Difference between revisions of "Artefact Powers"

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Revision as of 00:00, 28 June 2024

Artefact powers are special enchantments purchased with credits, and bestowed upon items to give them specific powers from existing artefacts. Artefact powers can be purchased directly for an item, or consolidated amongst items and artefacts that already hold such powers. The known artefact powers are listed below.

Name Price Owner only Must be worn Description
alchemical_focus 500
Y
Triples number of stacks from Alchemy SULPHUR and MERCURY and reduces chance for GOLD to fail when transferring willpower.
anti_spying 400
Y
Protects from attempts to spy upon your person, including grove watch, mind listening, subterfuge, vodun and puppetry listen, and angel and baalzadeen mindread.
artistry_channels 400
Y
Reduces channel time for artistry embellish from 3 to 2 second intervals
artistry_sessions 300
500
700
Y
Increases
anti_web 800
Y
Immune to the effect of adventurers' web tattoo, and immune to web bombs when they are detonated in the room.
banking 900
Y
This artefact power allows access to all personal bank accounts from any location. This artefact power does not exempt its owner from bank fees.
batch_enchantments 300 This artefact power allows one to create enchantments in batches, up to five at a time.
battlerage_decay 350
Y
Increases the length of time until the wearer's battlerage decays by five seconds.
battlerage_support 250
Y
Increases the damage of conditional (affliction-based) battlerage attacks for the wearer's allies.
bomb_duplication 250
Y
Has a chance to duplicate a Jester's bomb on creation.
bonding 500
Y
Y
This artefact power makes one immune to effects that revert a metamorph back into their racial form.
breathe_underwater 400
Y
This artefact power functions much the same as prickly pear, allowing one to breathe and move about with ease underwater.
burrow 500
Y
This artefact power allows one to BURROW underground.
celerity 500
Y
This artefact power allows its wearer one additional movement per second before the movement penalty kicks in. It stacks with other bonuses such as the Mhun racial trait.
chivalric_rage 500
Y
Grants additional 10 minutes of FURY per Achaean day.
class_switch_reduction 350
800
1600
Y
This artefact power reduces the cooldown on switching classes to one hour / ten minutes / one minute for its owner. It must be in your inventory at the time of the class switch to function.
commodity_market 200 This artefact power allows one to buy from and sell on the commodities market from anywhere.
conceal_illusions 500 This artefact power makes your illusions 33% less likely to be caught by those with the lifevision defence.
constitution 400
1000
2000
Y
This artefact power increases the wearer's constitution by 1/2/3 points.
criticals 200
600
1200
Y
This artefact power increases the wearer's chance to land a critical hit by 2/4/6%.
dash 500
Y
This artefact power enables the wearer to SPRINT and DASH at will, allowing for faster travel.
dauntless 250
Y
This artefact power allows the owner to join and rejoin the Dauntless from anywhere at no cost, and prevents them from being removed from the organization automatically.
dexterity 500
1250
2500
Y
This artefact power increases the wearer's dexterity by 1/2/3 points.
directory 350
Y
Use the direction command from anywhere, for anywhere
elemental_resistances 600
Y
This artefact power bestows resistance enchantments for cold, magic, fire and electrical type damages on an item. This artefact power does not stack with the resistance enchantments from Augmentation, but stacks normally with other resistances.
encroaching_tides 400
Y
Duration of Pervasion RISE increased by 40%. Duration of HYDRA and FLOOD increased by 10%.
enhanced_shin 500
Y
Increase the chance of Shindo ANNIHILATE throwing someone from the room. Increase the length of

HAMSTRING duration by 5 seconds (when applied via THUNDERSTORM).

