Domination

Domination is without question the most dangerous art within Achaea. It involves the summoning of entities from the Chaos Plane as well as Chaos Lords. A practitioner risks their life and very soul in dealing with them, for they are powerful and not to be trifled with. To gain the services of a Chaos Entity, one must first discover a way into the Chaos Plane. Once there, search them out and attempt to dominate them.

Though once connected with the Chaos Plane, Lord Taug, also known as Prince Pazuzu is no longer welcome there, and thus bargains can no longer be made with this Chaos Lords through the abilities of Domination.

It should also be noted that although wielding the recondite magicks of the occultist has historically been regarded as an altogether laissez faire matter (save by the Church), since the rise of the Imperator and closer ties of the Chaos Court with the Prime, power rests with the Ruinous Intercessor of Interplanar Dominion to exile any cabalist who would use his or her discordant talents against the Seat of Chaos.

The skill of Domination is available to members of the Occultist class, along with Occultism and Tarot.

Abilities in Domination

Skyrax Skyrax, the Skyscourge. Lessons: 0
Syntax: COMMAND DERVISH AT <target>
Required: 50 mana
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.10 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you call upon the aid of Skyrax, he will send you a whirling dervish, which, when you command it will knock your target from the skies or trees.
Note: {{{note}}}
Rixil Rixil, the spectre. Lessons: 7
Syntax: COMMAND SYCOPHANT AT <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Rixil, when summoned, will send to you a sycophant, which, when COMMANDed, will significantly increase the recovery time from your victim's next attempt to focus their mind.

When primebonded, the sycophant shall drain the mana of your enemies; this mana is increased if they are shivering, and increased even more so if they are frozen.

Note: {{{note}}}
Eerion Eerion, the demon jester. Lessons: 16
Syntax: COMMAND GREMLIN AT <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.75 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you call upon Eerion, he will send to you a foul little gremlin, who will, when COMMANDed, shatter the magical shields surrounding your target. The more afflictions your victim labours under, the faster the attempt will be.

When primebonded, the gremlin shall race around the legs of your target, inspiring dizziness in them; if they are already dizzy, it shall knock them off balance.

Note: {{{note}}}
Arctar Arctar, the Defender. Lessons: 34
Syntax: COMMAND ORB
Required:
Channels: {{{channels}}}
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Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Arctar, the Defender. Enigmatic, skilful, Guardian of the Chaos Throne. When you summon him, he will send to you a chaos orb. This orb may then be COMMANDed to explode, granting you a temporary defence against that which would harm you.
Note: {{{note}}}
Scrag Scrag, tender of the bloodleech pool. Lessons: 56
Syntax: COMMAND BLOODLEECH AT <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Scrag is the tender of the bloodleech pool upon the Plane of Chaos. When called upon, he shall send one of his servants to you: when commanded, it shall thin the blood of your foe, causing them to suffer from haemophilia.

When primebonded, the leech shall coax out the blood of your foe, making them bleed. If their blood is thinned, the amount of bleeding will be increased.

Note: {{{note}}}
Pyradius Pyradius, the firelord. Lessons: 89
Syntax: COMMAND FIRELORD AT <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Pyradius will send his firelord minions to assist you in battle. They are powerful indeed, able to convert many afflictions of the body that a victim may suffer from into diseases of the mind.

When primebonded, the firelords will strike down those in your location and adjacent ones with Pyradius' fire, burning them and setting them ablaze.

Asthma becomes recklessness.
Paralysis becomes dementia.
Slickness becomes stupidity.
Haemophilia becomes claustrophobia.
Clumsiness becomes shyness.
Healthleech becomes agoraphobia.
Sensitivity becomes paranoia.
Darkshade becomes confusion.

Note that the firelord will convert no more than four afflictions at a time.

Note: {{{note}}}
Golgotha Golgotha, the Ascendant's Thrall Lessons: 112
Syntax: SUMMON GOLGOTHA
Required:
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.40 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though a mere shadow of his former glory, Golgotha will pact with occultists. He will grant a protection from attempts to magically banish your chaotic servants back to the Chaos Plane, though it will only aid you when you are in the same location as the targeted entities.
Note: {{{note}}}
Dameron Jy'Barrak Dameron, the Hand Lessons: 134
Syntax: COMMAND MINION AT <target>
Required:
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Jy'Barrak Dameron is the right hand of the infernal throne. The minion he shall send to aide you can be commanded to unravel the very mind of your target, slaying them instantly(*).

