Battlerage

Revision as of 17:53, 7 July 2019 by Thaisen (talk | contribs) (updated druid)

Battlerage is a set of the level-based Attainment abilities available to adventurers of every class. While many class-related abilities in Achaea are only useful when used on other adventurers, the abilities in the Battlerage skill are only useful when used on denizens. Each class, colour of dragon and elemental form has six abilities, gained at levels 6, 10, 20, 35, 50 and 65. As dragons are level 99 or above, they have all abilities when assuming dragonform. The abilities available for Elder Dragon will vary by colour assumed.

Rage

All Battlerage abilities are powered by a stat called Rage. Rage is gained by attacking denizens. When you gain Rage, everyone in your party also gains some portion of that Rage. How much depends on how many people are in your party. Remember, everybody in the party will get the below % of the Rage generated by every other person in the party, providing they're in the same room.

People 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Percent 10% 8% 7% 6% 6% 5% 4% 3% 2% 1.5% 1% 0.8% 0.5% 0.3%

Gauge Your Rage

By default, you will be notified every time you gain Rage. You can config this off/on by doing CONFIG RAGEGAINMSG ON|OFF.

You can also configure your prompt to show you Rage by using R in a standard prompt or *R in a custom prompt. (HELP PROMPT will explain more.) Please note that if you're using the Achaea web client and can't see your prompt, it's probably because you've checked the option to turn off prompts in your settings window (accessible via the gears in the lower right of the client).

Finally, you can quickly see your current rage by doing SHOW RAGE, SHOW BATTLERAGE, BATTLERAGE, BRAGE or simply BR.

Using Rage

Before you can use Rage, you need to have Rage. See above! Each Battlerage ability (AB BATTLERAGE <ability name>) will tell you how much Rage it costs and how long the cooldown is for it.

There are, roughly, three types of Battlerage abilities:

Type Description
Damage May be straight damage, damage-over-time, or some combination thereof
Afflicting Afflicting a denizen with something, like weakness or amnesia
Conditional Damage Extra damage if the denizen has a particular affliction

Rage must be gained continually in order to be kept. After 12 seconds of not using or gaining Rage, it will quickly fade.

Rage-Based Afflictions

The following afflictions can be inflicted on denizens via Battlerage:

Affliction Effects
Aeon The denizen attacks at 66% normal speed for 6 seconds.
Amnesia The denizen misses the next 2-3 attacks.
Charm The denizen will attack other mobs that you have beef with for 5 seconds.
Clumsiness The denizen misses 33% of attacks for 7 seconds.
Fear The denizen flees every couple seconds for 8 seconds.
Inhibit The denizen doesn't heal for 9 seconds.
Recklessness The denizen can't shield for 9 seconds.
Sensitivity The denizen takes 33% extra damage for 8 seconds.
Stun The mob doesn't do anything for 4 seconds.
Weakness The denizen does 66% of normal damage for 7 seconds.

Abilities in Battlerage by Class

Miasma A painful, choking cloud. Level: 6
Syntax: THROW MIASMA AT <target>
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The toxic cloud generated by this chemical will choke the victim, causing intense damage.
Note: {{{note}}}
Cadmium Weaken your enemy with cadmium. Level: 10
Syntax: EDUCE CADMIUM <target>
Required: 22 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 31.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Educing the symbol of cadmium will weaken your target for a short time, decreasing the damage it can do. The symbol of cadmium is a bisected triangle.
Gives affliction: Weakness
Note: {{{note}}}
Caustic A chemical that burns through denizen shields. Level: 20
Syntax: THROW CAUSTIC AT <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The caustic is a very toxic chemical that can remove a denizen's shield.
Note: {{{note}}}
Magnesium Ignite your victim's limbs with white-hot flames. Level: 35
Syntax: EDUCE MAGNESIUM <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The counterpoint to iron, the symbol of this highly flammable metal will cause your victim's limbs to burn with a white-hot flame. The flames will last for a short time, causing intense damage to the target for their entire duration.
Symbol: A flare inscribed within a circle
Note: {{{note}}}
Pathogen A chemical that tears your victims apart from within. Level: 50
Syntax: THROW PATHOGEN AT <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The pathogen is a virulent chemical that wreaks havoc on the internal organs of your victim, doing increased damage against those who are unable to heal or are uncontrollably fearful.
Uses afflictions: Inhibit or Fear
Note: {{{note}}}
Hypnotic A chemical that dazes your victim into forgetfulness. Level: 65
Syntax: THROW HYPNOTIC AT <target>
Required: 28 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 41.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The hypnotic is a potent chemical, the fumes of which cause your victim to become extremely forgetful for a few seconds.
Gives affliction: Amnesia
Note: {{{note}}}


