Difference between revisions of "Newbie Guide"
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*Then you may either choose to test your combat skills or see if you can find your ways through the maze. Either challenge will allow you to gain the Dragon Orb. | *Then you may either choose to test your combat skills or see if you can find your ways through the maze. Either challenge will allow you to gain the Dragon Orb. | ||
*You will be assisted to select a [[Class]] | *You will be assisted to select a [[Class]] | ||
*Offered the chance to choose a | *Offered the chance to choose a city for your home. (If you are quite new to Achaea a city can offer you a group of people to help you out and we suggest that you join one of your choice.) | ||
*Learn what [[ | *Learn what [[House]]s are. | ||
As you can see quite a lot of things to learn in 10-30 minutes, depending on your speed completing the tasks. | As you can see quite a lot of things to learn in 10-30 minutes, depending on your speed completing the tasks. |
Revision as of 22:42, 19 June 2006
This page is in progress, but will hopefully be an up-to-date and printable resource for newbies to Achaea when complete. The point here is not to give exhaustive, in-depth information, but just enough for a newbie to be able to use, and to give links and pointers for where to look for in-depth information should it be desired.
What are MUDs?
A MUD (or MUCK, MUSH, MUG, MOO, MMOG, et cetera) is most-commonly referred to in the verbose as a Multi-User Dungeon. In a MUD, you can find interaction with many other players in addition to computer-controlled personas, or denizens, as we like to call them - all in text.
But how can you play a computer game without graphics? One oft-used metaphor compares the experience of a text-based MUD versus a graphical game to that of reading a book versus watching a movie. Sure, there are no pretty pictures, but you'll find that the world we weave with words can be more vivid, more complex, more interactive and immersive, and more compelling than any fancy CGI.
Many of the specifics of this MUD will be delved into enough for you to learn, so we won't go into too many details here.
The Achaea Concept
Once you have created a character and logged on to Achaea, you will find yourself in a world unlike any you are accustomed to. It is important to note that this world's setting is one of medieval ages and, as such, you won't find any modern technologies to role play with. You will, however, find a large host of magical and supernatural circumstances to play with.
Achaea takes place in a fantasy environment that combines elements of classical Greece and Rome, medieval Europe, India, and ancient Persia with the elements of a wide variety of player imaginations.
In Achaea, there is no one goal that everyone is working to achieve. You can kill monsters and beasts, and a wide range of other creatures and sentients to ascend to the level of Greater Dragon, where you can take on the form of the fierce dragon on your whim. You can toil on quests with intricate plots and storylines to earn permanent recognition for your efforts in that area. You may also choose to excel in politics and become the feared or respected ruler of a city-state or House. You may even make your living as an artist or author in the Fellowship of Scarlatti. You can become a feared warrior or thief, a respected protector and champion, or any number of personas including, but not limited to, the jovial court jester and the skilled magi who manipulates the elements.
The path is open to you, and though the actions of others may influence your character, only your decisions will set your true path.
Connecting to Achaea
There are many methods to connect to Achaea, only a few of which are discussed below.
The Nexus Client
Our new NEXUS client is available HERE.
Once the nexus client is loaded, you have the choice between character creation and logging in. We'll cover character creation later, so for now let's assume you are logged in.
There are five status bars on the bottom, left-hand corner of the client. You may note their meanings below.
- The first is a light blue arrow, which measures your experience.
- The second is a red heart, which measures your health.
- The third is a blue water drop, which measures your mana.
- The fourth is a yellow person, which measures your endurance.
- The fifth is a purple square, which measures your willpower.
On the top, left-hand corner of the client you can find a compass that indicates obvious directions from the room you are standing in. The eight cardinal directions are indicated with arrows. Stairs to the right indicate up or down. Doors below the image indicate in and out exits.
You can click on the appropriate direction to walk rather than typing them in.
The client opens in a small window that can not be resized. If you wish to make it larger or smaller, you must first click the detach button in the upper right-hand corner. After doing so, do not close the remaining window, as this will disconnect you from Achaea.
