To distinguish themselves from other Achaeans, most adventurers opt to join a class, which is simply a set of special skills allowing one to become, for example, a magician or a knight. Joining a class imparts three compatible skills to the adventurer (two are gained initially, the third upon embracing class), in addition to the common skills everyone possesses.
Additionally, members of the same class can see each other simply by using the CLASSWHO command.
Following are the 16 classes available to adventurers:
Class | Skills as a Fledgling | Skill gained upon embracing class | |
Alchemist | Alchemy | Physiology | Transmutation |
Apostate | Evileye | Necromancy | Apostasy |
Bard | Voicecraft | Swashbuckling | Harmonics |
Blademaster | TwoArts | Striking | Shindo |
Druid | Groves | Metamorphosis | Concoctions |
Infernal | Necromancy | Chivalry | Forging |
Jester | Tarot | Pranks | Puppetry |
Magi | Elementalism | Crystalism | Enchantment |
Monk | Tekura | Kaido | Telepathy |
Occultist | Occultism | Tarot | Domination |
Paladin | Chivalry | Devotion | Forging |
Priest | Spirituality | Devotion | Healing |
Runewarden | Runelore | Chivalry | Forging |
Sentinel | Metamorphosis | Woodlore | Concoctions |
Serpent | Subterfuge | Venom | Hypnosis |
Shaman | Runelore | Curses | Vodun |
Sylvan | Elementalism | Groves | Concoctions |
Pages in category "Classes"
The following 26 pages are in this category, out of 26 total.