Crystalism and Krymenian Academy: Difference between pages

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Crystalism is a powerful skill which involves using magical crystals to create vibrations. These vibrations may be single-use or, more commonly, persistent and room-based. In order to set up a vibration, one must first obtain crystals from the [[Master Crystal]] of their [[:category:houses|House]] using the refine ability. Once a Magi has crystals they can spin them and finally embed various powerful vibrations. Some vibrations will affect only the Magi, some will affect only the Magi's enemies, and some will affect everyone in the room.
{{Triumvirate infobox
 
|housename='''Krymenian Academy
Those who do not hold membership in a [[:category:houses|House]] which owns a [[Master Crystal]] will find difficulty using some abilities within this skill, and will have to go to the public [[Master Crystal]] in the crystal caverns of [[Tasur'ke]].
|ascendant=Nezaya Visindi
 
|triumvirs= Lasyll Darke, Ita Rousseau-Danai
The skill of '''Crystalism''' is available to members of the [[Magi]] [[class]], along with [[Elementalism]] and [[Artificing]].
|patron=[[Twilight]], God of Darkness
 
|style= [[Triumvirate]]
==Abilities in Crystalism==
|founder=Aoghinius, Vayne, Mannimar, Ginovianna
{{Skill_detail
|city=[[Hashan]]
|skill=Refine
|classes=All
|description=Refine a piece of crystal out of the Master.
|tutor=[[Beckett]], the Unveiler
|lessons=0
|arms=''Per pale Purpure and Sable, a vesica piscis Argent''
|syntax=REFINE [1-10] <shape>
|required=50 mana
|target=
|cooldown=1.00 seconds of balance
|detail=This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal shapes from the Master, reducing the Master Crystal by one facet.<br>Possible shapes are:<table style="border-collapse:collapse"><tr><td style="width:75px;">Pyramid</td><td style="width:75px;">Torus</td><td style="width:75px;">Pentagon</td></tr><tr><td style="width:75px;">Cylinder</td><td style="width:75px;">Cube</td><td style="width:75px;">Diamond</td></tr><tr><td style="width:75px;">Sphere</td><td style="width:75px;">Polyhedron</td><td style="width:75px;">Spiral</td></tr><tr><td style="width:75px;">Egg</td><td style="width:75px;">Disc</td></tr></table>In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO CRYSTAL.
}}
 
{{Skill_detail
|skill=Fold
|description=Fold pearls into a master crystal.
|lessons=0
|syntax=FOLD PEARL INTO <master crystal>
|required=
|target=
|cooldown=
|detail=The ability to fold pearls into a master crystal allows a magi to refine for the crystals necessary for the crystal arts.
}}
 
{{Skill_detail
|skill=Embed
|description=Embed crystalline vibrations.
|lessons=0
|syntax=EMBED <vibration>
|required=300 mana
|target=Room
|cooldown=3.10 seconds of equilibrium
|detail=Once you embed a vibration, it will shortly activate.
}}
 
{{Skill_detail
|skill=Touch
|description=Determine how many facets you may refine.
|lessons=0
|syntax=TOUCH CRYSTAL
|required=
|target=
|cooldown=
|detail=When done in the presence of a Master Crystal, this will tell you how many facets it has.
}}
 
{{Skill_detail
|skill=Spin
|description=Set crystals to spinning.
|lessons=0
|syntax=SPIN <crystal>
|required=
|target=
|cooldown=
|detail=Set a crystal to spinning.
}}
 
{{Skill_detail
|skill=Dampen
|description=Attempt to dampen a vibration, destroying it.
|lessons=0
|syntax=DAMPEN <vibration>
|required=
|target=Room
|cooldown=4.00 seconds of balance
|detail=This ability gives you the power to destroy a vibration. You may only destroy vibrations that you are capable of embedding.
}}
 
{{Skill_detail
|skill=Vibes
|description=See what vibrations are in a room.
|lessons=0
|syntax=VIBES or VIBRATIONS
|required=
|target=Room
|cooldown=1.00 seconds of equilibrium
|detail=This ability will show you what vibrations are in a room.
}}
 
