Tradeskill transmutation and Category:Elemental Planes: Difference between pages

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Syntax:           EXTRACT <mineral>
[[File:Yggdrasil_and_the_Elemental_Planes.png|x500px|alt=Yggdrasil|Artisanal submission from Numeria|right]]
                  Works on/against:  Room
Cooldown:          2.00 seconds of balance
Details:
The alchemical minerals are present throughout the land, and may be found with sufficient purity to be drawn from the ground in certain environments and areas. Mountains, the underground, and magma caves all have the potential to contain extractable minerals, and different cave systems and mountain ranges may yield different minerals. The amount of minerals is limited, however, and you will only be capable of extracting each mineral once per room each day.
Your skill in Transmutation will determine which minerals you have learned to extract.


Syntax:            TRANSMUTATE <#> <mineral> TO <mineral>
Encompassing [[Elemental Plane of Air|Air]], [[Elemental Plane of Earth|Earth]], [[Elemental Plane of Fire|Fire]], and [[Elemental Plane of Water|Water]], the '''Elemental Planes''' are the fiefdoms of [[Whiirh]], [[Garash]], [[Kkractle]], and [[Sllshya]]. Together the forces which comprise and draw from them underpin the natural matter and order of [[Creation]]. Dominating them in the age of legends gave [[Agatheis]] his moniker, with mastery of the [[element|elements]]. They are also the planes from whence the [[elementals]] summoned by elementalists hail. A nexus of the four planes exists upon [[Mannamot]], the site of the [[Elemental Embassy]]. There, [[adventurers]] may register service to one of the four powerful elemental leaders in order to access and embark upon [[quests]] to become [[Elemental Lords]] themselves via the branches of this highest of [[Yggdrasil|Yggdrasian]] tiers.
Cooldown:          2.75 seconds of balance
Resource:          100 mana
Details:
Using transmutation, one mineral may be turned into another. Ferrum to antimony, realgar to arsenic, argentum to aurum: all is possible with the correct knowledge and materials. In order to perform the transmutation, you must be standing within a transmutation laboratory in which you have permission to work.
Each transmutation requires reactants. The Cauda Pavonis has seen fit to grant each city alchemist a stipend of 200 drams of transmutation reactants per month. To use your stipend, simply perform a transmutation within your home laboratory. Those who wish to perform additional transmutations or to perform transmutations in other laboratories will need to purchase additional reactants from one of the alchemists residing within the alchemical laboratory complexes.
Your skill in Transmutation will determine which minerals you are able to transmutate to (you may transmutate from any mineral, regardless of skill).


982 years after the fall of the Seleucarian Empire, the four Elemental Planes, stirred to great tumult and conflict, clashed in spectacular fashion, tearing planar rifts in the fabric of reality. Through each tear was a new locale forged from the violent intermingling between two of each Plane; the [[Elemental Fringes]] opened for the first time to intrepid travellers from the Prime.


Extraction        Draw minerals from the earth.
[[category: Planes]]
Transmutate          Turn one mineral into another.
Ferrum              A mineral to cleanse the blood.
Stannum              Restore sanity with the stannum mineral.
Dolomite            A milky white mineral.
Antimony            Antimony will protect against hydropsy.
Bisemutum            A mineral to quicken the mind.
Cuprum              A mineral alloy of copper.
Magnesium            A mineral to return movement to the muscles.
Calamine            Block out sounds with the calamine mineral.
Malachite            Ground malachite will raise an anti-weapon field.
Azurite              Link with the realm of the Deathgod.
Plumbum              A leaden mineral to restore mental health.
Realgar              A smokable sulphurous mineral.
Arsenic              A toxic mineral to induce blindness.
Gypsum              Gypsum's physiological properties will prevent sleep.
Argentum            A silver mineral to relieve mental ailments.
Calcite              When reacted with water, calcite will surround you with an air bubble.
Potash              Heal your mind and body with potash.
Quicksilver          Coat yourself in a thin layer of quicksilver.
Aurum                Aurum will strengthen your body.
Quartz              Special quartz crystals provide energy.
Cinnabar            A mineral of sulphur and mercury.

Latest revision as of 16:51, 25 August 2025

Yggdrasil

Encompassing Air, Earth, Fire, and Water, the Elemental Planes are the fiefdoms of Whiirh, Garash, Kkractle, and Sllshya. Together the forces which comprise and draw from them underpin the natural matter and order of Creation. Dominating them in the age of legends gave Agatheis his moniker, with mastery of the elements. They are also the planes from whence the elementals summoned by elementalists hail. A nexus of the four planes exists upon Mannamot, the site of the Elemental Embassy. There, adventurers may register service to one of the four powerful elemental leaders in order to access and embark upon quests to become Elemental Lords themselves via the branches of this highest of Yggdrasian tiers.

982 years after the fall of the Seleucarian Empire, the four Elemental Planes, stirred to great tumult and conflict, clashed in spectacular fashion, tearing planar rifts in the fabric of reality. Through each tear was a new locale forged from the violent intermingling between two of each Plane; the Elemental Fringes opened for the first time to intrepid travellers from the Prime.