Riding and Carnivalis Institute of Jestering: Difference between pages

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Riding is the noble art of mounting and controlling [[mounts|steeds]]. The higher your [[skill levels|skill level]] in Riding, the better you can control the more powerful of mounts and employ the various [[:Category:Abilities|abilities]] of your steed.
{{Autocracy infobox
|housename=Carnivalis Institute of Jestering
|leader=Tilia Malicieux
|style=Elected [[Autocracy]]
|patron=''Empty''
|founder=[[Silvestri Carnivalis]]
|classes=All (some dependant on Factional Cities)
|city=[[Delos]]
|tutor=Mr. [[Quackers]]
|arms=''Lozengy Argent and Sable''
|icon=The [[Living Tarot]] (Destroyed) }}


The skill of '''Riding''' is a general skill and available to all [[class|classes]].
''This page is about the House. For other uses, please see [[Jesters (disambiguation)]].''


==Abilities in Riding==
'''Carnivalis Institute of Jestering''' is the [[:Category:Houses|House]] converted from the [[guild]] of the [[Jester|Jesters]], and is headquartered in [[Delos]]. It was the last of the guilds to convert to a great house.
{{Skill_detail
|skill=Mount
|description=You can mount a steed.
|lessons=
|syntax=MOUNT <steed>
DISMOUNT
|required=
|target=
|cooldown=3 sec balance
|detail=If you have the riding skill to ride a specific steed (or a steed of a similar level), you can mount and dismount it, assuming it is loyal to you.
}}


{{Skill_detail
== Founding ==
|skill=Mule
The Jesters Guild was founded in 299 A.F. by a man named [[Silvestri Carnivalis]] who was launched over 600 years into the future by a [[timequake]] caused by [[Eris]], Goddess of Chaos. Upon his arrival, he found that the art of Jestering was very different from what it was in his time. In fact, it didn't exist. He set out to change this by gathering together a group of adventurers with similar ideals and gathered them around a spot in Delos to have them all chant. A short time later, a guildhall fell out of the sky, complete with mirrors, swings, a duck of the tutor variety, and a humgii named [[Jaws]]. He set out to teach the world what it was to laugh yet again.
|description=Bumble along upon a stubborn mule.
|lessons=
|syntax= (none)
|required=
|target=
|cooldown=
|detail=You can ride upon a mule (or a steed of a similar level).
}}


{{Skill_detail
=Political History=
|skill=Mounts
==Patrons==
|description=Locate all your loyal mounts.
:300 AF - Lady Eris became the first Patron of the Carnivalis Institute of Jestering.
|lessons=
:310 AF - Lady Pandora replaced Lady Eris.
|syntax=MOUNTS
:366 AF - Lady Makali replaced Lady Pandora.
|required=
:383 AF - Lady Kastalia replaced Lady Makali.
|target=
:??? AF - Lord Hermes replaced Lady Kastalia.
|cooldown=4 sec equilibrium
:518 AF - Lady Pandora replaced Lord Hermes.
|detail=List all your loyal steeds. If a steed is on the same continent as you, it will list the exact location of where it is.
:581 AF - Lord Scarlatti replaced Lady Pandora.
}}
:618 AF - Lady Pandora replaced Lord Scarlatti.
:676 AF - Lord Vastar replaced Lady Pandora.
:772 AF - Lord Vastar withdrew His Patronage to offer His full support to Ashtan.


{{Skill_detail
==Leadership - Guildmasters==
|skill=Calming
:299 AF - Founder: Silvestri Carnivalis.
|description=Calm your panicked steed.
:299 AF - Llewellyn replaced Silvestri Carnivalis as Guildmaster.
|lessons=
:313 AF - Callianessa replaced Llewellyn as Guildmaster.
|syntax=SOOTHE <steed>
:338 AF - Mendax replaced Callianessa as Guildmaster.
|required=
:344 AF - Rishado replaced Mendax as Guildmaster.
|target=
:346 AF - Myranda replaced Rishado as Guildmaster.
|cooldown=3 sec balance
:351 AF - Rosalinn replaced Myranda as Guildmaster.
|detail=If your loyal steed is panicking, quickly soothe the poor beast with soft, comforting whispers.
:357 AF - Nawtika replaced Rosalinn as Guildmaster.
}}
:374 AF - Paine replaced Rosalinn as Guildmaster.
:382 AF - Calithandir replaced Paine as Guildmaster.