entourage_flight 300
Y
When you fly all adventurers following along will follow into the air
endurance_regen 250
850
Y
This artefact power increases the endurance regeneration of the wearer.
enhanced_wormholes 350 This artefact power halves the time it takes for a Serpent to cancel or splice a wormhole.
faster_eq 500
1000
Y
Reduces the time it takes to recover equilibrium by 7/15%.
faster_commune 100
300
500
Y
This artefact power allows a Jester to capture and train 1/2/3 extra suicide mice.
faster_commune 400
Y
Allows Shamans to commune and bind with spirits twice as fast
faster_extract 300
Y
This artefact power halves the balance time while extracting for the wearer, as well as increasing potential yields.
faster_harvest 300
Y
This artefact power halves the balance time while harvesting plants or plant-based ingredients, as well as increasing potential yields.
faster_inscribe 250
Y
This artefact power halves the balance time for inscribing tarot cards.
faster_mindlock 500 This artefact power reduces the time required to mind lock an opponent by approximately 40%.
faster_prevail 1000
Y
Increases speed of PREVAIL by 30%
faster_terminus 400
Y
Reduce cooldown on Terminus PURGE by 50%
fire_mastery 400
Y
This artefact power allows the wearer to cast firelashes and conjure firewalls.
fluid_expansion 300
400
500
Y
Doubles/triples/quadruples the capacity of one's liquid rift.
fluvial_fury
Y
Increases damage of Pervasion abilities by 5%
frost_mastery 1000
Y
This artefact power allows the wearer to FREEZE GROUND, FREEZE targets, conjure icewalls to block entry and exit, and CAST DEEPFREEZE, which will freeze all personal enemies in the current room.
furniture_repair 400
Y
Extend life of furniture once per day for free.
glide 500
Y
Gives access to Dragoncraft GLIDE ability
gold_attractor 200
Y
Gold dropped by denizens goes directly into inventory of killer
grasping_death 200
Y
Increases duration of Necromancy GRAVEHANDS by 50%
hand_to_hand 400
800
1600
Y
Increases the damage of Monk's punches by 15/25/35%, as well as the damage of Metamorph's Maul ability by 10/15/20%.
harmonics_call 250 Approximately halves the time it takes a bard to CALL their HARMONICs.
health_regen 300
850
Y
Bestows level one/two health regeneration on the wearer.
health_sip 500
1000
2000
Y
Increases health gained from sipping a health elixir by 10/20/30%.
homunculus_boost 250 Increases the health and movement speed of an Alchemist's homunculus.
illusion 500 This artefact power allows one to CONJURE ILLUSIONs in the current room.
imprint_capacity 200
400
800
Increases the number of imprints that a hypnotist can store by 3/6/9.
incanscent_might 600
Y
Increases damage of Ignition abilities by 8%
increased_milk 300
Y
Increases chance of gathering milk when Gathering from farms in wilderness.
insidious_gaze 500
Y
Hypnosis trance completes 30% faster
inspired 350
Y
Doubles duration of Devotion INSPIRATION and Wrath for Excision DAWNHAND and FERVOUR
intelligence 500
1250
2500
Y
This artefact power increases the intelligence of the wearer by 1/2/3 points.
jars_capacity 300
Y
Increases Memorium blood jar capacity by 3
jester_props 350
Y
This artefact power removes the cost of a Jester's WISHing for props.
lastlogin 150
Y
LASTLOGIN <player> on mutal allies to see when they were last around in Achaea.
leap 500
Y
This artefact power allows the wearer to LEAP into an adjacent room over obstacles such as walls.
lifevision 500
Y
Y
This artefact power enables the wearer to use the LIFEVISION ability.
magic_damage 400
800
1600
Y
This artefact power increases the magical damage its wearer deals by 10/15/20%.
magic_defence 700
Y
This artefact power offers its wearer a 15% resistance to magical damage.
mana_regen 300
850
Y
This artefact power offers the wearer level one/two mana regeneration.
mana_sip 500
1000
2000
Y
This artefact power increases the mana gained by sipping a mana elixir by 10/20/30%.
master_of_science 500
Y
Cuts cooldown on switching between Sublimation and Formulation to one hour, removes lesson cost to do so
mindprint_capacity 100
300
500
Y
This artefact power increases the number of mindprints that a telepath can store by 3/6/9.
mine_capacity 200
350
Y
This artefact power allows the owner to own one/two extra mine(s).
monk_switch 350
Y
Switch without lesson cost between Shikudo and Tekura once every 12 hours
mouse_lure 100
300
500
Y
This artefact power allows a Jester to capture and train 1/2/3 extra suicide mice.
outfit_expansion 150
Y
This artefact power increases the number of outfits that one can store by five.
pacing 500
Y
Allows use of Subterfuge Pacing ability, following a person who sprints or gallops away
