Discipline

Revision as of 00:07, 26 November 2021 by Halos (talk | contribs) (linked to malignity)

Heir to the chivalric tradition, Discipline is a knightly skill that may be thought of as having three distinct parts. The first part, Falconry, involves the raising, training, and use of falcons. The second part of Chivalry is archery. By gaining the abilities to assess wind direction and speed and use different kinds of weapons (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury.

The skill of Discipline is available only to members of the Runewarden class, although most of its arts are shared with the Dominion, Malignity, and Valour skills of the Unnamable, Infernal, and Paladin classes. Like the other warrior-classes, Runewardens train in Weaponmastery, but the ideographic skill of Runelore is unique to them.


Abilities in Chivalry

Falcon Use the basic skills to interact with your falcon.
Syntax: FALCON
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The art of Falconry is a noble one indeed. It is a sport reserved solely for those of chivalrous breeding, for a bird as noble as the falcon would never respond to commands given by one without honour.

When you initially gain Falconry, the first thing you must do is find a hatchery. At the hatchery, FALCON REQUEST.

Hatcheries are located in:
* the Mhojave desert near the Ruins of el'Jazira
- the Ashtan resource hub
- the Cyrene resource hub
- the Eleusian resource hub
- the Hashan resource hub
- the Mhaldor resource hub
- the Targossas resource hub
- the manor of the Grand Merchant Collective, in Delos
(*) this is the only public hatchery.

Each hatchery gives out a different breed of falcon. The breeds vary in appearance only: capabilities are identical.

Your falcon comes to you with assorted statistics which have been randomly assigned.

If you cause your falcon to die, you will be refused another falcon. There is absolutely no excuse for killing or conspiring to kill your falcon.

Below is a list of commands that may be used once you have gotten your falcon.

FALCON ASSESS : See information about your falcon.
FALCON RECALL : Recall your falcon to your wrist. Requires a falconry glove.
FALCON SANCTUARY : Order your falcon to a sanctuary where it will be safe.
FALCON LAND : Order your falcon to land on the ground.
FALCON CIRCLE : Order your falcon to fly up into the skies.
FALCON TRAIN : Order your falcon to go train, in order to raise a stat.
FALCON REPORT : Gain information on where your falcon is.
FALCON SLAY : Order your falcon to slay someone.
FALCON HUNT : When your falcon is hungry, have it go hunt for its food.
FALCON FLEE : Set the amount of health remaining when your falcon will flee battle.
FALCON SLEEP : Order your falcon to sleep.
FALCON FEED RAT : Feed the corpses of rats to your falcon.

As your falcon gains in
Stamina: its health will increase.
Speed: it will attack more quickly as well as fly from place to place more quickly.
Strength: it will attack with more power as well as be able to carry larger items.

Note: {{{note}}}
Weathering Increase your ability to weather damage.
Syntax: WEATHERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point.
Note: {{{note}}}
Seek Order your bird to seek out an adventurer.
Syntax: FALCON SEEK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you may order your falcon to seek out another adventurer. Your falcon must be either on the ground or on your wrist to use this ability.
Note: {{{note}}}
Glance Look through the eyes of your bird.
Syntax: FALCON GLANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your falcon is not inside someone's inventory, or inside something, this will let you see the location it is in.
Note: {{{note}}}
Block Obstructing departure with your body.
Syntax: BLOCK <direction>
UNBLOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to block a particular direction, preventing normal movement in that direction.
Note: {{{note}}}
Fitness Controlling your breathing.
Syntax: FITNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With your mastery of your own body, you are able to purge yourself of the asthma affliction.
Note: {{{note}}}
Follow Order your falcon to aerially follow someone.
Syntax: FALCON FOLLOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have established enough of a rapport with your falcon now that you may order it to follow, from the air, a particular adventurer. When the falcon loses the adventurer, generally because the adventurer goes indoors, it will stop following.
Note: {{{note}}}
Gripping Grip your wielded items in a deathlock.
Syntax: GRIP
RELAX GRIP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While using this ability, you will prevent items from being knocked out of your grip.
Note: {{{note}}}
Barge Barging your opponents.
Syntax: BARGE <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will barge an adventurer to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target adventurer resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Isildur is in a room to the north of me, and that this room has another exit to the ne. I would do BARGE ISILDUR NE.
Note: {{{note}}}
Battlecry Stun a target with the power of your voice.
Syntax: BATTLECRY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your battle cry is so powerful that when directed against another, it will blast him to the ground and stun him, provided he isn't deaf.
Note: {{{note}}}
Bowmanship Use of the valued projectile weapon.
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use one of the various bows to shoot an adventurer in a line-of-sight location from you.
Note: {{{note}}}
Quivers Take full advantage of your quiver.
Syntax: ENVENOM ARROW[S] [number of arrows] <colour> <venom>
INSPECT QUIVER
DYE <number of arrows> ARROW[S] <colour>
SWITCH <colour>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mastery of quivers allows you to dye and envenom arrows from vials in your possession to be stored in your quiver.