Convulsions Make your target's muscles contract uncontrollably. Level: 6
Syntax: STARE <target> CONVULSIONS
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use the evileye to cause your victim's limbs to contract and cause great pain. The convulsions will last for a short time, continually doing damage to the target.
Note: {{{note}}}
Horrify Cause your target to frantically flee. Level: 10
Syntax: STARE <target> HORRIFY
Required: 29 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 34.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use the evileye to summon visions of hell that terrify your opponents and send them fleeing for several seconds.
Gives affliction: Fear
Note: {{{note}}}
Pierce Your daegger can shatter a denizen's shield. Level: 20
Syntax: DAEGGER PIERCE <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your daegger to pierce through a denizen's shield, rendering it useless.
Note: {{{note}}}
Burrow Send your daegger into their flesh. Level: 35
Syntax: DAEGGER BURROW <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your daegger to burrow into your opponent's body and root around for a while, causing intense damage.
Note: {{{note}}}
Bloodlet Your daegger will feast upon their blood. Level: 50
Syntax: BLOODLET <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your daegger will attempt to slice into the veins of your victim and drink from them. If your target is afflicted by sensitivity or is stunned, the daegger will inflict increased damage.
Uses affliction: Sensitivity or Stun
Note: {{{note}}}
Possess Seize control of your target's intent for a short time. Level: 65
Syntax: POSSESS <target>
Required: 32 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 43.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Override a target's will with the insertion of a minor demonic spirit, charming it to your cause for a short time. While charmed, your victim will aid you in attacking any other denizens that you are currently fighting.
Gives affliction: Charm
Note: {{{note}}}


Moulinet Slash your opponent with a long, looping cut. Level: 6
Syntax: MOULINET <target>
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The moulinet is a circular cut, using the wrist to quickly slash down the length of your target's body.
Note: {{{note}}}
Trill Your opponent's psyche is no match for your voice. Level: 10
Syntax: PLAY TRILL AT <target>
Required: 28 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 41.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A high-pitched chant that will make your target forgetful for a short time.
Gives affliction: Amnesia
Note: {{{note}}}
Resonance Shatter a denizen's shield with your voice. Level: 20
Syntax: PLAY RESONANCE AT <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your rage and the pitch of your voice at exactly the right frequency to resonate with a denizen's shield, causing it to shatter.
Note: {{{note}}}
Howlslash Voice and blade, working as one. Level: 35
Syntax: HOWLSLASH <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use the power of your voice to distract your target before attacking with a vicious strike.
Note: {{{note}}}
Cyclone Repeatedly slash your target as you spin. Level: 50
Syntax: CYCLONE <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spin in a tight circle, slashing out with your blade as you pass by your target. Opponents that are too stunned or clumsy to avoid the brunt of the onslaught will take substantially increased damage.
Uses afflictions: Clumsiness or Stun
Note: {{{note}}}
Charm Lull your victim into serving you. Level: 65
Syntax: THROW HYPNOTIC AT <target>
Required: 32 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 43.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A beguiling song that charms your victim, making it fight for you for a short time.
Gives affliction: Charm
Note: {{{note}}}


Leapstrike Destroy your enemy on your way down. Level: 6
Syntax: LEAPSTRIKE <target>
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fire a blast of Shin energy at the ground below you, using it to propel you high in the air. On your way down, strike your target with one knee, focusing all of your weight and downward energy in one devastating blow.
Note: {{{note}}}
Daze Stun your victim with Shin energy. Level: 10
Syntax: SHIN DAZE <target>
Required: 22 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 33.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Hurl a precise blast of Shin energy at the eyes of your target, stunning it for several seconds.
Gives affliction: Stun
Note: {{{note}}}
Shatter Shin energy shatters a denizen's shield. Level: 20
Syntax: SHIN SHATTER <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your rage and channel it as a blast of Shin energy at a denizen that can shatter shields.
Note: {{{note}}}
Spinslash Strike your target repeatedly while spinning. Level: 35
Syntax: SPINSLASH <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spin in a tight circle, expending your stored rage to deliver a series of slashes to a denizen.
Note: {{{note}}}
Headstrike Slip through their defences and strike. Level: 50
Syntax: STRIKE <target> HEAD
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Deliver a precise strike to the head of a flailing denizen, doing increased damage to those who are reckless or fleeing in terror.
Uses afflictions: Recklessness or Fear
Note: {{{note}}}
Nerveslash Weaken your target's attacks by deadening their nerves. Level: 65
Syntax: NERVESLASH
Required: 22 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 31.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a series of precise strikes against the nerve centers of your target, you are able to weaken its limbs, decreasing the amount of damage it does for several seconds.
Gives affliction: Weakness
Note: {{{note}}}


Drain The shadow grows at the cost of the corporeal. Level: 6
Syntax: SHADOW DRAIN <target>
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause a denizen's shadow to begin leeching strength from its host, causing periodic damage over time.
Note: {{{note}}}
Lash Whips of shadow to scourge your foes. Level: 10
Syntax: SHADOW LASH <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Command the shadows to lash a denizen, causing damage.
Note: {{{note}}}
Curse The truest expression of temporal control. Level: 20
Syntax: CHRONO CURSE <target>
Required: 24 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 35.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The curse of the Lord of Time is potent indeed. Bring down the Aeon affliction onto a denizen, slowing its passage through time.
Gives affliction: Aeon
Note: {{{note}}}
Nakail There can be no barrier against your voice. Level: 35
Syntax: INTONE NAKAIL <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a word, destroy any shield that a denizen may be cowering behind.