The minion's of Dameron gain no benefit from being primebonded, though when one is present it will protect all of your other minions from being banished from the prime.

* They must be enlightened, as with unravel via the occultism skill.

Note: {{{note}}}
Palpatar Palpatar, the Glutton of Glaaki. Lessons: 178
Syntax: COMMAND WORM AT <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.10 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you call upon the Glutton of Glaaki he shall send one of his vile worms to aide you. When commanded at a victim it shall infest them with the Glutton's maggots, which shall periodically leech away their health(*), though they wither and die given some time.

When primebonded, the worm shall burrow into your target's belly, making them violently ill periodically(**).

* Gives healthleech on a tick.
** Gives nausea.

Note: {{{note}}}
Nin'Kharsag Nin'Kharsag, the Slime Master. Lessons: 223
Syntax: COMMAND SLIME AT <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.60 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summoning the Slime Lord will cause a chaos slime to be sent to you. When COMMANDed, it will envelop your victim and cause their next tree tattoo attempt to take longer to recover from. If they have both asthma and addiction, they will also be paralysed; inhaling the Slime Lord's spawn is never good for one's health.

When primebonded, the slime shall periodically damage your target; the amount of damage inflicted is increased if they are suffering from healthleech.

Note: {{{note}}}
Istria Istria, the pathfinder. Lessons: 289
Syntax: ORDER PATHFINDER HOME
Required:
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When called upon, Istria, known as the Pathfinder, will send to you a pathfinder entity. Wherever you summon the pathfinder entity will be home to it. Later, you may simply ORDER PATHFINDER HOME to be taken back to where the pathfinder was summoned from.
Note: {{{note}}}
Marduk Marduk, the eater of souls.
Syntax: ORDER SOULMASTER POSSESS <target>
ORDER <target> <command>
Required: 356
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Marduk will send to you a soulmaster entity. This entity may be ordered to POSSESS an adventurer. When it does, it will take a few seconds to gain control of the victim's mind. Once it has done this, you may ORDER <target> <command>. Doing this is quite difficult for the soulmaster though, so you will be restricted to doing it once every few seconds.
Note: {{{note}}}
Primebond Agency upon the Prime. Lessons: 356
Syntax: PRIMEBOND
PRIMEBOND FORM <chaos lord>
PRIMEBOND SEVER <chaos lord>
Required:
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Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
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Details: The minions the Chaos Court will send to you are limited in their agency given the constraints they labour under. No matter. A skilled user of Domination will find they are able to forge bonds with the various Chaos Lord's upon the Chaos Plane, and by doing so grant the minions those Lords will send greater freedom when summoned(*).

You may only support up to four bonds at a time, so choose wisely. Bonds may only be forged in the presence of the Lord you seek to bond with; they may be severed from anywhere.

* Entities benefitting from a prime bond will act passively in addition to retaining their active effects. See the ability files for relevant details for each entity.

Note: {{{note}}}
Nemesis Nemesis. Lessons: 423
Syntax: COMMAND HUMBUG AT <target>
Required: 50 mana
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you call upon Lord Nemesis he shall send to you a humbug, which when commanded to strike your enemy shall inspire an insatiable addiction in them.

When primebonded, the humbug shall drain some health; if they are suffering from said insatiable addiction, it shall also drain some mana as well as additional health.

Note: {{{note}}}
Buul Buul, the Chaos Chirurgeon. Lessons: 512
Syntax: COMMAND CHIMERA AT <target>
MOUNT CHIMERA
SPUR CHIMERA SKYWARD
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you call upon Buul he shall send to you a chimera, which you may ride, and when commanded at a foe will deliver a most terrifying roar. If your target is not deaf, they shall suffer an affliction of the mind.

When primebonded, the chimera shall periodically strike out with one of its heads at a target, causing one of the following effects:
- A roar which will cure a target's deafness if such is present, or knock them prone with a stun if it is not.
- A headbutt which will knock your foe prone.
- An insidious blast of breath which shall inspire sleep in your enemy.

Note: {{{note}}}
Cadmus Cadmus, the cursed shaman. Lessons: 600
Syntax: COMMAND BUBONIS AT <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The plague lord will send to you a bubonis, which when commanded, will inflict such torment upon your foe with a single touch that their lungs will fill with fluid(*). If they are already suffering in such a way, they shall be struck down with slickness.

