Battlerage is a set of the level-based Attainment abilities available to adventurers of every class. While many class-related abilities in Achaea are only useful when used on other adventurers, the abilities in the Battlerage skill are only useful when used on denizens. Each class, colour of dragon and elemental form has six abilities, gained at levels 6, 10, 20, 35, 50 and 65. As dragons are level 99 or above, they have all abilities when assuming dragonform. The abilities available for Elder Dragon will vary by colour assumed.
Rage
All Battlerage abilities are powered by a stat called Rage. Rage is gained by attacking denizens. When you gain Rage, everyone in your party also gains some portion of that Rage. How much depends on how many people are in your party. Remember, everybody in the party will get the below % of the Rage generated by every other person in the party, providing they're in the same room.
People | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Percent | 10% | 8% | 7% | 6% | 6% | 5% | 4% | 3% | 2% | 1.5% | 1% | 0.8% | 0.5% | 0.3% |
Gauge Your Rage
By default, you will be notified every time you gain Rage. You can config this off/on by doing CONFIG RAGEGAINMSG ON|OFF.
You can also configure your prompt to show you Rage by using R in a standard prompt or *R in a custom prompt. (HELP PROMPT will explain more.) Please note that if you're using the Achaea web client and can't see your prompt, it's probably because you've checked the option to turn off prompts in your settings window (accessible via the gears in the lower right of the client).
Finally, you can quickly see your current rage by doing SHOW RAGE, SHOW BATTLERAGE, BATTLERAGE, BRAGE or simply BR.
Using Rage
Before you can use Rage, you need to have Rage. See above! Each Battlerage ability (AB BATTLERAGE <ability name>) will tell you how much Rage it costs and how long the cooldown is for it.
There are, roughly, three types of Battlerage abilities:
Type | Description |
Damage | May be straight damage, damage-over-time, or some combination thereof |
Afflicting | Afflicting a denizen with something, like weakness or amnesia |
Conditional Damage | Extra damage if the denizen has a particular affliction |
Rage must be gained continually in order to be kept. After 12 seconds of not using or gaining Rage, it will quickly fade.
Rage-Based Afflictions
The following afflictions can be inflicted on denizens via Battlerage:
Affliction | Effects |
Aeon | The denizen attacks at 66% normal speed for 6 seconds. |
Amnesia | The denizen misses the next 2-3 attacks. |
Charm | The denizen will attack other mobs that you have beef with for 5 seconds. |
Clumsiness | The denizen misses 33% of attacks for 7 seconds. |
Fear | The denizen flees every couple seconds for 8 seconds. |
Inhibit | The denizen doesn't heal for 9 seconds. |
Recklessness | The denizen can't shield for 9 seconds. |
Sensitivity | The denizen takes 33% extra damage for 8 seconds. |
Stun | The mob doesn't do anything for 4 seconds. |
Weakness | The denizen does 66% of normal damage for 7 seconds. |
Abilities in Battlerage by Class
Miasma | A painful, choking cloud. | Level: 6 |
Syntax: | THROW MIASMA AT <target> | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 16.00 seconds | |
Details: | The toxic cloud generated by this chemical will choke the victim, causing intense damage. |
Cadmium | Weaken your enemy with cadmium. | Level: 10 |
Syntax: | EDUCE CADMIUM <target> | |
Required: | 22 rage | |
Works against: | Denizens | |
Cooldown: | 31.00 seconds | |
Details: | Educing the symbol of cadmium will weaken your target for a short time, decreasing the damage it can do. The symbol of cadmium is a bisected triangle. Gives affliction: Weakness |
Caustic | A chemical that burns through denizen shields. | Level: 20 |
Syntax: | THROW CAUSTIC AT <target> | |
Required: | 17 rage | |
Works against: | Denizens | |
Details: | The caustic is a very toxic chemical that can remove a denizen's shield. |
Magnesium | Ignite your victim's limbs with white-hot flames. | Level: 35 |
Syntax: | EDUCE MAGNESIUM <target> | |