Note: this requires access to the Terminus skill.

Note: {{{note}}}
Erasure They shall be undone. Level: 50
Syntax: CHRONO ERASURE <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your command of time allows you to erase the very concept of a denizen from the timestream, inflicting catastrophic damage against their person.
Uses afflictions: Weakness or Amnesia
Note: {{{note}}}
Boinad They shall aide you. Level: 65
Syntax: INTONE BOINAD <target>
Required: 32 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 38.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Command a denizen to aide instead of hinder. This word of power shall force a denizen to attack other denizens in the room, by conveying the charm affliction upon it. This affliction lasts for five seconds.
Gives affliction: Charm
Note: {{{note}}}


Strangle Summon vines to throttle your opponent. Level: 6
Syntax: STRANGLE <target>
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon vines from your quarterstaff which will throttle your opponent. The vines will continue to choke the life from your target for some time, doing damage to the denizen for the duration.
Note: {{{note}}}
Redeem Severely weaken your target. Level: 10
Syntax: RECLAMATION REDEEM <target>
Required: 22 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 31.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Steal a target's energy for a short time to feed the natural world around it, giving the weakness affliction for several seconds.
Gives affliction: Weakness
Note: {{{note}}}
Vinecrack Crack a denizen's shield like a tough nut. Level: 20
Syntax: VINECRACK <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Wrap your target in vines which constrict around it, shattering a denizen's shield.
Note: {{{note}}}
Ravage Unleash your animalistic rage. Level: 35
Syntax: RAVAGE <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spring upon your target and savagely attack it with your fangs and claws. (Requires Wildcat, Cheetah, Hyena, Bear, Wolverine, Icewyrm, Gorilla, Wyvern, or Hydra)
Note: {{{note}}}
Sear Summon the blinding power of sunlight. Level: 50
Syntax: SEAR <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon a blast of sunlight from your outstretched quarterstaff to blind your opponent. This attack will do significantly increased damage to targets that are afflicted by recklessness or are stunned.
Uses afflictions: Recklessness or Stun
Note: {{{note}}}
Glare Startle your target into clumsiness. Level: 65
Syntax: QUARTERSTAFF
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Assault your target with the brightened tip of your quarterstaff, causing the target to become clumsy for several seconds.
Gives affliction: Clumsiness
Note: {{{note}}}



Infernal

Ability Description
Ravage Cause great pain with necromantic energy.
Syntax: RAVAGE <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Send necromantic tendrils into your opponent's brain, causing great pain. The pain will persist for some time as the victim's nervous system attempts to expel the necromantic energy, doing constant damage to the victim for a short time.

Soulshield Defend yourself against damage.
Syntax: SOULSHIELD
Works on: Self
Cooldown: 37.00 seconds
Resource: 20 rage
Details:

A necromantic shield protects you, absorbing any damage you take for the next 12 seconds. The shield has a cost, however, and the backlash against you will cause 9% of the damage absorbed, every second, for the next 10 seconds.

Spike Tear your target apart with spiked armour.
Syntax: SPIKE <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Shroud your armoured form in necromantic spikes and leap upon your target, causing grievous wounds as your armour tears into it.

Hellstrike A savage attack, intensified with your necromantic power.
Syntax: HELLSTRIKE <target>
Uses affliction: Fear or Recklessness
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Imbue your weapon with necromantic power as you strike your opponent, doing increased damage to those who suffer from the irrational mental states of fear or recklessness.

Deathlink Absorb some of the damage an ally takes.
Syntax: DEATHLINK <target>
Works on: Adventurers
Cooldown: 43.00 seconds
Resource: 30 rage
Details:

For the next 8 seconds, 50% of the damage taken by the target of the deathlink is instead directed at you.

Jester

Ability Description
Noogie As painful as it is humiliating.
Syntax: NOOGIE <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Wrap your opponent in a headlock and try to start a fire on its scalp with your knuckles.

Dustthrow That stuff will make them cough for days.
Syntax: DUSTTHROW <target>
Gives affliction: Inhibit
Works on/against: Denizens
Cooldown: 25.00 seconds
Resource: 18 rage
Details:

Throw a pinch of diamond dust into a target's face. The uncontrollable coughing and heaving will make regaining health very difficult for a short time.

