Conjuration
Conjuration is the skill of creating magical items.
Creating a magical object involves three things:
- The presence of two Ourobori.
- Some commodities.
- Performing a sequence of ritualistic actions.
Each ability help scroll for enchantment will show you the syntax for creating and using that item, what commodities are required, and what actions you need to perform.
Once you have obtained the necessary commodities, put them in one of the ourobori.
To begin the conjuration process:
BEGIN CREATION OF <item>
After this, you simply have to perform the relevant actions in the proper order. Once you've done this, type END RITUAL. If you've performed everything properly, you will succeed. If not, you will fail, destroying your commodities in the process.
Ritual Actions
- RING BELL
- CHANT <phrase> (different phrase for different products)
- BANG DRUM
- SPIN AROUND THRICE
- LIGHT CANDLE
- CLAP HANDS
- BURN THE POLYGON
- POINT SWORD
- BURN INCENSE
- PLAY HORN
- STRUM LUTE
- FLIPCOIN
- ROLL DICE
- WAVE ARMS
- CRUSH KOLA
- WAVE FEATHER
- SQUARE THE CIRCLE
Key:
10x12, 9, 3x7 = do #12 (flipcoin) 10 times, do #9 (burn incense) once, and then do #7 (burn the polygon) 3 times.
Abilities in Conjuration
Worrystone | An unpredictable magical item. | |
Syntax: | BEGIN CREATION OF WORRYSTONE TOUCH STONE | |
Required: | 1 elemental ice, 1 gold, 1 silver, 1 stag's horn, 1 diamond dust | |
Details: | The worry stone is an odd, unpredictable item. Sometimes it will cure health, sometimes it will cure mana, sometimes it will cure an affliction, and sometimes it will simply do nothing. |
Fist | The fist sigil. | |
Syntax: | BEGIN CREATION OF FIST SIGIL ATTACH <fist sigil> TO <item> | |
Required: | 1 silver, 2 stag's horn | |
Details: | The fist sigil makes it more difficult to remove items from your inventory that have it attached. This sigil may not be removed from most items once attached. |
Flame | The flame sigil. | |
Syntax: | BEGIN CREATION OF FLAME SIGIL | |
Required: | 1 silver | |
Details: | The flame sigil will, when attached to an item prevent anyone from picking it up. |
Brooch | Create a brooch of Thoth. | |
Syntax: | BEGIN CREATION OF BROOCH OF THOTH | |
Required: | 1 elemental ice, 2 diamond dust, 1 stag's horn, 2 silver | |
Details: | When worn, this item will give you death sight. |
Key | The key sigil. | |
Syntax: | BEGIN CREATION OF KEY SIGIL | |
Required: | 1 gold | |
Details: | The key sigil works to automatically lock all doors in the room when anyone exits it. |
Eye | A sigil dealing with souls and other dimensions. | |
Syntax: | BEGIN CREATION OF EYE SIGIL THROW EYE AT GROUND | |
Required: | 1 obsidian | |
Details: | The eye sigil will, when placed on the ground, stop souls from entering the room. When thrown at the ground it will be consumed and will bring phased people out of phase. |
Knife | The knife sigil. | |
Syntax: | BEGIN CREATION OF KNIFE SIGIL | |
Required: | 1 silver | |
Details: | The knife sigil can sever the elemental links between a person and the elemental planes. It can be destroyed if a channel is opened in the same location. |
Comprehension | Understand all mortal languages for a time. | |
Syntax: | BEGIN CREATION OF NECKLACE OF COMPREHENSION | |
Required: | 2 elemental ice, 3 gold, 4 silver, 3 stag's horn | |
Details: | The Necklace of Comprehension will permit you, when worn, to understand, but not speak, Achaean (common) and any Achaean racial language, excepting Dragon. |
Mushroom | The mushroom sigil. | |
Syntax: | BEGIN CREATION OF MUSHROOM SIGIL ATTACH <mushroom sigil> TO <item> | |
Required: | 1 elemental ice | |
Details: | The powerful mushroom sigil is capable of destroying most normal items that it is attached to. |
Whirlwind | The roaring whirlwind of Vastar. | |
Syntax: | BEGIN CREATION OF WHIRLWIND OF VASTAR THROW WHIRLWIND | |
Required: | 1 silver, 1 diamond dust, 1 stag's horn | |
Details: | Throwing this whirlwind skywards will knock all in the air to the ground. |
Concealment | The obfuscating orb of concealment. | |
Syntax: | BEGIN CREATION OF ORB OF CONCEALMENT | |
Required: | 5 silver, 1 gold | |
Details: | This orb will conceal most of your inventory from others. |
Bauble | A magically scented bauble to attract falcons. | |
Syntax: | BEGIN CREATION OF SCENTED BAUBLE THROW BAUBLE <direction> | |
Required: | 1 diamond dust | |
Details: | The scented bauble is irresistible to falcons. Throw it and they will follow. |
Monolith | The monolith sigil. | |
Syntax: | BEGIN CREATION OF MONOLITH SIGIL | |
Cooldown: | 1 gold, 1 silver | |
Details: | The monolith sigil will prevent most forms of magical instant travel into the room. |
Dreamcatcher | Increase regeneration while sleeping. | |
Syntax: | BEGIN CREATION OF DREAMCATCHER | |
Required: | 2 gold, 2 silver, 1 stag's horn | |
Details: | The Dreamcatcher will increase health and endurance regeneration while the bearer is sleeping. |
Star | Bane of the surreptitious. | |
Syntax: | BEGIN CREATION OF STAR SIGIL THROW STAR AT GROUND | |
Required: | 2 gold and 1 silver | |
Details: | The star sigil, when thrown at the ground, shall coat all in the room in a thin layer of reflective dust. This shall allow you to track their movements out of the room, even when they may usually not be visible. The primary case of this is the evade ability in Subterfuge. |
Negation | The powerful gem of negation. | |
Syntax: | BEGIN CREATION OF GEM OF NEGATION TOUCH GEM | |
Required: | 1 gold | |
Details: | Touching this gem will cure nearly every affliction you have, but it will also negate nearly every defence you have. |
Cube | The vibration-dampening cube sigil. | |
Syntax: | BEGIN CREATION OF CUBE SIGIL | |
Details: | The cube sigil will, when placed on the ground, try to destroy vibrations in the room by dampening them. The presence of a reverberation vibration will prevent this. It will likewise destroy harmonics, assuming a bard has not played a partita in the location. |
Pestilence | Create a ring of pestilence. | |
Syntax: | BEGIN CREATION OF RING OF PESTILENCE POINT RING AT <whoever> | |
Required: | 2 silver, 1 stag's horn, 1 gold | |
Details: | The ring of pestilence will give a random affliction to the target when pointed. |
Stasis | Items in the bag of stasis decay more slowly. | |
Syntax: | BEGIN CREATION OF BAG OF STASIS PUT <whatever> IN BAG | |
Required: | 4 gold, 3 elemental ice, 3 stag's horn, 2 diamond dust, 1 silver | |
Details: | The bag of stasis is a magical item created to slow the decay of things inside of it. Any five items will fit inside, and those inside will decay at half the normal rate. Items inside something such as a pack will decay at the normal rate but the pack itself would decay at half the rate when inside the bag of stasis. |
Orb | The chaos-destroying orb sigil. | |
Syntax: | BEGIN CREATION OF ORB SIGIL THROW ORB AT <chaos entity> | |
Required: | 1 diamond dust | |
Details: | By throwing the orb sigil at a chaos entity, you stand a good chance of destroying it. |