Conjuration

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Conjuration is the skill of creating magical items.

Creating a magical object involves three things:

  1. The presence of two Ourobori.
  2. Some commodities.
  3. Performing a sequence of ritualistic actions.

Each ability help scroll for enchantment will show you the syntax for creating and using that item, what commodities are required, and what actions you need to perform.

Once you have obtained the necessary commodities, put them in one of the ourobori.


To begin the conjuration process:

BEGIN CREATION OF <item>

After this, you simply have to perform the relevant actions in the proper order. Once you've done this, type END RITUAL. If you've performed everything properly, you will succeed. If not, you will fail, destroying your commodities in the process.

Ritual Actions

  1. RING BELL
  2. CHANT <phrase> (different phrase for different products)
  3. BANG DRUM
  4. SPIN AROUND THRICE
  5. LIGHT CANDLE
  6. CLAP HANDS
  7. BURN THE POLYGON
  8. POINT SWORD
  9. BURN INCENSE
  10. PLAY HORN
  11. STRUM LUTE
  12. FLIPCOIN
  13. ROLL DICE
  14. WAVE ARMS
  15. CRUSH KOLA
  16. WAVE FEATHER
  17. SQUARE THE CIRCLE

Key:

10x12, 9, 3x7 = do #12 (flipcoin) 10 times, do #9 (burn incense) once, and then do #7 (burn the polygon) 3 times.

Abilities in Conjuration

Worrystone An unpredictable magical item.
Syntax: BEGIN CREATION OF WORRYSTONE
TOUCH STONE
Required: 1 elemental ice, 1 gold, 1 silver, 1 stag's horn, 1 diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The worry stone is an odd, unpredictable item. Sometimes it will cure health, sometimes it will cure mana, sometimes it will cure an affliction, and sometimes it will simply do nothing.
Note: {{{note}}}
Fist The fist sigil.
Syntax: BEGIN CREATION OF FIST SIGIL
ATTACH <fist sigil> TO <item>
Required: 1 silver, 2 stag's horn
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The fist sigil makes it more difficult to remove items from your inventory that have it attached.

This sigil may not be removed from most items once attached.

Note: {{{note}}}
Flame The flame sigil.
Syntax: BEGIN CREATION OF FLAME SIGIL
Required: 1 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The flame sigil will, when attached to an item prevent anyone from picking it up.
Note: {{{note}}}
Brooch Create a brooch of Thoth.
Syntax: BEGIN CREATION OF BROOCH OF THOTH
Required: 1 elemental ice, 2 diamond dust, 1 stag's horn, 2 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When worn, this item will give you death sight.
Note: {{{note}}}
Key The key sigil.
Syntax: BEGIN CREATION OF KEY SIGIL
Required: 1 gold
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The key sigil works to automatically lock all doors in the room when anyone exits it.
Note: {{{note}}}
Eye A sigil dealing with souls and other dimensions.
Syntax: BEGIN CREATION OF EYE SIGIL
THROW EYE AT GROUND
Required: 1 obsidian
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The eye sigil will, when placed on the ground, stop souls from entering the room. When thrown at the ground it will be consumed and will bring phased people out of phase.
Note: {{{note}}}
Knife The knife sigil.
Syntax: BEGIN CREATION OF KNIFE SIGIL
Required: 1 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The knife sigil can sever the elemental links between a person and the elemental planes. It can be destroyed if a channel is opened in the same location.
Note: {{{note}}}
Comprehension Understand all mortal languages for a time.
Syntax: BEGIN CREATION OF NECKLACE OF COMPREHENSION
Required: 2 elemental ice, 3 gold, 4 silver, 3 stag's horn
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Necklace of Comprehension will permit you, when worn, to understand, but not speak, Achaean (common) and any Achaean racial language, excepting Dragon.
Note: {{{note}}}
Mushroom The mushroom sigil.
Syntax: BEGIN CREATION OF MUSHROOM SIGIL
ATTACH <mushroom sigil> TO <item>
Required: 1 elemental ice
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The powerful mushroom sigil is capable of destroying most normal items that it is attached to.
Note: {{{note}}}
Whirlwind The roaring whirlwind of Vastar.
Syntax: BEGIN CREATION OF WHIRLWIND OF VASTAR
THROW WHIRLWIND
Required: 1 silver, 1 diamond dust, 1 stag's horn
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Throwing this whirlwind skywards will knock all in the air to the ground.
Note: {{{note}}}
Concealment The obfuscating orb of concealment.
Syntax: BEGIN CREATION OF ORB OF CONCEALMENT
Required: 5 silver, 1 gold
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This orb will conceal most of your inventory from others.
Note: {{{note}}}
Bauble A magically scented bauble to attract falcons.
Syntax: BEGIN CREATION OF SCENTED BAUBLE
THROW BAUBLE <direction>
Required: 1 diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The scented bauble is irresistible to falcons. Throw it and they will follow.
Note: {{{note}}}
Monolith The monolith sigil.
Syntax: BEGIN CREATION OF MONOLITH SIGIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1 gold, 1 silver
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The monolith sigil will prevent most forms of magical instant travel into the room.
Note: {{{note}}}
Dreamcatcher Increase regeneration while sleeping.
Syntax: BEGIN CREATION OF DREAMCATCHER
Required: 2 gold, 2 silver, 1 stag's horn
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Dreamcatcher will increase health and endurance regeneration while the bearer is sleeping.
Note: {{{note}}}
Star Bane of the surreptitious.
Syntax: BEGIN CREATION OF STAR SIGIL
THROW STAR AT GROUND
Required: 2 gold and 1 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The star sigil, when thrown at the ground, shall coat all in the room in a thin layer of reflective dust. This shall allow you to track their movements out of the room, even when they may usually not be visible. The primary case of this is the evade ability in Subterfuge.
Note: {{{note}}}
Negation The powerful gem of negation.
Syntax: BEGIN CREATION OF GEM OF NEGATION
TOUCH GEM
Required: 1 gold
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Touching this gem will cure nearly every affliction you have, but it will also negate nearly every defence you have.
Note: {{{note}}}
Cube The vibration-dampening cube sigil.
Syntax: BEGIN CREATION OF CUBE SIGIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The cube sigil will, when placed on the ground, try to destroy vibrations in the room by dampening them. The presence of a reverberation vibration will prevent this. It will likewise destroy harmonics, assuming a bard has not played a partita in the location.
Note: {{{note}}}
Pestilence Create a ring of pestilence.
Syntax: BEGIN CREATION OF RING OF PESTILENCE
POINT RING AT <whoever>
Required: 2 silver, 1 stag's horn, 1 gold
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ring of pestilence will give a random affliction to the target when pointed.
Note: {{{note}}}
Stasis Items in the bag of stasis decay more slowly.
Syntax: BEGIN CREATION OF BAG OF STASIS
PUT <whatever> IN BAG
Required: 4 gold, 3 elemental ice, 3 stag's horn, 2 diamond dust, 1 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The bag of stasis is a magical item created to slow the decay of things inside of it. Any five items will fit inside, and those inside will decay at half the normal rate. Items inside something such as a pack will decay at the normal rate but the pack itself would decay at half the rate when inside the bag of stasis.
Note: {{{note}}}
Orb The chaos-destroying orb sigil.
Syntax: BEGIN CREATION OF ORB SIGIL
THROW ORB AT <chaos entity>
Required: 1 diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By throwing the orb sigil at a chaos entity, you stand a good chance of destroying it.
Note: {{{note}}}