For advanced users, you may find alias, macro, and reflex(trigger) functions in the client as well.
Other Methods of Connecting
Other methods are preferred by some to connect to Achaea. It can be rather confusing to find one that is above the rest with all of the options available out there, but we do have a short list of favourites we don't mind sharing if it will help you out.
When connecting with an external client, connect to www.achaea.com at port 23, or 208.185.247.26 at port 23.
- zMUD is arguably the best client on the market.
- RoAClient is available at no cost and is fairly light while maintaining the offer of numerous functions.
- MUSHclient offers a number of features and boasts a high speed.
- Portal is a fully customisable client that works in win95/98.
- TinyFugue is a favourite among UNIX users.
- WinTin is out there. This writer knows nothing about it but it came highly recommended.
- Rapscallion for Macintosh users is a free choice for those running the Classic OS.
- Cantrip is a good client for Macintosh users running OSX and higher.
- Gmud is a free client that offers simplicity, aliases, triggers, and logging. Good for use with dial-up connections.
- The Mud Connector offers a vast list of MUD clients for you to choose from, with information on each.
Creating a Character
Character creation in Achaea is not a difficult process.
If you are logging in from the Nexus client, look to the right-hand side of the client for a button for character creation.
If you are logging in from an external client, you will be prompted with a numerical list about whether you want to use an existing character(enter your character's name) or create a new character. Simply type in the number associated with creating a new character and the process will begin.
Once you have begun this process, you will be prompted to choose your character's name, race, and sex, then viola: you are an Achaean.
Acceptable Names
When choosing your name, you should keep the following things in mind.
First and most important: If Romeo, Juliet, or one of our Immortals asks you to change your name, then change your name. We don't like to spend our time arguing with you about why Superduperlovechildofdeath is detrimental to the RP atmosphere that we try to maintain. And no, we don't believe you, Superduperlovechildofdeath, when you say this is your real name that your real parents gave you in real life.
The best name is not a real word. This name is your own creation. It has vowels in all the appropriate places to keep the consonants apart and can be pronounced out loud without seriously damaging one's tongue. It has no nasty words within it, either.
Words or names you might hear in real life are okay. Not great, but okay. These can include anything from Michael to Fiddler. These names can be improved upon, but are not forbidden if you can't think of anything better.
More often than not, boasting a poor name will result in being asked to change it. Several things can make a name poor. Read on for more details.
- silly names. Omelette is silly. Bourgeois is too. Frop isn't.
- offensive names of any kind, even dictionary words.
- multiple words (thegreatone, slowhead, lordsmith).
- trade or protected names (Cocacola, Microsoft, Nabisco).
- a name from a book, story, song, or game (Drizzt, Nerevarine, Sephiroth).
- any of these above with their letters reversed (Tzzird, Remohlive).
- any of these above with slight variations (Sefiroth, Froddo, Gollom).
- onomatopoetic words (Kerplop, Buzz, Hiss, Ribbit).
- refer to anything in Achaea (Ashtan, Celani, etc).
- names overly similar to existing Achaean immortal names.
Having a forbidden name can result in the loss of your character if you do not change it. Forbidden names include profanity, racial slurs, stuttering letters(bobbbbbb), keyboard jokes(asdf), and those most likely unpronouncable(klzgt).
One final thing about names: You may see other adventurers with names that aren't in the good or okay categories, and while unfortunate, that can't be immediately rectified in many cases. These names have slipped through the cracks until they became well known, but it shouldn't prevent you from choosing a name that will improve the overall quality of roleplay you, and those around you, experience.
Choosing a Race
The race you choose when you first enter Achaea is what you are considered to be born as. There are ways to change your race later, all of which involve reincarnation, but we aren't at later right now, are we.
Each race in Achaea has statistics. The most average position any statistic can be is 12. Anything higher than 12 is higher than average, and lower than 12 is lower than average. This is not a bad thing - it all balances out.
Each of these statistics means something.
