Difference between revisions of "Battlerage"
(→Monk) |
|||
Line 692: | Line 692: | ||
: '''Cooldown:''' 16.00 seconds | : '''Cooldown:''' 16.00 seconds | ||
: '''Resource:''' 14 rage | : '''Resource:''' 14 rage | ||
: '''Details:''' | : '''Details:''' | ||
This ability will allow you to harry a denizen with horrific visions from the Plane of Chaos, causing it to beat itself senseless to free itself from the terrible visions and take recurring damage for several seconds. | This ability will allow you to harry a denizen with horrific visions from the Plane of Chaos, causing it to beat itself senseless to free itself from the terrible visions and take recurring damage for several seconds. | ||
|- | |- | ||
Line 701: | Line 701: | ||
: '''Syntax:''' TEMPER <target> | : '''Syntax:''' TEMPER <target> | ||
: ''' | : '''Gives affliction:''' Charm | ||
: '''Works on/against:''' Denizens | : '''Works on/against:''' Denizens | ||
: '''Cooldown:''' 43.00 seconds | : '''Cooldown:''' 43.00 seconds | ||
: '''Resource:''' 32 rage | : '''Resource:''' 32 rage | ||
: '''Details:''' | : '''Details:''' | ||
Force balance upon the targeted denizen such that it must protect you for a short time, rather than seek your demise. This charms the denizen for 5 seconds, forcing it to attack other denizens in the room that you are already fighting. | Force balance upon the targeted denizen such that it must protect you for a short time, rather than seek your demise. This charms the denizen for 5 seconds, forcing it to attack other denizens in the room that you are already fighting. | ||
|- | |- | ||
Line 717: | Line 717: | ||
: '''Cooldown:''' 23.00 seconds | : '''Cooldown:''' 23.00 seconds | ||
: '''Resource:''' 36 rage | : '''Resource:''' 36 rage | ||
: '''Details:''' | : '''Details:''' | ||
Summon | Summon miniscule portals to the Plane of Chaos within the very bodies of denizens, causing agonizing pain as their very flesh is subject to the unnatural energies found on that plane. | ||
|- | |- | ||
| bgcolor=#999999 | '''Fluctuate''' | | bgcolor=#999999 | '''Fluctuate''' | ||
Line 726: | Line 726: | ||
: '''Syntax:''' FLUCTUATE <target> | : '''Syntax:''' FLUCTUATE <target> | ||
: ''' | : '''Uses affliction:''' Fear or Amnesia | ||
: '''Works on/against:''' Denizens | : '''Works on/against:''' Denizens | ||
: '''Cooldown:''' 23.00 seconds | : '''Cooldown:''' 23.00 seconds | ||
: '''Resource:''' 25 rage | : '''Resource:''' 25 rage | ||
: '''Details:''' | : '''Details:''' | ||
Occultists are the masters of transforming their own bodies with mutations of Chaos, surviving those mutations takes intense study. Using those same principles, those chaotic mutations can be used against others in an offensive capacity. Without suitable training, anybody targeted by these forced mutations will take immense damage, particularly denizens who suffer from irrational fear or amnesia. | Occultists are the masters of transforming their own bodies with mutations of Chaos, surviving those mutations takes intense study. Using those same principles, those chaotic mutations can be used against others in an offensive capacity. Without suitable training, anybody targeted by these forced mutations will take immense damage, particularly denizens who suffer from irrational fear or amnesia. | ||
|- | |- | ||
Line 739: | Line 739: | ||
: '''Syntax:''' STAGNATE <target> | : '''Syntax:''' STAGNATE <target> | ||
: ''' | : '''Gives affliction:''' Aeon | ||
: '''Works on/against:''' Denizens | : '''Works on/against:''' Denizens | ||
: '''Cooldown:''' 35.00 seconds | : '''Cooldown:''' 35.00 seconds | ||
: '''Resource:''' 24 rage | : '''Resource:''' 24 rage | ||
: '''Details:''' | : '''Details:''' | ||
Summon a small time warp around a denizen, slowing its passage through time. | Summon a small time warp around a denizen, slowing its passage through time. | ||
|} | |} | ||
== [[Paladin]] == | == [[Paladin]] == |
Revision as of 03:22, 29 May 2015
Battlerage is a skill that everyone gets. While many of your class-related abilities in Achaea are only useful when used on other adventurers, the abilities in the Battlerage skill are only useful when used on denizens. Further, unlike most other skills, Battlerage is not learned by using lessons - you will gain new abilities in it by levelling up. There are only five BR abilities per class, as well as five for each colour of Dragon, so there is a large gap in levels between the abilities.