Jacks Small toys that can pierce denizen shields.
Syntax: THROW JACKS AT <target>
Works on/against: Denizens
Resource: 17 rage
Details:

These typical toys for children have had their spines sharpened. When thrown at a denizen's shield, the sharpened spines can shred the shield and render it ineffective.

Ensconce Shock and awe!
Syntax: ENSCONCE FIRECRACKER ON <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Secretly place a firecracker on your opponent's person. The reaction will be priceless. And probably painful.

Befuddle Show that you're always the smartest person in the room.
Syntax: BEFUDDLE <target>
Uses affliction: Aeon or Amnesia
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Use your incredible wit to overwhelm the intellect of one who is slowed through time or forgetful. Cackle as the resulting aneurysm causes great pain in your opponent.

Rap They'll never see it coming.
Syntax: RAP <target>
Gives affliction: Stun
Works on/against: Denizens
Cooldown: 33.00 seconds
Resource: 26 rage
Details:

Hit an opponent in the back of the head with a blackjack, stunning it briefly.

Magi

Ability Description
Windlash Channel whipping blasts of wind at your target.
Syntax: CAST WINDLASH AT <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Summon precise gusts of wind to whip across your target's exposed flesh, causing intense pain. The winds will continually attack the denizen for several seconds.

Dilation Freeze time around your opponent.
Syntax: CAST DILATION AT <target>
Gives affliction: Aeon
Works on/against: Denizens
Cooldown: 35.00 seconds
Resource: 24 rage
Details:

Summon the forces of wind and ice in a polar vortex surrounding your target. The cold becomes so intense that the very fabric of time itself is cracked in a small pocket around the target, causing it to move much slower in relation to the rest of reality and afflicting it with the aeon effect for several seconds.

Disintegrate Channel fire with your rage to destroy a denizen's shield.
Syntax: CAST DISINTEGRATE AT <target>
Works on/against: Denizens
Resource: 17 rage
Details:

This spell will use your rage to remove a denizen's shield.

Squeeze Order your golem to crush your target.
Syntax: GOLEM SQUEEZE <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Command your golem to give your target a mighty hug, squeezing the life out of it.

Firefall A mighty blow of earth and flame from the heavens.
Syntax: CAST FIREFALL AT <target>
Uses affliction: Clumsiness or Recklessness
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Summon a mighty flaming rock high in the air and watch as it hurtles towards your target. Those who are too clumsy or reckless to dodge the attack will bear the full brunt of its might.

Stormbolt Sensitise your target with a bolt of lightning.
Syntax: CAST STORMBOLT AT <target>
Gives affliction: Sensitivity
Works on/against: Denizens
Cooldown: 27.00 seconds
Resource: 25 rage
Details:

Cast a bolt of electricity at a target, jangling its nerves and causing them to become hypersensitive for a few seconds.

Monk

Ability Description
Spinningbackfist Spin and strike your target with the back of your fist.
Syntax: SBP <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Use the back of your fist to deliver a powerful blow, fueled by your rage and the uncoiling of your spinning body.

Scramble Scramble your target's mind, causing clumsiness.
Syntax: MIND SCRAMBLE <target>
Gives affliction: Clumsiness
Works on/against: Denizens
Cooldown: 31.00 seconds
Resource: 22 rage
Details:

Send a small tendril of psychic energy through your target's mind to deaden the nerves that control fine motor control. This attack will give your target clumsiness for several seconds.

Splinterkick Shatter a denizen's shield with a powerful kick.
Syntax: SPK <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Channel all of your rage into a single powerful strike with your foot, shattering a denizen's shield.

Tornadokick A leaping, spinning kick.
Syntax: TNK <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Leap in the air and spin rapidly, striking your target with an outstretched foot.

Mindblast Assault your target with a telepathic blast.
Syntax: MIND BLAST <target>
Uses affliction: Weakness or Sensitivity
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Hurl your mental might in a psychic blast at your target. Targets that are afflicted by weakness or sensitivity will take significantly increased damage from this attack.

Ripplestrike Target the nerves that aid in healing.
Syntax: RPST <target>
Gives affliction: Inhibit
Works on/against: Denizens
Cooldown: 27.00 seconds
Resource: 25 rage
Details:

Strike your target repeatedly with the tips of your fingers, causing your target to become extremely sensitive to pain for several seconds.

Occultist

Ability Description
Harry Torture your target with visions from the Plane of Chaos.
Syntax: HARRY <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

This ability will allow you to harry a denizen with horrific visions from the Plane of Chaos, causing it to beat itself senseless to free itself from the terrible visions and take recurring damage for several seconds.

