Woe
Despite its similarities with the Sagas of lowland Bards, the skill of Woe is a singular, epic saga of uttermost dread. Taking upon themselves the burden of Black Pazuzu's many sins, the Bards of Cyrene bear witness to the full, terrible scope of dark deeds done across millennia beyond counting.
Yet though the light may grow dim and the night yet grow long, it is that lone mountain city among Sapience's storytellers who are not afeared to tell the tale of Achaea's most ancient evil.
For citizens of Cyrene, the skill of Woe replaces the Sagas of the rest of Sapience's Bards.
Abilities in Woe
Recite | Listen now of the Prince most dread. | Lessons: 1 |
Syntax: | RECITE <saga of woe> [arguments] | |
Details: | It is said that the weight of a life's sin is commensurate with their evil. If such is the case, then Black Pazuzu's evil is a burden to be borne by a City and its Peoples from now unto distant futures unknown.
And so when you recite the tales of Black Pazuzu, Prince of Woe and self-proclaimed New God, it is the weight of Remembrance that you will bear: both ancient transference and sacred charge. This is his story, but you are not afeared. |
Inferno | Of an origin most malign. | Lessons: 23 |
Syntax: | RECITE INFERNO | |
Cooldown: | 16.00 seconds of voice balance and 2.00 seconds of equilibrium | |
Details: | It began, as it so often does, with fire. Speak the tale of the birthplace of Woe and the landscape shall become most hellish in its turn(*).
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Chaoswars | So let us speak of ambitions great. | Lessons: 45 |
Syntax: | RECITE CHAOSWARS | |
Cooldown: | 16.00 seconds of voice balance and 2.00 seconds of equilibrium | |
Details: | From aeons long ago when the first war was waged comes this story of alliances and betrayals. When you speak this tale, all who are present at the culmination shall find that for a time they will be unable to change those they consider ally or enemy by any means. |
Nishnatoba | The end of the beginning. | Lessons: 112 |
Syntax: | RECITE NISHNATOBA | |
Cooldown: | 17.00 seconds of voice balance and 2.50 seconds of equilibrium | |
Details: | The tale of the great battle upon Nishnatoba is one foundational to history, as is the last charge that came at its grand culmination. Speak this tale and all of your citymates that are members of the standing army in your location will rally behind you(*), ready to charge into battle.
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Enheduanna | Weep for what was lost. | Lessons: 156 |
Syntax: | RECITE ENHEDUANNA | |
Cooldown: | 16.00 seconds of voice balance | |
Details: | The tragic tale of Enheduanna is one of sorrow and betrayal, love and hatred, and terrible, terrible wrath. At the culmination of this tale all in your location that hear you, ally or enemy, will be suffused with a fragment of that terrible fury, all of their actions becoming enhanced(*).
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Tribunal | For Justice must be served. | Lessons: 245 |
Syntax: | RECITE TRIBUNAL | |
Cooldown: | 16.00 seconds of voice balance and 3.50 seconds of equilibrium | |
Details: | Justice must be served, and this solemn retelling will speak of the first justice that was wrought. On completing it, you will see of the justice which must be served in the present day(*).
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Seleucar | Of darkness roused from maddened depths. | Lessons: 312 |
Syntax: | RECITE SELEUCAR | |
Cooldown: | 16.00 seconds of voice balance and 2.00 seconds of equilibrium | |
Details: | The might of once great Seleucar was a thing that broke the first Black Wave, or at least such was the great design. By speaking this foretelling, you and all allies that hear the grand culmination shall be suffused with a portion of that might temporarily, gaining a bonus when fighting particularly mighty foes(**).
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Taug | A doom on Gruul's line. | Lessons: 378 |
Syntax: | RECITE TAUG | |
Cooldown: | 19.00 seconds of voice balance and 3.00 seconds of equilibrium | |
Details: | Bound, but never broken. Imprisoned, but yet imperious. The tale of that guise named Taug is one which doomed the line of Gruul and broke a nation even in their triumph. Speak this tale most grim and the blood rains will fall, and all will remember the horror of the king without a crown.
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Savant | Of vengeance in the making. | Lessons: 467 |
Syntax: | RECITE SAVANT | |
Cooldown: | 18.00 seconds of voice balance and 3.00 seconds of equilibrium | |
Details: | The tale of the traitor Danaeus begins with a mortal life and ends with the ascension of a Chaos Lord. Through fell magics, the once-companion of the wizard Hycanthus despaired of a finite existence and chose the path of blood and betrayal, turning on one master, then another, and then another. All that hear this tale will know a vengeance yet unfilled, and long in the making.
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Chaoslords | Of uplifting and twisted rule. | Lessons: 534 |
Syntax: | RECITE CHAOSLORDS | |
Cooldown: | 16.00 seconds of voice balance and 3.00 seconds of equilibrium | |
Details: | When the Chaos Lords first arose and those in power shifted by the day, so too did their vulnerabilities change seemingly at random. At the culmination of this tale, a field of damage absorption shall be created, periodically changing to make a given damage type utterly negated in your location(*).
