The skill of Tekura was perfected centuries ago during the Wars of Succession. It was devised by the Sentaari Grandmaster of Flowers as a means for his Guild to fight against Castomira's Royal Elites on Judgement Mountain following their confiscation all of the monks' weapons. Tekura involves control of the body to kick, punch, and throw the opponent, and it is practised solely by members of the Monk class.

An adventurer's proficiency in Tekura is measured by the belt colour he or she has attained. To obtain a new belt, the martial artist must first learn the required lessons for that skill rank and then master the appropriate kata. Upon successful demonstration of the kata to a monk ranked at least three belts higher than the performer, that person will be awarded a new belt. Below are listed the belts a Tekura practitioner may achieve, as well as what kata must be demonstrated to obtain it. For reference, the skill ranks and abilities are listed alongside the belt colour to which they correspond.

Tekura users may purchase special armbands of the Fist artefacts, which allow them to hit more often.

Belt Level Skill Rank Kata to Demonstrate
White Inept N/A
Grey Novice Jakata
Yellow Apprentice Lisagi
Green Capable Rhee
Blue Adept Philos
Orange Skilled Tykorima
Red Gifted Opha
Purple Expert Nexus
Bronze Virtuoso Kali
Silver Fabled Do-san
Gold Mythical Rhythos
Black Transcendent Krull

Abilities in Tekura

Ability Description
Horse The most basic stance.
Syntax: HRS
Details:

The most basic fighting stance, the Horse stance is an effective stance for punching.

Combo Combo attacks together.
Syntax: COMBO <target> <kick|stance> [limb] <punch1> [limb] <punch2> [limb]
Details:

This ability allows you to perform tekura combos. You may choose to omit or include any of the limb targets, but must always specify a full combo (one kick, two punches). The combo can only be executed if you possess balance on both arms and legs.

Jab A straight-forward punch.
Syntax: JBP <target>
Details:

A quick punch that will damage your opponent slightly if successful. This punch may be used with the TARGET command, to attack any part of the opponent's body.

Snapkick A straight-forward kick.
Syntax: SNK <target> left/right
Details:

This low, and easy-to-perform kick attacks the legs of an opponent.

Hook A curving punch.
Syntax: HKP <target>
Details:

The hook punch is a punch aimed at the opponent's torso.

Eagle Stance of the soaring eagle.
Syntax: EGS
Details:

A more refined stance, geared towards agility and speed.

Sidekick A powerful thrusting kick.
Syntax: SDK <target>
Details:

This kick drives your leg straight into an opponent's torso.

Uppercut An upwards hooking punch.
Syntax: UCP <target>
Details:

With the uppercut punch, you will attack your opponent's head.

Bodyblock Using your body to block blows.
Syntax: BDB
Details:

At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed at your body. With any block, you may UNBLOCK <block> to lower it. Alternatively, you may UNBLOCK ALL to lower all of your blocks.

Palmstrike Striking your opponent's nose, rendering him blind.
Syntax: PMP <adventurer>
Details:

Using your palm, you will smash your opponent on the bridge of his nose, causing his vision to falter temporarily.

Hammerfist A strike with your fists to the legs.
Syntax: HFP <target> left/right
Details:

The hammerfist attack brings your fist down on an opponents leg.

Cat An agile, defensive stance.
Syntax: CTS
Details:

An extremely good defensive stance, though inferior for attack.

Roundhouse A twisting kick.
Syntax: RHK <target>
Details:

This powerful kick will strike with such precision that it will force the victim's muscles to become paralysed.

Evade A block that attempts to completely avoid attacks.
Syntax: EVB
Details:

At the cost of a regular mana and willpower drain, this will increase your effective avoidance skill.

Sweep Attempting to sweep your opponent off his feet.
Syntax: SWK <adventurer>
Details:

A specialized kick that attempts to sweep the legs out from under your opponent.

Bear A highly specialized stance, designed for punching.
Syntax: BRS
Details:

A highly specialized stance, designed specifically for lethal punching.

Slam The first of the throws.
Syntax: SLT <adventurer>
Details:

This is a basic throw which attacks your opponent's health.

Moonkick A powerful, curving kick.
Syntax: MNK <target> left/right
Details:

This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of your opponent.

Spear A jabbing punch with an outstretched hand.
Syntax: SPP <target> left/right
Details:

This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just the right spot in the target's arms to damage his arms.

Rat A well-balanced stance.
Syntax: RTS
Details:

Delivers superior attack and defence, but for reduced damage.

Thrustkick A kick designed to push your target away.
Syntax: THK <adventurer> <direction>
Details:

Using your great leg power, you will attempt to kick your opponent away in the specified direction.

Wrench A nasty throw that breaks the target's limbs.
Syntax: WRT <adventurer>
Details:

This throw attacks the target's health and breaks one of his limbs.

Axe A slow but powerful kick.
Syntax: AXK <target>
Details:

A powerful kick that will deal more damage to a prone opponent who suffers from damaged limbs.

Guarding Guarding a body part and counterattacking.
Syntax: GUARD <head/torso/left arm/right arm/left leg/right leg>
Details:

This ability is similar to, but an improvement on, the parrying ability that those with sufficient skill in weaponry can use. It allows you to not only guard a single location on your body against attack, but counter any attacks made to there by automatically throwing your opponent from his mount and stunning him.

Scorpion A devastatingly powerful attack stance.
Syntax: SCS
Details:

A devastating stance when used for attack, it reduces effectiveness in defense.

Whirlwind The most powerful kick.
Syntax: WWK <target>
Details:

The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the head of an unlucky opponent.

Bladehand Attempting to disarm your opponent.
Syntax: BLP <adventurer>
Details:

A quick punch that attempts to disarm an opponent.

Pinch A special and powerful block.
Syntax: PNB
Details:

A very special block which is capable of stunning your opponent if he or she is already weakened sufficiently.

Backbreaker The ultimate throw.
Syntax: BBT <adventurer>
Details:

The ultimate throw, this deals a great blow to your opponent's health.

Jumpkick Attack someone in an adjacent room with a flying kick.
Syntax: JPK <adventurer>
Details:

With this ability, you are able to demonstrate your ability to combine style and power in a single move, the jump kick. Starting in an adjacent location, you will fly in, slam your outstretched foot into your unlucky victim's body, knocking him to the floor, stunning him, and doing a fair amount of damage.

Dragon The superior state of mind.
Syntax: DRS
Details:

More of a state of mind than a stance, it's a powerful one.

See also