- Strength is related to how much physical damage you can do.
- Dexterity is related to how well you dodge physical attacks.
- Constitution is related to how much health and endurance you have.
- Intelligence is related to how much mana and willpower you have, as well as how much magical damage you can do.
Many races have racial advantages and/or disadvantages. Atavians, for example, can fly, and grooks can regenerate in water. For examples of disadvantages, rajamalans have difficulty waking up and heal slowly from elixirs, and trolls have trouble recovering balance and equilibrium.
Another kind of racial advantage or disadvantage is tolerance. Horkvali, for example, are more resistant to blunt damage than most other races but are weak to poison damage, while xorani are resistant to fire but weak to cold damage.
The races available are Dwarf, Human, Mhun, Troll, Tsol'aa, Atavian, Horkval, Grook, Rajamala, Xoran,Siren (female only), and Satyrs (male only).
The Achaea TOS
The Terms of Service, which everyone must agree to during character creation, can be found here.
Achaea Policies
These are the Achaea Policies in summary. If you need more information on any of them, please read section 15 of the help files either on the website or while logged in(HELP 15).
- HELP 15.1 (HELP POLICYSUMMARY) is a summary of many of the policies, but is not all inclusive.
- HELP 15.2 (HELP UNDERAGE) details the policy that restricts those under the age of 13 from playing Achaea.
- HELP 15.3 (HELP YOUR ADVENTURER) explains the policies on your character. No sharing your character. No transferring your character. No logging on to two or more characters at once. Plus many more things you need to know.
- HELP 15.3.1 (HELP SECONDS) explains the policies on having more than one character. While allowed, their behaviour must be guarded to prevent aiding one another.
- HELP 15.3.2 (HELP MULTIPLAYING) explains the policy on having more than one character logged on at once. It's not allowed.
- HELP 15.3.3 (HELP ADVENTURERSHARING) explains the policy on transferring or sharing your character. It, too, is forbidden.
- HELP 15.4 (HELP PLAYERKILLING) discusses killing other adventurers. It is allowed, within reason.
- HELP 15.4.1 (HELP PKRULES) delves into the rules on killing other adventurers. You need a reason to attack someone.
- HELP 15.4.2 (HELP PKCAUSE) describes, in depth, what you can attack someone for.
- HELP 15.4.3 (HELP PKTERMS) explains what PK Terms such as Open PK and Free PK mean.
- HELP 15.4.4 (HELP THIEVERY) details the rules on theft and how it relates to PK.
- HELP 15.4.5 (HELP SCAMS) tells you how to avoid falling victim to an illegal scam, such as someone impersonating an administrator.
- HELP 15.5 (HELP HONOUR) informs you of things that can get you in deep trouble with the administrators, even if they may seem like a good idea at the time. You should not, for example, force a disconnection from the game to avoid death.
- HELP 15.6 (HELP ROLEPLAYING) lists the forms of communication on which you must practice good role play. While roleplaying is optional in Achaea, stepping out of character in front of others can be upsetting to those who come to role play and as such is against our policies.
- HELP 15.6.1 (HELP INSANITY) talks more about stepping out of character when you shouldn't.
- HELP 15.7 (HELP SPAMMING) contains definitions of spam and just how much we dislike it here.
- HELP 15.7.1 (HELP ADVERTISING) discusses the line between spamming and acceptable, in-character advertising.
- HELP 15.8 (HELP TRIGGERS) will tell you exactly how far you are allowed to go with triggers. Complete automation is not an option.
- HELP 15.9 (HELP HARASSMENT) explains that harassment is strictly forbidden, and what can and will happen if you break this policy.
- HELP 15.10 (HELP AFK) details our policy on being Away From Keyboard. It is, quite simply, not permissable, and anything that happens to you while you are AFK is your own responsibility, including administrative punishment.
- HELP 15.11 (HELP LANGUAGERULES) discusses the policies on using obscene or derogatory language. It is not allowed.