Within Battlerage, you will get abilities at:
- Level 6
- Level 20
- Level 40
- Level 60
- Level 80
Dragons will have all of the abilities and those who are Elder Dragons will find their Battlerage abilities switch when they switch Dragon colour.
Rage
All Battlerage abilities are powered by a stat called Rage.
Rage is gained by attacking denizens.
When you gain Rage, everyone in your party also gains some portion of that Rage. How much depends on how many people are in your party. Remember, everybody in the party will get the below % of the Rage generated by every other person in the party, providing they're in the same room.
2 people = 10% | 3 people = 8% | 4 people = 7% |
5 people = 6% | 6 people = 6% | 7 people = 5% |
8 people = 4% | 9 people = 3% | 10 people = 2% |
11 people = 1.5% | 12 people = 1% | 13 people =.8% |
14 people = .5% | 15 people =.3% |
Gauge your rage
By default, you will be notified every time you gain Rage. You can config this off/on by doing CONFIG RAGEGAINMSG ON|OFF.
You can also configure your prompt to show you Rage by using R in a standard prompt or *R in a custom prompt. (HELP PROMPT will explain more.) Please note that if you're using the Achaea web client and can't see your prompt, it's probably because you've checked the option to turn off prompts in your settings window (accessible via the gears in the lower right of the client).
Finally, you can quickly see your current rage by doing SHOW RAGE, SHOW BATTLERAGE, BATTLERAGE, BRAGE or simply BR.
Using Rage
Before you can use Rage, you need to have Rage. See above!
Each Battlerage ability (AB BATTLERAGE <ability name>) will tell you how much Rage it costs and how long the cooldown is for it.
There are, roughly, three types of Battlerage abilities:
Type | Description |
Damage | May be straight damage, damage-over-time, or some combination thereof |
Afflicting | Afflicting a denizen with something, like weakness or amnesia |
Conditional Damage | Extra damage if the denizen has a particular affliction |
Rage must be gained continually in order to be kept. After 12 seconds of not using or gaining Rage, it will quickly fade.
Rage-Based Afflictions
The following afflictions can be inflicted on denizens via Battlerage:
Affliction | Effects |
Aeon | The denizen attacks at 66% normal speed for 6 seconds. |
Amnesia | The denizen misses the next 2-3 attacks. |
Charm | The denizen will attack other mobs that you have beef with for 5 seconds. |
Clumsiness | The denizen misses 33% of attacks for 7 seconds. |
Fear | The denizen flees every couple seconds for 8 seconds. |
Inhibit | The denizen doesn't heal for 9 seconds. |
Recklessness | The denizen can't shield for 9 seconds. |
Sensitivity | The denizen takes 33% extra damage for 8 seconds. |
Stun | The mob doesn't do anything for 4 seconds. |
Weakness | The denizen does 66% of normal damage for 7 seconds. |
Abilities in Battlerage by Class
Alchemist
Ability | Description |
Miasma | |
The toxic cloud generated by this chemical will choke the victim, causing intense damage. | |
Cadmium | |
Educing the symbol of cadmium will weaken your target for a short time, decreasing the damage it can do. The symbol of cadmium is a bisected triangle. | |
Magnesium | |
The counterpoint to iron, the symbol of this highly flammable metal will cause your victim's limbs to burn with a white-hot flame. The flames will last for a short time, causing intense damage to the target for their entire duration. Symbol: A flare inscribed within a circle. | |
Pathogen | |
The pathogen is a virulent chemical that wreaks havoc on the internal organs of your victim, doing increased damage against those who are unable to heal or are uncontrollably fearful. | |
Hypnotic | |
The hypnotic is a potent chemical, the fumes of which cause your victim to become extremely forgetful for a few seconds. |
Apostate
Ability | Description |
Convulsions | Make your target's muscles contract uncontrollably. |
Use the evileye to cause your victim's limbs to contract and cause great pain. The convulsions will last for a short time, continually doing damage to the target. | |
Horrify | Cause your target to frantically flee. |
Use the evileye to summon visions of hell that terrify your opponents and send them fleeing for several seconds. | |
Burrow | Send your daegger into their flesh. |
Cause your daegger to burrow into your opponent's body and root around for a while, causing intense damage. | |
Bloodlet | Your daegger will feast upon their blood. |
