Difference between revisions of "Malignity"

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Steeped in the unholy heritage of the Iron Citadel, '''Malignity''' is a [[knights|knightly]] skill that may be thought of as having three distinct parts. The first part, hyena-training, involves the raising, training, and use of [[hyenas]]. The second part of Malignity is [[archery]]. By gaining the abilities to assess wind direction and speed and use different kinds of [[bows|weapons]] (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury.
Steeped in the unholy heritage of the Iron Citadel, '''Malignity''' is a [[knights|knightly]] skill that may be thought of as having three distinct parts. The first part, hyena-training, involves the raising, training, and use of [[hyenas]]. The second part of Malignity is [[archery]]. By gaining the abilities to assess wind direction and speed and use different kinds of [[bows|weapons]] (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury.


The skill of Discipline is available only to members of the [[Runewarden]] [[class]], although most of its arts are shared with the [[Dominion]], [[Valour]], and [[Malignity]] skills of the [[Unnamable]], [[Infernal]], and [[Paladin]] classes. Like the other warrior-classes, Runewardens train in [[Weaponmastery]], but the ideographic skill of [[Runelore]] is unique to them.
The skill of Malignity is available only to members of the [[Infernal]] [[class]], although most of its arts are shared with the [[Dominion]], [[Valour]], and [[Discipline]] skills of the [[Unnamable]], [[Paladin]], and [[Runewarden]] classes. Like the other warrior-classes, Infernals also train in [[Weaponmastery]], but the cruel skill of [[Oppression]] is unique to them.


==Abilities in Malignity==
==Abilities in Malignity==

Latest revision as of 22:17, 11 December 2021

Steeped in the unholy heritage of the Iron Citadel, Malignity is a knightly skill that may be thought of as having three distinct parts. The first part, hyena-training, involves the raising, training, and use of hyenas. The second part of Malignity is archery. By gaining the abilities to assess wind direction and speed and use different kinds of weapons (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury.

The skill of Malignity is available only to members of the Infernal class, although most of its arts are shared with the Dominion, Valour, and Discipline skills of the Unnamable, Paladin, and Runewarden classes. Like the other warrior-classes, Infernals also train in Weaponmastery, but the cruel skill of Oppression is unique to them.

Abilities in Malignity

Hyena A vicious agent of the Inferno.
Syntax: HYENA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The vicious demonic Hyenas of the Inferno are bound to one of Lord Sartan's infernal warriors. These vicious predators know not the frailties of mercy or kindness, and only their dark masters may ever be safe from the rending of their jaws

Your hyena comes to you with assorted statistics which have been randomly assigned.

If you cause your hyena to die, you will be refused another hyena. There is absolutely no excuse for killing or conspiring to kill your hyena.

Below is a list of commands that may be used once you have gotten your hyena.

HYENA ASSESS : See information about your hyena.
HYENA RECALL : Recall your hyena to your shoulder.
HYENA SANCTUARY : Order your hyena to a sanctuary where it will be safe.
HYENA TRAIN : Order your hyena to go train, in order to raise a stat.
HYENA REPORT : Gain information on where your hyena is.
HYENA SLAY : Order your hyena to slay someone.
HYENA HUNT : When your hyena is hungry, have it go hunt for its food.
HYENA FLEE : Set the amount of health remaining when your hyena will flee battle.
HYENA SLEEP : Order your hyena to sleep.
HYENA FEED RAT : Feed the corpses of rats to your hyena.

As your hyena gains in
Stamina: its health will increase.
Speed: it will attack more quickly as well as fly from place to place more quickly.
Strength: it will attack with more power as well as be able to carry larger items.

You must visit the summoning chamber within the Mhaldor cathedral to request your hyena.
Note: {{{note}}}
Weathering Increase your ability to weather damage.
Syntax: WEATHERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point.
Note: {{{note}}}
Seek Order your hyena to seek its prey.
Syntax: HYENA SEEK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you may order your hyena to seek out another

adventurer. Your hyena must be by your side for you to use this ability.

Note: {{{note}}}
Glance See as the beast sees.
Syntax: HYENA GLANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your hyena is not inside someone's inventory, or inside something, this will let you see the location it is in.
Note: {{{note}}}
Block Obstructing departure with your body.
Syntax: BLOCK <direction>
UNBLOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to block a particular direction, preventing normal movement in that direction.
Note: {{{note}}}
Fitness Controlling your breathing.
Syntax: FITNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With your mastery of your own body, you are able to purge yourself of the asthma affliction.
Note: {{{note}}}
Follow To find the prey.
Syntax: HYENA FOLLOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hyena has learned to fear you enough that you may order it to follow a particular adventurer. When the hyena loses the adventurer, generally because the adventurer goes indoors, it will stop following.
Note: {{{note}}}
Gripping Grip your wielded items in a deathlock.
Syntax: GRIP
RELAX GRIP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While using this ability, you will prevent items from being knocked out of your grip.
Note: {{{note}}}
Barge Barging your opponents.
Syntax: BARGE <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will barge an adventurer to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target adventurer resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Isildur is in a room to the north of me, and that this room has another exit to the ne. I would do BARGE ISILDUR NE.
Note: {{{note}}}
Battlecry Stun a target with the power of your voice.
Syntax: BATTLECRY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your battle cry is so powerful that when directed against another, it will blast him to the ground and stun him, provided he isn't deaf.
Note: {{{note}}}
Bowmanship Use of the valued projectile weapon.
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use one of the various bows to shoot an adventurer in a line-of-sight location from you.
Note: {{{note}}}
Quivers Take full advantage of your quiver.
Syntax: ENVENOM ARROW[S] [number of arrows] <colour> <venom>
INSPECT QUIVER
DYE <number of arrows> ARROW[S] <colour>
SWITCH <colour>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mastery of quivers allows you to dye and envenom arrows from vials in your possession to be stored in your quiver.