Required: | 36 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | The counterpoint to iron, the symbol of this highly flammable metal will cause your victim's limbs to burn with a white-hot flame. The flames will last for a short time, causing intense damage to the target for their entire duration. Symbol: A flare inscribed within a circle |
Pathogen | A chemical that tears your victims apart from within. | Level: 50 |
Syntax: | THROW PATHOGEN AT <target> | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | The pathogen is a virulent chemical that wreaks havoc on the internal organs of your victim, doing increased damage against those who are unable to heal or are uncontrollably fearful. Uses afflictions: Inhibit or Fear |
Hypnotic | A chemical that dazes your victim into forgetfulness. | Level: 65 |
Syntax: | THROW HYPNOTIC AT <target> | |
Required: | 28 rage | |
Works against: | Denizens | |
Cooldown: | 41.00 seconds | |
Details: | The hypnotic is a potent chemical, the fumes of which cause your victim to become extremely forgetful for a few seconds. Gives affliction: Amnesia |
Convulsions | Make your target's muscles contract uncontrollably. | Level: 6 |
Syntax: | STARE <target> CONVULSIONS | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 16.00 seconds | |
Details: | Use the evileye to cause your victim's limbs to contract and cause great pain. The convulsions will last for a short time, continually doing damage to the target. |
Horrify | Cause your target to frantically flee. | Level: 10 |
Syntax: | STARE <target> HORRIFY | |
Required: | 29 rage | |
Works against: | Denizens | |
Cooldown: | 34.00 seconds | |
Details: | Use the evileye to summon visions of hell that terrify your opponents and send them fleeing for several seconds. Gives affliction: Fear |
Pierce | Your daegger can shatter a denizen's shield. | Level: 20 |
Syntax: | DAEGGER PIERCE <target> | |
Required: | 17 rage | |
Works against: | Denizens | |
Details: | Order your daegger to pierce through a denizen's shield, rendering it useless. |
Burrow | Send your daegger into their flesh. | Level: 35 |
Syntax: | DAEGGER BURROW <target> | |
Required: | 36 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Cause your daegger to burrow into your opponent's body and root around for a while, causing intense damage. |
Bloodlet | Your daegger will feast upon their blood. | Level: 50 |
Syntax: | BLOODLET <target> | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Your daegger will attempt to slice into the veins of your victim and drink from them. If your target is afflicted by sensitivity or is stunned, the daegger will inflict increased damage. Uses affliction: Sensitivity or Stun |
Possess | Seize control of your target's intent for a short time. | Level: 65 |
Syntax: | POSSESS <target> | |
Required: | 32 rage | |
Works against: | Denizens | |
Cooldown: | 43.00 seconds | |
Details: | Override a target's will with the insertion of a minor demonic spirit, charming it to your cause for a short time. While charmed, your victim will aid you in attacking any other denizens that you are currently fighting. Gives affliction: Charm |
Moulinet | Slash your opponent with a long, looping cut. | Level: 6 |
Syntax: | MOULINET <target> | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 16.00 seconds | |
Details: | The moulinet is a circular cut, using the wrist to quickly slash down the length of your target's body. |
Trill | Your opponent's psyche is no match for your voice. | Level: 10 |
Syntax: | PLAY TRILL AT <target> | |
Required: | 28 rage | |
Works against: | Denizens | |
Cooldown: | 41.00 seconds | |
Details: | A high-pitched chant that will make your target forgetful for a short time. Gives affliction: Amnesia |
Resonance | Shatter a denizen's shield with your voice. | Level: 20 |
Syntax: | PLAY RESONANCE AT <target> | |
Required: | 17 rage | |
Works against: | Denizens | |
Details: | Use your rage and the pitch of your voice at exactly the right frequency to resonate with a denizen's shield, causing it to shatter. |
Howlslash | Voice and blade, working as one. | Level: 35 |
Syntax: | HOWLSLASH <target> | |
Required: | 36 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Use the power of your voice to distract your target before attacking with a vicious strike. |
Cyclone | Repeatedly slash your target as you spin. | Level: 50 |