{{Skill_detail
==Leadership - Lords/Ladies of the Carnival==
|skill=Ponies
:382 AF - First Lord of the Carnival: Calithandir.
|description=Prance about on a pony.
:409 AF - Tiax replaced Calithandir as the Lord of the Carnival.
|lessons=
:422 AF - Triptika replaced Tiax as the Lord of the Carnival, becoming the Lady of the Carnival in turn.
|syntax= (none)
:422 AF - Kuntar replaced Triptika as the Lord of the Carnival, becoming the Lord of the Carnival in turn.
|required=
:??? AF - Drayix replaced Kuntar as the Lord of the Carnival.
|target=
:449 AF - Blackharp replaced Drayix as the Lord of the Carnival.
|cooldown=
:453 AF - Claudia replaced Blackharp as the Lord of the Carnival, becoming the Lady of the Carnival in turn.
|detail=You can ride upon a pony (or a steed of a similar level).
:459 AF - Ata replaced Claudia as the Lady of the Carnival.
}}
:504 AF - Triptika replaced Ata as the Lady of the Carnival.
:517 AF - Bonko replaced Triptika as the Lady of the Carnival, becoming the Lord of the Carnival in turn.
:524 AF - Pyke replaced Bonko as the Lord of the Carnival.
:578 AF - Shihai replaced Pyke as the Lord of the Carnival.
:597 AF - Blackharp replaced Shihai as the Lord of the Carnival.
:604 AF - Sheetaa replaced Blackharp as the Lord of the Carnival.
:639 AF - Sillias replaced Sheetaa as the Lord of the Carnival.
:669 AF - Aktillum replaced Sillias as the Lord of the Carnival.
:688 AF - Leliel replaced Aktillum as the Lord of the Carnival, becoming the Lady of the Carnival in turn.
:768 AF - Rhydian replaced Leliel as the Lady of the Carnival.
:904 AF - Bellis replaced Rhydian as Lady of the Carnival.
:950 AF - Tilia replaced Bellis as Lady of the Carnival.


{{Skill_detail
=Icon History=
|skill=Scooping
The Carnivalis Institute of Jestering previously possessed the Icon - The [[Living Tarot]].
|description=Scoop objects off the ground.
|lessons=
|syntax=GET <item>
|required=
|target=
|cooldown=
|detail=Your ease of being upon your steed is so great that you can easily scoop up items that lay on the ground while still mounted.
}}


{{Skill_detail
=Inhabitants=
|skill=Steedtrade
:Mr. [[Quackers]], the Duck resides within the House estate and exists as their tutor.
|description=You can trade your steed, bestowing its loyalty to another.
[[Category:Houses]][[Category:Guilds]]
|lessons=
:[[Jaws]], a furry humgii, resides within the Carnivalis Institute of Jestering. Like other members of her kind, she will eat anything that is given to her. Unlike the others, however, she wears a jingling [[jester|jester's]] cap and bell-tipped slippers.
|syntax=STEEDTRADE <steed> TO <adventurer>
[[Category:Humgii]]
|required=
:[[Eleanor]], the Pink Elephant, resides within the Carnivalis Institute of Jestering. Thoroughly rose pink in colour, with a baby blue feather boa around her neck, the gaiety with which she trundles about, despite her massive trunk, feet, and ears, is enough to make anyone doubt his or her sobriety.  
|target=
[[Category:Delosian Denizens]]
|cooldown=4 sec equilibrium
:[[Jimmy]], the Penguin, resides within the Carnivalis Institute of Jestering. Rumoured to have been raised in the backstreets of the penguin world upon the ice floes of [[Kamleikan]], Jimmy is truly a menacing figure, despite only standing at a height of about two feet. Though his slick tuxedo jacket and silk dress shirt suggest a courteous demeanour, his razor-sharp beak and glowering eyes certainly do not.
|detail=Trade your steed to another, transferring its loyalty. Make sure you get a good price! A steed that wears a collar of Lupus may not be traded under any conditions.
[[Category:Delosian Denizens]]
}}
:[[Cottle]], the Clown, resides within the Carnivalis Institute of Jestering. A stout [[Mhun]], he veers to the far side of insanity, shrieking shrilly and piercingly staring about himself as his painted face smiles for all eternity. His electric blue eyes, red 3-feet long shoes, green bowler hat, and questionable-looking yellow flower clip all serve to complete his image of quintessential craziness. He protects the CIJ Estate.
 
