Revision as of 22:05, 16 June 2024
The skill of Composition was coalesced by the Great Bard from the vast diaspora of musical traditions in Achaea. It is the apogee of mortal talent, weaving many disparate traditions the world over into cohesive performances that can as easily move a heart as break one.
This power flows from the Place of Eternal Song through the instrument of the Bard such that Sapience will never again forget the significance of Art or its impact.
As dangerous as music can be, however, remember that it is the ability to make history that makes for true might.
The skill of Composition is available to members of the Bard class, along with Bladedance and Sagas (or Woe).
Abilities in Composition
The performing arts
Performance
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The fundamentals of the stage.
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Lessons: 1
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Syntax:
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COMPOSE <song> [movement]
PERFORMANCE SHOW
PERFORMANCE END
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The fundamental of the performer, what more critical piece of the undertaking can there be than the beginning? Performances are split into two parts:
Songs: these strike all your enemies in your location periodically in some manner dependent on the type of song you are playing.
Movements: these passively benefit all of your allies in your location in some way as long as your song is playing.
When starting out, your performance can only contain one movement, but as your skill grows, so too will the scope of your performance.
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Note:
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{{{note}}}
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Refrain
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The blade sings
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Lessons: 89
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Syntax:
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BLADE <attack> <song to refrain>
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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Melding song and steel in a perfection that only a true composer could appreciate, you may now strike with a song alongside a bladedance technique as well(*).
- The refrain hits before the bladedance attack.
- See each song ability file for details on what the refrain will do in each case.
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Note:
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{{{note}}}
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Cadence
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As the music plays on.
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Lessons: 356
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Syntax:
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PERFORMANCE SUSPEND/RESUME
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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2.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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You have advanced in your mastery to a point where you may now suspend a performance and resume it at will(*).
- A suspended performance will not decrease in time remaining while you're online, and a suspended performance will not hit any enemies.
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Note:
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{{{note}}}
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Symphony
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You are the maestro.
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Lessons: 738
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Syntax:
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COMPOSE <song> <movement1> [movement2] [movement3]
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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You may now weave multiple movements into your song, having up to three simultaneously tied in with your grand performance.
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Note:
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{{{note}}}
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Crescendo
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The rising swell of the song.
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Lessons: 1669
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Syntax:
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passive
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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As you approach mastery of the performing arts, so too are your performances enhanced greatly. Now, all who are passively influenced by one of your songs who have a crescendo building about them will find that that crescendo draws faster with greater speed(*).
- Each time your passive song hits someone the crescendo affliction gains a stack if present.
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Note:
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{{{note}}}
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Finale
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The curtain falls.
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Lessons: 1704
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Syntax:
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FINALE <target>
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Room
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Cooldown:
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2.00 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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If a crescendo has built sufficiently about a target(*), you may bring your ongoing performance to a grand finale(**). This ends your current performance.
- Five stacks of crescendo.
- See each song ability file for details on what a given finale will do.
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Note:
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{{{note}}}
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Songs
Paean
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And off to war they went.
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Lessons: 45
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Syntax:
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COMPOSE PAEAN
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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2.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This song of war will cause all of your enemies who tremble beneath its hearing to know the bloodshed of times gone by(*).
- All enemies bleed. Either for a small amount or twenty percent of their current bleeding, whichever is higher.
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Note:
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{{{note}}}
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Bhajan
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That dread which stokes the fear.
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Lessons: 134
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Syntax:
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COMPOSE BHAJAN
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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2.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This dark song will stoke the fears of all of your enemies that hear it(*).
- Gives the fear affliction.
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Note:
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{{{note}}}
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Nomos
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The most disciplined resolve.
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Lessons: 223
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Syntax:
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COMPOSE NOMOS
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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2.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The relentless march of your nomos shall crush the resolve of your enemies, destroying reflections raised about their person and revealing them for who they are beneath(*).
- If they have only one reflection, it is destroyed. Otherwise the number of reflections protecting them is halved.
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Note:
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{{{note}}}
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Gusheh
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Of joy and feasts with friends.
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Lessons: 312
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Syntax:
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COMPOSE GUSHEH
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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2.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A song of the many joys of life, this grand performance is sure to cloud the senses of any enemy who hears it(*).
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Note:
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{{{note}}}
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Ghazal
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So sweet the love sublime
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Lessons: 1049
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Syntax:
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COMPOSE GHAZAL
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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2.50 seconds of equilibrum
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A song of heartache and love, when your enemies hear this song they will become lovestruck. While not as potent as the true lovers curse, this will make the afflicted potentially forget someone is an enemy in any given moment(*).
- All enemy checks have a chance to fail outright.
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Note:
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{{{note}}}
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Elegy
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Weep for the dead.
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Lessons: 1187
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Syntax:
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COMPOSE ELEGY
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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2.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This solemn song for the dead will lay the weariness of loss upon all who hear it. Each time an enemy hears your song, their celerity will be greatly reduced(*), and if they are already lethargic, it will be eliminated entirely(**).
- Their celerity will be set to one movement below maximum to whatever they can normally move.
- They will have their celerity maxed out completely.
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Note:
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{{{note}}}
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Prosodion.
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Of grandeur most Divine.
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Lessons: 1325
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Syntax:
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COMPOSE PROSODION
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Required:
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90 mana
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Room
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Cooldown:
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2.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The Prosodion is a song about the Gods, and all your enemies that hear it shall be struck down with a sliver of that grandeur.
- Deals some damage passively to all enemies.
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Note:
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{{{note}}}
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Movements
Prelude
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Before the beginning.
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Lessons: 58
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Syntax:
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This movement which prepares the body of you and your allies shall grant some resistance to magical damage.
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Note:
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{{{note}}}
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Aria
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You'll keep this party going.
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Lessons: 112
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Syntax:
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This upbeat movement bolsters you and your allies, reducing all willpower and endurance use by around ten percent(*).
- Some abilities are unmodified by anything when it comes to this cost. As with other enhancements, this movement will not help in these cases.
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Note:
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{{{note}}}
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Maqam
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To lend keenness to blades unsheathed.
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Lessons: 400
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Syntax:
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This movement will lend the blows of you and your allies with greater precision, granting a small bonus to critical hits.
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Note:
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{{{note}}}
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Scherzo
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Through thick and thin.
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Lessons: 467
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Syntax:
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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his fast paced movement will periodically regenerate your health and that of your allies. This operates independently of other regeneration sources (so stacks with artefacts and similar).
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Note:
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{{{note}}}
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Sonata
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To unburden all with ears to hear.
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Lessons: 578
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Syntax:
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None
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The movement of the sonata shall unburden you and your allies of their afflictions periodically(*), healing one at random.
- It works consistently for the bard singing it, and has a chance to fire for those fortunate allies listening.
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Note:
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{{{note}}}
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Pastorale
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To sooth the mind and soul.
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Lessons: 1256
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Syntax:
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A tranquil movement to bring peace to you and your allies, all that are affected by the pastorale will have a small chance to resist being forced to act against their will.
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Note:
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{{{note}}}
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Rondo
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Onwards we march.
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Lessons: 1497
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Syntax:
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The rondo movement bolsters you and your allies for the march ahead, halving the time it takes to cross rough terrain and similar(*).
- Rubble, for example. This does not apply to moving through Charnel crypts, however.
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Note:
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{{{note}}}
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Nocturne
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For silent you will be not.
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Lessons: 1738
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Syntax:
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
|
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Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This greatest movement may be added to any performance, and then not even a silence vibration or similar shall stop all from hearing your masterful song.
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Note:
|
{{{note}}}
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