- HELP 15.12 (HELP ISSUES) explains what an issue is and how to use it. Issues have to do with customer service and, in some cases, the violation of our usually-adhered-to policies.
- HELP 15.13 (HELP ILLUSIONS) lists the devious types of illusions that are forbidden, and how to avoid falling victim to them.
The Introductory Tour
You will be taken on the introductory tour after you have made the first choices like a name and a race for your character. An old crone will come and guide you to the Tree of Life, also known as Yggdrasil. From this tree of life you will be born anew. The rebirth both painful and liberating.
Pasiphae will be waiting to great you as you slowly regain consciousness in a dimly lit cave. Pasiphae is your guide throughout the introduction, she will guide you as you learn and gain your first levels of experience. Eventually showing you to where to find the dragon orb.
In the introductory tour you will learn about:
- Checking your status and inventory.
- Looking at your surroundings.
- Clothing (and be given a set of robes).
- Finding your way and moving around.
- Checking who is connected to Achaea.
- Getting and giving items.
- Where to find maps.
- Basic geography of Sapience.
- How to learn and learn 15 lessons in survival.
- How to use the SURVEY skill.
- How to check which skills you have learned so far.
- Basic combat skills.
- Buying items from a store. (You will buy a pack and a health vial.)
- Then you may either choose to test your combat skills or see if you can find your ways through the maze. Either challenge will allow you to gain the Dragon Orb.
- You will be assisted to select a Class
- Offered the chance to choose a city for your home. (If you are quite new to Achaea a city can offer you a group of people to help you out and we suggest that you join one of your choice.)
- Learn what Houses are.
As you can see quite a lot of things to learn in 10-30 minutes, depending on your speed completing the tasks.
After the Tour
After the tour, you will find you at the ring of Portals. From the portals you can jump to many places of interest across the realms. From here you can do many things, HELP WHATNOW has a very complete selection of very useful tips and pointers. There is no reason to repeat it all here.
You may choose to join a House. A House is a group of like-minded individuals who generally help each other to become stronger via friendship and structure. In order to join a House you will need to visit Certimene.
Registration
It is important to register your character shortly after creation in order to avoid being purged from the system too quickly. While registered characters can still purge, they do not do it nearly as quickly.
Please provide the correct information while registering your character. We will not sell or give this information away, but it is necessary to have it on file incase you ever need support for your character. When interacting with support, whether it is to request a lost password or for some other reason, you will be asked to provide your registration information so we can compare it with that on file to be sure you are not someone pretending to be you.
Nothing particularly probing is requested in registration. You will simply be prompted to provide your name, e-mail address, date of birth, and the country you reside in. In addition to that, we poll you for information on how you heard about Achaea, so we know which advertising techniques are paying off. This poll is not long at all, it is one simple multiple-choice question.
Basic Commands
The subsections that follow will assist you in getting basic information on nearly anything you encounter in Achaea.
Item Manipulation
Item manipulation is more than just the "push/pull lever" and "turn jar" you might be used to, but those options are included in some cases as well.
You can push, pull, turn, and do any number of emotes toward items that you encounter. For an idea of how many emotes are available to you, try reading HELP EMOTIONLIST.
Often times, you can DROP, PUT, TAKE, or GET an item from the ground, or even from inside another item. PUT JOURNAL IN PACK and then GET JOURNAL FROM PACK will do just that, provided you are in possession of a journal and a backpack. (You can not PUT an item on the ground, but you can DROP it. You can not DROP an item into another item, but you can PUT it.)
Since we are on the topic of journals, you can READ some things as well, such as journals, books, signs, plaques, and much, much more.
You can also WIELD and THROW items that you have in your inventory.
The most common thing you may do to items is to PROBE them. Probing gives you more information on the item than you can see at a glance, such as how much it weighs, what it looks like in greater detail, whether it is a weapon you can attack with, et cetera.
Communication
There are many ways to communicate with other players in Achaea, and none may be considered the most common. Most of these ways are used very widely, if not all.