When envenoming arrows, if a number of arrows is provided, you will dye and envenom that number of undyed arrows the colour and venom selected. Otherwise, you will coat all your arrows of the selected colour with the venom of your choice.

Inspecting your quiver will show you how many of each colour arrow you possess and what venoms they have been covered with.

Further, you may dye any number of undyed arrows the colour of your choice. However, you will find yourself unable to do so if you have arrows of that colour envenomed within your quiver.

Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver.

To switch to using a specific colour of arrow, simply SWITCH <colour>. If you wish to switch back to using undyed arrows, simply do SWITCH NORMAL.

Note: {{{note}}}
Wind Further increase your accuracy through wind compensation.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you have this ability, your accuracy with bowmanship will be increased.
Note: {{{note}}}
Aiming Increase your accuracy in shooting.
Syntax: AIM <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Increase the accuracy of your shooting.
Note: {{{note}}}
Sturdiness Standing firm against attempts to move you.
Syntax: STAND FIRM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.
Note: {{{note}}}
Deliver Order your falcon to deliver an object to someone.
Syntax: STAND FIRM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.
Note: {{{note}}}
Resistance Reduce the damage taken from magical attacks.
Syntax: RESISTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Due to your increased bodily control, you are able to reduce the damage from magical attacks.
Note: {{{note}}}
Crossbows A powerful projectile weapon.
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The crossbow is more powerful, but less accurate, than the longbow.
Note: {{{note}}}
Clotting Reduce the level of your bleeding.
Syntax: CLOT
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will permit you to partially clot your bleeding.
Note: {{{note}}}
Rage Throw off pacifying afflictions.
Syntax: RAGE
Required: 150 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to cure certain pacifying afflictions, notably those that are normally cured by eating bellwort.
Note: {{{note}}}
Retrieve Command your falcon to fetch an object for you.
Syntax: FALCON RETRIEVE <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability will cause your falcon to try and pick up an object (which musn't be too large) in the room that it is in, and deliver it back to you. Upon doing so, it would probably be appropriate to say some kind words to your falcon and maybe pet it a bit.
Note: {{{note}}}
Startle Order your bird to harass an opponent's steed.
Syntax: FALCON STARTLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow your falcon to startle an opponent's steed, tossing the poor rider off. Note that this works regardless of whether your opponent is on the ground, in the trees, or flying. You simply need be in the same room, and the falcon will fly to the correct elevation to startle your target's mount.
Note: {{{note}}}
Track Order your falcon to follow and track someone.
Syntax: FALCON TRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is an improved version of falcon follow. With track, even if the falcon temporarily loses its target, because the target went indoors, the falcon will continue to follow the target once the target comes back outside.
Note: {{{note}}}
Defend Attempt to protect someone else with swordwork.
Syntax: DEFEND <target>UNDEFEND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Upon using this ability, you will attempt to take much of the damage from the blows that might otherwise harm the adventurer you are defending.
Note: {{{note}}}
Observe Your falcon can now report on the state of individuals.
Syntax: FALCON OBSERVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your falcon is flying, it will report back to you the health levels of everyone who is in the local area and outdoors.
Note: {{{note}}}
Darkbows Using the infamous darkbows of Hashan.
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The famed darkbows of Hashan are both expensive and powerful. Only slightly less powerful than a crossbow, they are far more accurate.
Note: {{{note}}}
Warhawk Equip your falcon with talons of steel.
Syntax: FALCON WARHAWK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you have a set of steel talons, you may equip your falcon with them, allowing it to attack with more strength.
Note: {{{note}}}
Engage Damage a cowardly opponent.
Syntax: ENGAGE <target>
DISENGAGE [<target>]
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to leave the room, you will get in an extra strike, whether you have equilibrium and balance or not.
Note: {{{note}}}
Swiftmount Mount or vault your steeds at increased speed.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have reached such a level of training in the arts of Chivalry that you regain balance while Mounting a steed much more rapidly. Furthermore, if you have the ability Vault in Riding, you can use it without any loss of balance at all.
Note: {{{note}}}
Fury Temporarily raise your strength.
Syntax: FURY [ON/OFF]
RELAX FURY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to temporarily raise your strength with 2 points, for no more than a total of 1/4th of each Achaean day. It can be used once a day without cost, but if you turn it off and turn it back on within the same Achaean day, you will incur a cost of 500 willpower each time you turn it back on. Your endurance losses will be significantly higher while Fury is active.
Note: {{{note}}}