Temperance Temper your opponent's anger.
Syntax: TEMPER <target>
Gives affliction: Charm
Works on/against: Denizens
Cooldown: 43.00 seconds
Resource: 32 rage
Details:

Force balance upon the targeted denizen such that it must protect you for a short time, rather than seek your demise. This charms the denizen for 5 seconds, forcing it to attack other denizens in the room that you are already fighting.

Chaosgate Open gates to the Chaos Plane within your target's body.
Syntax: CHAOSGATE <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Summon miniscule portals to the Plane of Chaos within the very bodies of denizens, causing agonizing pain as their very flesh is subject to the unnatural energies found on that plane.

Fluctuate Transform your opponent's body.
Syntax: FLUCTUATE <target>
Uses affliction: Fear or Amnesia
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Occultists are the masters of transforming their own bodies with mutations of Chaos, surviving those mutations takes intense study. Using those same principles, those chaotic mutations can be used against others in an offensive capacity. Without suitable training, anybody targeted by these forced mutations will take immense damage, particularly denizens who suffer from irrational fear or amnesia.

Stagnate Slow the passage of time around your target.
Syntax: STAGNATE <target>
Gives affliction: Aeon
Works on/against: Denizens
Cooldown: 35.00 seconds
Resource: 24 rage
Details:

Summon a small time warp around a denizen, slowing its passage through time.

Paladin

Ability Description
Harrow A powerful blow, strengthened by your faith.
Syntax: HARROW <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Strike your target with your weapon, imbuing the attack with righteous rage and holy power.

Regeneration Your faith will heal you when you most need it.
Syntax: PERFORM RITE OF REGENERATION
Works on: Self
Cooldown: 53.00 seconds
Resource: 33 rage
Details:

Every time you take damage for the next 8 seconds, you will regenerate a substantial portion of your health.

Shock The fires of heaven will blast your foes.
Syntax: PERFORM RITE OF SHOCK AT <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Perform a dazzling rite, summoning lightning from the heavens to strike your foe. The lightning will persist for a short while, continually doing damage to your target.

Punishment The faithless shall know the power of your rage.
Syntax: PERFORM RITE OF PUNISHMENT AT <target>
Uses affliction: Weakness or Clumsiness
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Use the power of your faith to cause great damage in those who suffer from weakness or clumsiness.

Recovery This restoring rite will protect your ally.
Syntax: PERFORM RECOVERY <target>
Works on: Adventurers
Cooldown: 44.00 seconds
Resource: 31 rage
Details:

The next time the target of the rite takes damage within the next 6 seconds, all of the target's health will be recovered.

Priest

Ability Description
Torment A vicious attack from your angel.
Syntax: ANGEL TORMENT <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Your angel crystalizes its wings and buffets the target with them, causing painful wounds.

Incense Order your angel to enrage your opponent.
Syntax: ANGEL INCENSE <target>
Gives affliction: Recklessness
Works on/against: Denizens
Cooldown: 19.00 seconds
Resource: 18 rage
Details:

Your angel absorbs your rage and channels it into your target instead, making it impossible for the target to shield itself for several seconds.

Crack Shatter a denizen's shield with your mace.
Syntax: CRACK <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Expend your rage in a powerful blow with your mace that is able to shatter a denizen's shield.

Harrow Punish the faithless with a harrowing rite.
Syntax: PERFORM RITE OF HARROW ON <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

This rite will torture the unfaithful, causing their very bones to ache. The pain will last for several seconds, doing damage to your target for the duration.

Hammer Obliterate your target with an overpowering smash.
Syntax: HAMMER <target>
Uses affliction: Clumsiness or Amnesia
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Swing your mace in a mighty blow at your target. This attack will do significantly increased damage to those who are too clumsy to see it coming or forgetful enough to neglect to dodge it.

Horrify A rite of dire visions that causes your opponent to flee.
Syntax: PERFORM RITE OF HORRIFY ON <target>
Gives affliction: Fear
Works on/against: Denizens
Cooldown: 34.00 seconds
Resource: 29 rage
Details:

Summon a rite of terrible visions that causes your target to flee uncontrollably for several seconds.

Runewarden

Ability Description
Collide You are a battering ram.
Syntax: COLLIDE <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Charge your target, crashing into it with the full weight of your armoured form, doing significant damage.

Bulwark Negate some of the damage you take.
Syntax: BULWARK
Works on: Self
Cooldown: 45.00 seconds
Resource: 28 rage
Details:

This ability allows you to empower the runes on a suit of runic armour, allowing it to negate 25% of all damage taken for the next 15 seconds.

Fragment A rune that shatters a denizen's shield.
Syntax: FRAGMENT <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Carve a rune in a denizen's shield, shattering it into fragments.

Onslaught It's just like tenderising meat.
Syntax: ONSLAUGHT <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Repeatedly pound your target with your weapon.

