Difference between revisions of "Writs (contracts)"

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A '''writ''' is a type of contract owned by an [[:Category:Organisations|organisation]] that allows the hiring of a [[Ivory Mark|champion]] or [[Quisalis Mark|assassin]] against an individual. The writ system was created as the current rules for [[Player Killing|player killing]] are not suitable for handling adventurer vs. organisational conflict.
:''This page refers to the organisational contract. For other uses, please see [[writs (disambiguation)]].''


Writs are generated when an individual commits an offence against an organisation and a member of the organisation formally bears witness to the act. An organisation may only take out one contract per writ. Currently, the writ system is in effect only for [[Divine Order|Orders]] during the defilement of [[shrines]].
'''Writs''' are a type of contract owned by [[:Category:Organisations|organisations]] that allows the hiring of a [[Ivory Mark|champion]] or [[Quisalis Mark|assassin]] against an individual. The writ system was created because the formal expectations for [[player killing|adventurer-on-adventurer conflict]] were unsuitable for handling [[:Category:Adventurers|adventurer]] vs. organisation conflict.
 
Writs are generated when an individual commits an offence against an organisation, and a member of the organisation formally bears witness to the act. An organisation may only take out one contract per writ. Currently, the writ system is in effect only for [[Divine Order|Orders]] during the defilement of [[shrines]]. [[Cities]] conduct similar business through their internal bounty systems.


For other types of writs, visit the disambiguation page, [[Writs]].
[[Category:Records]]
[[Category:Records]]

Latest revision as of 19:06, 10 April 2024

This page refers to the organisational contract. For other uses, please see writs (disambiguation).

Writs are a type of contract owned by organisations that allows the hiring of a champion or assassin against an individual. The writ system was created because the formal expectations for adventurer-on-adventurer conflict were unsuitable for handling adventurer vs. organisation conflict.

Writs are generated when an individual commits an offence against an organisation, and a member of the organisation formally bears witness to the act. An organisation may only take out one contract per writ. Currently, the writ system is in effect only for Orders during the defilement of shrines. Cities conduct similar business through their internal bounty systems.