Using SAY(also ' or "), you can speak to everyone in the room.
Say Boy, says sure are fun!
translates to
You say, "Boy, says sure are fun!"
to you, and
Superduperlovechildofdeath says, "Boy, says sure are fun!"
to everyone else in the room with you.
Using TELL(also T), you can speak to one specific person, whether they are in the room with you or not, provided they are logged on and on the same plane and part of the world as you(ie., not too far away, like your intended recipient being in the icy north and you being in the southern mountain range).
Tell Maran I like to send tells!
translates to
You tell Maran, "I like to send tells!"
to you, and
Superduperlovechildofdeath tells you, "I like to send tells!"
to Maran.
In addition to tells and says, there are dozens of other ways to communicate, including CLT (clantell), CLT1 (clantell1, you may have up to 30 different clans and speak on them without switching back and forth by using the number), HT (housetell), HNT (housenewcomertell), HTS (housetellsecret), CT (citytell), NEWBIE (the newbie channel, just for you and your fellow newbies to ask questions on, and, of course, those who wish to help you), SHOUT (this goes to nearly everyone), YELL (a say to everyone in the area instead of everyone in the room), CHANT, SCREAM, MUTTER, SING, WHINE, ASK, EXCLAIM and SNARL (all fancy ways to SAY that have interesting results. Go ahead and try them all!), and finally SAY TO/AT (still a say that everyone in the room can hear, but directed at a specific person).
Let's summarise, because this looks messy:
- say
- tell
- clt, clt1-30
- ht, hts, hnt
- shout
- yell
- ct
- newbie
- chant, scream, mutter, sing, whine, ask, exclaim, snarl
- say to, say at, sing to, et cetera
You can also send message to those who are not logged in using MESSAGE (name) (message to send), and he or she will receive this message at the next login.
To read messages, you can use MESSAGES FULL to read them all at once or RM to read them one at a time.
Getting around
Getting around is a pretty simple concept.
When you LOOK or move around, you will receive a room description with a list of obvious exits at the end. If you wish only to see the exits(rather than LOOK), type X or EXITS.
Once you have decided which direction to go, just type that direction. If you wish to go north, type NORTH. You can also shorten this to N. If you wish to go NORTHEAST, you can shorten it to NE. Simple, isn't it?
As a newbie, you can use PORTALS if you get lost. At any time, though, you can also use landmarks. Simply WALK TO a location that is near enough to where you are. HELP LANDMARKS, while logged in to Achaea, will give you a list of landmarks you can WALK TO.
Getting information about yourself
It is very likely that at some point, you will want to gain information about yourself.
SCORE
You can type SCORE to see your current score. This has a wide range of implications. Your score contains information such as what level you are in experience, how much experience you need to get to the next level, what your name, title, and race are, what your alignment currently stands at(based on a good or evil scale), what ranks and positions you currently hold in organisations such as City, Order, and House, how much health, mana, endurance, and willpower you currently have and how much you are capable of having, your racial statistics, and your clans. There are other tidbits in there as well, but you can find them.
STAT
Typing STAT tells you the current status or state of your character. Whether you are dressed, drunk, tired, hungry, and a few other useful tidbits.
STAT STATS
STAT STATS tells you your bashing and PK statistics. Here is an example:
Adventurer Kills ---------------- Number Slain : 2 Total Levels : 161 Avg Level : 80 Denizen Kills ------------- Number Slain : 70 Total Levels : 4745 Avg Level : 67
In this example, the player in question has killed two other players whose levels added up to 161 and had a combined average of level 80. This player has also killed 70 denizens(or non-player characters) whose levels added up to 4745 and had a combined average of level 67.
LOOK SELF
You can see what you look like with LOOK SELF or a number of variations, including LOOK ME, LOOK AT ME, LOOK AT SELF, LOOK MYSELF, and LOOK AT MYSELF.
This shows the personal description you have written, detailing the physical appearance of your character, as well as any clothing being worn.
