Difference between revisions of "Environment"
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Much like every [[:category:areas|area]] of [[Achaea]] can be classified by '''environment''' so do many locations within those areas have their own environment type. Locational environment type affects the use of [[abilities]], [[artefacts]], presence of [[weather]], [[plants]] and [[minerals]], [[cooking]] [[ingredients]] and [[inkmilling]] reagents, as well as travel speed and visibility in the [[wilderness]]. | Much like every [[:category:areas|area]] of [[Achaea]] can be classified by '''environment''' so do many locations within those areas have their own environment type. Some areas where room types can be found are usually self-explanatory: places to find a mountainous terrain are in the mountains, and ruined locations can be found commonly with 'ruins' in their area name, such as the ruins of [[Morindar]] and the ruins of [[Seleucar]]. On the other hand, some can be misleading, such as [[Phereklos|the ruins of Phereklos]] which is bereft of places which might be considered 'ruins', the vast majority of it considered deep ocean and ocean floor. | ||
Locational environment type affects the use of [[abilities]], [[artefacts]], presence of [[weather]], [[plants]] and [[minerals]], [[cooking]] [[ingredients]] and [[inkmilling]] reagents, as well as travel speed and visibility in the [[wilderness]]. | |||
Your environment can be determined with the [[Vision]] '''Surveying''' [[ability]]. | |||
Environment types include: | Environment types include: |
Revision as of 23:19, 4 January 2022
Much like every area of Achaea can be classified by environment so do many locations within those areas have their own environment type. Some areas where room types can be found are usually self-explanatory: places to find a mountainous terrain are in the mountains, and ruined locations can be found commonly with 'ruins' in their area name, such as the ruins of Morindar and the ruins of Seleucar. On the other hand, some can be misleading, such as the ruins of Phereklos which is bereft of places which might be considered 'ruins', the vast majority of it considered deep ocean and ocean floor.
Locational environment type affects the use of abilities, artefacts, presence of weather, plants and minerals, cooking ingredients and inkmilling reagents, as well as travel speed and visibility in the wilderness.
Your environment can be determined with the Vision Surveying ability.
Environment types include:
- Abstract
- Ausafoss
- Beach
- Blighted
- Catacombs
- Cave
- Constructed underground
- Deep Ocean
- Desert
- Earthen
- Flames
- Forest
- Freshwater
- Garden
- Grasslands
- Hills
- Jungle
- Lava fields
- Lunar
- Magma Caves
- Mountains
- Natural underground
- Ocean
- Ocean floor
- Path
- Polar
- Planar highway
- Road
- Ruins
- Sewers
- Shoreline
- Skies
- Stars
- Storm
- Swamp
- Trees
- Tsol'aa city
- Tundra
- Urban
- Valley
- Vessel
- Viscera
- Wastelands
- Water