Etch A fiery rune will strike your opponent.
Syntax: ETCH RUNE AT <target>
Uses affliction: Aeon or Stun
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Draw the outline of a rune in the air with your weapon, sending the rune crashing into your opponent, doing extra damage if the target is unable to dodge the attack because of aeon or stun.

Safeguard A protective rune that absorbs damage.
Syntax: SAFEGUARD <target>
Works on: Adventurers
Cooldown: 57.00 seconds
Resource: 35 rage
Details:

Protects a target with a shimmering rune that absorbs 40% of the target's health in damage. Fades in 10 seconds.

Sentinel

Ability Description
Pester Annoy your target to death.
Syntax: PESTER <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Summon a minor denizen of the wilds to pester your target, constantly attacking and doing damage to your target for several seconds.

Tame Charm even the most savage beasts.
Syntax: TAME <target>
Gives affliction: Charm
Works on/against: Denizens
Cooldown: 43.00 seconds
Resource: 32 rage
Details:

Use your mastery over the wildlands to charm your target for a few seconds. For a short time, your target will instead attack any other denizens around you that you are also currently fighting.

Skewer Drive your weapon all the way through your opponent.
Syntax: SKEWER <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Leap high into the air with a spear or trident and drive the weapon deep into your opponent's flesh.

Swarm A group of wasps will sting your target.
Syntax: SWARM <target>
Uses affliction: Inhibit or Aeon
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Summon a swarm of wasps attack a target. The damage of the swarm is substantially increased if the target is unable to heal properly or is afflicted by aeon and unable to dodge effectively.

Goad Taunt your target into reckless attacks.
Syntax: GOAD <target>
Gives affliction: Recklessness
Works on/against: Denizens
Cooldown: 19.00 seconds
Resource: 18 rage
Details:

Pretend to be weak, goading your target into attacking you recklessly for several seconds.

Serpent

Ability Description
Thrash Use your whip to open painful, bloody wounds.
Syntax: THRASH <syntax>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Expend your rage to whip the target bloody, causing intense damage.

Flagellate Sensitize your target's nerves.
Syntax: FLAGELLATE <target>
Gives affliction: Sensitivity
Works on/against: Denizens
Cooldown: 27.00 seconds
Resource: 25 rage
Details:

Sting your target's nerves with a series of light whip cracks, causing the target to suffer from sensitivity for a few seconds.

Excoriate Use your rage to flay a denizen's shield.
Syntax: Excoriate <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Expend your rage in a savage attack, using your whip to remove a denizen's shield.

Throatrip Go for the jugular.
Syntax: THROATRIP <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Use your fangs in a display of sheer viciousness and rage as you rip your target's throat out.

Snare Trap your target in a tight grip.
Syntax: SNARE <target>
Uses affliction: Recklessness or Inhibit
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Trip unsuspecting victims into your whip and strangle them, doing significantly increased damage to targets that are reckless or are not able to easily heal.

Obliviate Induce forgetfulness in your target.
Syntax: OBLIVIATE <target>
Gives affliction: Amnesia
Works on/against: Denizens
Cooldown: 41.00 seconds
Resource: 28 rage
Details:

Use a minor hypnosis technique to cause your target to forget what it was doing, giving it amnesia for a few seconds.

Shaman

Ability Description
Corruption Cause extreme pain by corrupting your opponent's flesh.
Syntax: CURSE <target> CORRUPTION
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Curse your target with a deadly affliction powered by your rage.

Korkma Bind the spirit of Korkma, the Terrifying.
Syntax: INVOKE KORKMA <target>
Gives affliction: Fear
Works on/against: Denizens
Cooldown: 34.00 seconds
Resource: 29 rage
Details:

Summon Korkma, the spirit of fear incarnate, to overwhelm your opponent and send it fleeing in terror.

Haemorrhage A more powerful version of the bleed curse.
Syntax: CURSE <target> HEMORRHAGE
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Expend your rage to inflict a more powerful bleed curse on your target, causing it to take heavy damage for a short time as blood literally bursts from its body.

Vurus Bind the spirit of Vurus, the Assassin.
Syntax: INVOKE VURUS <target>
Uses affliction: Sensitivity or Amnesia
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Bind the spirit of the assassin to slip behind your enemy's defences and deliver a deadly blow, doing increased damage if your target is sensitive or forgetful enough to absorb the full brunt of the blow.

Cesaret Bind the spirit of Cesaret, the Foolhardy.
Syntax: INVOKE CESARET <target>
Gives affliction: Recklessness
Works on/against: Denizens
Cooldown: 19.00 seconds
Resource: 18 rage
Details:

The spirit of the foolhardy will fill your target with such bravery that it will continue to attack with little regard for its own safety for several seconds.

