Dominion

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Dominion is a blade-wielding, hound-summoning school of abilities purloined from the chivalric traditions of traditional knighthood for the use of Chaos warriors. The spread of the skill compasses taming the hounds of Lycantha, mastering the various types of bows, and an assortment of aggressive supplemental battle abilities ranging from howling or engaging an unlucky opponent and boosting one's prowess with the fury of the eldritch horror.

The skill of Dominion is available to members of the Unnamable class, although it shares most of its arts with Valour, Discipline, and Malignity skills of Paladins, Runewardens, and Infernals. Like the other warrior-classes, Unnamables train in Weaponmastery, but the eldritch skill of Anathema is unique to them.

Abilities in Dominion

Hound Your loyal nightmare. Lessons: 1
Syntax: HOUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: self and adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The hungering hounds of Lycantha are a gift to each of the Unnamables of Ashtan, part of the great pact between Imperator Glaaki and the Seat of Chaos.

Your hound comes to you with assorted statistics which have been randomly assigned.
If you cause your hound to die, you will be refused another hound. There is absolutely no excuse for killing or conspiring to kill your hound.
Below is a list of commands that may be used once you have gotten your hound.
HOUND ASSESS  : See information about your hound.
HOUND RECALL : Recall your hound to your side.
HOUND SANCTUARY : Order your hound to a sanctuary where it will be safe.
HOUND TRAIN : Order your hound to go train, in order to raise a stat.
HOUND REPORT  : Gain information on where your hound is.
HOUND SLAY  : Order your hound to slay someone.
HOUND HUNT : When your hound is hungry, have it go hunt for its food.
HOUND FLEE : Set the amount of health remaining when your hound will flee battle.
HOUND SLEEP  : Order your hound to sleep.
HOUND FEED RAT  : Feed the corpses of rats to your hound.
As your hound gains in

  • Stamina: its health will increase.
  • Speed: it will attack more quickly as well as move from place to place
  • Strength: it will attack with more power.

You will gain other abilities later on that are related to your hound. You must visit Lycantha on the Chaos Plane to request your hound.

Note: {{{note}}}
Weathering Increase your ability to weather damage.
Syntax: WEATHERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point.

Note: {{{note}}}
Seek Order your hound to find its prey. Lessons: 64
Syntax: HOUND SEEK <adventurer>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you may order your hound to seek out another adventurer. Your hound must be by your side for you to use this ability.
Note: {{{note}}}
Glance The sense of sight through a certain lens.
Syntax: HOUND GLANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Look through the eyes of your hound, seeing its immediate surroundings(*).
  • Does not work if it is in someone's inventory or similar.
Note: {{{note}}}
Block Obstructing departure with your body.
Syntax: BLOCK <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to block a particular direction, preventing normal movement in that direction.
Note: {{{note}}}
Fitness Controlling your breathing.
Syntax: FITNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With your mastery of your own body, you are able to purge yourself of the asthma affliction.
Note: {{{note}}}
Follow The hunt begins.
Syntax: HOUND FOLLOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound has learned to serve you well enough that you may order it to follow a particular adventurer. When the hound loses the adventurer, generally because the adventurer goes indoors, it will stop following.
Note: {{{note}}}
Gripping Grip your wielded items in a deathlock.
Syntax: GRIP
RELAX GRIP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While using this ability, you will prevent items from being knocked out of your grip.
Note: {{{note}}}
Barge Barging your opponents.
Syntax: BARGE <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will barge an adventurer to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target adventurer resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Isildur is in a room to the north of me, and that this room has another exit to the ne. I would do BARGE ISILDUR NE.
Note: {{{note}}}
Battlecry Stun a target with the power of your voice.
Syntax: BATTLECRY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your battle cry is so powerful that when directed against another, it will blast him to the ground and stun him, provided he isn't deaf.
Note: {{{note}}}
Bowmanship Use of the valued projectile weapon.
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use one of the various bows to shoot an adventurer in a line-of-sight location from you.
Note: {{{note}}}
Quivers Take full advantage of your quiver.
Syntax: ENVENOM ARROW[S] [number of arrows] <colour> <venom>
INSPECT QUIVER
DYE <number of arrows> ARROW[S] <colour>
SWITCH <colour>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mastery of quivers allows you to dye and envenom arrows from vials in your possession to be stored in your quiver.

