck cards. For other uses, please see cards (disambiguation).

The mystical cards of Achaean legend, sometimes called Articards, bestow a variety of powers upon their users, from melting icewalls to interplanar travel. When first acquired they appear in decorated sleeves. Unwrapping the first sleeve gives an empty deck—the cards' receptacle—along with a random card. On their own, empty decks can be purchased with mementoes from Tinker Drucker in Petra.

Cards

Card Power Charges Regen Suit
Agith'tai Chance to reflect focus afflictions back onto an attacker for 30s. 3 2/hr Tsol'teth
Agith'maal Teleports to before the ruins of Seleucar from anywhere on plane 2 1/hr Tsol'teth
Ama-maalier Make yourself immovable for 10s. 3 1/hr Tsol'teth
Parni Gives hatred affliction to target for 20s 3 1/hr Tsol'teth
Severian Gives the steelmind defence to all in your location, blocking the next forced command. 5 1/hr Seleucarian
Lucaine Gives you trueblindness for 20s as well as significant bleeding. 3 1/hr Seleucarian
Catarin Restores health of everyone in your location 5 1/hr Seleucarian
Nicator Grants 30% xp boost to all groups led by you. Lasts 30 minutes. 5 1/hr Seleucarian
Yudhishthira Melt an icewall in any direction. 1 second balance. 4 1/hr Saviours
Matic Your next attack is guaranteed to be a high end critical hit. 3 1/hr Saviours
Ashaxei Travel to a mutual ally on any plane. Blocked by monolith sigil on either end. 4 1/hr Saviours
Sycaerunax Grants 10s temporary reprieve from death with full restoration. 3 1/hr Saviours
Slith Stun all souls in the room for 15s. 3 1/hr Betrayed and Betrayers
Pazuzu Summons blood rain, blocking magical travel into a location for 1 minute. 3 1/hr Betrayed and Betrayers
Enheduanna Destroys a corpse, dealing massive mana damage to the soul who owns it. 5 1/hr Betrayed and Betrayers
Ugrach Determine roughly where someone who has embraced death is in the death sequence. Infinite n/a Betrayed and Betrayers
Lordan Colse 20 minute bonus to plunder (and resistance to plunder from enemy pirates) for vessel it is drawn upon. 3 1/hr Islanders
Yuthka Turns owner into a meteor arrow, sending them flying then striking down a target in the local area. 4 1/hr Islanders
Arsentar Draw this card for an unfortunate soul, if that person dies within 12s, you get a large health boost. 2 1/hr Islanders
Trixy With this card wager gold on red or black. Wagering red transports you to the roulette table on Mysia, whilst black transports to the New Theran table. 3 1/hr Islanders
Vellis Knock adventurers from trees or from flying elevation 4 1/hr Ancients
Black Boar Give yourself and everyone following you level 3 health regeneration for 3 to 5 minutes 3 1/2hr Ancients
Seasone Choosing Elixir or Poison boosts health elixir effectiveness for owner by ten percent or gives everyone in the room two hits of Loki 3 1/hr Ancients
Rurin Instantly restocks a denizen shop (not their personal wares or Itinerant Bazaar) to maximum capacity. 1 1/2hr Ancients
Haidion Locks target celerity to match yours for 2-5 minutes. No matter how fast you move, that person also moves at the same speed. 3 1/hr Originals
Maran Erects room-wide partial damage absorption barrier for everyone. Barrier has 5000 health and blocks 25% of all damage dealt in the room for 1 minute or until destroyed. 1 1/hr Originals
Covenant Inflict a special battlerage attack against a target, delivering the charmed status half of the time and the reckless status the other half. 3 1/hr Originals
Aringar Strips the magical shield from a line of sight target 4 1/hr Originals
Maklak Summon an icewall in line of sight 4 1/hr Impudent
Xylthus Bind a denizen in a similar manner to a battlerage stun. 3 1/hr Impudent
Morimbuul Shrug off denizen ropes or bindings for five minutes. 3 1/hr Impudent
Zh'risia Draw this card and all present will be set ablaze. 3 1/hr Impudent
Murad Use your name as a forging descriptor! 1 1/hr Aesthetes
Bakios Drawing this card will confer a random flask effect upon the user. 3 1/hr Aesthetes
Maim Create a miniature sculpture of another adventurer then break it to travel to them. Blocked by monolith sigil. 1 1/hr Aesthetes
Reinhold Draw this card to produce a random food item from the NDS cooking list. 4 1/hr Aesthetes
Horald A chance to reduce the next ship weapon fire balance by 20%. Fades after three successful firing reductions. 3 1/hr Intrepid
Icosse Draw this card to gain a reflection. 3 1/hr Intrepid
Aran'Kesh Summons a vulture's nest, able to hold up to 10 unique items, making them perfectly safe. Nest never decays. 3 1/hr Intrepid
Vulkuz Place a random trap in the location to trap personal enemies. It will be clothesline, horseshoe, or noose. It cannot be dismantled. 2 1/hr Intrepid


When a suit is completed, the owner is awarded a fifth card, a joker. Every suit has a joker with a different legend, but each can restore one charge to one card in its suit (if not at max).

Joker Charge Regen Suit
Ithin'urai 1 1/12 hours Tsol'teth
Alcibiades 1 1/24 hours Saviours
Han-Silnar 1 1/12 hours Betrayers and Betrayed
Mycale 1 1/24 hours Seleucarian
Vultubus 1 1/12 hours Islanders
Sheep 1 1/24 hours Ancients
Harlequin 1 1/24 hours Originals
Hycanthus 1 1/12 hours Impudent
Makesh 1 1/12 hours Aesthetes
Boulder 1 1/12 hours Intrepid