Armour
Armour protects you from getting hurt, somewhat. It is neither 100% fail proof nor effective by any means. However, the augmentation enchantment will enhance its usefulness.
There are different types of armours, each with varying degrees of protection and costs. Armour is crafted by those with the Trade skill of armoursmithing with the use of various commodities.
Some classes may not wear certain armour because of their effectiveness. A list of armour (In ascending order of effectiveness), with the best armour a class may wear:
- Cloth
- Magi, Psions, Pariahs, Horkvals, Dragons, Elemental Lords
- Leather
- Monks, Bards
- Ringmail
- Alchemists, Apostates
- Scalemail
- Serpents, Jesters, Shamans, Occultists, Depthswalkers, Blademasters
- Chainmail
- Druids, Sentinels, Sylvans, Classless
- Splintmail
- Priests
- Field plate and Full plate
- Paladins, Infernals, Runewardens
The War Veil is a unique and valuable relic of armour crafted by Proteus in ancient times, and may be worn by adventurer of any class.
NOTE: the classes are listed next to the BEST armour they may wear. They may wear any lesser armour if desired, or none whatsoever.