Your daegger will attempt to slice into the veins of your victim and drink from them. If your target is afflicted by sensitivity or is stunned, the daegger will inflict increased damage. | |
Possess | Seize control of your target's intent for a short time. |
Override a target's will with the insertion of a minor demonic spirit, charming it to your cause for a short time. While charmed, your victim will aid you in attacking any other denizens that you are currently fighting. |
Bard
Ability | Description |
Moulinet | Slash your opponent with a long, looping cut. |
The moulinet is a circular cut, using the wrist to quickly slash down the length of your target's body. | |
Trill | Your opponent's psyche is no match for your voice. |
A high-pitched chant that will make your target forgetful for a short time. | |
Howlslash | Voice and blade, working as one. |
Use the power of your voice to distract your target before attacking with a vicious strike. | |
Cyclone | Repeatedly slash your target as you spin. |
Spin in a tight circle, slashing out with your blade as you pass by your target. Opponents that are too stunned or clumsy to avoid the brunt of the onslaught will take substantially increased damage. | |
Charm | Lull your victim into serving you. |
A beguiling song that charms your victim, making it fight for you for a short time. |
Blademaster
Ability | Description |
Placeholder | Placeholder. |
|
Druid
Ability | Description |
Strangle | Summon vines to throttle your opponent. |
Summon vines from your quarterstaff which will throttle your opponent. The vines will continue to choke the life from your target for some time, doing damage to the denizen for the duration. | |
Redeem | Severely weaken your target. |
Steal a target's energy for a short time to feed the natural world around it, giving the weakness affliction for several seconds. | |
Ravage | Unleash your animalistic rage. |
Spring upon your target and savagely attack it with your fangs and claws. (Requires Wildcat, Cheetah, Hyena, Bear, Wolverine, Icewyrm, Gorilla, Wyvern, or Hydra) | |
Sear | Summon the blinding power of sunlight. |
Summon a blast of sunlight for your outstretched quarterstaff to blind your opponent. This attack will do significantly increased damage to targets that are afflicted by recklessness or are stunned. | |
Glare | Startle your target into clumsiness. |
Assault your target with the brightened tip of your quarterstaff, causing the target to become clumsy for several seconds. |
Infernal
Ability | Description |
Ravage | Cause great pain with necromantic energy. |
Send necromantic tendrils into your opponent's brain, causing great pain. The pain will persist for some time as the victim's nervous system attempts to expel the necromantic energy, doing constant damage to the victim for a short time. | |
Soulshield | Defend yourself against damage. |
A necromantic shield protects you, absorbing any damage you take for the next 12 seconds. The shield has a cost, however, and the backlash against you will cause 9% of the damage absorbed, every second, for the next 10 seconds. | |
Spike | Tear your target apart with spiked armour. |
Shroud your armoured form in necromantic spikes and leap upon your target, causing grievous wounds as your armour tears into it. | |
Hellstrike | A savage attack, intensified with your necromantic power. |
Imbue your weapon with necromantic power as you strike your opponent, doing increased damage to those who suffer from the irrational mental states of fear or recklessness. | |
Deathlink | Absorb some of the damage an ally takes. |
For the next 8 seconds, 50% of the damage taken by the target of the deathlink is instead directed at you. |
Jester
Ability | Description |
Noogie | As painful as it is humiliating. |
Wrap your opponent in a headlock and try to start a fire on its scalp with your knuckles. | |
Dustthrow | That stuff will make them cough for days. |
Throw a pinch of diamond dust into a target's face. The uncontrollable coughing and heaving will make regaining health very difficult for a short time. | |
Ensconce | Shock and awe! |
Secretly place a firecracker on your opponent's person. The reaction will be priceless. And probably painful. | |
Befuddle | Show that you're always the smartest person in the room. |
Use your incredible wit to overwhelm the intellect of one who is slowed through time or forgetful. Cackle as the resulting aneurysm causes great pain in your opponent. | |