Syntax: | CYCLONE <target> | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Spin in a tight circle, slashing out with your blade as you pass by your target. Opponents that are too stunned or clumsy to avoid the brunt of the onslaught will take substantially increased damage. Uses afflictions: Clumsiness or Stun |
Charm | Lull your victim into serving you. | Level: 65 |
Syntax: | THROW HYPNOTIC AT <target> | |
Required: | 32 rage | |
Works against: | Denizens | |
Cooldown: | 43.00 seconds | |
Details: | A beguiling song that charms your victim, making it fight for you for a short time. Gives affliction: Charm |
Leapstrike | Destroy your enemy on your way down. | Level: 6 |
Syntax: | LEAPSTRIKE <target> | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 16.00 seconds | |
Details: | Fire a blast of Shin energy at the ground below you, using it to propel you high in the air. On your way down, strike your target with one knee, focusing all of your weight and downward energy in one devastating blow. |
Daze | Stun your victim with Shin energy. | Level: 10 |
Syntax: | SHIN DAZE <target> | |
Required: | 22 rage | |
Works against: | Denizens | |
Cooldown: | 33.00 seconds | |
Details: | Hurl a precise blast of Shin energy at the eyes of your target, stunning it for several seconds. Gives affliction: Stun |
Shatter | Shin energy shatters a denizen's shield. | Level: 20 |
Syntax: | SHIN SHATTER <target> | |
Required: | 17 rage | |
Works against: | Denizens | |
Details: | Use your rage and channel it as a blast of Shin energy at a denizen that can shatter shields. |
Spinslash | Strike your target repeatedly while spinning. | Level: 35 |
Syntax: | SPINSLASH <target> | |
Required: | 36 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Spin in a tight circle, expending your stored rage to deliver a series of slashes to a denizen. |
Headstrike | Slip through their defences and strike. | Level: 50 |
Syntax: | STRIKE <target> HEAD | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Deliver a precise strike to the head of a flailing denizen, doing increased damage to those who are reckless or fleeing in terror. Uses afflictions: Recklessness or Fear |
Nerveslash | Weaken your target's attacks by deadening their nerves. | Level: 65 |
Syntax: | NERVESLASH | |
Required: | 22 rage | |
Works against: | Denizens | |
Cooldown: | 31.00 seconds | |
Details: | With a series of precise strikes against the nerve centers of your target, you are able to weaken its limbs, decreasing the amount of damage it does for several seconds. Gives affliction: Weakness |
Drain | The shadow grows at the cost of the corporeal. | Level: 6 |
Syntax: | SHADOW DRAIN <target> | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 16.00 seconds | |
Details: | Cause a denizen's shadow to begin leeching strength from its host, causing periodic damage over time. |
Lash | Whips of shadow to scourge your foes. | Level: 10 |
Syntax: | SHADOW LASH <target> | |
Required: | 36 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Command the shadows to lash a denizen, causing damage. |
Curse | The truest expression of temporal control. | Level: 20 |
Syntax: | CHRONO CURSE <target> | |
Required: | 24 rage | |
Works against: | Denizens | |
Cooldown: | 35.00 seconds | |
Details: | The curse of the Lord of Time is potent indeed. Bring down the Aeon affliction onto a denizen, slowing its passage through time. Gives affliction: Aeon |
Nakail | There can be no barrier against your voice. | Level: 35 |
Syntax: | INTONE NAKAIL <target> | |
Required: | 17 rage | |
Works against: | Denizens | |
Details: | With a word, destroy any shield that a denizen may be cowering behind. Note: this requires access to the Terminus skill. |
Erasure | They shall be undone. | Level: 50 |
Syntax: | CHRONO ERASURE <target> | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Your command of time allows you to erase the very concept of a denizen from the timestream, inflicting catastrophic damage against their person. Uses afflictions: Weakness or Amnesia |
Boinad | They shall aide you. | Level: 65 |
Syntax: | INTONE BOINAD <target> | |
Required: | 32 rage | |
Works against: | Denizens | |
Cooldown: | 38.00 seconds | |