[[Category:Delosian Denizens]]
{{Skill_detail
|skill=Lighthorse
|description=Gaily ride a light horse.
|lessons=
|syntax= (none)
|required=
|target=
|cooldown=
|detail=You can ride upon a light horse (or a steed of a similar level).
}}
 
{{Skill_detail
|skill=Defence
|description=Your mount affords you some defence in combat.
|lessons=
|syntax= (passive)
|required=
|target=
|cooldown=
|detail=While upon your steed, you will have a greater chance of avoiding physical blows. The greater your skill in riding and the stronger your mount, the more defence will be afforded you.
}}
 
{{Skill_detail
|skill=Fording
|description=Ford through rivers on your mount without taking damage.
|lessons=
|syntax= FORD <direction>
|required=
|target=
|cooldown=
|detail=You can ford across rivers and other watery areas upon your steed. As long as you remain on your steed, you will not be endangered of drowning.
}}
 
{{Skill_detail
|skill=Whistle
|description=Whistle one loyal steed to your side.
|lessons=
|syntax=WHISTLE MOUNT|WHISTLE MOUNT <mount type|#>
|required=
|target=
|cooldown=4 sec equilibrium
|detail=Upon issuing a high-pitched whistle, you can call one of your loyal mounts to you, so long as it is on the same continent as you. Note that this ability may only be used to call -one- mount to you. If you have multiple mounts, you will only be able to call one of them to you at a time. You can whistle for a specific mount with WHISTLE MOUNT <mount type> or WHISTLE MOUNT mount# (if you have more than one of the same type).
}}
 
{{Skill_detail
|skill=Mediumhorse
|description=Explore the lands upon a medium horse.
|lessons=
|syntax= (none)
|required=
|target=
|cooldown=
|detail=You can ride upon a medium horse (or a steed of a similar level).
}}
 
{{Skill_detail
|skill=Intimidate
|description=Encourage your mount to intimidate other mounts.
|lessons=
|syntax=INTIMIDATE <steed>
|required=
|target=
|cooldown=3 sec balance
|detail=Enrage your steed into a fury and it will attempt to intimidate another steed, sending it panicking. The success of the intimidation depends on your skill in riding and the level of your steed versus the level of the target steed and the riding skill of its rider (if mounted).
}}
 
{{Skill_detail
|skill=Ram
|description=You can ram other riders, knocking them off their steeds.
|lessons=
|syntax=RAM <adventurer>
|required=
|target=
|cooldown=2.5 sec balance
|detail=Attempt to ram a mounted opponent and knock him off his steed. Be warned, however, that depending on your skill in riding and the level of your mount versus your opponent's skill in riding and level of his mount, there is a chance that you will be the one knocked off your steed. Also, if your opponent has the jousting skill and is wielding the correct weapon, he will automatically lower it and attempt to skewer you.
}}
 
{{Skill_detail
|skill=Lasso
|description=Lasso and ride wild mounts.
|lessons=
|syntax=LASSO <mount>
|required=
|target=
|cooldown=3 sec balance
|detail=If you find a wild steed that is not loyal to any other, you may attempt to lasso and ride it. You must be wielding a rope to make the attempt.
}}
 
{{Skill_detail
|skill=Heavyhorse
|description=Trot proudly upon a heavy horse.
|lessons=
|syntax= (none)
|required=
|target=
|cooldown=
|detail=You can ride upon a heavy horse (or a steed of a similar level).
}}
 
{{Skill_detail
|skill=Vault
|description=Impressively vault onto your steed.
|lessons=
|syntax=VAULT <denizen>
|required=
|target=
|cooldown=1 sec balance
|detail=Instead of mounting a steed, you can vault onto it, cutting your balance time by two-thirds.
}}
 
{{Skill_detail
|skill=Gallop
|description=Gallop on your steed with great speed.
|lessons=
|syntax=GALLOP <direction> [distance (b/w 1-11 rooms)]
|required=
|target=
|cooldown=
|detail=Gallop quickly in a direction upon a mounted steed.
}}
 
{{Skill_detail
|skill=Warhorse
|description=Boldly ride a war horse.
|lessons=
|syntax= (none)
|required=
|target=
|cooldown=
|detail=You can ride upon a war horse (or a steed of a similar level).
}}
 
{{Skill_detail
|skill=Mountjump
|description=Your steed can jump over obstacles blocking exits.
|lessons=
|syntax=MOUNTJUMP/MJ <direction>
|required=
|target=
|cooldown=
|detail=Use your mount to jump over obstructions.
}}
 
{{Skill_detail
|skill=Greaterwarhorse
|description=Marshal your forces on a greater war horse.
|lessons=
|syntax= (none)
|required=
|target=
|cooldown=
|detail=You can ride upon a greater war horse (or a steed of a similar level).
}}
 