Rap | They'll never see it coming. |
Hit an opponent in the back of the head with a blackjack, stunning it briefly. |
Magi
Ability | Description |
Windlash | Channel whipping blasts of wind at your target. |
Summon precise gusts of wind to whip across your target's exposed flesh, causing intense pain. The winds will continually attack the denizen for several seconds. | |
Dilation | Freeze time around your opponent. |
Summon the forces of wind and ice in a polar vortex surrounding your target. The cold becomes so intense that the very fabric of time itself is cracked in a small pocket around the target, causing it to move much slower in relation to the rest of reality and afflicting it with the aeon effect for several seconds. | |
Squeeze | Order your golem to crush your target. |
Command your golem to give your target a mighty hug, squeezing the life out of it. | |
Firefall | A mighty blow of earth and flame from the heavens. |
Summon a mighty flaming rock high in the air and watch as it hurtles towards your target. Those who are too clumsy or reckless to dodge the attack will bear the full brunt of its might. | |
Stormbolt | Sensitise your target with a bolt of lightning. |
Cast a bolt of electricity at a target, jangling its nerves and causing them to become hypersensitive for a few seconds. |
Monk
Ability | Description |
Spinningbackfist | Spin and strike your target with the back of your fist. |
Use the back of your fist to deliver a powerful blow, fueled by your rage and the uncoiling of your spinning body. | |
Scramble | Scramble your target's mind, causing clumsiness. |
Send a small tendril of psychic energy through your target's mind to deaden the nerves that control fine motor control. This attack will give your target clumsiness for several seconds. | |
Tornadokick | A leaping, spinning kick. |
Leap in the air and spin rapidly, striking your target with an outstretched foot. | |
Mindblast | Assault your target with a telepathic blast. |
Hurl your mental might in a psychic blast at your target. Targets that are afflicted by weakness or sensitivity will take significantly increased damage from this attack. | |
Ripplestrike | Target the nerves that aid in healing. |
Strike your target repeatedly with the tips of your fingers, causing your target to become extremely sensitive to pain for several seconds. |
Occultist
Ability | Description |
Harry | Torture your target with visions from the Plane of Chaos. |
This ability will allow you to harry a denizen with horrific visions from the Plane of Chaos, causing it to beat itself senseless to free itself from the terrible visions and take recurring damage for several seconds. | |
Temperance | Temper your opponent's anger. |
Force balance upon the targeted denizen such that it must protect you for a short time, rather than seek your demise. This charms the denizen for 5 seconds, forcing it to attack other denizens in the room that you are already fighting. | |
Chaosgate | Open gates to the Chaos Plane within your target's body. |
Summon miniscule portals to the Plane of Chaos within the very bodies of denizens, causing agonizing pain as their very flesh is subject to the unnatural energies found on that plane. | |
Fluctuate | Transform your opponent's body. |
Occultists are the masters of transforming their own bodies with mutations of Chaos, surviving those mutations takes intense study. Using those same principles, those chaotic mutations can be used against others in an offensive capacity. Without suitable training, anybody targeted by these forced mutations will take immense damage, particularly denizens who suffer from irrational fear or amnesia. | |
Stagnate | Slow the passage of time around your target. |
Summon a small time warp around a denizen, slowing its passage through time. |
Paladin
Ability | Description |
Placeholder | Placeholder. |
|
Priest
Ability | Description |
Placeholder | Placeholder. |
|
Runewarden
Ability | Description |
Placeholder | Placeholder. |
|
Sentinel
Ability | Description |
Placeholder | Placeholder. |
|
Serpent
Ability | Description |
Placeholder | Placeholder. |
|
Shaman
Ability | Description |
Placeholder | Placeholder. |
|
Sylvan
Ability | Description |
Placeholder | Placeholder. |
|
Black Dragon
Ability | Description |
Dragonspit | Spit at your opponent. |
Spit acidic venom at your target, the cloying substance sticking to the skin and causing damage for a short time. | |
Dragonsting | Dragonsting your opponent. |
