Remedies

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Remedies is the skill of converting or minerals into curative elixirs and salves.

Based on what you're making these curatives from, there are two methods for formulating them: BOILING for plant-based cures and TRANSMUTATE for mineral-based cures.


Boiling

Place the required herbs into your pot with the following command:

INPOT <#> <ingredient> IN <pot>

You may concoct multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to forty batches.

Once you have all of the ingredients in the pot, put it on the ground and:

BOIL <pot> FOR <remedy>

After a couple of minutes, the mixture will stop boiling, and you will either have an empty pot or a remedy. Probing your pot will give you this information.


Transmutating

Have the ingredients in your inventory and:

TRANSMUTATE <#> <remedy> IN <alembic>

You may concoct multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to forty batches.


Using your concocted remedy

Depending on the skill level of the practitioner, and the container than the remedy is being poured into, a "batch" of a remedy is worth a differing amount of sips:

Non-trans practictioner Trans practicioner Total sips max
Regular vial 40 50 200
Artefact vial 80 120 240

To refill a vial:

Boiling: FILL <vial> FROM <pot> [# times] Transmutating: DECANT <alembic> INTO <vial> [# times]


Abilities in Remedies

Ability Description
Boiling Learn the art of boiling.
Syntax: BOIL <pot>
Details:

This will allow you to boil mixtures, to form valuable concoctions.

Transmutate Combine primes and metals to create curative substances.
Syntax: TRANSMUTATE <#> <fluid> IN <alembic>
DECANT <alembic> INTO <vial/tun>
Details:

You may combine primes to form curative elixirs.

TRANSMUTATE <#> <fluid> IN <alembic> will create fluids which may be sipped or applied. This can be done anywhere, but requires possession of an alembic. The # in the command represents the number of fills produced via transmutation; five fills are needed to completely fill a regular vial. This requires the appropriate ingredients and ability in Transmutation.

DECANT <alembic> INTO <vial/tun> [<#> TIMES] will fill a vial or tun (if you have permission to fill the tun) from an alembic. If you do not specify the number of fills, you will fill it once. This requires the alembic to have sufficient fluid inside.

Immunity A brew to help you shrug off deadly poisons.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR IMMUNITY
Ingredients: 1 sac, 1 ash, 2 echinacea or 1 stannum, 1 plumbum, 2 dolomite
Details:

The immunity elixir will protect you from poisons that kill.

Epidermal A salve to cure certain exterior afflictions.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR EPIDERMAL
Ingredients: 2 kuzu, 1 hawthorn, 1 bloodroot, 1 ginseng or 2 arsenic, 1 magnesium, 1 calamine, 1 ferrum
Details:

The epidermal salve is used to cure afflictions on the exterior of your body, such as deafness and blindness.

Mana A brew to replenish your mental strength.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR MANA
Ingredients: 1 slipper, 1 bellwort, 1 hawthorn, 1 bloodroot or 1 cuprum, 1 calamine, 1 magnesium
Details:

The mana elixir will replenish your mana when sipped.

Health A brew that will heal your wounds.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR HEALTH
Ingredients: 1 valerian, 1 goldenseal, 1 myrrh, 1 ginseng or 1 realgar, 1 plumbum, 1 ferrum, 1 bisemutum
Details:

The health elixir is a powerful and useful one that will replenish some of your health.

Venom A brew to increase your resistance to poison damage.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR VENOM
Ingredients: 1 sac, 1 cohosh, 1 skullcap, 1 kelp or 2 aurum, 1 malachite, 1 calamine
Details:

The venom elixir has the power to increase your resistance to damage from poison.

Frost A mixture to increase your resistance to fire.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR FROST
Ingredients: 1 kelp, 1 pear, 1 ginseng or 1 aurum, 1 ferrum, 1 calcite
Details:

This powerful elixir will help keep the body temperature down protecting you from fire.

Caloric A salve to increase your resistance to the cold.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR CALORIC
Ingredients: 2 kuzu, 1 valerian, 2 kelp, 1 bellwort or 1 realgar, 2 aurum, 1 cuprum
Details:

The caloric salve, when applied to the body, will help protect you from intense cold.

Levitation A mixture that allows you to hover.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR LEVITATION
Ingredients: 2 kelp, 1 pear, 1 feather or 2 aurum, 2 calcite
Details:

The levitation elixir when sipped will cause you to float a couple inches off the ground. This cushion of air will help protect you from great falls and several ground based attacks.

Diamond Powdered diamond dust.
Syntax: INPOT DUST TO <pot>
Details:

Inpotting powdered diamond dust.

Mending A salve to repair your broken body.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR MENDING
Ingredients: 1 diamond dust, 1 kelp, 1 kuzu, 2 ginger or 1 aurum, 1 arsenic, 2 antimony
Details:

The salve of mending can be used to heal minor broken limbs as well as putting your body out if you are on fire.

Mass A salve that will greatly increase your weight.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR MASS
Ingredients: 1 irid, 1 bloodroot, 1 kuzu, 1 diamond dust or 2 potash, 2 magnesium
Details:

The salve of mass will cause your body to become extremely heavy making it more difficult for others to attempt to move you. The extra weight can also have adverse effects if you try running too fast.

Speed An elixir to slow your perception of time.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR SPEED
Ingredients: 2 sidewinder skins, 1 kuzu, 1 goldenseal, 1 ginger or 1 antimony, 1 gypsum, 2 plumbum
Details:

The speed elixir can increase your ability to dodge some attacks, such as tekura and weapon attacks.

Gold Liquid gold.
Syntax: INPOT # GOLD IN <pot>
Details:

Inpotting gold works slightly differently. You will always inpot in increments of 20 gold. Obviously, you must have at least 20 gold on your person. INPOT 3 GOLD IN pot123 would put 60 gold in the pot.

Restoration A necessary salve for healing mutilated body parts.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR RESTORATION
Ingredients: 2 parts gold, 2 kuzu, 1 valerian, 1 bellwort or 1 realgar, 1 cuprum, 2 potash, 1 gypsum
Details:

A restorative salve is used to heal limbs that have been badly damaged. It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.