Difference between revisions of "Armour"

From AchaeaWiki
Jump to navigation Jump to search
m (Removing the comment that full plate could only be worn by those who forged it which is no longer true with the changes to forging into its own mini skills.)
(Changed the class link for forging to the trade skill link. Also added missing classes to the types of armour they can use)
 
Line 1: Line 1:
'''Armour''' protects you from getting hurt, somewhat. It is neither 100% failproof nor effective by any means. However, the [[augmentation]] [[enchantment]] will enhance its usefulness.
'''Armour''' protects you from getting hurt, somewhat. It is neither 100% fail proof nor effective by any means. However, the [[augmentation]] [[enchantment]] will enhance its usefulness.


There are different types of armours, each with varying degrees of protection and costs. Armour is crafted by those [[class|classed]] with the skill of [[forging]] with the use of various [[commodities]].
There are different types of armours, each with varying degrees of protection and costs. Armour is crafted by those with the [[Trade skills|Trade skill]] of [[armoursmithing]] with the use of various [[commodities]].


Some classes may not wear certain armour because of their effectiveness. A list of armour (In ascending order of effectiveness), with the best armour a class may wear:
Some classes may not wear certain armour because of their effectiveness. A list of armour (In ascending order of effectiveness), with the best armour a class may wear:


;Cloth : [[Magi]], [[Psions]], [[Horkvals]], [[Dragons]]
;Cloth : [[Magi]], [[Psion|Psions]], [[Pariah|Pariahs]], [[Horkvals]], [[Dragons]], [[Elemental Lords]]
;Leather : [[Monks]], [[Bards]]
;Leather : [[Monks]], [[Bards]]
;Ringmail : [[Apostates]]
;Ringmail : [[Alchemists]], [[Apostates]]
;Scalemail : [[Serpents]], [[Jesters]], [[Shamans]], [[Occultists]], [[Depthswalkers]]
;Scalemail : [[Serpents]], [[Jesters]], [[Shamans]], [[Occultists]], [[Depthswalkers]], [[Blademaster|Blademasters]]
;Chainmail : [[Druids]], [[Sentinels]], [[Sylvans]], Classless
;Chainmail : [[Druids]], [[Sentinels]], [[Sylvans]], Classless
;Splintmail : [[Priests]]
;Splintmail : [[Priests]]
;Field plate and Full plate : Paladins, Infernals, Runewardens
;Field plate and Full plate : [[Paladins]], [[Infernals]], [[Runewardens]]


The [[War Veil]] is a unique and valuable [[relics|relic]] of [[armour]] crafted by [[Proteus]] in ancient times, and may be worn by [[adventurer]] of any [[class]].
The [[War Veil]] is a unique and valuable [[relics|relic]] of [[armour]] crafted by [[Proteus]] in ancient times, and may be worn by [[adventurer]] of any [[class]].

Latest revision as of 19:53, 12 September 2021

Armour protects you from getting hurt, somewhat. It is neither 100% fail proof nor effective by any means. However, the augmentation enchantment will enhance its usefulness.

There are different types of armours, each with varying degrees of protection and costs. Armour is crafted by those with the Trade skill of armoursmithing with the use of various commodities.

Some classes may not wear certain armour because of their effectiveness. A list of armour (In ascending order of effectiveness), with the best armour a class may wear:

Cloth
Magi, Psions, Pariahs, Horkvals, Dragons, Elemental Lords
Leather
Monks, Bards
Ringmail
Alchemists, Apostates
Scalemail
Serpents, Jesters, Shamans, Occultists, Depthswalkers, Blademasters
Chainmail
Druids, Sentinels, Sylvans, Classless
Splintmail
Priests
Field plate and Full plate
Paladins, Infernals, Runewardens

The War Veil is a unique and valuable relic of armour crafted by Proteus in ancient times, and may be worn by adventurer of any class.


NOTE: the classes are listed next to the BEST armour they may wear. They may wear any lesser armour if desired, or none whatsoever.