{{Skill_detail
|skill=Blocking
|description=Your steed can block exits.
|lessons=
|syntax=BLOCK <direction>
UNBLOCK
|required=
|target=
|cooldown=
|detail=You can use the mass of your steed to block exits.
}}
 
{{Skill_detail
|skill=Breakfall
|description=Fall like a feather.
|lessons=
|syntax= (passive)
|required=
|target=
|cooldown=
|detail=This ability allows one to roll from the back of a faithful steed, to prepare for use of the tumble ability in survival. This ability works automatically.
}}
 
{{Skill_detail
|skill=Mountkick
|description=Use your mount to kick an unmounted opponent.
|lessons=
|syntax=MOUNTKICK/MK <adventurer> <direction>
|required=
|target=
|cooldown=3 sec balance
|detail=Allows you to buck someone into an adjacent room, assuming they are not mounted, prone or have defenses that prevent you from moving them.
}}
 
{{Skill_detail
|skill=Legendsteeds
|description=Proudly ride upon legendary steeds.
|lessons=
|syntax= (none)
|required=
|target=
|cooldown=
|detail=Legend steeds are the highest class of steed available to a rider. They are extremely expensive, but to the lady or gentleman of discerning taste, there is no substitute. These steeds often go beyond the capabilities of your average horse.
}}
 
{{Skill_detail
|skill=Mounttreading
|description=Your mount is able to travel through water with ease.
|lessons=
|syntax= (passive)
|required=
|target=
|cooldown=
|detail=Your skill in handling mounts allows you to train your beasts to move fluidly through water, as though you were affected by a waterwalk enchantment.
}}
 
{{Skill_detail
|skill=Flying
|description=Fly the winds upon a winged steed.
|lessons=
|syntax=SPUR <steed> SKYWARDS
|required=
|target=
|cooldown=3 sec balance
|detail=If your steed has wings or can otherwise fly, you can now fly it up into the skies.
}}
 
{{Skill_detail
|skill=Jousting
|description=Joust against other mounted opponents.
|lessons=
|syntax=JOUST <adventurer>
|required=
|target=
|cooldown=1.5 sec balance
|detail=Similar to ram. You can attempt to joust a mounted opponent. If successful, you will knock him off his steed and viciously skewer him. You must be wielding a lance in order to joust. Be warned, however, that depending on your skill in riding and the level of your mount versus your opponent's skill in riding and level of his mount, there is a chance that you will be the one knocked off your steed and potentially skewered (for if your opponent has the jousting skill and is wielding the correct weapon, he will automatically lower it and attempt to skewer you).
}}
 
{{Skill_detail
|skill=Trample
|description=Frenzy your steed to trample all prone in your location.
|lessons=
|syntax=TRAMPLE
|required=
|target=
|cooldown=4 sec balance
|detail=Whip your steed into a fury and trample the ground. Anyone who is prone in your location will be in danger of having their limbs crushed under your steed's deadly rampage. The number of limbs crushed is based partly on chance and partly on your steed's level. The amount of damage is based upon the level of your steed and number of limbs crushed.
}}
 
[[Category:General skills]]

Revision as of 22:25, 5 July 2024

Carnivalis Institute of Jestering
Leader Tilia Malicieux
Patron Empty
Leadership Style Elected Autocracy
Founder Silvestri Carnivalis
City Delos
Classes Permitted All (some dependant on Factional Cities)
House Tutor Mr. Quackers
Heraldric Arms Lozengy Argent and Sable
Icon The Living Tarot (Destroyed)


This page is about the House. For other uses, please see Jesters (disambiguation).

Carnivalis Institute of Jestering is the House converted from the guild of the Jesters, and is headquartered in Delos. It was the last of the guilds to convert to a great house.

Founding

The Jesters Guild was founded in 299 A.F. by a man named Silvestri Carnivalis who was launched over 600 years into the future by a timequake caused by Eris, Goddess of Chaos. Upon his arrival, he found that the art of Jestering was very different from what it was in his time. In fact, it didn't exist. He set out to change this by gathering together a group of adventurers with similar ideals and gathered them around a spot in Delos to have them all chant. A short time later, a guildhall fell out of the sky, complete with mirrors, swings, a duck of the tutor variety, and a humgii named Jaws. He set out to teach the world what it was to laugh yet again.

