Tradeskill transmutation

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Syntax: EXTRACT <mineral>

                  Works on/against:  Room

Cooldown: 2.00 seconds of balance Details: The alchemical minerals are present throughout the land, and may be found with sufficient purity to be drawn from the ground in certain environments and areas. Mountains, the underground, and magma caves all have the potential to contain extractable minerals, and different cave systems and mountain ranges may yield different minerals. The amount of minerals is limited, however, and you will only be capable of extracting each mineral once per room each day. Your skill in Transmutation will determine which minerals you have learned to extract.

Syntax: TRANSMUTATE <#> <mineral> TO <mineral> Cooldown: 2.75 seconds of balance Resource: 100 mana Details: Using transmutation, one mineral may be turned into another. Ferrum to antimony, realgar to arsenic, argentum to aurum: all is possible with the correct knowledge and materials. In order to perform the transmutation, you must be standing within a transmutation laboratory in which you have permission to work. Each transmutation requires reactants. The Cauda Pavonis has seen fit to grant each city alchemist a stipend of 200 drams of transmutation reactants per month. To use your stipend, simply perform a transmutation within your home laboratory. Those who wish to perform additional transmutations or to perform transmutations in other laboratories will need to purchase additional reactants from one of the alchemists residing within the alchemical laboratory complexes. Your skill in Transmutation will determine which minerals you are able to transmutate to (you may transmutate from any mineral, regardless of skill).


Extraction Draw minerals from the earth. Transmutate Turn one mineral into another. Ferrum A mineral to cleanse the blood. Stannum Restore sanity with the stannum mineral. Dolomite A milky white mineral. Antimony Antimony will protect against hydropsy. Bisemutum A mineral to quicken the mind. Cuprum A mineral alloy of copper. Magnesium A mineral to return movement to the muscles. Calamine Block out sounds with the calamine mineral. Malachite Ground malachite will raise an anti-weapon field. Azurite Link with the realm of the Deathgod. Plumbum A leaden mineral to restore mental health. Realgar A smokable sulphurous mineral. Arsenic A toxic mineral to induce blindness. Gypsum Gypsum's physiological properties will prevent sleep. Argentum A silver mineral to relieve mental ailments. Calcite When reacted with water, calcite will surround you with an air bubble. Potash Heal your mind and body with potash. Quicksilver Coat yourself in a thin layer of quicksilver. Aurum Aurum will strengthen your body. Quartz Special quartz crystals provide energy. Cinnabar A mineral of sulphur and mercury.