Details: | Command a denizen to aide instead of hinder. This word of power shall force a denizen to attack other denizens in the room, by conveying the charm affliction upon it. This affliction lasts for five seconds. Gives affliction: Charm |
Strangle | Summon vines to throttle your opponent. | Level: 6 |
Syntax: | STRANGLE <target> | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 16.00 seconds | |
Details: | Summon vines from your quarterstaff which will throttle your opponent. The vines will continue to choke the life from your target for some time, doing damage to the denizen for the duration. |
Redeem | Severely weaken your target. | Level: 10 |
Syntax: | RECLAMATION REDEEM <target> | |
Required: | 22 rage | |
Works against: | Denizens | |
Cooldown: | 31.00 seconds | |
Details: | Steal a target's energy for a short time to feed the natural world around it, giving the weakness affliction for several seconds. Gives affliction: Weakness |
Vinecrack | Crack a denizen's shield like a tough nut. | Level: 20 |
Syntax: | VINECRACK <target> | |
Required: | 17 rage | |
Works against: | Denizens | |
Details: | Wrap your target in vines which constrict around it, shattering a denizen's shield. |
Ravage | Unleash your animalistic rage. | Level: 35 |
Syntax: | RAVAGE <target> | |
Required: | 36 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Spring upon your target and savagely attack it with your fangs and claws. (Requires Wildcat, Cheetah, Hyena, Bear, Wolverine, Icewyrm, Gorilla, Wyvern, or Hydra) |
Sear | Summon the blinding power of sunlight. | Level: 50 |
Syntax: | SEAR <target> | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Summon a blast of sunlight from your outstretched quarterstaff to blind your opponent. This attack will do significantly increased damage to targets that are afflicted by recklessness or are stunned. Uses afflictions: Recklessness or Stun |
Glare | Startle your target into clumsiness. | Level: 65 |
Syntax: | QUARTERSTAFF | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Assault your target with the brightened tip of your quarterstaff, causing the target to become clumsy for several seconds. Gives affliction: Clumsiness |
Infernal
Ability | Description |
Ravage | Cause great pain with necromantic energy. |
Send necromantic tendrils into your opponent's brain, causing great pain. The pain will persist for some time as the victim's nervous system attempts to expel the necromantic energy, doing constant damage to the victim for a short time. | |
Soulshield | Defend yourself against damage. |
A necromantic shield protects you, absorbing any damage you take for the next 12 seconds. The shield has a cost, however, and the backlash against you will cause 9% of the damage absorbed, every second, for the next 10 seconds. | |
Spike | Tear your target apart with spiked armour. |
Shroud your armoured form in necromantic spikes and leap upon your target, causing grievous wounds as your armour tears into it. | |
Hellstrike | A savage attack, intensified with your necromantic power. |
Imbue your weapon with necromantic power as you strike your opponent, doing increased damage to those who suffer from the irrational mental states of fear or recklessness. | |
Deathlink | Absorb some of the damage an ally takes. |
For the next 8 seconds, 50% of the damage taken by the target of the deathlink is instead directed at you. |
Jester
Ability | Description |
Noogie | As painful as it is humiliating. |
Wrap your opponent in a headlock and try to start a fire on its scalp with your knuckles. | |
Dustthrow | That stuff will make them cough for days. |
Throw a pinch of diamond dust into a target's face. The uncontrollable coughing and heaving will make regaining health very difficult for a short time. | |
Jacks | Small toys that can pierce denizen shields. |
These typical toys for children have had their spines sharpened. When thrown at a denizen's shield, the sharpened spines can shred the shield and render it ineffective. | |
Ensconce | Shock and awe! |
Secretly place a firecracker on your opponent's person. The reaction will be priceless. And probably painful. | |
Befuddle | Show that you're always the smartest person in the room. |
Use your incredible wit to overwhelm the intellect of one who is slowed through time or forgetful. Cackle as the resulting aneurysm causes great pain in your opponent. | |