Political History

Patrons

300 AF - Lady Eris became the first Patron of the Carnivalis Institute of Jestering.
310 AF - Lady Pandora replaced Lady Eris.
366 AF - Lady Makali replaced Lady Pandora.
383 AF - Lady Kastalia replaced Lady Makali.
??? AF - Lord Hermes replaced Lady Kastalia.
518 AF - Lady Pandora replaced Lord Hermes.
581 AF - Lord Scarlatti replaced Lady Pandora.
618 AF - Lady Pandora replaced Lord Scarlatti.
676 AF - Lord Vastar replaced Lady Pandora.
772 AF - Lord Vastar withdrew His Patronage to offer His full support to Ashtan.

Leadership - Guildmasters

299 AF - Founder: Silvestri Carnivalis.
299 AF - Llewellyn replaced Silvestri Carnivalis as Guildmaster.
313 AF - Callianessa replaced Llewellyn as Guildmaster.
338 AF - Mendax replaced Callianessa as Guildmaster.
344 AF - Rishado replaced Mendax as Guildmaster.
346 AF - Myranda replaced Rishado as Guildmaster.
351 AF - Rosalinn replaced Myranda as Guildmaster.
357 AF - Nawtika replaced Rosalinn as Guildmaster.
374 AF - Paine replaced Rosalinn as Guildmaster.
382 AF - Calithandir replaced Paine as Guildmaster.

Leadership - Lords/Ladies of the Carnival

382 AF - First Lord of the Carnival: Calithandir.
409 AF - Tiax replaced Calithandir as the Lord of the Carnival.
422 AF - Triptika replaced Tiax as the Lord of the Carnival, becoming the Lady of the Carnival in turn.
422 AF - Kuntar replaced Triptika as the Lord of the Carnival, becoming the Lord of the Carnival in turn.
??? AF - Drayix replaced Kuntar as the Lord of the Carnival.
449 AF - Blackharp replaced Drayix as the Lord of the Carnival.
453 AF - Claudia replaced Blackharp as the Lord of the Carnival, becoming the Lady of the Carnival in turn.
459 AF - Ata replaced Claudia as the Lady of the Carnival.
504 AF - Triptika replaced Ata as the Lady of the Carnival.
517 AF - Bonko replaced Triptika as the Lady of the Carnival, becoming the Lord of the Carnival in turn.
524 AF - Pyke replaced Bonko as the Lord of the Carnival.
578 AF - Shihai replaced Pyke as the Lord of the Carnival.
597 AF - Blackharp replaced Shihai as the Lord of the Carnival.
604 AF - Sheetaa replaced Blackharp as the Lord of the Carnival.
639 AF - Sillias replaced Sheetaa as the Lord of the Carnival.
669 AF - Aktillum replaced Sillias as the Lord of the Carnival.
688 AF - Leliel replaced Aktillum as the Lord of the Carnival, becoming the Lady of the Carnival in turn.
768 AF - Rhydian replaced Leliel as the Lady of the Carnival.
904 AF - Bellis replaced Rhydian as Lady of the Carnival.
950 AF - Tilia replaced Bellis as Lady of the Carnival.

Icon History

The Carnivalis Institute of Jestering previously possessed the Icon - The Living Tarot.

Inhabitants

Mr. Quackers, the Duck resides within the House estate and exists as their tutor.
Jaws, a furry humgii, resides within the Carnivalis Institute of Jestering. Like other members of her kind, she will eat anything that is given to her. Unlike the others, however, she wears a jingling jester's cap and bell-tipped slippers.
Eleanor, the Pink Elephant, resides within the Carnivalis Institute of Jestering. Thoroughly rose pink in colour, with a baby blue feather boa around her neck, the gaiety with which she trundles about, despite her massive trunk, feet, and ears, is enough to make anyone doubt his or her sobriety.
Jimmy, the Penguin, resides within the Carnivalis Institute of Jestering. Rumoured to have been raised in the backstreets of the penguin world upon the ice floes of Kamleikan, Jimmy is truly a menacing figure, despite only standing at a height of about two feet. Though his slick tuxedo jacket and silk dress shirt suggest a courteous demeanour, his razor-sharp beak and glowering eyes certainly do not.
Cottle, the Clown, resides within the Carnivalis Institute of Jestering. A stout Mhun, he veers to the far side of insanity, shrieking shrilly and piercingly staring about himself as his painted face smiles for all eternity. His electric blue eyes, red 3-feet long shoes, green bowler hat, and questionable-looking yellow flower clip all serve to complete his image of quintessential craziness. He protects the CIJ Estate.