When envenoming arrows, if a number of arrows is provided, you will dye and envenom that number of undyed arrows the colour and venom selected. Otherwise, you will coat all your arrows of the selected colour with the venom of your choice.

Inspecting your quiver will show you how many of each colour arrow you possess and what venoms they have been covered with.

Further, you may dye any number of undyed arrows the colour of your choice. However, you will find yourself unable to do so if you have arrows of that colour envenomed within your quiver.

Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver.

To switch to using a specific colour of arrow, simply SWITCH <colour>. If you wish to switch back to using undyed arrows, simply do SWITCH NORMAL.

Note: {{{note}}}
Wind Further increase your accuracy through wind compensation.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you have this ability, your accuracy with bowmanship will be increased.
Note: {{{note}}}
Aiming Increase your accuracy in shooting.
Syntax: AIM <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Increase the accuracy of your shooting.
Note: {{{note}}}
Sturdiness Standing firm against attempts to move you.
Syntax: STAND FIRM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.
Note: {{{note}}}
Deliver A courier of a more reliable kind.
Syntax: HOUND DELIVER [group] <item> TO <lucky recepient>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may order your hound to deliver a small item or

group of items from your inventory into the inventory of another adventurer.

Note: {{{note}}}
Resistance Reduce the damage taken from magical attacks.
Syntax: RESISTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Due to your increased bodily control, you are able to reduce the damage from magical attacks.
Note: {{{note}}}
Crossbows A powerful projectile weapon.
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The crossbow is more powerful, but less accurate, than the longbow.
Note: {{{note}}}
Clotting Reduce the level of your bleeding.
Syntax: CLOT
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will permit you to partially clot your bleeding.
Note: {{{note}}}
Rage Throw off pacifying afflictions.
Syntax: RAGE
Required: 150 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to cure certain pacifying afflictions, notably those that are normally cured by eating bellwort.
Note: {{{note}}}
Retrieve A snap of the jaws can vex all kinds of plans.
Syntax: HOUNDab RETRIEVE <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: using this ability will cause your hound to try and pick up an object in the room that it is in, and deliver it back to you.
Note: {{{note}}}
Startle They won't see this coming.
Syntax: HOUND STARTLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow your hound to startle an opponent's steed, tossing the hapless fool off.
Note: {{{note}}}
Track The hounds of Lycantha are relentless
Syntax: HOUND TRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is an improved version of the follow ability. With track, even if the hound temporarily loses its target, because the target went indoors, it will continue to follow the target once the target comes back outside.
Note: {{{note}}}
Defend Attempt to protect someone else with swordwork.
Syntax: DEFEND <target>UNDEFEND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Upon using this ability, you will attempt to take much of the damage from the blows that might otherwise harm the adventurer you are defending.
Note: {{{note}}}
Scent Sniff out victims.
Syntax: HOUND SCENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound can sniff out all in the local area, informing you of their

location and current health.

Note: {{{note}}}
Darkbows Using the infamous darkbows of Hashan.
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The famed darkbows of Hashan are both expensive and powerful. Only slightly less powerful than a crossbow, they are far more accurate.
Note: {{{note}}}
Evolution A superior state of being.
Syntax: HOUND EVOLUTION
Required: 10% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: As you shall achieve the transcendent state of being, it is only

appropriate that your loyal companion shares in your transformation. Though fine tuned manipulation of such matters are beyond you, with sufficient application of karma you can somewhat overcome this lack.

  • This improves your hound's offensive capabilities rather significantly.
Note: {{{note}}}
Engage Damage a cowardly opponent.
Syntax: ENGAGE <target>
DISENGAGE [<target>]
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to leave the room, you will get in an extra strike, whether you have equilibrium and balance or not.
Note: {{{note}}}
Swiftmount Mount or vault your steeds at increased speed.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have reached such a level of training in the arts of Chivalry that you regain balance while Mounting a steed much more rapidly. Furthermore, if you have the ability Vault in Riding, you can use it without any loss of balance at all.
Note: {{{note}}}
Fury Temporarily raise your strength.
Syntax: FURY [ON/OFF]
RELAX FURY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to temporarily raise your strength with 2 points, for no more than a total of 1/4th of each Achaean day. It can be used once a day without cost, but if you turn it off and turn it back on within the same Achaean day, you will incur a cost of 500 willpower each time you turn it back on. Your endurance losses will be significantly higher while Fury is active.
Note: {{{note}}}