When primebonded, the bubonis shall act of its own will, inflicting your foe with maladies of the mind.

* Gives asthma.

Note: {{{note}}}
Piridon Piridon, the shapechanger. Lessons: 738
Syntax: ORDER DOPPLEGANGER <command>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you summon Piridon, he will send to you a doppleganger. The doppleganger will look like you, though it must be referred to as 'doppleganger'. The doppleganger is much different from other entities in that it may be remotely commanded.

CHANNEL <ab> : Allows you to channel certain Occult abilities through your doppleganger. These include: Ague, Devolution, Eldrichmists, Quicken, Shrivel, Timewarp, and Warp.
CLOAK : Masks your doppleganger's entry and exit.
EXITS : Shows the exits from the room your doppleganger is in.
LOOK : Your doppleganger looks at the room it is in.
MOVE <dir> : Your doppleganger moves in a specific direction.
RETURN : Your doppleganger returns to you.
SEEK <who> : Your doppleganger seeks a specific adventurer. If he is flying, it will go and wait underneath. Trees present no obstacle to this.

Special note about channeling: the channel to your doppleganger is a two-way link, however briefly it may be in operation. Any backlash from an attack channeled through your doppleganger has a very high likelihood of continuing through that link and harming you directly.

Note: {{{note}}}
Danaeus Danaeus, the dark savant. Lessons: 911
Syntax: COMMAND STORM AT <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Danaeus will send to you a Chaos Storm. You may command the storm to inflict your target with vertigo.

When primebonded, the storm shall periodically notify you of where its target is located, providing they remain in the local area and are not protected from forms of scrying.

Note: {{{note}}}
Xenophage Xenophage, keeper of the chaos gate. Lessons: 1083
Syntax: SUMMON XENOPHAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Xenophage will, when called upon, bring you instantly to the Chaos Plane. However, you must be on full health and mana to use this.
Note: {{{note}}}
Lycantha Lycantha, Keeper of the Hounds. Lessons: 1256
Syntax: COMMAND HOUND AT <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Keeper of the Chaos Hounds shall send one of his charges to serve you when called upon. When commanded to strike your foe, the hound shall savage them, dealing damage.

When primebonded, the hound shall break magical shields when such are present periodically.

Note: {{{note}}}
Tarotlink Command your doppleganger to throw tarot cards. Lessons: 1428
Syntax: ORDER DOPPLEGANGER CHANNEL FLING <tarot card> [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Willing your doppleganger to use a card in your possession, you'll be able to order it to fling it remotely! Note that not all of the tarots can be used by the doppleganger. For instance: Death and Hermit, among others.
Note: {{{note}}}
Hecate Hecate, Mother of the Crones. Lessons: 1566
Syntax: COMMAND CRONE AT <target> <LEFT
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of entity balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Hecate will send to you a withered crone which can be commanded to wither the limbs of your victim.

When primebonded, the crone will act to wither limbs on her own, though she will not always pick wisely.

Note: {{{note}}}
Covenant You are known to the court. Lessons: 1600
Syntax: COVENANTS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 10 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Having established yourself as a practitioner of the art, you are now able to make pacts on a greater scale than previously. While you have formed prime bonds with a cadre of the Chaos Lords, you may establish a covenant. You may have up to two covenants at once, and swap between them by manifesting the desired of the two.

(*)This swaps your set of prime bonds.

(**) This comes with a long equilibrium.

Note: {{{note}}}
Glaaki Glaaki, the Eldritch Ascendant Lessons: 1738
Syntax: SUMMON GLAAKI
COMMAND ABOMINATION AT <target>
Required:
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ancient; formidable; greatest of the Chaos Lords. The Eldritch Ascendant is all of these and many things left best unspoken. Ruthlessly pragmatic, Glaaki tore his rule from the hands of those thought untouchable. Any who pact with him beware, for slights can fester a thousand years or more.

To those granted his grace, the Ascendant shall bestow the use of one of his abominable servants. This avatar, when commanded to violate a victim whose aura has been made sufficiently vulnerable to external assault, shall determine the fundamental nature of the target and grant the occultist the greatest weapon of all; knowledge of their subject's true name.

(*) an aura can be made sufficiently vulnerable through the cleanseaura ability in Occultism.
(**) truenames gained in this way have a much shorter lifespan than those gained through standard methods.

Note: {{{note}}}