Class

Revision as of 10:03, 2 October 2005 by Delphinus (talk | contribs)

To distinguish themselves from other Achaeans, most adventurers opt to join a class, which is simply a set of special skills allowing one to become, for example, a magician or a knight. Joining a class imparts three compatible skills to the adventurer (two are gained initially, the third upon reaching level 40), in addition to the common skills everyone possesses. See also Help:Class.

Additionally, members of the same class share a common channel, by which questions regarding the different skills may be asked and answered. Using the CLASS command will enable an individual to address the rest of the class on the channel.

Following are the 15 classes available to adventurers:

Class Skills as a Fledgling Skill gained upon reaching Level 40
Apostate Evileye Necromancy Apostasy
Bard Voicecraft Swashbuckling Harmonics
Druid Groves Metamorphosis Concoctions
Infernal Necromancy Chivalry Forging
Jester Tarot Pranks Puppetry
Magi Elementalism Crystalism Enchantment
Monk Tekura Kaido Telepathy
Occultists Occultism Tarot Domination
Paladin Chivalry Devotion Forging
Priest Spirituality Devotion Healing
Runewardens Runelore Chivalry Forging
Sentinel Metamorphosis Woodlore Concoctions
Serpent Subterfuge Venom Hypnosis
Shaman Runelore Curses Vodun
Sylvan Elementalism Groves Concoctions