{{Skill_detail
|skill=Dissipate
|description=Attack the mana of your enemies.
|lessons=6
|syntax=EMBED DISSIPATE
|required=300 mana
|shapes=Pentagon
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will attack the mana of your enemies.
}}
 
{{Skill_detail
|skill=Palpitation
|description=Cause small heart attacks in your enemies.
|lessons=15
|syntax=EMBED PALPITATION
|required=300 mana
|shapes=Cylinder
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will cause small heart attacks in your enemies, doing damage.
}}
 
{{Skill_detail
|skill=Heat
|description=Fill a room with soothing warmth.
|lessons=33
|syntax=EMBED HEAT
|required=300 mana
|shapes=Pyramid
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will heat up the room around you, counteracting the normal effects of cold weather.
}}
 
{{Skill_detail
|skill=Alarm
|description=Be alerted to movements of your enemies.
|lessons=66
|syntax=EMBED ALARM
|required=300 mana
|shapes=Spiral
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will notify you whenever one of your enemies leaves or enters the room it is in.
}}
 
{{Skill_detail
|skill=Tremors
|description=Cause ground-shaking quakes.
|lessons=88
|syntax=EMBED TREMORS
|required=300 mana
|shapes=Disc and Egg
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=A low, rumbling vibration, this is powerful enough to knock non-levitating enemies off of their feet. If the adventurer is levitating, it will strip the defence.
}}
 
{{Skill_detail
|skill=Reverberation
|description=Protect your vibrations against some attacks.
|lessons=133
|syntax=EMBED REVERBERATION
|required=300 mana
|shapes=Disc and Pentagon
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will protect your other vibrations in the room against most things which might destroy them, except the Dampen ability and the Retardation vibration.
}}
 
{{Skill_detail
|skill=Sonicportal
|description=Open a portal to someone.
|lessons=177
|syntax=EMBED SONICPORTAL <target>
|required=300 mana
|shapes=Sphere and Torus
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=When you embed this vibration, a portal will appear soon after leading between you and your target.
}}
 
{{Skill_detail
|skill=Adduction
|description=Suck those around you into your room.
|lessons=222
|syntax=EMBED ADDUCTION
|required=300 mana
|shapes=Disc and Polyhedron
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=The adduction vibration will attempt to pull in people from adjacent locations.
}}
 
{{Skill_detail
|skill=Crystalhome
|description=Transport yourself back to the Master Crystal.
|lessons=288
|syntax=CRYSTALHOME
|required=4.00 second delay
|target=Self
|cooldown=
|detail=This ability will allow you to return automatically to your Master Crystal, with a short delay.<br>Note:<br>- You must belong to a House with a Master Crystal and be at least of House Rank 3<br>- Targossas and Eleusis may access their Master Crystal at City Rank 2
}}
 
{{Skill_detail
|skill=Harmony
|description=A soothing, healing vibration.
|lessons=333
|syntax=EMBED HARMONY<br>TUNE HARMONY HEALING{{!}}RESTORATION
|required=300 mana
|shapes=Egg and Sphere
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will heal either your afflictions or health and mana. If you TUNE to HEALING, it shall do the former; if you Tune to RESTORATION, it shall do the latter.
}}
 
{{Skill_detail
|skill=Creeps
|description=Cause fear in your enemies.
|lessons=377
|syntax=EMBED CREEPS
|required=300 mana
|shapes=Torus
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This unnerving vibration will cause shyness in your enemies.
}}
 
{{Skill_detail
|skill=Silence
|description=A sound-negating vibration.
|lessons=422
|syntax=EMBED SILENCE
|required=300 mana
|shapes=Egg
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration alters itself constantly so as to cancel out most sound in the room.
}}
 
{{Skill_detail
|skill=Revelation
|description=Reveal those around you who may be concealed.
|lessons=466
|syntax=EMBED REVELATION
|required=300 mana
|shapes=Cube and Diamond
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will cause concealed adventurers to be revealed.
}}
 