When envenoming arrows, if a number of arrows is provided, you will dye and envenom that number of undyed arrows the colour and venom selected. Otherwise, you will coat all your arrows of the selected colour with the venom of your choice.

Inspecting your quiver will show you how many of each colour arrow you possess and what venoms they have been covered with.

Further, you may dye any number of undyed arrows the colour of your choice. However, you will find yourself unable to do so if you have arrows of that colour envenomed within your quiver.

Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver.

To switch to using a specific colour of arrow, simply SWITCH <colour>. If you wish to switch back to using undyed arrows, simply do SWITCH NORMAL.

Note: {{{note}}}
Wind Further increase your accuracy through wind compensation.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you have this ability, your accuracy with bowmanship will be increased.
Note: {{{note}}}
Aiming Increase your accuracy in shooting.
Syntax: AIM <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Increase the accuracy of your shooting.
Note: {{{note}}}
Sturdiness Standing firm against attempts to move you.
Syntax: STAND FIRM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.
Note: {{{note}}}
Resistance Reduce the damage taken from magical attacks.
Syntax: RESISTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Due to your increased bodily control, you are able to reduce the damage from magical attacks.
Note: {{{note}}}
Crossbows A powerful projectile weapon.
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The crossbow is more powerful, but less accurate, than the longbow.
Note: {{{note}}}
Clotting Reduce the level of your bleeding.
Syntax: CLOT
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will permit you to partially clot your bleeding.
Note: {{{note}}}
Rage Throw off pacifying afflictions.
Syntax: RAGE
Required: 150 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to cure certain pacifying afflictions, notably those that are normally cured by eating bellwort.
Note: {{{note}}}
Retrieve Take it for the Lord.
Syntax: HYENA RETRIEVE <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability will cause your hyena to try and pick up an object in the room that it is in and deliver it back to you.
Note: {{{note}}}
Startle The beasts of burden need a brutal hand.
Syntax: HYENA STARTLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow your hyena to startle an opponent's steed, tossing the wretch off.
Note: {{{note}}}
Track Evil gives no quarter.
Syntax: HYENA TRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is an improved version of follow ability. With track, even if the hyena temporarily loses its target, because the target went indoors, the hyena will continue to follow the target once the target comes back outside.
Note: {{{note}}}
Defend Attempt to protect someone else with swordwork.
Syntax: DEFEND <target>UNDEFEND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Upon using this ability, you will attempt to take much of the damage from the blows that might otherwise harm the adventurer you are defending.
Note: {{{note}}}
Scent Sniff out the heathens.
Syntax: HYENA SCENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hyena can sniff out all in the local area, informing you of their location and current health.
Note: {{{note}}}
Darkbows Using the infamous darkbows of Hashan.
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The famed darkbows of Hashan are both expensive and powerful. Only slightly less powerful than a crossbow, they are far more accurate.
Note: {{{note}}}
Feast Take of the Lord into your beast.
Syntax: HYENA FEAST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Feed the corpse of a Baalzadeen to your bast, and she will know the Lord's touch(*).
  • This makes your hyena much more offensively capable.
Note: {{{note}}}
Engage Damage a cowardly opponent.
Syntax: ENGAGE <target>
DISENGAGE [<target>]
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to leave the room, you will get in an extra strike, whether you have equilibrium and balance or not.
Note: {{{note}}}
Deliver An exercise in logistics.
Syntax: HYENA DELIVER [group] <item> TO <lucky recipient>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may order your hyena to deliver a small item or

group of items from your inventory into the inventory of another adventurer.

Note: {{{note}}}
Swiftmount Mount or vault your steeds at increased speed.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have reached such a level of training in the arts of Chivalry that you regain balance while Mounting a steed much more rapidly. Furthermore, if you have the ability Vault in Riding, you can use it without any loss of balance at all.
Note: {{{note}}}
Fury Temporarily raise your strength.
Syntax: FURY [ON/OFF]
RELAX FURY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to temporarily raise your strength with 2 points, for no more than a total of 1/4th of each Achaean day. It can be used once a day without cost, but if you turn it off and turn it back on within the same Achaean day, you will incur a cost of 500 willpower each time you turn it back on. Your endurance losses will be significantly higher while Fury is active.
Note: {{{note}}}