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Tiamenjiara | Of lies and deeds most dire. | Lessons: 635 |
Syntax: | RECITE TIAMENJIARA | |
Cooldown: | 16.00 seconds of voice balance and 2.50 seconds of equilibrium | |
Details: | When the elemental balance was cast into disarray and long bound Taug was unleashed from a prison ancient in the making, it was a time of great strife. Listen now and hear of how it transpired, and, at the culmination, witness the elements once more be broken at least in part(*).
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Sh'fah | An ancient foe cast down. | Lessons: 807 |
Syntax: | RECITE SH'FAH | |
Cooldown: | 16.00 seconds of voice balance and 2.50 seconds of equilibrium | |
Details: | The story of the crystal legion that fell prey to Pazuzu unchained after so long guarding his prison is one often overlooked, but for those who comprehend the great task these warriors were appointed to, it is one that can only give them over to reflection(*).
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Infamy | A silver tongue to topple empires. | Lessons: 911 |
Syntax: | GOSSIP SPREAD <gossip>
GOSSIP LISTEN | |
Cooldown: | 5.00 seconds of balance | |
Details: | The silver tongue of Woe's Prince was as infamous as any of his fell deeds. With whispers and honey he brought kings to their knees and collapsed empires with a word, his argent web spun like a fattened spider. While you cannot quite match Pazuzu's level of charisma, you will find it easy to influence the general public(*) and insert your own gossip into the murmurs of the trifling masses.
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Khalas | For nothing of remorse was known. | Lessons: 945 |
Syntax: | RECITE KHALAS | |
Cooldown: | 20.00 seconds of voice balance and 4.00 seconds of equilibrium | |
Details: | The unleashing of Khalas from His imprisonment is a tale which came to herald much, but in and of itself, it is a tale of freedom. All that hear this tale, for a short time(*), will be immune to all forms of room hinder(**).
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Memory | The lines of past and present thin. | Lessons: 1083 |
Syntax: | RECITE MEMORY | |
Cooldown: | 16.00 seconds of voice balance and 2.50 seconds of equilibrium | |
Details: | A tale of mustering for war, of plots most dire and the breath before a storm. Speak this tale and you will be transported to the Pantheon of the Gods for a mustering of your own, though only if close enough and unbarred by a monolith(*).
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Thoth | Of Death alive but not. | Lessons: 1187 |
Syntax: | RECITE THOTH | |
Cooldown: | 18.00 seconds of voice balance | |
Details: | There was a time, long after His demise, when Thoth once more walked and fought with those who would see Woe brought low. However, that which has gone beyond will soon fade once more, and this tale will make such manifest to all(*).
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Duel | A triumvirate new and broken. | Lessons: 1256 |
Syntax: | RECITE DUEL <target> | |
Cooldown: | 16.00 seconds of voice balance | |
Details: | There was a time when three gods went to face the Prince most Dread, and three gods failed to bring him low. Recite this tale to an individual(*), and both they and three of your citymates will benefit from an increased capacity for war for a time(**).
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Slith | Of friendship slain by duty. | Lessons: 1394 |
Syntax: | RECITE SLITH <target> | |
Cooldown: | 16.00 seconds of voice balance | |
Details: | A friendship broken. A trust sundered. A deal struck, and all in the name of duty.
Speak the solemn tale of when Woe and Death's Demise parted ways forevermore, and see one perish as that ancient alliance did(*).
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Mortals | United at the last. | Lessons: 1532 |
Syntax: | RECITE MORTALS | |
Cooldown: | 20.00 seconds of voice balance and 3.00 seconds of equilibrium | |
Details: | So now we speak of the closing days of the Age of Blackest Woe, and when mortals at last united as one to bring down the forces of the Infernal Prince. When reciting this tale, all Cyrenians in rooms adjacent to you that share allyship with you(*) or who are in your current party will be summoned to your side(**).
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Siege | A city fallen and besieged. | Lessons: 1600 |
Syntax: | RECITE SIEGE | |
Cooldown: | 20.00 seconds of voice balance and 4.00 seconds of equilibrium | |
Details: | The siege upon Shallam lost was one of great heroism and loss, but also one of great triumphs and great mistakes. By reciting this tale, a sliver of the chaos that befell that great battlefield will be made known, and fire shall once more reign from the heavens(*).
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Pantheon | Divine wrath unleashed. | Lessons: 1669 |
Syntax: | RECITE PANTHEON | |
Cooldown: | 19.00 seconds of voice balance and 3.00 seconds of equilibrium | |
Details: | In all the long histories of the world have the Pantheon rarely marched to war united, and the resolve must be great indeed for such a dire event to transpire. Speak this tale of battle met and all who share a cause with you(*) will share in a fragment of that resolve, becoming numb to the ravages of war(**). This tale is a difficult one to tell, and you may only do so infrequently(***).
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Funeral | The tale to end all tales. | Lessons: 1738 |
Syntax: | RECITE FUNERAL | |
Cooldown: | 20.00 seconds of voice balance | |
Details: | All tales speak of dread Woe's final rest, yet with its speaking you may yet put another to theirs in turn. Recite this story over the corpse of a mighty denizen(*), and all within the location that have not participated in a funeral recently(**) will be bolstered(***).
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