{{Skill_detail
|skill=Grounding
|description=Root yourself to the ground.
|lessons=511
|syntax=EMBED GROUNDING
|required=300 mana
|shapes=Sphere
|target=Self
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will root you to the ground, and make it difficult for you to be moved or move, provided you are not in a watery environment.
}}
 
{{Skill_detail
|skill=Oscillate
|description=Discordant music to cause amnesia.
|lessons=555
|syntax=EMBED OSCILLATE
|required=300 mana
|shapes=Diamond
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=By creating neurologically disruptive vibrations, this ability will periodically give amnesia to your enemies.
}}
}}


{{Skill_detail
|skill=Worldvibes
|description=The ability to see your vibes worldwide.
|lessons=599
|syntax=VIBES ALL
|required=
|target=
|cooldown=1.00 seconds of equilibrium
|detail=This ability will show you the status of all your active vibrations.
}}


{{Skill_detail
Radical and fearless, members of the '''Krymenian Academy''' delve into the unknown to uncover the secrets of the [[multiverse]]. By allowing imagination unfettered within the embrace of studious observation and experimentation, they blur the conventions of rationality, striving to overcome mortalkind's greatest adversary: the mind. By mastering all things metaphysical, they stand with the [[Somatikos]] to fortify the city of [[Hashan]], their home, against supernatural threats. Not limited by this goal, however, they endeavour to command those same forces and harness them in service to the Court of Shadows, propelling their peers boldly into the future.
|skill=Focus
|description=Draw your vibrations back to you.
|lessons=599
|syntax=VIBES FOCUS
|required=100 mana
|shapes=
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=By producing a specific resonance, you may call one of each vibration you actively possess to your current location(*), though all others will be destroyed in the process.<p>* Does not call the reverberation vibration.</p>
}}


{{Skill_detail
=Founding=
|skill=Disorientation
The Krymenian Academy was founded on the 20th of Daedalan, 689AF in the wake of the [[Sundering of the Crown]]. Motivated by equal parts desperation and opportunity, the Regency gathered the brightest minds of Hashan together in order to establish two new Houses with the intent to not only understand the power that lurked below Hashan but master it. One of these Houses was the Krymenian Academy, founded by Aoghinius Jinx, Ginnovianna Nyxillum, Mannimar de Valois, and Vayne de Valois, in order to discern the secrets of the mysterious Wellspring and ultimately gain dominion over them for the benefit of the newly formed Court of Shadows.
|description=Disorient your enemies with dizziness.
|lessons=703
|syntax=EMBED DISORIENTATION
|required=300 mana
|shapes=Spiral
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=By disrupting the inner ear, this vibration will cause periodic dizziness in your enemies.
}}


{{Skill_detail
=Political History=
|skill=Energise
==Patrons==
|description=Suck health from your enemies and use it.
:689 AF - Lord Twilight became the first Patron of the Krymenian Academy.
|lessons=842
|syntax=EMBED ENERGISE<br>ABSORB ENERGY
|required=300 mana
|shapes=Polyhedron
|target=Room and self
|cooldown=4.00 seconds of equilibrium
|detail=This ability will drain the health of your enemies, and store a portion of it. When you wish to use that health, you must do ABSORB ENERGY. This will, however, destroy the vibration.
}}


{{Skill_detail
==Leadership - Abyssal Masters==
|skill=Stridulation
:689 AF - The Krymenian Academy was founded by Aoghinius
|description=Destroy the equilibrium of your enemies.
:704 AF - Vayne replaced Aoghinius as Abyssal Master
|lessons=945
:713 AF - Jasaadi replaced Vayne as Abyssal Master
|syntax=EMBED STRIDULATION
:718 AF - Marra replaced Jasaadi as Abyssal Master
|required=300 mana
:903 AF - Ita replaced Marra as Abyssal Master
|shapes=Cylinder and Polyhedron
:928 AF - Zorina replaced Ita as Abyssal Master
|target=Adventurers
:936 AF - Nezaya replaced Zorina as Abyssal Master (interim)
|cooldown=4.00 seconds of equilibrium
:940 AF - Lirathea replaced Nezaya as Abyssal Master
|detail=Stridulation vibrations afflict your enemies with stridulating periodically. This affliction shall cause your hostile vibrations to periodically coalesce upon their frequency so long as it remains upon their person.<p>* Note that the retardation and silence vibrations are excluded from the hostile vibrations which will do so.
:957 AF - Nezaya replaced Lirathea as Abyssal Master
}}




