Woodlore

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Woodlore imparts adventurers who practise it with the expertise of laying traps, summoning animal guardians, and performing a variety of other combat-related, forestal abilities.

The skill was first taught to members of the Sentinels Guild by Vixen after she had in turn learned the art from Etarni during her extended stay in the village of the Tomacula, following the Sentinels' act of annihilating their Groves to cure Vixen of a feverish ailment that had befallen her.

The skill of Woodlore is available to members of the Sentinel class, along with Metamorphosis and Skirmishing.

Abilities in Woodlore

Hide Conceal yourself in the shadows. Lessons: 0
Syntax: HIDE
EMERGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conceal yourself from view.
Note: {{{note}}}
Swinging Swing up into the trees like a monkey on kola. Lessons: 7
Syntax: SWING UP
SWING DOWN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When in a location with trees (such as a forest, or a jungle, or many gardens), you may swing up into the branches.
Note: {{{note}}}
Traps The ability to search for traps in your location. Lessons: 16
Syntax: TRAPS
TRAPS LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: Traps: 3.00 seconds of balance
Traps List: 5.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The TRAPS ability will search for traps in the room, giving you information about them. You will not be able to find traps laid by someone with higher skill than you. TRAPS LIST will show you all your traps around the world.
Note: {{{note}}}
Dart A trap that shoots out a poisoned dart at its victim. Lessons: 16
Syntax: ASSEMBLE DART TRAP
LAY DART <direction>
ENVENOM DART <direction> WITH <venom>
Required: 3 wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The dart trap shoots out a dart when sprung. It does no damage, but may be envenomed from vials with venom in them, in which case the dart will poison the victim with whatever venom was applied to the trap. Like all traps, it has a bit of magic in it and will only affect your enemies.
Note: {{{note}}}
Fox Summon a lithe vixen to attack your enemies. Lessons: 34
Syntax: SUMMON FOX
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability you may call a sly and cunning vixen to attack your enemies. HELP MOBILES will show you what commands you can use with it.

** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.

Note: {{{note}}}
Barkskin Make your skin tough like bark. Lessons: 56
Syntax: BARKSKIN
Required: 200 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause your skin to become as bark, providing an increased measure of protection vs. attacks doing physical damage.
Note: {{{note}}}
Snare Trap your enemies like the stupid beasts they are. Lessons: 134
Syntax: ASSEMBLE SNARE TRAP
LAY SNARE <direction>
Required: 3 rope
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This trap will snare an opponent like a hare heading for the cooking pot.
Note: {{{note}}}
Lastharvest The ability to see who last harvested in a room. Lessons: 178
Syntax: LASTHARVEST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Whenever a plant is harvested, or, indeed, anything that is alive is changed, traces are left in the fabric of life-energy that sustains all living beings. The lastharvest ability allows you to tap into those energies for a short time to see who last harvested from each plant in your location.
Note: {{{note}}}
Lemming Summon a suspiciously helpful lemming to your aid. Lessons: 178
Syntax: SUMMON LEMMING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The lemming will race around and between the legs of an opponent, making them dizzy and afraid of heights.

** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.

Note: {{{note}}}
Naturalism Discover who exterminated a room last. Lessons: 178
Syntax: NATURALISM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: None
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you see who did it.
Note: {{{note}}}
Firstaid Use your knowledge of healing to reduce bleeding. Lessons: 256
Syntax: FIRSTAID [ON|OFF]
RELAX FIRSTAID
Required: 200 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid. Using this technique, you will cause your wounds to clot more quickly.
Note: {{{note}}}
Disarm Attempt to disarm a trap. Lessons: 289
Syntax: DISARM <trap type> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will attempt to disarm a trap in the direction specified. If you are successful, and not in the arena, then you will get the commodities that went into its making. If you are unsuccessful, you will fall victim to the trap. You will only be able to disarm traps laid by those with skill equal to or less than your own.
Note: {{{note}}}
Mask Hide your animal companions from plain sight. Lessons: 312
Syntax: MASK
UNMASK
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your skill in Woodlore has increased to the point that your animal companions will obey your orders to hide themselves from plain sight.
Note: {{{note}}}
Noose A trap to strangle your enemies. Lessons: 334
Syntax: ASSEMBLE NOOSE TRAP LAY NOOSE <direction>
Required: 3 rope
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This is the snare trap's more powerful cousin. It snares someone, but it proceeds to strangle that person until he or she writhes out of the trap.
Note: {{{note}}}
Raven Call a raven to aid you in combat. Lessons: 378
Syntax: SUMMON RAVEN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The raven will dart in and out of an opponent's line of sight, instilling paranoia in them.

** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.

Note: {{{note}}}
Catapult A trap that will throw your enemies out of the room. Lessons: 423
Syntax: ASSEMBLE CATAPULT TRAP
LAY CATAPULT <direction> <direction to throw person>
Required: 1 rope and 1 wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The catapult trap is laid in a direction like all traps, but is also set to throw its victim in a particular direction.

