Tarot

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Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image. Each of the major arcana of the Tarot deck is represented here. To use the skill, one must first find some blank tarot cards. Then, you may inscribe the cards with various images, each unique image empowers the card's wielder with different types of magic. Inscribing takes intense concentration and one cannot do much else while focusing on the task.

The skill of Tarot is available to members of the Jester and Occultist classes.

Jesters also have the skills of Pranks and Puppetry, while Occultists also have the skills of Occultism and Domination.

Abilities in Tarot

The ability of Ruinate is unique to members of the Occultist class.
Inscribing The ability to inscribe images upon blank Tarot cards.
Syntax: INSCRIBE BLANK WITH [1-20] <IMAGE>
Required: 10 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana.
Note: {{{note}}}
Sun Create a portable light source.
Syntax: FLING SUN AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This Tarot will create a small ball of light to illuminate your surroundings.
In addition, for as long as the globe of light remains at your location, it shall periodically heal you of afflictions.
Note: {{{note}}}
Cardpacks Use the handy cardpacks for easier storage.
Syntax: IND [number|ALL] <card>
OUTD [ALL|number] <card>
DECKLIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cardpacks is the ability to store and retrieve tarot cards using a tarot deck. You may store up to 5000 of each card type. This ability requires that you have a tarot deck in your inventory.
Note: {{{note}}}
Emperor Create the compulsion in others to follow you.
Syntax: Adventurers
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Emperor is a symbol of leadership and power. With this card, you will force other adventurers to recognise your leadership and follow you.
Note: {{{note}}}
Magician Replenish your mana with the might of the Magician.
Syntax: FLING MAGICIAN AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the adventurer it is thrown at.
Note: {{{note}}}
Priestess Heal yourself with the benevolence of the Priestess.
Syntax: FLING PRIESTESS AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Priestess represents benevolent healing. Flinging this card at an adventurer will heal some of his health.
Note: {{{note}}}
Fool Shrug off afflictions with blind courage.
Syntax: FLING FOOL AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Fool is pictured as being immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence.
Note: {{{note}}}
Chariot Create an infernal chariot to ride.
Syntax: FLING CHARIOT AT GROUND
BOARD CHARIOT
SPUR CHARIOT SKYWARDS
LAND
DISMOUNT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: 3.00 seconds of balance
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Chariot will create an infernal chariot upon which you may ride. It has the ability to fly also. BOARD CHARIOT will board your chariot. SPUR CHARIOT SKYWARDS will drive it up to the sky. LAND will bring you back down again. While in the Chariot, you may move about using the usual commands. Be warned: flinging cards at the ground while flying is a useless endeavour.
Note: {{{note}}}
Hermit Teleport to an uninhabited location.
Syntax: ACTIVATE HERMIT [tag]
FLING HERMIT AT GROUND [tag]
SNIFF HERMIT
HERMITS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: Activation: 2.00 seconds of equilibrium
Fling: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no adventurers in that location at the time. SNIFF HERMIT will tell you the name of the location at which the hermit was activated.
Note: {{{note}}}
Empress Summon your friends to you.
Syntax: FLING EMPRESS AT <target>
SNIFF EMPRESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot, then you will be able to summon that person from anywhere on the continent.
You may also SNIFF a card inscribed with this image to determine if you have someone lusted.
Note: {{{note}}}
Lovers Create a strong love for you in your target.
Syntax: FLING LOVERS AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.
Note: {{{note}}}
Hierophant Compel your victim to do your bidding.
Syntax: FLING HIEROPHANT AT <target>
ORDER <target> <command>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This tarot card will allow you to order your opponent to do one thing. Fling the card, and then, when you have recovered balance, you may ORDER him to do whatever you wish.
Note: {{{note}}}
Hangedman Hinder your opponent with a mass of ropes.
Syntax: FLING HANGEDMAN AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Hangedman will entangle your foe in a mass of ropes.
Note: Occultists may not command their entities while balance is on cooldown from hangedman.
Tower Cause a crumbling tower to appear in your location.
Syntax: FLING TOWER AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Tower card will cause a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