{{Skill_detail
==Leadership - Spectral Arbiters==
|skill=Gravity
:689 AF - Ginovianna and Vayne become the first Spectral Arbiters
|description=Increase the power of gravity in the room.
:697 AF - Trevize replaced Vayne as Spectral Arbiter
|lessons=1083
:700 AF - Hellen replaced Trevize as Spectral Arbiter
|syntax=EMBED GRAVITY
:703 AF - Vayne replaced Ginovianna as Spectral Arbiter
|required=300 mana
:709 AF - Jasaadi replaced Hellen as Spectral Arbiter
|shapes=Egg and Torus
:713 AF - Marra replaced Vayne as Spectral Arbiter
|target=Room
:724 AF - Mosr replaced Jasaadi as Spectral Arbiter.
|cooldown=4.00 seconds of equilibrium
:725 AF - Valkyn replaced Aoghinius as Spectral Arbiter.
|detail=The oscillations of this vibration cause the downward pull of gravity to be increased in your room, pulling those in the trees and sky to the ground.  
:734 AF - Melaina replaced Valkyn as Spectral Arbiter.
}}
:737 AF - Ehene replaced Melaina as Spectral Arbiter.
:743 AF - Sholen replaced Mosr as Spectral Arbiter.
:765 AF - Corina replaced Ehene as Spectral Arbiter.
:768 AF - Athalos replaced Corina as Spectral Arbiter.
:768 AF - Carlyle replaced Sholen as Spectral Arbiter.
:775 AF - Martien replaced Carlyle as Spectral Arbiter.
:792 AF - Wicella replaced Athalos as Spectral Arbiter.
:811 AF - Kairula replaced Martien as Spectral Arbiter.
:812 AF - Argwin replaced Wicella as Spectral Arbiter.
:816 AF - Kroac replaced Kairula as Spectral Arbiter.
:831 AF - Mannimar replaced Kroac as Spectral Arbiter.
:844 AF - Argwin resigns and leaves the House and Hashan
:845 AF - Draqoom fills the vacant seat as Spectral Arbiter.
:851 AF - Draqoom resigns and leaves the House and Hashan.
:851 AF - Ita fills the vacant seat as Arbiter of Enlightenment
:858 AF - Gurklukke replaced Mannimar as Arbiter of Enlightenment
:870 AF - Xemnas replaced Gurklukke as Arbiter of Enlightenment.
:877 AF - Augtavian replaced Xemnas as Arbiter of Enlightenment.
:903 AF - Zorina replaced Marra as Arbiter of Enlightenment.
:926 AF - Nezaya replaced Augtavian as Arbiter of Enlightenment
:936 AF - Lirathea replaced Zorina as Arbiter of Enlightenment.
:938 AF - Ita resigns, replaced by Lasyll as Arbiter of Enlightenment.
:952 AF - Augtavian replaced Lasyll as Arbiter of Enlightenment.
:953 AF - Badriyah replaced Augtavian as Arbiter of Enlightenment.
:969 AF - Ereia replaced Badriyah as Arbiter of Enlightenment.
:974 AF - Ereia resigned as Arbiter of Enlightenment.
:979 AF - Kroac stepped into the vacancy as Arbiter of Enlightenment.
:982 AF - Lirathea resigned as Arbiter of Enlightenment.
:982 AF - Ita stepped into the vacancy as Arbiter of Enlightenment.
:984 AF - Lasyll replaced Kroac as Arbiter of Enlightenment.