Swing your mighty tail around and stab your target with an acid-covered spine, causing sensitivity for a short time. | |
Override | Override your opponent. |
Knock your opponent to the ground and ride over the prone form, doing massive damage. | |
Corrode | Corrode your opponent. |
Coat your opponent with virulent acid, doing extra damage to those who are clumsy or suffer from the aeon affliction. | |
Dragonfear | Dragonfear your opponent. |
Open your enormous maw and let loose with a mighty roar, causing fear in even the most hearty targets. |
Blue Dragon
Ability | Description |
Dragonchill | Pulverize your target with chunks of ice |
Use your icy breath to create chunks of ice within your mouth, then spit them in a barrage at your target. | |
Glaciate | Stun your target with frigid air. |
Target your opponent's head with a blast of frozen air, stunning it for several seconds. | |
Override | Trample your opponent with your massive girth. |
Knock your opponent to the ground and ride over the prone form, doing massive damage. | |
Frostwave | Overwhelm your target with a wave of icy air. |
Summon a mighty wave of icy air to flow over your target, doing massive damage if your target suffers from amnesia or recklessness. | |
Ague | Feverish chills cause clumsiness. |
A pervasive wave of frigid air surrounds your target, inducing chills that will make your target clumsy for a short time. |
Gold Dragon
Ability | Description |
Overwhelm | Overwhelm your opponent. |
Overwhelm your massive form at your target, causing great damage as you collide. | |
Deaden | Deaden your opponent. |
Exert a mental clamp around your opponent's mind, slowing the mental processes and all of your opponents actions, giving the effect of the aeon affliction. | |
Psiblast | Psiblast your opponent. |
Focus your massive intellect on your target's brain, searing the mind with your psychic prowess. | |
Psistorm | Psistorm your opponent. |
Assault your target with a veritable storm of psychic power, doing damage with bonus damage against opponents who are afflicted with weakness or are stunned. | |
Psidaze | Psidaze your opponent. |
Sparkles of psi energy will float before your target's vision, causing recurring amnesia as the sparkles distract your opponent. |
Green Dragon
Ability | Description |
Dragonspit | Spit at your opponent. |
Spit acidic venom at your target, the cloying substance sticking to the skin and causing damage for a short time. | |
Scour | Scour your opponent. |
Spit a thick gob of poisonous slime at your victim, causing an inability to heal effectively for a short time. | |
Override | Override your opponent. |
Knock your opponent to the ground and ride over the prone form, doing massive damage. | |
Slaver | Slaver on your opponent. |
Sidle up to your target and let loose a long stream of poisonous slaver, doing immense damage to target who are particularly sensitive or clumsy. | |
Dragonsap | Dragonsap your opponent. |
Bite your opponent with your toxic fangs, causing weakness for a short time. |
Red Dragon
Ability | Description |
Overwhelm | Overwhelm your opponent. |
Overwhelm your massive form at your target, causing great damage as you collide. | |
Dragontaunt | Dragontaunt your opponent. |
Taunt your target, temporarily forcing it to act recklessly with no regard for its safety for a short time. | |
Dragonblaze | Dragonblaze your opponent. |
Breathe a long stream of fire onto your target, creating a living pyre of flame. | |
Psiblast | Bathe your opponent. |
Bathe your target in a mighty blast of flame, doing massive damage to those who are sensitive or clumsy. | |
Scorch | Scorch your opponent. |
Use your mighty breath to blacken your target's skin, slowing the healing process. |
Silver Dragon
Ability | Description |
Overwhelm | Charge with the brunt of your massive body. |
Overwhelm your massive form at your target, causing great damage as you collide. | |
Sizzle | Breathe small bolts of lightning around your opponent. |
Cause sensitivity in your target for a short time as you assault it with many small bolts of lightning. | |
Dragonspark | Blast your opponent with your lightning breath. |
Breathe a blast of lightning at your target, causing great pain. | |
Stormflare | Electrify your target with a lattice of lightning. |
Summon repeated bolts of lightning in a deadly lattice that surrounds your target. | |
Galvanize | Taunt your target with stings of lightning. |
Afflict your opponent with recklessness with repeated stings of lightning. |