Evileye

Revision as of 04:23, 26 February 2019 by Thaisen (talk | contribs)

Evileye is a skill that is perhaps related to the Curses skill used by the Shamans, albeit perhaps less powerful. With it, one may make eye contact with an opponent and give them the 'evil eye', imposing a wide variety of afflictions upon the opponent. At the high end of the ability, one learns the craft of giving multiple afflictions simultaneously.

The Evileye skill is available to members of the Apostate class, along with Necromancy and Apostasy.

Abilities in Evileye

Fear Instill great fear in your target. Lessons: 0
Syntax: STARE <target> FEAR
Required: 33 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability works to instil fear in your victim.
Note: {{{note}}}
Deaf Dampen an opponent's hearing. Lessons: 6
Syntax: STARE <target> DEAF
Required: 33 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Remove the hearing of your victim.
Note: {{{note}}}
Impatience Inability to concentrate on focused tasks. Lessons: 15
Syntax: STARE <target> IMPATIENCE
Required: 45 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your victim with an inability to concentrate on focused tasks.
Note: {{{note}}}
Clumsy Your victim will fumble about. Lessons: 33
Syntax: STARE <target> CLUMSY
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your victim to fumble about.
Note: {{{note}}}
Vertigo A devastating fear of heights. Lessons: 55
Syntax: STARE <target> VERTIGO
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your target with a great fear of heights.
Note: {{{note}}}
Bleed Curse your opponent with uncontrollable bleeding. Lessons: 88
Syntax: STARE <target> BLEED
Required: 30 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Induce bleeding in your target. This ability will work on Denizens as well as adventurers.
Note: {{{note}}}
Amnesia Make your victim forget what he meant to do. Lessons: 111
Syntax: STARE <target> AMNESIA
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make your victim forget what he meant to do.
Note: {{{note}}}
Agoraphobia Fear of open spaces. Lessons: 133
Syntax: STARE <target> AGORAPHOBIA
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your victim with a fear of open spaces.
Note: {{{note}}}
Breach Cut through an opponent's curseward. Lessons: 177
Syntax: STARE <target> BREACH
Required: 125 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Rip down your opponents cursewards.
Note: {{{note}}}
Dizzy Causes problems when trying to move. Lessons: 222
Syntax: STARE <target> DIZZY
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your target with severe dizziness.
Note: {{{note}}}
Claustrophobia Fear of being under cover. Lessons: 255
Syntax: STARE <target> CLAUSTROPHOBIA
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your target with a great fear of enclosed spaces.
Note: {{{note}}}
Paranoia They are out to get you, believe me. Lessons: 288
Syntax: STARE <target> PARANOIA
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Instil a fear of other people in your victim.
Note: {{{note}}}
Blind Curse an opponent with blindness. Lessons: 333
Syntax: STARE <target> BLIND
Required: 33 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Remove your poor victim's eyesight.
Note: {{{note}}}
Masochism The love of your own pain. Lessons: 377
Syntax: STARE <target> MASOCHISM
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make your victim love pain so much they will inflict it upon themselves.
Note: {{{note}}}
Asthma Creates difficulty when breathing. Lessons: 422
Syntax: STARE <target> ASTHMA
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make it difficult for your victim to breath.
Note: {{{note}}}
Deadeyes Inflict multiple ailments simultaneously. Lessons: 466
Syntax: DEADEYES <target> <first evileye> <second evileye>
Required: Mana cost is the combined cost of each evileye.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.30 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may crush an opponent with two simultaneous evileyes. This ability also becomes faster the greater your skill in evileye.
Note: {{{note}}}
Reckless A dangerous disregard for personal well-being. Lessons: 488
Syntax: STARE <target> RECKLESS
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give your target a dangerous disregard for their personal well-being.
Note: {{{note}}}
Epilepsy Disrupt the nervous system of your victim. Lessons: 555
Syntax: STARE <target> EPILEPSY
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your victim to go into seizures.
Note: {{{note}}}
Confusion Befuddle the minds of your enemies. Lessons: 599
Syntax: STARE <target> CONFUSION
Required: 33 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Befuddle the minds of your enemies.
Note: {{{note}}}
Peace Fill your enemy's mind with thoughts of peace. Lessons: 667
Syntax: STARE <target> PEACE
Required: 62 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fill your enemy's mind with thoughts of peace.
Note: {{{note}}}
Dementia Distorts the victim's perceptions of the world. Lessons: 736
Syntax: STARE <target> DEMENTIA
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Distorts the victim's perceptions of the world.
Note: {{{note}}}
Sight Restoring your sight. Lessons: 771
Syntax: SIGHT
Required: 25 willpower
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By focusing your will on your sight, you are able to clear your eyes of blindness after a brief period of concentration.
Note: {{{note}}}
Sicken Bring down disease upon them.
Syntax: STARE <target> SICKEN
Required: 55 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This potent curse shall afflict your subject with paralysis. If they already have paralysis, this curse shall deliver manaleech; if they have both paralysis and manaleech it shall deliver slickness, and if they have all three it shall deal damage.
Note: {{{note}}}
Plague Curse someone with the voyria affliction. Lessons: 874
Syntax: STARE <target> PLAGUE
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your victim with the deadly Voyria.
Note: {{{note}}}
Addiction Creates a terrible addiction. Lessons: 943
Syntax: STARE <target> ADDICTION
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your target to become addicted.
Note: {{{note}}}
Cowardice Rob the courage from a victim. Lessons: 1047
Syntax: STARE <target> COWARDICE
Required: 150 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability, which works on both adventurers and denizens, will cause the target to move in a random direction.
Note: {{{note}}}
Stupid Make a victim dumb as a rock. Lessons: 1150
Syntax: STARE <target> STUPID
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make a victim dumb as a rock.
Note: {{{note}}}
Manaleech A terrible curse of the mind. Lessons: 1219
Syntax: STARE <target> MANALEECH
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sap away your targets mana.
Note: {{{note}}}
Sensitivity Cause your victim to become extremely sensitive to pain. Lessons: 1288
Syntax: STARE <target> SENSITIVITY
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your victim to become extremely sensitive to pain.
Note: {{{note}}}
Vomiting Upset the stomach of your enemy. Lessons: 1392
Syntax: STARE <target> VOMITING
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Induce severe vomiting in your hapless victim.
Note: {{{note}}}
Sleep Put an enemy to sleep, or remove his sleep defences. Lessons: 1495
Syntax: STARE <target> SLEEP
Required: 55 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Put an enemy to sleep, or remove their sleep defences.
Note: {{{note}}}
Anorexia A terrible condition, preventing one from eating. Lessons: 1598
Syntax: STARE <target> ANOREXIA
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A terrible condition, preventing one from eating.
Note: {{{note}}}
Weariness Weaken the body of your opponent. Lessons: 1667
Syntax: STARE <target> WEARINESS
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.90 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Weaken your opponent's body.
Note: {{{note}}}
Truestare Cast the evil eye through magical shields. Lessons: 1736
Syntax: TRUESTARE
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With the ability of truestare magical shields will no longer get in the way of your evil eyes.

In addition, you may activate a defence which will allow you to enhance all of your ocular techniques to such a degree that you may utilise them while blind.
Note: {{{note}}}