{{Skill_detail
|skill=Forest
|description=Cause a forest of sharp crystal to arise.
|lessons=1152
|syntax=EMBED FOREST
|required=300 mana
|shapes=Diamond and Pyramid
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration causes a forest of small, very sharp crystals to arise, damaging anyone who falls in the room, provided they are not levitating.
}}


{{Skill_detail
=Icon History=
|skill=Dissonance
No [[icon]] has been raised. The Academy was founded long after the Icon Wars were over.
|description=Cause your enemies to become dissonant.
|lessons=1290
|syntax=EMBED DISSONANCE
|required=300 mana
|shapes=Cylinder, Sphere and Spiral
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=Every person vibrates with a certain fundamental frequency. This vibration will cause damage in those vibrating at the normal frequency, but has a chance of causing enemies to vibrate dissonantly. In this case, the enemy in question will lose a defence periodically.
}}


{{Skill_detail
=Inhabitants=
|skill=Plague
:[[Beckett]], the Unveiler, the House tutor.
|description=Afflict your enemies with debilitating effects.
:[[Lisette]], the Refiner
|lessons=1394
:Nessie, a mongrel dog
|syntax=EMBED PLAGUE
|required=300 mana
|shapes=Cube, Pyramid, Spiral
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=A powerful vibration, it will slowly kill your enemies who stand within it, giving a variety of afflictions before death.
}}
 
{{Skill_detail
|skill=Lullaby
|description=Put your enemies to sleep.
|lessons=1532
|syntax=EMBED LULLABY
|required=300 mana
|shapes=Pyramid
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=The powerful lullaby vibration will put your enemies to sleep.
}}
 
{{Skill_detail
|skill=Retardation
|description=Slow time in your location.
|lessons=1635
|syntax=EMBED RETARDATION
|required=300 mana
|shapes=Disc
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=The retardation vibration slows time in the location, giving the aeon effect to everyone in the room, including you. Unfortunately, due to its time-bending effects, this vibration will disable any crystalline vibrations in the room with it that offer passive effects, and affect any weapons or projectiles thrown from outside of the vibration's effect.
}}
 
{{Skill_detail
|skill=Cataclysm
|description=Unleash the fury of a team of magi.
|lessons=1739
|syntax=EMBED CATACLYSM<br>IMBUE
|required=300 mana
|shapes=Cylinder, Cube, Diamond, Disc, Egg, Pentagon, Polyhedron, Pyramid, Spiral, Sphere, and Torus (2 of each total, 1 of each spun per Magi)
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=This is the most powerful of the vibrations. Two magi must each spin all eleven of the crystals before one can EMBED the CATACLYSM vibration. Once the vibration has been embedded, the second magi (who must also have transcendent Crystalism) must IMBUE the vibration with his power to complete the cataclysm. This vibration will only function outdoors.<br>Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius.
}}


[[Category:Skills]][[Category:Edit needed]]
[[Category:Houses]]

Latest revision as of 23:03, 4 September 2025

Krymenian Academy
Ascendant Nezaya Visindi
Triumvirs Lasyll Darke, Ita Rousseau-Danai
Patron Twilight, God of Darkness
Leadership Style Triumvirate
Founder Aoghinius, Vayne, Mannimar, Ginovianna
City Hashan
Classes Permitted All
House Tutor Beckett, the Unveiler
Heraldric Arms Per pale Purpure and Sable, a vesica piscis Argent
Icon None


Radical and fearless, members of the Krymenian Academy delve into the unknown to uncover the secrets of the multiverse. By allowing imagination unfettered within the embrace of studious observation and experimentation, they blur the conventions of rationality, striving to overcome mortalkind's greatest adversary: the mind. By mastering all things metaphysical, they stand with the Somatikos to fortify the city of Hashan, their home, against supernatural threats. Not limited by this goal, however, they endeavour to command those same forces and harness them in service to the Court of Shadows, propelling their peers boldly into the future.

Founding

The Krymenian Academy was founded on the 20th of Daedalan, 689AF in the wake of the Sundering of the Crown. Motivated by equal parts desperation and opportunity, the Regency gathered the brightest minds of Hashan together in order to establish two new Houses with the intent to not only understand the power that lurked below Hashan but master it. One of these Houses was the Krymenian Academy, founded by Aoghinius Jinx, Ginnovianna Nyxillum, Mannimar de Valois, and Vayne de Valois, in order to discern the secrets of the mysterious Wellspring and ultimately gain dominion over them for the benefit of the newly formed Court of Shadows.

