Steeped in the unholy heritage of the Iron Citadel, Malignity is a knightly skill that may be thought of as having three distinct parts. The first part, hyena-training, involves the raising, training, and use of hyenas. The second part of Malignity is archery. By gaining the abilities to assess wind direction and speed and use different kinds of weapons (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury.
The skill of Malignity is available only to members of the Infernal class, although most of its arts are shared with the Dominion, Valour, and Discipline skills of the Unnamable, Paladin, and Runewarden classes. Like the other warrior-classes, Runewardens train in Weaponmastery, but the ideographic skill of Runelore is unique to them.
Abilities in Malignity
Hyena | A vicious agent of the Inferno. | |
Syntax: | HYENA | |
Details: | The vicious demonic Hyenas of the Inferno are bound to one of Lord Sartan's infernal warriors. These vicious predators know not the frailties of mercy or kindness, and only their dark masters may ever be safe from the rending of their jaws Your hyena comes to you with assorted statistics which have been randomly assigned. If you cause your hyena to die, you will be refused another hyena. There is absolutely no excuse for killing or conspiring to kill your hyena. Below is a list of commands that may be used once you have gotten your hyena. HYENA ASSESS : See information about your hyena. As your hyena gains in |
Weathering | Increase your ability to weather damage. | |
Syntax: | WEATHERING | |
Works against: | Self | |
Details: | Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point. |
Seek | Order your hyena to seek its prey. | |
Syntax: | HYENA SEEK <target> | |
Works against: | Adventurers | |
Details: | Using this ability, you may order your hyena to seek out another
adventurer. Your hyena must be by your side for you to use this ability. |
Glance | See as the beast sees. | |
Syntax: | HYENA GLANCE | |
Works against: | Room | |
Details: | If your hyena is not inside someone's inventory, or inside something, this will let you see the location it is in. |
Block | Obstructing departure with your body. | |
Syntax: | BLOCK <direction> UNBLOCK | |
Works against: | Room | |
Details: | This ability will allow you to block a particular direction, preventing normal movement in that direction. |
Fitness | Controlling your breathing. | |
Syntax: | FITNESS | |
Works against: | Self | |
Cooldown: | 3.00 seconds of balance | |
Details: | With your mastery of your own body, you are able to purge yourself of the asthma affliction. |
Follow | To find the prey. | |
Syntax: | HYENA FOLLOW <target> | |
Works against: | Adventurers | |
Details: | Your hyena has learned to fear you enough that you may order it to follow a particular adventurer. When the hyena loses the adventurer, generally because the adventurer goes indoors, it will stop following. |
Gripping | Grip your wielded items in a deathlock. | |
Syntax: | GRIP RELAX GRIP | |
Works against: | Self | |
Details: | While using this ability, you will prevent items from being knocked out of your grip. |
Barge | Barging your opponents. | |
Syntax: | BARGE <target> <direction> | |
Works against: | Adventurers | |
Cooldown: | 4.00 seconds of balance | |
Details: | This ability will barge an adventurer to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target adventurer resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Isildur is in a room to the north of me, and that this room has another exit to the ne. I would do BARGE ISILDUR NE. |
Battlecry | Stun a target with the power of your voice. | |
Syntax: | BATTLECRY <target> | |
Works against: | Adventurers | |
Cooldown: | 4.00 seconds of equilibrium | |
Details: | Your battle cry is so powerful that when directed against another, it will blast him to the ground and stun him, provided he isn't deaf. |
Bowmanship | Use of the valued projectile weapon. | |
Syntax: | SHOOT <target> <direction> | |
Works against: | Adventurers | |
Cooldown: | 3.50 seconds of balance | |
Details: | Use one of the various bows to shoot an adventurer in a line-of-sight location from you. |
Quivers | Take full advantage of your quiver. | |
Syntax: | ENVENOM ARROW[S] [number of arrows] <colour> <venom> INSPECT QUIVER DYE <number of arrows> ARROW[S] <colour> SWITCH <colour> | |
Details: | Your mastery of quivers allows you to dye and envenom arrows from vials in your possession to be stored in your quiver. When envenoming arrows, if a number of arrows is provided, you will dye and envenom that number of undyed arrows the colour and venom selected. Otherwise, you will coat all your arrows of the selected colour with the venom of your choice. Inspecting your quiver will show you how many of each colour arrow you possess and what venoms they have been covered with. Further, you may dye any number of undyed arrows the colour of your choice. However, you will find yourself unable to do so if you have arrows of that colour envenomed within your quiver. Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver. To switch to using a specific colour of arrow, simply SWITCH <colour>. If you wish to switch back to using undyed arrows, simply do SWITCH NORMAL. |
