Arenas
See Help:Arena and Help:Culture.
There are seven combat arenas located in Sapience: the Matsuhama Arena in Delos, the Maran La'Saen Arena in Shallam, the Theatrum Mortalis in Ashtan, the Stadia Coronae in Hashan, the Colloseum Diabolus in Mhaldor, the Collosea en Duir in Eleusis, and Ainghaeal's Nest in Cyrene. The nature of arenas is such that the consequences of death have been removed. Instead, competitors are transported to another plane, where "dying" there merely casts one back to the Prime Material Plane, resulting in a harmless avenue for adventurers to practice their skills.
There are a variety of competitions available to arena participants which range in both duration and complexity. City leaders, as well as those citizens involved in the Ministry of Culture, may hold group events, and individuals may spar each other one-on-one.
- Free-for-all
- This game is every adventurer for him/herself. The goal is to kill off the competition, and the last person standing wins.
- Rampage
- A variation on the free-for-all, Rampage is divided into two parts: the bloodbath, where adventurers are killed but do not leave the arena, and the finale, where the rules are the same as a free-for-all.
- King of the Hill
- A team event, this is an arena version of Capture the Flag, where a team must obtain a flag and plant it at a specific location to accrue points.
- Champions vs. Assassins
- A team event similar to King of the Hill, but the opposing teams seek the Blade of the Masters, rather than a flag, to gain points.
- Freeze tag
- Each participant is granted a magic wand upon entering the game, with which they must freeze their competitors until they are cast out of the game. The catch? A tricky fairy who will chase freezetaggers as well.
- Frogbaiting
- A frog with a one-track mind is seeking his dinner, a fly which must be passed around from player to player. If he catches you with it, look out! He'll swallow his dinner, and you, all in one gulp, casting you from the arena.
- Balance of Power
- A game of anonymity, entrants are guised in the persona of one of history's legends and gifted with limited abilities for conquering one another.