So, for instance, say you are in a room with north and west exits. You might do: LAY CATAPULT NORTH WEST. Then, when one of your enemies either tries to leave the room going north, or tries to enter the room from the north, he will be thrown west and thrown off-balance momentarily.

Note: {{{note}}}
Campfire Build a campfire to soothe the body and soul. Lessons: 467
Syntax: BUILD CAMPFIRE
STOKE CAMPFIRE
Required: 3 wood to build, 1 wood to stoke
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 8.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you build a campfire, those in the room with it will regenerate endurance and willpower at a greatly increased rate. When the fire starts to burn out, you may stoke it to keep it going.
Note: {{{note}}}
Badger Call for the aid of a very grumpy badger. Lessons: 512
Syntax: SUMMON BADGER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The grumpy badger is a fearsome foe and is able to rip into opponents with its claws, causing great amounts of bleeding.

** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.

Note: {{{note}}}
Clothesline A trap that will rip open the jugular of a victim. Lessons: 556
Syntax: ASSEMBLE CLOTHESLINE TRAP
LAY CLOTHESLINE <direction>
Required: 3 rope
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This trap will cut the jugular of any enemy of yours that tries to pass by it, causing great bleeding.
Note: {{{note}}}
Alarm Put an alarm on a trap. Lessons: 600
Syntax: SET ALARM <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Set an alarm on a trap such that the trap owner will be notified when the trap is sprung.
Note: {{{note}}}
Nativity Your connection with nature is formidable indeed. Lessons: 703
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your bond with nature is so strong that you may now summon your animal companions anywhere that you may be in Sapience.
Note: {{{note}}}
Dustbomb Numb the senses of this trap's victims. Lessons: 944
Syntax: ASSEMBLE DUSTBOMB TRAP
LAY DUSTBOMB <direction>
Required: 1 diamond dust and 1 rope
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When sprung, the dustbomb will numb a person's senses, cutting off much sensory input for a time.
Note: {{{note}}}
Butterfly Summon a butterfly to assist you in combat. Lessons: 1048
Syntax: SUMMON BUTTERFLY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though small and seemingly harmless, the butterfly is a powerful ally in combat, afflicting enemies with stupidity.

** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.

Note: {{{note}}}
Horseshoe A trap that stuns its victims with a blow to the head. Lessons: 1151
Syntax: ASSEMBLE HORSESHOE TRAP
LAY HORSESHOE <direction>
Required: 3 iron and 3 rope
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This trap drops a horseshoe on top of its victim's head, stunning him for a time.
Note: {{{note}}}
Fleetness Navigate the forests with expert skill. Lessons: 1220
Syntax: FLEETNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability grants a defence that, when activated, will allow you to move faster through the forests.
Note: {{{note}}}
Thornspray Attack your enemies with a flurry of flying thorns. Lessons: 1289
Syntax: INVOKE THORNSPRAY
Required: 250 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in a forested environment, you may fill the air with deadly flying thorns, damaging anyone in the room.

** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.

Note: {{{note}}}
Conceal Conceal the nature of a trap's effect. Lessons: 1427
Syntax: CONCEAL TRAP <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: 1.00 seconds of balance
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability will allow you to disguise the effects of a trap from he who sets it off. The victim will know he set off a trap, but will not immediately know what kind of trap was set off.
Note: {{{note}}}
Evasion Elude the intruding eyes below. Lessons: 1581
Syntax: EVASION [ON|OFF]
RELAX EVASION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your masterful knowledge over the skies will allow you to perform skilful evasive techniques while flying, avoiding the piercing gazes of those on the ground below. Note that such action is very physically demanding, and such will incur a heavy endurance drain.
Note: {{{note}}}
Enrage Drive one of your companions into a rage. Lessons: 1599
Syntax: ENRAGE <animal> <person>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through your link with your companions, you are able to drive one into a rage, causing them to do a more dangerous attack than they normally would. This does not consume balance or equilibrium, but the animal is dismissed upon use.

Badger: will deliver bleeding and nausea.
Butterfly: will first strip blindness. If the defence is not present, it shall transfix a prone opponent or cause dizziness otherwise.
Fox: will deliver healthleech.
Wolf: will give hallucinations.
Lemming: will strip rebounding or shield; if neither are present, it will strip a random defence.
Raven: will deliver sensitivity.

Note: {{{note}}}
Wolf Call the mighty grey wolf to your side. Lessons: 1634
Syntax: SUMMON WOLF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The most powerful of the animals that will come to your call, the mighty wolf will attack with its fangs and claws, damaging its victims.

** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.

Note: {{{note}}}
Darts A trap to quickly overload an enemy with poisons. Lessons: 1736
Syntax: ASSEMBLE DARTS TRAP
LAY DARTS <direction>
ENVENOM DARTS <direction> WITH <venom>
Required: 3 wood and 3 rope make 3 darts traps
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The darts trap, when sprung, will begin shooting darts (hopefully) holds 5 darts and will be destroyed when the last dart is shot.
Note: {{{note}}}