Difference between revisions of "Composition"

From AchaeaWiki
Jump to navigation Jump to search
(→‎Songs: Added refrain afflictions)
(→‎Songs: Added Ode ability, added all finale effects)
 
Line 105: Line 105:
* All enemies bleed. Either for a small amount or twenty percent of their current bleeding, whichever is higher.
* All enemies bleed. Either for a small amount or twenty percent of their current bleeding, whichever is higher.
When refrained: gives paralysis.
When refrained: gives paralysis.
Finale: gives the reeling affliction for 20 seconds, which causes all bladedance attacks to be performed from the back position
until it fades.
}}
}}


Line 118: Line 121:
* Gives the fear affliction.
* Gives the fear affliction.
When refrained: gives dizziness.
When refrained: gives dizziness.
Finale: strikes the hearer into such a state of inaction that they will lose focus balance for a significant period of time, as
well as afflicting them with both stupidity and epilepsy.
}}
}}


Line 132: Line 138:
* If they have only one reflection, it is destroyed. Otherwise the number of reflections protecting them is halved.
* If they have only one reflection, it is destroyed. Otherwise the number of reflections protecting them is halved.
When refrained: breaks shield or prismatic, if present. If neither is present, breaks rebounding.
When refrained: breaks shield or prismatic, if present. If neither is present, breaks rebounding.
Finale: mangles an already level two broken leg. Prioritises the left over the right.
}}
}}


Line 145: Line 153:
* Stuns for a short time.
* Stuns for a short time.
When refrained: gives addiction.
When refrained: gives addiction.
Finale: mangles an already level two broken arm. Prioritises the left over the right.
}}
{{Skill_detail
|skill=Ode
|description=For heroes do we sing.
|lessons=1049
|syntax=COMPOSE ODE
|required=
|target=
|cooldown=2.50 seconds of equilibrum
|detail=This song about legendary heroes shall take the breath away from any enemy that hears you sing it, making them unable to say anything for a short time(*). If they are asthmatic, this time is increased.
* Only impacts SAY. Telepathic channels are not influenced.
When refrained: gives asthma.
Finale: your foe will be rendered unable to communicate by any means for five minutes.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Ghazal
  |skill=Ghazal
  |description=So sweet the love sublime
  |description=So sweet the love sublime.
  |lessons=1049
  |lessons=1049
  |syntax=COMPOSE GHAZAL
  |syntax=COMPOSE GHAZAL
Line 159: Line 185:
* All enemy checks have a chance to fail outright.
* All enemy checks have a chance to fail outright.
When refrained: gives slickness.
When refrained: gives slickness.
Finale: causes your foe to succumb to a love-wrought madness for thirty seconds. While succumbed to said madness, they will be unable to perceive the state of themselves (similar to recklessness) and all physical damage shall become unblockable.
}}
}}


Line 172: Line 200:


* Their celerity will be set to one movement below maximum to whatever they can normally move.
* Their celerity will be set to one movement below maximum to whatever they can normally move.
** They will have their celerity maxed out completely.
** They will have their celerity reduced to the lowest possible level.
When refrained: gives lethargy.
When refrained: gives lethargy.
Finale: any blessing of the stars protecting your target will be removed, and any starburst tattoos upon their person will be removed.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Prosodion.
  |skill=Prosodion
  |description=Of grandeur most Divine.
  |description=Of grandeur most Divine.
  |lessons=1325
  |lessons=1325
Line 188: Line 218:
* Deals some damage passively to all enemies.
* Deals some damage passively to all enemies.
When refrained: gives sensitivity.
When refrained: gives sensitivity.
Finale: transfixes the hearer with the power of the Accentato, making earworm incurable for twenty seconds.
}}
}}



Latest revision as of 13:46, 20 September 2024

The skill of Composition was coalesced by the Great Bard from the vast diaspora of musical traditions in Achaea. It is the apogee of mortal talent, weaving many disparate traditions the world over into cohesive performances that can as easily move a heart as break one.