Note: {{{note}}}
Wheel Spin the wheel and take your chances.
Syntax: FLING WHEEL AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.
Use of this card which affects anyone unwillingly could result in very serious repercussions.
Note: {{{note}}}
Creator Create an illusion in an adjacent room.
Syntax: FLING CREATOR <direction> <illusion text>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This Tarot card will allow you to create an illusion of your choosing in an adjacent location. You may embed a single newline by including the characters \n at the appropriate spot. For limitations and restrictions, please refer to HELP ILLUSIONS.
Note: {{{note}}}
Justice Bring justice to the unjust.
Syntax: FLING JUSTICE AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Justice tarot will bring the wrath of Miramar, the Even-Handed, down upon your foe.
Note: {{{note}}}
Star Strike down a foe with a flaming meteor.
Syntax: FLING STAR AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe must be within three rooms of your line of sight and both you and he must be outdoors.
Note: {{{note}}}
Aeon Curse your foe with the mark of Chronos.
Syntax: FLING AEON AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.70 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time.
Note: For occultists, requires having entity balance, and prevents use of entity balance until cooldown completes.
Lust Cause an opponent to hopelessly lust after you.
Syntax: FLING LUST AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this Tarot, you may instill a lust for you in another adventurer, so that he or she will consider you an ally.
Note: {{{note}}}
Universe Transport yourself around the land.
Syntax: FLING UNIVERSE AT GROUND
TOUCH <area>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Universe tarot will allow you to quickly travel throughout Achaea, with instant transport to a number of locations on the mainland of Sapience.
The general areas and the keywords to get there are below:
AZDUN- the Azdun Dungeon
BITTERFORK- the Village of Bitterfork
BLACKROCK- the Halls of Blackrock
BRASSLANTERN- the Brass Lantern Inn
CAERWITRIN- the Town of Caer Witrin
GENJI- the Village of Genji
MANARA- Manara Burrow
MANNASEH- Mannaseh Swamp
MANUSHA- the Village of Manusha
MHOJAVE- the Mhojave Desert
NEWHOPE- the Isle of New Hope
NEWTHERA- the Town of New Thera
SHASTAAN- the Village of Shastaan
THRAASI- the Thraasi Foothills
Note: {{{note}}}
Devil Call a Devil to serve you, though no more than once.
Syntax: FLING DEVIL AT GROUND
SUPPRESS DEVIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who will serve you once, and only once. He will possess your body and, the next Tarot card you fling, he will cause you to immediately fling another one of six random tarot cards.
Note: Devil may fling hangedman, moon, lovers, justice, lust, or aeon. The extra card may be the same as the flung card.
Moon Bestow the maladies of the moon upon your enemy.
Syntax: FLING MOON AT <target> [affliction]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Unspecified Affliction: 3.00 seconds of balance
Specified Affliction: 2.10 seconds of balance (at transcendent)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.
You may pick from: stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy, claustrophobia, or agoraphobia.
Note: {{{note}}}
Ruinate Two sides of the same coin.
Syntax: RUINATE <card> at <target>
Required: Adventurers
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: So few truely understand the duality inherent in the nature of Chaos. With a minor application of your recondite knowledge, twist one of the major arcana just so to display its opposite face.

Cards that can be ruinated are:
Lovers become the betrayer. It will deliver manaleech when flung.

Justice becomes tyranny. It will convert up to four of: paralysis, sensitivity, healthleech, haemophilia, weariness, asthma, or clumsiness into broken limbs.

The wheel of fortune becomes the Wheel of Chaos. Fling it at the ground and it will begin to rotate. After rotating the number of desired times it will lash out with chaotic energy. Lesser in many ways than the karmic powered rays of Occultism, but with relatively similar results. The first ray will freeze. The second will give stuttering. The final and most dangerous of the rays will strip the speed defence if it is present or give aeon if it is not. Note that the wheel will be indiscriminate, striking everyone except you(*).

* You may specify how many rotations you wish to happen before the wheel starts lashing out such as: RUINATE WHEEL AT GROUND 4. This number must be between 1 and 7, and defaults to 1 if not specified.

Note: {{{note}}}
Death Call down Death itself to claim the soul of your enemy.
Syntax: RUB DEATH ON <target>
SNIFF DEATH
FLING DEATH AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Fling: 3.00 seconds of balance
Rub: 3.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.
Note: {{{note}}}