When writing your description, keep in mind that the first few words can not be changed. If you are a grook, for example, your description must start with "He is a frog-like Grook and is".
In order to set your description, just type DESCRIBE SELF (description).
DEF
DEF, short for DEFENCES, will tell you which defences currently protect you. What you see in DEF will change depending on the defences you gain and lose through your actions and the actions of others.
TIP: "Your mind is racing with enhanced speed." is the myrrh defence, which helps with learning lessons.
Getting information about other people
When interacting with other players, it tends to help if you can get at least a little information about them (so you don't say hello sir to a busty siren, for example). Well, good news: You can!
WHO LISTS
Who lists tell you who is obviously around. It will not tell you those who have used powerful abilities to conceal their identities.
QW and BW give you a short list of who is online and in the same part of the world as you(not off plane, dead, or in the far reaches of the continent).
WHO tells you the same thing as QW and BW, but in list form and with titles.
CITYWHO, CWHO, or CW tells you who in your city is around.
HOUSEWHO, HWHO, or HW tells you who in your House is around.
ORDERWHO or OWHO tells you who in your Divine Order is around.
NEWBIEWHO or NWHO tells you who of your fellow newbies are around.
RACEWHO or RWHO tells you who of your race is around.
CLANWHO or CLWHO tells you who in the selected clan is around.
CLAN 2 WHO tells you who in the specified clan is around.
The list goes on, depending on which organisations you end up joining over time.
An important one is WHO HERE, which tells you who is in the room with you if their presence is obvious.
HONOURS
HONOURS is a very helpful command. You can HONOURS SARAPIS, for example, to find out that he is the Logos, a male Immortal, and was born before time was counted.
If you check the honours of a mortal, you will get a much more detailed sheet to work with, including which public clans they are in, which city they are in, what their title, sex, and race is, their birthday and age, which very notable tasks they have completed, most of their current rankings, whether they are joined to another mortal, and more!
VIEW BACKGROUND
Backgrounds are a chance for players to write their history before the age of 18 and continue it with chapters as new things happen.
Here are some important things you need to know about backgrounds, incase you ever plan to use them.
COMPOSE BACKGROUND takes you into the Achaean editor, where you can write your background down. Please be VERY careful, as you can never alter this once it is saved. We strongly recommend writing it offline, running it through a spell-checker, proofreading it, proofreading it again, then submitting it when you are completely satisfied.
COMPOSE HISTORY takes you into the editor to compose a new chapter of your background. Like backgrounds, they can never be altered once saved.
COMPOSE HISTORY TITLE <CHAPTER #> <DESIRED TITLE> (perhaps this would read, COMPOSE HISTORY TITLE 7 Chopping the Redwood Tree) assigns a title to a chapter number.
VIEW BACKGROUND <CHARACTER> (perhaps this would read VIEW BACKGROUND SARAPIS) shows you the background of the person you choose, assuming they have allowed you to read it. You can also simply VIEW BACKGROUND, without supplying a name, to read your own.
VIEW HISTORY SUMMARY <CHARACTER> shows you the chapter summary of the person in question. Omit the character to view your own.
VIEW HISTORY <CHAPTER> <CHARACTER> (perhaps this would read, VIEW HISTORY 7 SARAPIS) will show you a specific chapter in detail. Omit the character to view your own.
SET HISTORY PUBLIC/ALLIES/PRIVATE to control who can view your character background.
Getting information about the world around you
At some point, probably one very soon, you are going to want to know how to find out about the world around you. There are many ways to do this, and maps(see below) will most likely prove to be of great importance until you learn your way around.
In order to find out what area you are in, you can SURVEY. Survey tells you the area name first, the environment second, and the plane third(this will almost always be the Prime Material Plane).
Once you know the area, you will know which map to look at.
You can also SQUINT or GLANCE in directions to find out what lies ahead, and LOOK or QL in your room to see what is around you. EXITS or X will tell you the exits from the room if you need them in a pinch, though they are usually shown when you enter the room or look around in it.
