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This page is about the class. For other uses, please see Wardens (disambiguation).

The Runewardens class began as the Runewardens guild in the year 288 AF. They practise Weaponmastery, Runelore, and Discipline and are commonly referred to as one of the three knight classes. Unlike the other two, Runewardens are not associated with any particular philosophy such as Good or Evil.

Abilities in Battlerage

Ability Description
Collide You are a battering ram.
Syntax: COLLIDE <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage

Charge your target, crashing into it with the full weight of your armoured form, doing significant damage.

Bulwark Negate some of the damage you take.
Works on: Self
Cooldown: 45.00 seconds
Resource: 28 rage

This ability allows you to empower the runes on a suit of runic armour, allowing it to negate 25% of all damage taken for the next 15 seconds.

Onslaught It's just like tenderising meat.
Syntax: ONSLAUGHT <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage

Repeatedly pound your target with your weapon.

Etch A fiery rune will strike your opponent.
Syntax: ETCH RUNE AT <target>
Uses affliction: Aeon or Stun
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage

Draw the outline of a rune in the air with your weapon, sending the rune crashing into your opponent, doing extra damage if the target is unable to dodge the attack because of aeon or stun.

Safeguard A protective rune that absorbs damage.
Syntax: SAFEGUARD <target>
Works on: Adventurers
Cooldown: 57.00 seconds
Resource: 35 rage

Protects a target with a shimmering rune that absorbs 40% of the target's health in damage. Fades in 10 seconds.