Difference between revisions of "Bard"
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|description=Lull your victim into serving you. | |description=Lull your victim into serving you. | ||
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|syntax= | |syntax=CHARM <target> | ||
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|target=Denizens | |target=Denizens |
Revision as of 18:50, 7 July 2019
- This page is about the class. For other uses, please see Bards (disambiguation).
The Bard class, introduced in the year 350 AF, is like no other class in Achaea. Ralph Mercadia (born Sarapin 5, 264 AF), a singer and performer, learned the songs of Scarlatti during a casual festival of the arts. The God of the Arts encouraged him to continue to develop the lyrical ballads and melodic skills of the Bard. Ralph's labour led to the formation of both the Bard class and Bards Guild. With the introduction of auto-class and Houses, the influence of bards spread out beyond Cyrene, the city where the Guild was based. Despite this freedom, many Bards still join House Ty Beirdd, where they eagerly pursue an artistic lifestyle.
Bards may be swashbuckling adventurers, contemplative wordsmiths, or raucous performers. Regardless of the path they choose, they all share a love of music and the written arts in all their forms. This focus on creativity must not be mistaken for a careless attitude towards life, however. Though it may seem strange, a bard has perfected his voice and body to such a finely honed edge that a skilful one can stand his ground against even a fully-armoured knight.
The Bard skills are of two distinct kinds: physical and musical. The musical skills involve singing, chanting, and other voicecraft as well as tunes played with instruments, either alone or with other bards. The physical skills are those of the dashing rogue: leaping from treetops, duelling with a blessed rapier, acrobatics to let you both attack and escape attack, and so on.
A fledgling Bard possesses the skills of Swashbuckling and Voicecraft, gaining Harmonics upon embracing class.
Abilities in Battlerage
Moulinet | Slash your opponent with a long, looping cut. | Level: 6 |
Syntax: | MOULINET <target> | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 16.00 seconds | |
Details: | The moulinet is a circular cut, using the wrist to quickly slash down the length of your target's body. |
Trill | Your opponent's psyche is no match for your voice. | Level: 10 |
Syntax: | PLAY TRILL AT <target> | |
Required: | 28 rage | |
Works against: | Denizens | |
Cooldown: | 41.00 seconds | |
Details: | A high-pitched chant that will make your target forgetful for a short time. Gives affliction: Amnesia |
Resonance | Shatter a denizen's shield with your voice. | Level: 20 |
Syntax: | PLAY RESONANCE AT <target> | |
Required: | 17 rage | |
Works against: | Denizens | |
Details: | Use your rage and the pitch of your voice at exactly the right frequency to resonate with a denizen's shield, causing it to shatter. |
Howlslash | Voice and blade, working as one. | Level: 35 |
Syntax: | HOWLSLASH <target> | |
Required: | 36 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Use the power of your voice to distract your target before attacking with a vicious strike. |
Cyclone | Repeatedly slash your target as you spin. | Level: 50 |
Syntax: | CYCLONE <target> | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Spin in a tight circle, slashing out with your blade as you pass by your target. Opponents that are too stunned or clumsy to avoid the brunt of the onslaught will take substantially increased damage. Uses afflictions: Clumsiness or Stun |
Charm | Lull your victim into serving you. | Level: 65 |
Syntax: | CHARM <target> | |
Required: | 32 rage | |
Works against: | Denizens | |
Cooldown: | 43.00 seconds | |
Details: | A beguiling song that charms your victim, making it fight for you for a short time. Gives affliction: Charm |
Related Artefacts for Bards
Artefact | Description |
Artefact Rapiers | a blackened rapier: Dmg: 57; To-hit: 168; Spd: 238 An Eagle's Scream: Dmg: 60; To-hit: 173; Spd: 242 A Soulpiercer: Dmg: 63; To-hit: 184; Spd: 246 |
A glass rose | Doubles the length of time aria will stay active on a target. |
A golden pendulum | Reduces the time between harmonics being called, and their arrival. |
Silver tuning fork | Doubles the lifespan of harmonic. |
A moon-and-star insignia | Cuts PLAYing time of harmonics in half. |