Wind | Further increase your accuracy through wind compensation. | |
Syntax: | None | |
Details: | Once you have this ability, your accuracy with bowmanship will be increased. |
Aiming | Increase your accuracy in shooting. | |
Syntax: | AIM <target> <direction> | |
Details: | Increase the accuracy of your shooting. |
Sturdiness | Standing firm against attempts to move you. | |
Syntax: | STAND FIRM | |
Works against: | Self | |
Cooldown: | 3.00 seconds of balance | |
Details: | By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium. |
Resistance | Reduce the damage taken from magical attacks. | |
Syntax: | RESISTANCE | |
Details: | Due to your increased bodily control, you are able to reduce the damage from magical attacks. |
Crossbows | A powerful projectile weapon. | |
Syntax: | SHOOT <target> <direction> | |
Works against: | Adventurers | |
Cooldown: | 3.50 seconds of balance | |
Details: | The crossbow is more powerful, but less accurate, than the longbow. |
Clotting | Reduce the level of your bleeding. | |
Syntax: | CLOT | |
Required: | 60 mana | |
Works against: | Self | |
Details: | This will permit you to partially clot your bleeding. |
Rage | Throw off pacifying afflictions. | |
Syntax: | RAGE | |
Required: | 150 mana | |
Works against: | Self | |
Details: | This ability will allow you to cure certain pacifying afflictions, notably those that are normally cured by eating bellwort. |
Retrieve | Take it for the Lord. | |
Syntax: | HYENA RETRIEVE <item> | |
Details: | Using this ability will cause your hyena to try and pick up an object in the room that it is in and deliver it back to you. |
Startle | The beasts of burden need a brutal hand. | |
Syntax: | HYENA STARTLE <target> | |
Works against: | Adventurers | |
Details: | This ability will allow your hyena to startle an opponent's steed, tossing the wretch off. |
Track | Evil gives no quarter. | |
Syntax: | HYENA TRACK <target> | |
Works against: | Adventurers | |
Details: | This ability is an improved version of follow ability. With track, even if the hyena temporarily loses its target, because the target went indoors, the hyena will continue to follow the target once the target comes back outside. |
Defend | Attempt to protect someone else with swordwork. | |
Syntax: | DEFEND <target>UNDEFEND | |
Works against: | Adventurers | |
Cooldown: | 4.00 seconds of balance | |
Details: | Upon using this ability, you will attempt to take much of the damage from the blows that might otherwise harm the adventurer you are defending. |
Scent | Sniff out the heathens. | |
Syntax: | HYENA SCENT | |
Works against: | Room | |
Details: | Your hyena can sniff out all in the local area, informing you of their location and current health. |
Darkbows | Using the infamous darkbows of Hashan. | |
Syntax: | SHOOT <target> <direction> | |
Works against: | Adventurers | |
Cooldown: | 3.50 seconds of balance | |
Details: | The famed darkbows of Hashan are both expensive and powerful. Only slightly less powerful than a crossbow, they are far more accurate. |
Feast | Take of the Lord into your beast. | |
Syntax: | HYENA FEAST | |
Details: | Feed the corpse of a Baalzadeen to your bast, and she will know the Lord's touch(*).
|
Engage | Damage a cowardly opponent. | |
Syntax: | ENGAGE <target> DISENGAGE [<target>] | |
Required: | 50 mana | |
Works against: | Adventurers | |
Cooldown: | 2.50 seconds of equilibrium | |
Details: | There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to leave the room, you will get in an extra strike, whether you have equilibrium and balance or not. |
Deliver | An exercise in logistics. | |
Syntax: | HYENA DELIVER [group] <item> TO <lucky recipient> | |
Details: | With this ability, you may order your hyena to deliver a small item or
group of items from your inventory into the inventory of another adventurer. |
Swiftmount | Mount or vault your steeds at increased speed. | |
Syntax: | None | |
Details: | You have reached such a level of training in the arts of Chivalry that you regain balance while Mounting a steed much more rapidly. Furthermore, if you have the ability Vault in Riding, you can use it without any loss of balance at all. |
Fury | Temporarily raise your strength. | |
Syntax: | FURY [ON/OFF] RELAX FURY | |
Works against: | Self | |
Cooldown: | 2.00 seconds of equilibrium | |
Details: | This will allow you to temporarily raise your strength with 2 points, for no more than a total of 1/4th of each Achaean day. It can be used once a day without cost, but if you turn it off and turn it back on within the same Achaean day, you will incur a cost of 500 willpower each time you turn it back on. Your endurance losses will be significantly higher while Fury is active. |