Augmentation
Augmentation is the skill of enchanting pre-existing items with magical powers.
Doing an enchantment involves three things:
- The presence of two Ourobori.
- Some commodities.
- Performing a sequence of ritualistic actions.
Once you have obtained the necessary commodities, put them in one of the ourobori, and the item you wish to be augmented in the other.
To begin the augmentation process:
BEGIN ENCHANTMENT OF <item> WITH <enchantment>
After this, you simply have to perform the relevant actions in the proper order. Once you've done this, type END RITUAL. If you've performed everything properly, you will succeed. If not, you will fail, destroying your commodities and item in the process.
Ritual Actions
- RING BELL
- CHANT <phrase> (different phrase for different products)
- BANG DRUM
- SPIN AROUND THRICE
- LIGHT CANDLE
- CLAP HANDS
- BURN THE POLYGON
- POINT SWORD
- BURN INCENSE
- PLAY HORN
- STRUM LUTE
- FLIPCOIN
- ROLL DICE
- WAVE ARMS
- CRUSH KOLA
- WAVE FEATHER
- SQUARE THE CIRCLE
Key:
10x12, 9, 3x7 = do #12 (flipcoin) 10 times, do #9 (burn incense) once, and then do #7 (burn the polygon) 3 times.
Abilities in Augmentation
Firelash | A lash of burning fire. | |
Syntax: | BEGIN ENCHANTMENT OF <item> WITH FIRELASH POINT <item> AT <adventurer/denizen/icewall> | |
Required: | 1 gold, 1 silver, 2 diamond dust | |
Details: | By lashing out with fire, you may damage a denizen or an adventurer, or melt an icewall. Note that you can hit adventurers with this from an adjacent room. |
Hearing | Hear while otherwise deaf. | |
Syntax: | BEGIN ENCHANTMENT OF EARRING WITH HEARING | |
Required: | 3 silver and 4 stag's horn | |
Details: | While wearing one of these earrings, you will be able to hear while deaf. |
Cold | Enchant rings with the power to resist cold. | |
Syntax: | BEGIN ENCHANTMENT OF <ring> WITH COLD RESISTANCE ACTIVATE COLD RESISTANCE | |
Required: | 2 gold, 2 stag's horn, 2 diamond dust | |
Details: | A ring of cold resistance will grant a defence reducing the effects of cold damage. |
Waterwalk | Enchant shoes with the power to walk on water. | |
Syntax: | BEGIN ENCHANTMENT OF <shoes/boots> WITH WALK ON WATER | |
Required: | 1 elemental ice, 2 gold, 1 silver | |
Details: | While wearing footwear enchanted with this, you will be able to move about on the water as though walking. (Note: the term "walking" is important; walking is not dashing, running, sprinting, etc.) |
Electric | Enchant rings with electric resistance. | |
Syntax: | BEGIN ENCHANTMENT OF <ring> WITH ELECTRICAL RESISTANCE ACTIVATE ELECTRIC RESISTANCE | |
Required: | 5 gold bars | |
Details: | A ring of electric resistance will grant a defence reducing the effects of electric damage. |
Firewall | Create a wall of fire. | |
Syntax: | BEGIN ENCHANTMENT OF <item> WITH FIREWALL POINT <item> <direction> | |
Required: | 3 stag's horn, 1 diamond dust, 3 silver | |
Details: | Channeling the power of elemental fire, you will create walls of burning flame. |
Meteor | Turn arrows into flaming meteors. | |
Syntax: | BEGIN CREATION OF METEOR SHOOT <target> WITH METEOR | |
Details: | Creates an arrow that will be able to be shot by someone with the skill of archery at anyone within the local area. It will descend upon the hapless victim like a meteor. |
Magic | Enchant rings with magic resistance. | |
Syntax: | BEGIN ENCHANTMENT OF <ring> WITH MAGICAL RESISTANCE ACTIVATE MAGIC RESISTANCE | |
Required: | 5 stag's horn, 1 gold, 2 silver | |
Details: | A ring of magic resistance will grant a defence reducing the effects of magic damage. |
Icewall | Create a blocking wall of ice. | |
Syntax: | BEGIN ENCHANTMENT OF <item> WITH ICEWALL POINT <item> <direction> | |
Required: | 1 elemental ice, 1 diamond dust | |
Details: | This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by. |
Fire | Enchant rings with fire resistance. | |
Syntax: | BEGIN ENCHANTMENT OF <ring> WITH FIRE RESISTANCE ACTIVATE FIRE RESISTANCE | |
Required: | 1 elemental ice, 2 silver | |
Details: | A ring of fire resistance will grant a defence reducing the effects of fire damage. |
Scabbard | Enchant a scabbard of stasis. | |
Syntax: | BEGIN ENCHANTMENT OF <ITEM>* WITH STASIS PUT <weapon> IN SCABBARD | |
Required: | 3 gold, 3 elemental ice, 3 stag's horn, 3 diamond dust, 2 silver | |
Details: | This magical enchantment gives the same advantages to a scabbard as with a bag of stasis, slowing the decay rate of weapons stored inside it. |
Imbue | Imbue scrolls with transferrable enchantments. | |
Syntax: | RECITE <scroll> [ON] <item> | |
Details: | Your mastery in the field of augmenting items has progressed to such a degree that you are now able to imbue scrolls with enchantments rather than standard items. This is done in the normal way, simply by substituting one of the enchantable scrolls for the target item. Once you have enchanted a scroll, anyone may recite the scroll on an item, transferring the stored enchantment to that item. This will destroy the scroll, and normal limitations apply (such as only being able to recite the scroll on footwear if it is storing the walk on water enchantment). You may purchase scrolls from most general stores around Sapience. |