Mystical cards
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- This page is about the artefact legend deck cards. For other uses, please see cards (disambiguation).
The mystical cards of Achaean legend, sometimes called Articards, bestow a variety of powers upon their users, from melting icewalls to interplanar travel. When first acquired they appear in decorated sleeves. Unwrapping the first sleeve gives an empty deck—the cards' receptacle—along with a random card. On their own, empty decks can be purchased with mementoes from Tinker Drucker in Petra.
Cards
Card | Power | Charges | Regen | Suit |
Agith'tai | Chance to reflect focus afflictions back onto an attacker for 30s. | 3 | 2/hr | Tsol'teth |
Agith'maal | Teleports to before the ruins of Seleucar from anywhere on plane | 2 | 1/hr | Tsol'teth |
Ama-maalier | Make yourself immovable for 10s. | 3 | 1/hr | Tsol'teth |
Parni | Gives hatred affliction to target for 20s | 3 | 1/hr | Tsol'teth |
Severian | Gives the steelmind defence to all in your location, blocking the next forced command. | 5 | 1/hr | Seleucarian |
Lucaine | Gives you trueblindness for 20s as well as significant bleeding. | 3 | 1/hr | Seleucarian |
Catarin | Restores health of everyone in your location | 5 | 1/hr | Seleucarian |
Nicator | Grants 30% xp boost to all groups led by you. Lasts 30 minutes. | 5 | 1/hr | Seleucarian |
Yudhishthira | Melt an icewall in any direction. 1 second balance. | 4 | 1/hr | Saviours |
Matic | Your next attack is guaranteed to be a high end critical hit. | 3 | 1/hr | Saviours |
Ashaxei | Travel to a mutual ally on any plane. Blocked by monolith sigil on either end. | 4 | 1/hr | Saviours |
Sycaerunax | Grants 10s temporary reprieve from death with full restoration. | 3 | 1/hr | Saviours |
Slith | Stun all souls in the room for 15s. | 3 | 1/hr | Betrayed and Betrayers |
Pazuzu | Summons blood rain, blocking magical travel into a location for 1 minute. | 3 | 1/hr | Betrayed and Betrayers |
Enheduanna | Destroys a corpse, dealing massive mana damage to the soul who owns it. | 5 | 1/hr | Betrayed and Betrayers |
Ugrach | Determine roughly where someone who has embraced death is in the death sequence. | Infinite | n/a | Betrayed and Betrayers |
Lordan Colse | 20 minute bonus to plunder (and resistance to plunder from enemy pirates) for vessel it is drawn upon. | 3 | 1/hr | Islanders |
Yuthka | Turns owner into a meteor arrow, sending them flying then striking down a target in the local area. | 4 | 1/hr | Islanders |
Arsentar | Draw this card for an unfortunate soul, if that person dies within 12s, you get a large health boost. | 2 | 1/hr | Islanders |
Trixy | With this card wager gold on red or black. Wagering red transports you to the roulette table on Mysia, whilst black transports to the New Theran table. | 3 | 1/hr | Islanders |
Vellis | Knock adventurers from trees or from flying elevation | 4 | 1/hr | Ancients |
Black Boar | Give yourself and everyone following you level 3 health regeneration for 3 to 5 minutes | 3 | 1/2hr | Ancients |
Seasone | Choosing Elixir or Poison to boosts health elixir effectiveness for owner by ten percent or gives everyone in the room two hits of Loki | 3 | 1/hr | Ancients |
Rurin | Instantly restocks a denizen shop (not Itinerant Bazaar) to maximum capacity. | 1 | 1/2hr | Ancients |
When a suit is completed, the owner is awarded a fifth card, a joker. Every suit has a joker with a different legend, but each can restore one charge to one card in its suit (if not at max).
Joker | Charge | Regen | Suit |
Ithin'urai | 1 | 1/12 hours | Tsol'teth |
Alcibiades | 1 | 1/24 hours | Saviours |
Han-Silnar | 1 | 1/12 hours | Betrayers and Betrayed |
Mycale | 1 | 1/24 hours | Seleucarian |
Vultubus | 1 | 1/12 hours | Islanders |
Sheep | 1 | 1/24 hours | Ancients |