This power flows from the Place of Eternal Song through the instrument of the Bard such that Sapience will never again forget the significance of Art or its impact.

As dangerous as music can be, however, remember that it is the ability to make history that makes for true might.

The skill of Composition is available to members of the Bard class, along with Bladedance and Sagas (or Woe).

Abilities in Composition

The performing arts

Performance The fundamentals of the stage. Lessons: 1
Syntax: COMPOSE <song> [movement]

PERFORMANCE SHOW
PERFORMANCE END

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The fundamental of the performer, what more critical piece of the undertaking can there be than the beginning? Performances are split into two parts:

Songs: these strike all your enemies in your location periodically in some manner dependent on the type of song you are playing.

Movements: these passively benefit all of your allies in your location in some way as long as your song is playing.

When starting out, your performance can only contain one movement, but as your skill grows, so too will the scope of your performance.

Note: {{{note}}}
Refrain The blade sings Lessons: 89
Syntax: BLADE <attack> <song to refrain>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Melding song and steel in a perfection that only a true composer could appreciate, you may now strike with a song alongside a bladedance technique as well(*).
  • The refrain hits before the bladedance attack.
    • See each song ability file for details on what the refrain will do in each case.
Note: {{{note}}}
Cadence As the music plays on. Lessons: 356
Syntax: PERFORMANCE SUSPEND/RESUME
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have advanced in your mastery to a point where you may now suspend a performance and resume it at will(*).
  • A suspended performance will not decrease in time remaining while you're online, and a suspended performance will not hit any enemies.
Note: {{{note}}}
Symphony You are the maestro. Lessons: 738
Syntax: COMPOSE <song> <movement1> [movement2] [movement3]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may now weave multiple movements into your song, having up to three simultaneously tied in with your grand performance.
Note: {{{note}}}
Crescendo The rising swell of the song. Lessons: 1669
Syntax: passive
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: As you approach mastery of the performing arts, so too are your performances enhanced greatly. Now, all who are passively influenced by one of your songs who have a crescendo building about them will find that that crescendo draws faster with greater speed(*).
  • Each time your passive song hits someone the crescendo affliction gains a stack if present.
Note: {{{note}}}
Finale The curtain falls. Lessons: 1704
Syntax: FINALE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If a crescendo has built sufficiently about a target(*), you may bring your ongoing performance to a grand finale(**). This ends your current performance.
  • Five stacks of crescendo.
    • See each song ability file for details on what a given finale will do.
Note: {{{note}}}

Songs

Paean And off to war they went. Lessons: 45
Syntax: COMPOSE PAEAN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This song of war will cause all of your enemies who tremble beneath its hearing to know the bloodshed of times gone by(*).
  • All enemies bleed. Either for a small amount or twenty percent of their current bleeding, whichever is higher.

When refrained: gives paralysis.

Finale: gives the reeling affliction for 20 seconds, which causes all bladedance attacks to be performed from the back position until it fades.

Note: {{{note}}}
Bhajan That dread which stokes the fear. Lessons: 134
Syntax: COMPOSE BHAJAN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This dark song will stoke the fears of all of your enemies that hear it(*).
  • Gives the fear affliction.

When refrained: gives dizziness.

Finale: strikes the hearer into such a state of inaction that they will lose focus balance for a significant period of time, as well as afflicting them with both stupidity and epilepsy.

Note: {{{note}}}
Nomos The most disciplined resolve. Lessons: 223
Syntax: COMPOSE NOMOS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The relentless march of your nomos shall crush the resolve of your enemies, destroying reflections raised about their person and revealing them for who they are beneath(*).
  • If they have only one reflection, it is destroyed. Otherwise the number of reflections protecting them is halved.

When refrained: breaks shield or prismatic, if present. If neither is present, breaks rebounding.

Finale: mangles an already level two broken leg. Prioritises the left over the right.

Note: {{{note}}}
Gusheh Of joy and feasts with friends. Lessons: 312
Syntax: COMPOSE GUSHEH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A song of the many joys of life, this grand performance is sure to cloud the senses of any enemy who hears it(*).
  • Stuns for a short time.