Rap | They'll never see it coming. |
Hit an opponent in the back of the head with a blackjack, stunning it briefly. |
Magi
Ability | Description |
Windlash | Channel whipping blasts of wind at your target. |
Summon precise gusts of wind to whip across your target's exposed flesh, causing intense pain. The winds will continually attack the denizen for several seconds. | |
Dilation | Freeze time around your opponent. |
Summon the forces of wind and ice in a polar vortex surrounding your target. The cold becomes so intense that the very fabric of time itself is cracked in a small pocket around the target, causing it to move much slower in relation to the rest of reality and afflicting it with the aeon effect for several seconds. | |
Disintegrate | Channel fire with your rage to destroy a denizen's shield. |
This spell will use your rage to remove a denizen's shield. | |
Squeeze | Order your golem to crush your target. |
Command your golem to give your target a mighty hug, squeezing the life out of it. | |
Firefall | A mighty blow of earth and flame from the heavens. |
Summon a mighty flaming rock high in the air and watch as it hurtles towards your target. Those who are too clumsy or reckless to dodge the attack will bear the full brunt of its might. | |
Stormbolt | Sensitise your target with a bolt of lightning. |
Cast a bolt of electricity at a target, jangling its nerves and causing them to become hypersensitive for a few seconds. |
Monk
Ability | Description |
Spinningbackfist | Spin and strike your target with the back of your fist. |
Use the back of your fist to deliver a powerful blow, fueled by your rage and the uncoiling of your spinning body. | |
Scramble | Scramble your target's mind, causing clumsiness. |
Send a small tendril of psychic energy through your target's mind to deaden the nerves that control fine motor control. This attack will give your target clumsiness for several seconds. | |
Splinterkick | Shatter a denizen's shield with a powerful kick. |
Channel all of your rage into a single powerful strike with your foot, shattering a denizen's shield. | |
Tornadokick | A leaping, spinning kick. |
Leap in the air and spin rapidly, striking your target with an outstretched foot. | |
Mindblast | Assault your target with a telepathic blast. |
Hurl your mental might in a psychic blast at your target. Targets that are afflicted by weakness or sensitivity will take significantly increased damage from this attack. | |
Ripplestrike | Target the nerves that aid in healing. |
Strike your target repeatedly with the tips of your fingers, causing your target to become extremely sensitive to pain for several seconds. |
Occultist
Ability | Description |
Harry | Torture your target with visions from the Plane of Chaos. |
This ability will allow you to harry a denizen with horrific visions from the Plane of Chaos, causing it to beat itself senseless to free itself from the terrible visions and take recurring damage for several seconds. | |
Temperance | Temper your opponent's anger. |
Force balance upon the targeted denizen such that it must protect you for a short time, rather than seek your demise. This charms the denizen for 5 seconds, forcing it to attack other denizens in the room that you are already fighting. | |
Chaosgate | Open gates to the Chaos Plane within your target's body. |
Summon miniscule portals to the Plane of Chaos within the very bodies of denizens, causing agonizing pain as their very flesh is subject to the unnatural energies found on that plane. | |
Fluctuate | Transform your opponent's body. |
Occultists are the masters of transforming their own bodies with mutations of Chaos, surviving those mutations takes intense study. Using those same principles, those chaotic mutations can be used against others in an offensive capacity. Without suitable training, anybody targeted by these forced mutations will take immense damage, particularly denizens who suffer from irrational fear or amnesia. | |
Stagnate | Slow the passage of time around your target. |
Summon a small time warp around a denizen, slowing its passage through time. |
Paladin
Ability | Description |
Harrow | A powerful blow, strengthened by your faith. |
Strike your target with your weapon, imbuing the attack with righteous rage and holy power. | |