Maps
Maps can help you to find your way around. They generally show rooms as squares and directions as lines leading to the north, northeast, east, southeast, et cetera, to get to different rooms.
Some fan sites have additional maps. One such site has a rather large compilation of those from many others, and can be found here. It was created by Tenchu.
The Newbie Channel & Newbie Guides
The Newbie Channel is there specifically for you to ask questions on during your newbiehood, to help you get a good start. You can use it by typing NEWBIE <YOUR QUESTION> (perhaps this would read as NEWBIE How do I regain health?).
The Newbie Guides are Romeo and Juliet. These beings spend 100% of their time helping newbies, and they love their job. Don't be shy about sending them a TELL or asking on the NEWBIE channel if you have a question, because they thirst to help you settle in.
Newbie Areas
There are areas that were built with newbies in mind. Older players can not enter these areas, so you don't need to worry about starting out with people 2000 times your size to deal with. These areas are known as Minia and Lodi, and will be detailed below.
Auma & Poraeus
Auma and Poraeus are kindly old dragons who enjoy helping newbies as much as Romeo and Juliet do. They will help you to travel between Minia and Lodi if you ask very nicely. Try walking up to Auma and saying, "Please take me to Lodi.", and see how she gently carries you across the continent to the valley of Lodi. Poraeus will do the same, but to Minia from Lodi. They can be located near the entrances to their favoured areas.
Minia
Minia is a land that only newbies and guides can enter. It is full of quests and denizens that are on the level of a newbie and will help you get accustomed to how to kill denizens and do quests for experience and gold.
Vellis, the butterfly collector, stays at the Ivy-covered archway to Minia, where he hands out butterfly nets for those willing to help him out.
The Pixie Village
Playful pixies live in the Pixie Village: Surprising, no? These pixies are in a long-time war with the Imps of the Ember Tower, since the scorned Imp Lord could not handle the rejection of the Pixie Queen.
You can find the Pixie Village by heading northeast from Vellis.
The Ember Tower
The Ember Tower is crawling with mischievous imps who war with the pixies of the Pixie Village. The source of the war can be traced back to the Imp Lord being scorned by the Pixie Queen, and not handling it very well.
The Ember Tower is located at the end of the trail heading southeast from Vellis.
Miba, the Pygmy Village
Miba Village is occupied by Pygmy men and women who enjoy the taste of meat from the dog-like race of Kobolds that lives in the Libra Dungeon.
Miba is located by taking a northern turn along the trail to the southeast of Vellis.
The Libra Dungeon
The Libra Dungeon houses a race of dog-like men and women called Kobolds. The Kobolds are fairly bitter about their loved ones being enslaved and eaten by the Pygmy people.
The Libra Dungeon can be down beneath the trail leading southeast from Vellis.
Lodi
Lodi is located off the Raphaelan Highway between Shallam and Delos. While it is a newbie area like Minia, many would suggest it is better for more experienced newbies to go there.
The Village of Gorshire
The Village of Gorshire is situated on the southern side of the Valley of Lodi. It is home to a small community of gnomes, the enemies of the evolved wildcats near the fields.
The Wildcats' Lair
The wildcats have been lead by Scylina, Queen of the Wildcats since they evolved into sentient felines a number of years ago. Before that, they were your average family of wildcats living in a cave. Scylina and her kin are in a constant state of hostility with the gnomes of Gorshire for killing each others' kind.
The Mines of Lodi
Absent-minded miners spend their time in the Mines of Lodi, offering payment to any who can locate their lost possessions or help them out with their bat problem.
Gaining Experience
Bashing
Where to Bash
- Minia, Lodi, Gorshire, rats in cities: Levels 1-20
- The Great Rock, Tasur'ke, Actar: Level 18 and up.
- Bopalopia: Level 21 and up.
- Petra: Level 25 and up.
- Manara Burrow, Manusha: Level 30 and up.
- Forestwatch, Enverren Marsh, Goblin Village: Level 35 and up.
- Genji: Level 40 and up.