Sylvan

Ability Description
Torrent Drown them where they stand.
Syntax: CAST TORRENT AT <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Channel a gout of water at a victim's face, preventing them from breathing and causing damage.

Sandstorm An irritating storm of wind and sand.
Syntax: CAST STANDSTORM AT <target>
Gives affliction: Fear
Works on/against: Denizens
Cooldown: 34.00 seconds
Resource: 29 rage
Details:

Using the powers of wind and earth, summon a small sandstorm around your victim's head. Your victim will flee in terror to try and escape it.

Stonevine Crush your opponent's limbs.
Syntax: STONEVINE <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Use your power over nature to cause a vine to grow up around your target, then channel earth to cause the vine to constrict around your target and cause great pain.

Leechroot Drain your victim's vitality with a hungry root.
Syntax: LEECHROOT <target>
Uses affliction: Inhibit or Weakness
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Fire a deadly thorn into your victim which will leech your victim's vitality and do damage. Should your victim be unable to heal properly or suffer from a weakened body, the root will do increased damage.

Rockshot A single, precise blow to the head.
Syntax: CAST ROCKSHOT AT <target>
Gives affliction: Amnesia
Works on/against: Denizens
Cooldown: 41.00 seconds
Resource: 28 rage
Details:

Summon a small pebble of earth, then channel a gust of air to fling the pebble in a precise shot at your victim's head, afflicting with temporary amnesia.

Black Dragon

Ability Description
Dragonspit Spit at your opponent.
Syntax: DRAGONSPIT <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Spit acidic venom at your target, the cloying substance sticking to the skin and causing damage for a short time.

Dragonsting Dragonsting your opponent.
Syntax: DRAGONSTING <target>
Gives affliction: Sensitivity
Works on/against: Denizens
Cooldown: 27.00 seconds
Resource: 25 rage
Details:

Swing your mighty tail around and stab your target with an acid-covered spine, causing sensitivity for a short time.

Dissolve Your breath weapon eats through denizen shields.
Syntax: Dissolve <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Channel a blast of your breath weapon at a denizen, destroying its shield.

Override Override your opponent.
Syntax: OVERRIDE <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Knock your opponent to the ground and ride over the prone form, doing massive damage.

Corrode Corrode your opponent.
Syntax: CORRODE <target>
Uses affliction: Clumsiness or Aeon
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Coat your opponent with virulent acid, doing extra damage to those who are clumsy or suffer from the aeon affliction.

Dragonfear Dragonfear your opponent.
Syntax: DRAGONFEAR <target>
Gives affliction: Fear
Works on/against: Denizens
Cooldown: 34.00 seconds
Resource: 29 rage
Details:

Open your enormous maw and let loose with a mighty roar, causing fear in even the most hearty targets.

Blue Dragon

Ability Description
Dragonchill Pulverize your target with chunks of ice
Syntax: DRAGONCHILL <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Use your icy breath to create chunks of ice within your mouth, then spit them in a barrage at your target.

Glaciate Stun your target with frigid air.
Syntax: GLACIATE <target>
Gives affliction: Stun
Works on/against: Denizens
Cooldown: 33.00 seconds
Resource: 26 rage
Details:

Target your opponent's head with a blast of frozen air, stunning it for several seconds.

Frostrive Crack a denizen's shield with your frozen breath.
Syntax: Frostrive <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Breathe cold air at a denizen, freezing the shield around it until the shield cracks, leaving the denizen defenseless.

Override Trample your opponent with your massive girth.
Syntax: OVERRIDE <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Knock your opponent to the ground and ride over the prone form, doing massive damage.

Frostwave Overwhelm your target with a wave of icy air.
Syntax: FROSTWAVE <target>
Uses affliction: Amnesia or Recklessness
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Summon a mighty wave of icy air to flow over your target, doing massive damage if your target suffers from amnesia or recklessness.

Ague Feverish chills cause clumsiness.
Syntax: AGUE <target>
Gives affliction: Clumsiness
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 14 rage
Details:

A pervasive wave of frigid air surrounds your target, inducing chills that will make your target clumsy for a short time.

Gold Dragon

Ability Description
Overwhelm Overwhelm your opponent.
Syntax: OVERWHELM <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Overwhelm your massive form at your target, causing great damage as you collide.

Deaden Deaden your opponent.
Syntax: DEADEN <target>
Gives affliction: Aeon
Works on/against: Denizens
Cooldown: 35.00 seconds
Resource: 24 rage
Details:

Exert a mental clamp around your opponent's mind, slowing the mental processes and all of your opponents actions, giving the effect of the aeon affliction.

Psishatter A blast of psychic energy that destroys a denizen's shield.
Syntax: Psishatter <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Channel your battlerage into a blast of psychic energy that slams into your target, consuming its shield.