Regeneration | Your faith will heal you when you most need it. |
Every time you take damage for the next 8 seconds, you will regenerate a substantial portion of your health. | |
Shock | The fires of heaven will blast your foes. |
Perform a dazzling rite, summoning lightning from the heavens to strike your foe. The lightning will persist for a short while, continually doing damage to your target. | |
Punishment | The faithless shall know the power of your rage. |
Use the power of your faith to cause great damage in those who suffer from weakness or clumsiness. | |
Recovery | This restoring rite will protect your ally. |
The next time the target of the rite takes damage within the next 6 seconds, all of the target's health will be recovered. |
Priest
Ability | Description |
Torment | A vicious attack from your angel. |
Your angel crystalizes its wings and buffets the target with them, causing painful wounds. | |
Incense | Order your angel to enrage your opponent. |
Your angel absorbs your rage and channels it into your target instead, making it impossible for the target to shield itself for several seconds. | |
Crack | Shatter a denizen's shield with your mace. |
Expend your rage in a powerful blow with your mace that is able to shatter a denizen's shield. | |
Harrow | Punish the faithless with a harrowing rite. |
This rite will torture the unfaithful, causing their very bones to ache. The pain will last for several seconds, doing damage to your target for the duration. | |
Hammer | Obliterate your target with an overpowering smash. |
Swing your mace in a mighty blow at your target. This attack will do significantly increased damage to those who are too clumsy to see it coming or forgetful enough to neglect to dodge it. | |
Horrify | A rite of dire visions that causes your opponent to flee. |
Summon a rite of terrible visions that causes your target to flee uncontrollably for several seconds. |
Runewarden
Ability | Description |
Collide | You are a battering ram. |
Charge your target, crashing into it with the full weight of your armoured form, doing significant damage. | |
Bulwark | Negate some of the damage you take. |
This ability allows you to empower the runes on a suit of runic armour, allowing it to negate 25% of all damage taken for the next 15 seconds. | |
Fragment | A rune that shatters a denizen's shield. |
Carve a rune in a denizen's shield, shattering it into fragments. | |
Onslaught | It's just like tenderising meat. |
Repeatedly pound your target with your weapon. | |
Etch | A fiery rune will strike your opponent. |
Draw the outline of a rune in the air with your weapon, sending the rune crashing into your opponent, doing extra damage if the target is unable to dodge the attack because of aeon or stun. | |
Safeguard | A protective rune that absorbs damage. |
Protects a target with a shimmering rune that absorbs 40% of the target's health in damage. Fades in 10 seconds. |
Sentinel
Ability | Description |
Pester | Annoy your target to death. |
Summon a minor denizen of the wilds to pester your target, constantly attacking and doing damage to your target for several seconds. | |
Tame | Charm even the most savage beasts. |
Use your mastery over the wildlands to charm your target for a few seconds. For a short time, your target will instead attack any other denizens around you that you are also currently fighting. | |
Skewer | Drive your weapon all the way through your opponent. |
Leap high into the air with a spear or trident and drive the weapon deep into your opponent's flesh. | |
Swarm | A group of wasps will sting your target. |
Summon a swarm of wasps attack a target. The damage of the swarm is substantially increased if the target is unable to heal properly or is afflicted by aeon and unable to dodge effectively. | |
Goad | Taunt your target into reckless attacks. |
Pretend to be weak, goading your target into attacking you recklessly for several seconds. |
Serpent
Ability | Description |
Thrash | Use your whip to open painful, bloody wounds. |
Expend your rage to whip the target bloody, causing intense damage. | |
Flagellate | Sensitize your target's nerves. |
Sting your target's nerves with a series of light whip cracks, causing the target to suffer from sensitivity for a few seconds. | |
