Difference between revisions of "Nishnatoba"

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(→‎Fallen Icons: Updated)
(→‎Icons: Updated)
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*'''The Ruins of Dragonkeep''' - a defensively-built keep of switchbacks, long abandoned. Home to the ''Dragon's Eye'' of the [[Ashura]].
*'''The Ruins of Dragonkeep''' - a defensively-built keep of switchbacks, long abandoned. Home to the ''Dragon's Eye'' of the [[Ashura]].
*'''Temple Ruins of Arn''' - a desolate forest across from a fog-covered isle. Home to the ''Spear of Arn'' of the [[Merchants of the Crown]]
*'''Temple Ruins of Arn''' - a desolate forest across from a fog-covered isle. Home to the ''Spear of Arn'' of the [[Merchants of the Crown]]
*'''The Icon of the Viper's Tail''' - [[Serpentlords]] House Icon
*'''The Torrid Wastes''' - A bleak desert wasteland, scared by the effects of the battles that occurred there. Home to the ''Serpent's Tail'' of the [[Serpentlords]].


==Fallen Icons==
==Fallen Icons==

Revision as of 18:55, 15 October 2006

Made famous by the decisive battle waged upon it during the War of Humanity, the nearby plane of Nishnatoba has been popularised in modern times by combatants and warriors alike, as it is one and the same with the interior battleground of the Matsuhama Arena. In every known area of Nishnatoba, you may be killed at any time, for any reason (or no reason at all), and without retribution.

Icons

When a House receives an icon, that icon is placed on Nishnatoba. Each icon has a specific area of the plane set aside for itself, and all such areas are restricted to ten rooms or less. These areas may be travelled to by touching an icon's correspondent Shadow Icon on the Prime Material Plane.

The following areas of Nishnatoba are set aside for house icons:

  • The Carnival's Causeway - a desolate path lined with abandoned carnival fare. Home to the Living Tarot of the Carnivalis Institute of Jestering.
  • The Chaos Tundra - a forgotten ruin steeped in snowy, frozen wastes. Home to the Wheel of Chaos of the Occultists.
  • The Forgotten Library - a long-lost repository of maps and atlases. Home to the Stag Crown of the Sentinels.
  • The Garden of Shadows - a darkened garden. Home to the Heart of Shadows of the Shadowsnakes.
  • Nest of the Phoenix - the ancient ruins of an arcane complex. Home to the Crucible of Flames of the Warlocks of the Rising Phoenix.
  • Retreat of the Ancient Circle - a forest-locked stand of ancient monoliths. Home to the Verdant Plinth of the Ancient Circle of Druids.
  • Ruins of Castle Proteus - a sprawling castle ruin and courtyard. Home to the Shield of Proteus of the Wardens of the Cerulean Spire.
  • The Ruins of Dragonkeep - a defensively-built keep of switchbacks, long abandoned. Home to the Dragon's Eye of the Ashura.
  • Temple Ruins of Arn - a desolate forest across from a fog-covered isle. Home to the Spear of Arn of the Merchants of the Crown
  • The Torrid Wastes - A bleak desert wasteland, scared by the effects of the battles that occurred there. Home to the Serpent's Tail of the Serpentlords.

Fallen Icons

The following icon areas have become inaccessible, having had the icon they contained destroyed after what was a long battle in each case:

  • Canyon of the Dawn - a canyon carved out of rough red sandstone. Home to the Triple Suns of the Dawnstriders.
  • Ruins of the Templar - an ancient structure associated with the Templars of old. Home to the Dragon Sceptre of the Guardians of Light.
  • Monastery of the Ivory Rose - the remains of a crumbling monastery. Home to the Ivory Rose of the Sentaari.
  • Daybreak's Cathedral - an abandoned cathedral skirted by darkened forest. Home to the Amber Chalice of the Empyreal Assembly.
  • The Crystal Tower - the remains of a polyhedral tower. Home to the Crystal Mirror of the Crystalline Circle.
  • The Infernal Temple Ruins - the ruins of a temple that once housed a group of infernals. Home to the The Circle of Swords of the Maldaathi.
  • The Desolate Glebe - a desolate field, most of the plant-life there is dead. Home to the Crown of Thorns of the Blood Congregation.
  • An ancient bone yard - an old bone yard, located on a dangerous slope. Home to the Fist of Oppression of the Ebon Fist.