When refrained: gives addiction.

Finale: mangles an already level two broken arm. Prioritises the left over the right.

Note: {{{note}}}
Ode For heroes do we sing. Lessons: 1049
Syntax: COMPOSE ODE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of equilibrum
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This song about legendary heroes shall take the breath away from any enemy that hears you sing it, making them unable to say anything for a short time(*). If they are asthmatic, this time is increased.
  • Only impacts SAY. Telepathic channels are not influenced.

When refrained: gives asthma.

Finale: your foe will be rendered unable to communicate by any means for five minutes.

Note: {{{note}}}
Ghazal So sweet the love sublime. Lessons: 1049
Syntax: COMPOSE GHAZAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of equilibrum
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A song of heartache and love, when your enemies hear this song they will become lovestruck. While not as potent as the true lovers curse, this will make the afflicted potentially forget someone is an enemy in any given moment(*).
  • All enemy checks have a chance to fail outright.

When refrained: gives slickness.

Finale: causes your foe to succumb to a love-wrought madness for thirty seconds. While succumbed to said madness, they will be unable to perceive the state of themselves (similar to recklessness) and all physical damage shall become unblockable.

Note: {{{note}}}
Elegy Weep for the dead. Lessons: 1187
Syntax: COMPOSE ELEGY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This solemn song for the dead will lay the weariness of loss upon all who hear it. Each time an enemy hears your song, their celerity will be greatly reduced(*), and if they are already lethargic, it will be eliminated entirely(**).
  • Their celerity will be set to one movement below maximum to whatever they can normally move.
    • They will have their celerity reduced to the lowest possible level.

When refrained: gives lethargy.

Finale: any blessing of the stars protecting your target will be removed, and any starburst tattoos upon their person will be removed.

Note: {{{note}}}
Prosodion Of grandeur most Divine. Lessons: 1325
Syntax: COMPOSE PROSODION
Required: 90 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Prosodion is a song about the Gods, and all your enemies that hear it shall be struck down with a sliver of that grandeur.
  • Deals some damage passively to all enemies.

When refrained: gives sensitivity.

Finale: transfixes the hearer with the power of the Accentato, making earworm incurable for twenty seconds.

Note: {{{note}}}

Movements

Prelude Before the beginning. Lessons: 58
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This movement which prepares the body of you and your allies shall grant some resistance to magical damage.
Note: {{{note}}}
Aria You'll keep this party going. Lessons: 112
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This upbeat movement bolsters you and your allies, reducing all willpower and endurance use by around ten percent(*).
  • Some abilities are unmodified by anything when it comes to this cost. As with other enhancements, this movement will not help in these cases.
Note: {{{note}}}
Maqam To lend keenness to blades unsheathed. Lessons: 400
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This movement will lend the blows of you and your allies with greater precision, granting a small bonus to critical hits.
Note: {{{note}}}
Scherzo Through thick and thin. Lessons: 467
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: his fast paced movement will periodically regenerate your health and that of your allies. This operates independently of other regeneration sources (so stacks with artefacts and similar).
Note: {{{note}}}
Sonata To unburden all with ears to hear. Lessons: 578
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The movement of the sonata shall unburden you and your allies of their afflictions periodically(*), healing one at random.
  • It works consistently for the bard singing it, and has a chance to fire for those fortunate allies listening.
Note: {{{note}}}
Pastorale To sooth the mind and soul. Lessons: 1256
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A tranquil movement to bring peace to you and your allies, all that are affected by the pastorale will have a small chance to resist being forced to act against their will.
Note: {{{note}}}
Rondo Onwards we march. Lessons: 1497
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The rondo movement bolsters you and your allies for the march ahead, halving the time it takes to cross rough terrain and similar(*).
  • Rubble, for example. This does not apply to moving through Charnel crypts, however.
Note: {{{note}}}
Nocturne For silent you will be not. Lessons: 1738
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This greatest movement may be added to any performance, and then not even a silence vibration or similar shall stop all from hearing your masterful song.
Note: {{{note}}}