Excoriate | Use your rage to flay a denizen's shield. |
Expend your rage in a savage attack, using your whip to remove a denizen's shield. | |
Throatrip | Go for the jugular. |
Use your fangs in a display of sheer viciousness and rage as you rip your target's throat out. | |
Snare | Trap your target in a tight grip. |
Trip unsuspecting victims into your whip and strangle them, doing significantly increased damage to targets that are reckless or are not able to easily heal. | |
Obliviate | Induce forgetfulness in your target. |
Use a minor hypnosis technique to cause your target to forget what it was doing, giving it amnesia for a few seconds. |
Shaman
Ability | Description |
Corruption | Cause extreme pain by corrupting your opponent's flesh. |
Curse your target with a deadly affliction powered by your rage. | |
Korkma | Bind the spirit of Korkma, the Terrifying. |
Summon Korkma, the spirit of fear incarnate, to overwhelm your opponent and send it fleeing in terror. | |
Haemorrhage | A more powerful version of the bleed curse. |
Expend your rage to inflict a more powerful bleed curse on your target, causing it to take heavy damage for a short time as blood literally bursts from its body. | |
Vurus | Bind the spirit of Vurus, the Assassin. |
Bind the spirit of the assassin to slip behind your enemy's defences and deliver a deadly blow, doing increased damage if your target is sensitive or forgetful enough to absorb the full brunt of the blow. | |
Cesaret | Bind the spirit of Cesaret, the Foolhardy. |
The spirit of the foolhardy will fill your target with such bravery that it will continue to attack with little regard for its own safety for several seconds. |
Sylvan
Ability | Description |
Torrent | Drown them where they stand. |
Channel a gout of water at a victim's face, preventing them from breathing and causing damage. | |
Sandstorm | An irritating storm of wind and sand. |
Using the powers of wind and earth, summon a small sandstorm around your victim's head. Your victim will flee in terror to try and escape it. | |
Stonevine | Crush your opponent's limbs. |
Use your power over nature to cause a vine to grow up around your target, then channel earth to cause the vine to constrict around your target and cause great pain. | |
Leechroot | Drain your victim's vitality with a hungry root. |
Fire a deadly thorn into your victim which will leech your victim's vitality and do damage. Should your victim be unable to heal properly or suffer from a weakened body, the root will do increased damage. | |
Rockshot | A single, precise blow to the head. |
Summon a small pebble of earth, then channel a gust of air to fling the pebble in a precise shot at your victim's head, afflicting with temporary amnesia. |
Black Dragon
Ability | Description |
Dragonspit | Spit at your opponent. |
Spit acidic venom at your target, the cloying substance sticking to the skin and causing damage for a short time. | |
Dragonsting | Dragonsting your opponent. |
Swing your mighty tail around and stab your target with an acid-covered spine, causing sensitivity for a short time. | |
Dissolve | Your breath weapon eats through denizen shields. |
Channel a blast of your breath weapon at a denizen, destroying its shield. | |
Override | Override your opponent. |
Knock your opponent to the ground and ride over the prone form, doing massive damage. | |
Corrode | Corrode your opponent. |
Coat your opponent with virulent acid, doing extra damage to those who are clumsy or suffer from the aeon affliction. | |
Dragonfear | Dragonfear your opponent. |
Open your enormous maw and let loose with a mighty roar, causing fear in even the most hearty targets. |
Blue Dragon
Ability | Description |
Dragonchill | Pulverize your target with chunks of ice |
Use your icy breath to create chunks of ice within your mouth, then spit them in a barrage at your target. | |
Glaciate | Stun your target with frigid air. |
Target your opponent's head with a blast of frozen air, stunning it for several seconds. | |
Frostrive | Crack a denizen's shield with your frozen breath. |
Breathe cold air at a denizen, freezing the shield around it until the shield cracks, leaving the denizen defenseless. | |