Political History

Patrons

689 AF - Lord Twilight became the first Patron of the Krymenian Academy.

Leadership - Abyssal Masters

689 AF - The Krymenian Academy was founded by Aoghinius
704 AF - Vayne replaced Aoghinius as Abyssal Master
713 AF - Jasaadi replaced Vayne as Abyssal Master
718 AF - Marra replaced Jasaadi as Abyssal Master
903 AF - Ita replaced Marra as Abyssal Master
928 AF - Zorina replaced Ita as Abyssal Master
936 AF - Nezaya replaced Zorina as Abyssal Master (interim)
940 AF - Lirathea replaced Nezaya as Abyssal Master
957 AF - Nezaya replaced Lirathea as Abyssal Master


Leadership - Spectral Arbiters

689 AF - Ginovianna and Vayne become the first Spectral Arbiters
697 AF - Trevize replaced Vayne as Spectral Arbiter
700 AF - Hellen replaced Trevize as Spectral Arbiter
703 AF - Vayne replaced Ginovianna as Spectral Arbiter
709 AF - Jasaadi replaced Hellen as Spectral Arbiter
713 AF - Marra replaced Vayne as Spectral Arbiter
724 AF - Mosr replaced Jasaadi as Spectral Arbiter.
725 AF - Valkyn replaced Aoghinius as Spectral Arbiter.
734 AF - Melaina replaced Valkyn as Spectral Arbiter.
737 AF - Ehene replaced Melaina as Spectral Arbiter.
743 AF - Sholen replaced Mosr as Spectral Arbiter.
765 AF - Corina replaced Ehene as Spectral Arbiter.
768 AF - Athalos replaced Corina as Spectral Arbiter.
768 AF - Carlyle replaced Sholen as Spectral Arbiter.
775 AF - Martien replaced Carlyle as Spectral Arbiter.
792 AF - Wicella replaced Athalos as Spectral Arbiter.
811 AF - Kairula replaced Martien as Spectral Arbiter.
812 AF - Argwin replaced Wicella as Spectral Arbiter.
816 AF - Kroac replaced Kairula as Spectral Arbiter.
831 AF - Mannimar replaced Kroac as Spectral Arbiter.
844 AF - Argwin resigns and leaves the House and Hashan
845 AF - Draqoom fills the vacant seat as Spectral Arbiter.
851 AF - Draqoom resigns and leaves the House and Hashan.
851 AF - Ita fills the vacant seat as Arbiter of Enlightenment
858 AF - Gurklukke replaced Mannimar as Arbiter of Enlightenment
870 AF - Xemnas replaced Gurklukke as Arbiter of Enlightenment.
877 AF - Augtavian replaced Xemnas as Arbiter of Enlightenment.
903 AF - Zorina replaced Marra as Arbiter of Enlightenment.
926 AF - Nezaya replaced Augtavian as Arbiter of Enlightenment
936 AF - Lirathea replaced Zorina as Arbiter of Enlightenment.
938 AF - Ita resigns, replaced by Lasyll as Arbiter of Enlightenment.
952 AF - Augtavian replaced Lasyll as Arbiter of Enlightenment.
953 AF - Badriyah replaced Augtavian as Arbiter of Enlightenment.
969 AF - Ereia replaced Badriyah as Arbiter of Enlightenment.
974 AF - Ereia resigned as Arbiter of Enlightenment.
979 AF - Kroac stepped into the vacancy as Arbiter of Enlightenment.
982 AF - Lirathea resigned as Arbiter of Enlightenment.
982 AF - Ita stepped into the vacancy as Arbiter of Enlightenment.
984 AF - Lasyll replaced Kroac as Arbiter of Enlightenment.


Icon History

No icon has been raised. The Academy was founded long after the Icon Wars were over.

Inhabitants

Beckett, the Unveiler, the House tutor.
Lisette, the Refiner
Nessie, a mongrel dog