Difference between revisions of "Mystical cards"

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(i guess we're calling them this now)
(→‎Cards: added ancients suit)
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|Islanders
|Islanders
|-
|-
| '''[[Vellis]]'''
| Knock adventurers from trees or from flying elevation
|4
|1/hr
|Ancients
|-
| '''[[Black Boar]]'''
| Give yourself and everyone following you level 3 health regeneration for 3 to 5 minutes
|3
|1/2hr
|Ancients
|-
| '''[[Seasone]]'''
| Choosing Elixir or Poison to boosts health elixir effectiveness for owner by ten percent or gives everyone in the room two hits of Loki
|3
|1/hr
|Ancients
|-
| '''[[Rurin]]'''
| Instantly restocks a [[Denizen shops|denizen shop]] (not [[Itinerant Bazaar]]) to maximum capacity.
|1
|1/2hr
|Ancients
|-


When a suit is completed, the owner is awarded a fifth card, a joker. Every suit has a joker with a different legend, but each can restore one charge to one card in its suit (if not at max).
When a suit is completed, the owner is awarded a fifth card, a joker. Every suit has a joker with a different legend, but each can restore one charge to one card in its suit (if not at max).
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| 1/12 hours
| 1/12 hours
| Islanders
| Islanders
|-
| '''[[Sheep]]'''
| 1
| 1/24 hours
| Ancients
|-
|-


[[Category:Promotional Artefacts]]
[[Category:Promotional Artefacts]]

Revision as of 21:22, 11 September 2018

This page is about the artefact legend deck cards. For other uses, please see cards (disambiguation).

The mystical cards of Achaean legend, sometimes called Articards, bestow a variety of powers upon their users, from melting icewalls to interplanar travel. When first acquired they appear in decorated sleeves. Unwrapping the first sleeve gives an empty deck—the cards' receptacle—along with a random card. On their own, empty decks can be purchased with mementoes from Tinker Drucker in Petra.

Cards

When a suit is completed, the owner is awarded a fifth card, a joker. Every suit has a joker with a different legend, but each can restore one charge to one card in its suit (if not at max).
Card Power Charges Regen Suit
Agith'tai Chance to reflect focus afflictions back onto an attacker for 30s. 3 2/hr Tsol'teth
Agith'maal Teleports to before the ruins of Seleucar from anywhere on plane 2 1/hr Tsol'teth
Ama-maalier Make yourself immovable for 10s. 3 1/hr Tsol'teth
Parni Gives hatred affliction to target for 20s 3 1/hr Tsol'teth
Severian Gives the steelmind defence to all in your location, blocking the next forced command. 5 1/hr Seleucarian
Lucaine Gives you trueblindness for 20s as well as significant bleeding. 3 1/hr Seleucarian
Catarin Restores health of everyone in your location 5 1/hr Seleucarian
Nicator Grants 30% xp boost to all groups led by you. Lasts 30 minutes. 5 1/hr Seleucarian
Yudhishthira Melt an icewall in any direction. 1 second balance. 4 1/hr Saviours
Matic Your next attack is guaranteed to be a high end critical hit. 3 1/hr Saviours
Ashaxei Travel to a mutual ally on any plane. Blocked by monolith sigil on either end. 4 1/hr Saviours
Sycaerunax Grants 10s temporary reprieve from death with full restoration. 3 1/hr Saviours
Slith Stun all souls in the room for 15s. 3 1/hr Betrayed and Betrayers
Pazuzu Summons blood rain, blocking magical travel into a location for 1 minute. 3 1/hr Betrayed and Betrayers
Enheduanna Destroys a corpse, dealing massive mana damage to the soul who owns it. 5 1/hr Betrayed and Betrayers
Ugrach Determine roughly where someone who has embraced death is in the death sequence. Infinite n/a Betrayed and Betrayers
Lordan Colse 20 minute bonus to plunder (and resistance to plunder from enemy pirates) for vessel it is drawn upon. 3 1/hr Islanders
Yuthka Turns owner into a meteor arrow, sending them flying then striking down a target in the local area. 4 1/hr Islanders
Arsentar Draw this card for an unfortunate soul, if that person dies within 12s, you get a large health boost. 2 1/hr Islanders
Trixy With this card wager gold on red or black. Wagering red transports you to the roulette table on Mysia, whilst black transports to the New Theran table. 3 1/hr Islanders
Vellis Knock adventurers from trees or from flying elevation 4 1/hr Ancients
Black Boar Give yourself and everyone following you level 3 health regeneration for 3 to 5 minutes 3 1/2hr Ancients
Seasone Choosing Elixir or Poison to boosts health elixir effectiveness for owner by ten percent or gives everyone in the room two hits of Loki 3 1/hr Ancients
Rurin Instantly restocks a denizen shop (not Itinerant Bazaar) to maximum capacity. 1 1/2hr Ancients
Joker Charge Regen Suit
Ithin'urai 1 1/12 hours Tsol'teth
Alcibiades 1 1/24 hours Saviours
Han-Silnar 1 1/12 hours Betrayers and Betrayed
Mycale 1 1/24 hours Seleucarian
Vultubus 1 1/12 hours Islanders
Sheep 1 1/24 hours Ancients