Override | Trample your opponent with your massive girth. |
Knock your opponent to the ground and ride over the prone form, doing massive damage. | |
Frostwave | Overwhelm your target with a wave of icy air. |
Summon a mighty wave of icy air to flow over your target, doing massive damage if your target suffers from amnesia or recklessness. | |
Ague | Feverish chills cause clumsiness. |
A pervasive wave of frigid air surrounds your target, inducing chills that will make your target clumsy for a short time. |
Gold Dragon
Ability | Description |
Overwhelm | Overwhelm your opponent. |
Overwhelm your massive form at your target, causing great damage as you collide. | |
Deaden | Deaden your opponent. |
Exert a mental clamp around your opponent's mind, slowing the mental processes and all of your opponents actions, giving the effect of the aeon affliction. | |
Psishatter | A blast of psychic energy that destroys a denizen's shield. |
Channel your battlerage into a blast of psychic energy that slams into your target, consuming its shield. | |
Psiblast | Psiblast your opponent. |
Focus your massive intellect on your target's brain, searing the mind with your psychic prowess. | |
Psistorm | Psistorm your opponent. |
Assault your target with a veritable storm of psychic power, doing damage with bonus damage against opponents who are afflicted with weakness or are stunned. | |
Psidaze | Psidaze your opponent. |
Sparkles of psi energy will float before your target's vision, causing recurring amnesia as the sparkles distract your opponent. |
Green Dragon
Ability | Description |
Dragonspit | Spit at your opponent. |
Spit acidic venom at your target, the cloying substance sticking to the skin and causing damage for a short time. | |
Scour | Scour your opponent. |
Spit a thick gob of poisonous slime at your victim, causing an inability to heal effectively for a short time. | |
Deteriorate | Your venom eats through a denizen's shield |
Cover your opponent's shield in your toxic wyrmvenom, eating through the shield and leaving your opponent defenseless. | |
Override | Override your opponent. |
Knock your opponent to the ground and ride over the prone form, doing massive damage. | |
Slaver | Slaver on your opponent. |
Sidle up to your target and let loose a long stream of poisonous slaver, doing immense damage to targets who are particularly sensitive or clumsy. | |
Dragonsap | Dragonsap your opponent. |
Bite your opponent with your toxic fangs, causing weakness for a short time. |
Red Dragon
Ability | Description |
Overwhelm | Overwhelm your opponent. |
Overwhelm your massive form at your target, causing great damage as you collide. | |
Dragontaunt | Dragontaunt your opponent. |
Taunt your target, temporarily forcing it to act recklessly with no regard for its safety for a short time. | |
Melt | Burn away a denizen's shield. |
Use your rage and breathe concentrated flame at a denizen's shield, causing it to melt away. | |
Dragonblaze | Dragonblaze your opponent. |
Breathe a long stream of fire onto your target, creating a living pyre of flame. | |
Flamebath | Bathe your opponent in flames. |
Bathe your target in a mighty blast of flame, doing massive damage to those who are sensitive or clumsy. | |
Scorch | Scorch your opponent. |
Use your mighty breath to blacken your target's skin, slowing the healing process. |
Silver Dragon
Ability | Description |
Overwhelm | Charge with the brunt of your massive body. |
Overwhelm your massive form at your target, causing great damage as you collide. | |
Sizzle | Breathe small bolts of lightning around your opponent. |
Cause sensitivity in your target for a short time as you assault it with many small bolts of lightning. | |
Splinter | Your lightning breath shatters denizen shields. |
Blast your target with a breath attack of rage-infused lightning, splintering a denizen's shield. | |
Dragonspark | Blast your opponent with your lightning breath. |
Breathe a blast of lightning at your target, causing great pain. | |
Stormflare | Electrify your target with a lattice of lightning. |
Summon repeated bolts of lightning in a deadly lattice that surrounds your target. | |
Galvanize | Taunt your target with stings of lightning. |
Afflict your opponent with recklessness with repeated stings of lightning. |