Spirit Walkers | |
Leader | Xadzia |
Patron | Twilight, the Dark Father |
Leadership Style | Dictatorship |
Founder | Firefox Sly |
City | Hashan |
Classes Permitted | Shaman, Occultist, Apostate, Alchemist |
House Tutor | Tithian |
Heraldric Arms | Sable, an annulet Or |
Icon | None |
- This page is about the House. For the class, please see Shaman.
Walking the precarious and, at times, dangerous bridge between the spiritual and material worlds, the Spirit Walkers hold the notion of balancing the path as paramount to survival. A false step in either direction can collapse the path, with all efforts, and even practitioners lost to other realms.
An eclectic group of adventurers, the Spirit Walkers are selective of those initiated into their fold. They seek the deeper knowledge of a mystery tradition, a tradition involving clandestine rituals held deep within their Fortress that can shift reality as we know it.
Descended from the original Shaman's guild, the Spirit Walkers have kept to their path as mediums and spiritual warriors, making contact with many groups of spirits. Among these are the Wlo, an ancient group of spirits that dates from before the fall of Seleucar, who demand adherence to strict, secret procedure.
Several paths are available to the aspirant Spirit Walker. The Spiritual Warrior, trained in physical and spiritual combat alike, harnesses the power of knowledge, ritual, and combat to become a fearsome opponent. The Scholar delves into the knowledge of the past to produce the practical ritual theories of the future, as there is always more to learn and know about the Spirit realm. Finally, the Ritualist uses the innate ability as a medium to conduct communal or personal rituals, opening the gateway to the Spirit world to effect change in our own realm.
Housed in Hashan, Crown of Ithmia, the Spirit Walker house serves as the religious group to the community, offering spiritual guidance, rituals, and services. Joining the Spirit Walkers comes with a hefty warning, however: Spirit Walkers must live by the code or die in their failure to do so. The oath you take to the Spirit Walker house and its traditions come before all other oaths you may take.
House Leaders
Abiding by the rule of "Three Upon Three Upon Three", the Spirit Walkers are ruled by a Prophet in the governing form of a dictatorship. No House leader may serve more than a twenty-seven year term. An Heir to the Prophet’s leadership is named at the cusp of the leader's first decade in that position.
Upon the naming and ascension of each new Heir, the successor to the current Prophet or Prophetess, a celebration is held called the Festival of the Spirits.
- Firefox Sly
- 288 AF to 331 AF
- Grellek
- 331 AF to 333 AF
- Fhyn Azon
- 333 AF to 347 AF
- Telcis
- 347 AF to 361 AF
- Daelin Sirsuma
- 361 AF to 374 AF
- Mindshell Azon
- 374 AF to 379 AF
- Telcis
- 379 AF to 389 AF
- Rir Sirsuma
- 389 AF to 417 AF
- Pantalaimon
- 417 AF to 429 AF
- Viera Sigrune
- 429 AF to 454 AF
- Bluef Taver
- 454 AF to 480 AF
- Montago Taver
- 480 AF to 491 AF
- Harmonia
- 491 AF to 500 AF
- Payne
- 500 AF to 505 AF
- Salvar
- 505 AF to 532 AF
- Kachan
- 532 AF to 559 AF
- Xadia
- 559 AF to current
House Patrons
The past Patrons of the Spirit Walkers and former Shaman Guild are as follows:
House Tutor
The house tutor of the Spirit Walkers is Tithian, the Shaman; he is the brother of Instructor Phineus, Warden of Knowledge, the House tutor of the Wardens of the Cerulean Spire.