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The origins of the monk class are lost to antiquity. What is known is that an ancient order of monks called the Sentaari had developed the ability to use telepathy and harness kai energy on Judgement Mountain. They also mastered the art of edgeless weapons, including the staff and the cane. These weapons allowed them to defend themselves against attackers without killing them, while still letting them strike mighty blows in the defence of the peoples of the continent, as during the invasion of the Tsol'teth known as the Black Wave. However, during a civil war in the ancient Seleucarian Empire, the invading forces stripped the monks of their weapons to impair their ability to assist the rightful rulers.

While his guildsmen were held under martial law, the Grandmaster of Flowers meditated for a month, then unveiled the unarmed art of Tekura, vowing that the monks would never again be made helpless against evil. Combining Tekura with his pre-existing mastery of Kaido and Telepathy, the Grandmaster drove the Royal Elites from the area around the monastery. After the war, he disseminated the art to all the other monasteries. Within ten years, the armed arts had fallen into disuse. Within a hundred, they had been forgotten.

Although the Sentaari lived on in the form of a benevolent House founded by monks, monks generally follow no particular set of beliefs. Some devoted themselves to building empires, while others prefer a life of solitary meditation.

The skills of the monk forge mind, body, and spirit into an indomitable force. Using their unarmed attacks they can break limbs, cause internal bleeding, sweep an opponent off his feet, and deliver body-crushing throws. A monk can confuse and damage the mind even over a distance and through the power of kai, can toughen his body to withstand damage, make himself heavier, restore damaged limbs by sheer force of will, and eventually temporarily banish a victim's mount from the timestream itself.

The skills wielded by those of Monk class are Tekura, Telepathy, and Kaido. A fledgling in this class, one who has not yet reached level 20, will possess Tekura and Kaido, gaining Telepathy on embracing their class.

Abilities in Battlerage

Ability Description
Spinningbackfist Spin and strike your target with the back of your fist.
Syntax: SBP <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage

Use the back of your fist to deliver a powerful blow, fueled by your rage and the uncoiling of your spinning body.

Scramble Scramble your target's mind, causing clumsiness.
Syntax: MIND SCRAMBLE <target>
Gives affliction: Clumsiness
Works on/against: Denizens
Cooldown: 31.00 seconds
Resource: 22 rage

Send a small tendril of psychic energy through your target's mind to deaden the nerves that control fine motor control. This attack will give your target clumsiness for several seconds.

Tornadokick A leaping, spinning kick.
Syntax: TNK <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage

Leap in the air and spin rapidly, striking your target with an outstretched foot.

Mindblast Assault your target with a telepathic blast.
Syntax: MIND BLAST <target>
Uses affliction: Weakness or Sensitivity
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage

Hurl your mental might in a psychic blast at your target. Targets that are afflicted by weakness or sensitivity will take significantly increased damage from this attack.

Ripplestrike Target the nerves that aid in healing.
Syntax: RPST <target>
Gives affliction: Sensitivity
Works on/against: Denizens
Cooldown: 27.00 seconds
Resource: 25 rage

Strike your target repeatedly with the tips of your fingers, causing your target to become extremely sensitive to pain for several seconds.

Related Artefacts for Monk

Artefact Description
Armbands of the Fist Increases accuracy of Punches and kicks.
Metal Knuckles Increases damage of Punches and kicks
Collars Enhance the power of kai choke and mind crush.
Bands of Mind Distension The band will expand a mind to hold more mindprints.