Psiblast Psiblast your opponent.
Syntax: PSIBLAST <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Focus your massive intellect on your target's brain, searing the mind with your psychic prowess.

Psistorm Psistorm your opponent.
Syntax: PSISTORM <target>
Uses affliction: Weakness or Stun
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Assault your target with a veritable storm of psychic power, doing damage with bonus damage against opponents who are afflicted with weakness or are stunned.

Psidaze Psidaze your opponent.
Syntax: PSIDAZE <target>
Gives affliction: Amnesia
Works on/against: Denizens
Cooldown: 44.00 seconds
Resource: 31 rage
Details:

Sparkles of psi energy will float before your target's vision, causing recurring amnesia as the sparkles distract your opponent.

Green Dragon

Ability Description
Dragonspit Spit at your opponent.
Syntax: DRAGONSPIT <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Spit acidic venom at your target, the cloying substance sticking to the skin and causing damage for a short time.

Scour Scour your opponent.
Syntax: SCOUR <target>
Gives affliction: Inhibit
Works on/against: Denizens
Cooldown: 25.00 seconds
Resource: 18 rage
Details:

Spit a thick gob of poisonous slime at your victim, causing an inability to heal effectively for a short time.

Deteriorate Your venom eats through a denizen's shield
Syntax: Dissolve <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Cover your opponent's shield in your toxic wyrmvenom, eating through the shield and leaving your opponent defenseless.

Override Override your opponent.
Syntax: OVERRIDE <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Knock your opponent to the ground and ride over the prone form, doing massive damage.

Slaver Slaver on your opponent.
Syntax: SLAVER ON <target>
Uses affliction: Sensitivity or Clumsiness
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Sidle up to your target and let loose a long stream of poisonous slaver, doing immense damage to targets who are particularly sensitive or clumsy.

Dragonsap Dragonsap your opponent.
Syntax: DRAGONSAP <target>
Gives affliction: Weakness
Works on/against: Denizens
Cooldown: 31.00 seconds
Resource: 22 rage
Details:

Bite your opponent with your toxic fangs, causing weakness for a short time.

Red Dragon

Ability Description
Overwhelm Overwhelm your opponent.
Syntax: OVERWHELM <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Overwhelm your massive form at your target, causing great damage as you collide.

Dragontaunt Dragontaunt your opponent.
Syntax: DRAGONTAUNT <target>
Gives affliction: Recklessness
Works on/against: Denizens
Cooldown: 19.00 seconds
Resource: 18 rage
Details:

Taunt your target, temporarily forcing it to act recklessly with no regard for its safety for a short time.

Melt Burn away a denizen's shield.
Syntax: Dissolve <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Use your rage and breathe concentrated flame at a denizen's shield, causing it to melt away.

Dragonblaze Dragonblaze your opponent.
Syntax: DRAGONBLAZE <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Breathe a long stream of fire onto your target, creating a living pyre of flame.

Flamebath Bathe your opponent in flames.
Syntax: FLAMEBATH <target>
Uses affliction: Sensitivity or Clumsiness
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Bathe your target in a mighty blast of flame, doing massive damage to those who are sensitive or clumsy.

Scorch Scorch your opponent.
Syntax: SCORCH <target>
Gives affliction: Inhibit
Works on/against: Denizens
Cooldown: 25.00 seconds
Resource: 18 rage
Details:

Use your mighty breath to blacken your target's skin, slowing the healing process.

Silver Dragon

Ability Description
Overwhelm Charge with the brunt of your massive body.
Syntax: OVERWHELM <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Overwhelm your massive form at your target, causing great damage as you collide.

Sizzle Breathe small bolts of lightning around your opponent.
Syntax: SIZZLE <target>
Gives affliction: Sensitivity
Works on/against: Denizens
Cooldown: 27.00 seconds
Resource: 25 rage
Details:

Cause sensitivity in your target for a short time as you assault it with many small bolts of lightning.

Splinter Your lightning breath shatters denizen shields.
Syntax: Splinter <target>
Works on/against: Denizens
Resource: 17 rage
Details:

Blast your target with a breath attack of rage-infused lightning, splintering a denizen's shield.

Dragonspark Blast your opponent with your lightning breath.
Syntax: DRAGONSPARK <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Breathe a blast of lightning at your target, causing great pain.

Stormflare Electrify your target with a lattice of lightning.
Syntax: STORMFLARE <target>
Uses affliction: Amnesia or Fear
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Summon repeated bolts of lightning in a deadly lattice that surrounds your target.

Galvanize Taunt your target with stings of lightning.
Syntax: GALVANIZE <target>
Gives affliction: Recklessness
Works on/against: Denizens
Cooldown: 19.00 seconds
Resource: 18 rage
Details:

Afflict your opponent with recklessness with repeated stings of lightning.