Clans are highly customisable organisations that are usually both created and run by adventurers with little Divine interaction. An example of clans not operating in this manner is when a clan leader transfers ownership of the clan to an organisation, such as a Divine Order. Adventurer-run clans might embody almost any group of like-minded people including family members, those who follow a certain alignment, or a club for participants of a specific game, like chess.
Forming a new clan requires having already decided on a clan name, half a million gold, and a visit to the Clan Headquarters in Delos. Each clan comes with its own newsboard, help scroll system, and the ability to invest powers to previously assigned positions within the group.