portal_identify 350 This artefact power allows its holder to identify the location at the other end of a portal when PROBEd, as well as who created the portal.
primordial_fury 400
Y
Duration of Scuplting TITAN increased by 5 seconds, cooldown reduced by 30%
psionic_projection 500
Y
Increases number of swaps with Psionics PROJECTION before it vanishes by 2
[glass rose|pure_song]] 500
Y
Improves passive composition song effects, excluding bhajan and elegy
quickmount 500
Y
This artefact power allows the wearer to MOUNT their steed more swiftly, and to VAULT without a balance cost.
rapid_resonation 400
Y
Halves equilibrium cost of Crystalism embedding.
reduce_mana 1000
Y
This artefact power reduces the mana cost of most abilities by one-third.
remote_seafaring
Y
Change seafaring speciality at will
reserves 350
700
1400
Y
This artefact power increases the health and mana reserves of the wearer by 5/10/15%.
resilient_miriads 500
Y
Increases number of hits to disperse miriad when used via Emulation INDOMITABILITY
rift_expand 350
500
Y
This artefact power doubles/quadruples the amount of riftables (excluding liquids) that one can store in the rift.
sampling 300
Y
Increases number of furnishing materials gathered from around the land.
shin_drain 250
Y
Slows the rate at which Shin decays for a blademaster.
shipcomm_expansion 200
400
600
Y
Increases rift capacity for commodities by 500, 1000, 1500
shroud 800
Y
Y
This artefact power enables the wearer to use the SHROUD ability.
silent_telepathy 500
Y
Target will not be alerted when Telepathy MINDLOCK breaks. Offers drainless MIND CLOAK.
sorcerous_insight 350
Y
Doubles length of elemental treaties and increases health of all smooned elementals
sphinx 2000
Y
Y
Protects its owner from locating abilities, unless the person attempting to locate also owns the sphinx artefact power.
stability 150
Y
This artefact power prevents one from being knocked sideways by the wind when FLYing.
sting 800
Y
Y
This artefact power enables the wearer to STING their enemies, delivering the loki venom.
stonewall_duration 200 This artefact power increases the length of time that the owner's STONEWALLs will remain before crumbling.
stormborn 300
Y
Doubles length of time before room loses charge for Weatherweaving
strength 500
1250
2500
Y
This artefact power increases the wearer's strength by 1/2/3 points.
suppression 500 Hides all artefacts in your inventory from onlookers, appraisers, and from being seen when worn or unworn.
surging_waves 500
Y
Increases maximum range of Emulation WAVESURGE by 2 rooms
sustenance 550
Y
This artefact power prevents the wearer from growing hungry or tired.
swift_runes 350
Y
Faster sketching and smudging of most ground runes
swift_predator 500 Halves time to recover from use of TRACK ability (Dragoncraft/Metamorphosis)
skilled_disassemble 150
Y
Retain more commodities when DISASSEMBLING furniture
swiftcurse 350
800
1600
This artefact power extends the length of SWIFTCURSE by 2/4/6 extra curses.
symphonic_master 500
Y
Compose performances with additional movement
tekura_accuracy 200
500
1000
Y
This artefact power increases the accuracy of Tekura punches and kicks by approximately 10/15/20%.
tempestuous_will 500
Y
Increases Duress TORNADO and TAILWIND duration by 30%, EFFERVESCENCE by 40%
tenacious_tarot 450
Y
Increased duration of Tarot SUN and MOON
timeless_defiance 350
Y
For Aeonics users, increases maximum age by 15%
tinkering 800
Y
Can REPAIR and ENGRAVE jewellery, and to EMBROIDER clothing, without skill in Tailoring or Jewellery.
totems 350
Y
Y
Halves time when uprooting and implanting own totems, decreases time when uprooting someone else's by 25%
trapmaster 500
Y
Gives access to Woodlore TRAPS and DISARM abilities
tsunami_range 300
600
Y
Increases range of Pervasion TSUNAMI by 1, 2 rooms
tuning 200 Doubles the lifespan of Crystalism vibes, Compositions, and Devotion rites.
unending_avalanche 350
Y
Increases lifespan of Sculpting ROCKSLIDE rubble by 50%
unyielding_stone 600
Y
Increases limb damage of Sculpting POWDERISE by 10%
venom_yield 250
Y
Doubles the yield of a toxicologist's venom production.
water_sketch 300 Sketch your runes in watery environments.
weaponmastery_spec 350
800
Y
Allows knights to change Weaponmastery specialisation for free, once every 24/12 hours.
weaving_mastery 350
800
1600
Y
Boosts weaving damage by 10%, 15%, or 20%
whitesight 150
Y
Allows the wearer to see in and through blizzards.
willpower_regen 300
850
Y
Increases the willpower regeneration of the wearer.
wormholes 800 Allows one to WORM WARP and WORM SEEK.
wyvern_flame 350 This artefact power increases the speed at which a metamorph can SUMMON FLAME.