Difference between revisions of "Two Arts"

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'''Two Arts''' is a skill that those of the [[Blademaster]] class possess. To be able to truly harness this skill, one must possess a unique blade; the smith [[Murad]] and the Hatha-yin maiden [[Kavaya]] will aid those who seek a blade of their own, and they can be located in an encampment east of [[Delos]].
The two "Arts" referred to are the '''Draw Art''' and the '''Blade Art'''. Vastly different to such techniques as [[Chivalry]] and [[Swashbuckling]], a master of the Two Arts kills a man more easily by drawing a sword from its sheath than by swinging a naked blade. Lucaine Pyramides is recorded as unsheathing his blade for only a second at a time in combat - killing people in single motions of his sword, the [[Three Moons]].


Originating in [[Kashar]] and most notably practised by the famed warrior [[Lucaine Pyramides]], the Two Arts is an enigmatic style of combat combining swordplay with techniques resembling the [[Kaido|kai]] energy used by [[monks]].
Originating in [[Kashar]] and most notably practised by the famed warrior [[Lucaine Pyramides]], the Two Arts is an enigmatic style of combat combining swordplay with techniques resembling the [[Kaido|kai]] energy used by [[monks]]. To be able to truly harness this skill, one must possess a unique blade; the smith [[Murad]] and the Hatha-yin maiden [[Kavaya]] will aid those who seek a blade of their own, and they can be located in an encampment east of [[Delos]].
 
The two "Arts" referred to are the '''Draw Art''' and the '''Blade Art'''. Vastly different to such techniques as [[Chivalry]] and [[Swashbuckling]], a master of the Two Arts kills a man more easily by drawing a sword from its sheath than by swinging a naked blade. Lucaine Pyramides is recorded as unsheathing his blade for only a second at a time in combat - killing people in single motions of his sword, the [[Three Moons]].


Another aspect of the Two Arts involves imbuing the blade with supernatural power, similar to the lost [[Templars|Templar]] ability of [[Bladefire]]. For example, the ability, "'''Desperate Angel'''", imbues one's blade with an individual's desperation, fear, anger, and rage, and sends them slashing through the opponent. This technique was performed by Pyramides on the [[serpent]] [[Lucius Errikale]] in the [[Battle of King's Tomb]] during the [[Wars of Succession]].
Another aspect of the Two Arts involves imbuing the blade with supernatural power, similar to the lost [[Templars|Templar]] ability of [[Bladefire]]. For example, the ability, "'''Desperate Angel'''", imbues one's blade with an individual's desperation, fear, anger, and rage, and sends them slashing through the opponent. This technique was performed by Pyramides on the [[serpent]] [[Lucius Errikale]] in the [[Battle of King's Tomb]] during the [[Wars of Succession]].


===[[:Category:Abilities|Abilities]] in Two Arts===
The skill of '''TwoArts''' is available to members of the [[Blademaster]] [[class]], along with [[Striking]] and [[Shindo]].
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#AABBB0 | '''Preparation'''
| bgcolor=#AABBB0 | A scabbard is as important as one's blade.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            POSITION SCABBARD
 
: '''Details:'''
 
A properly positioned scabbard is integral in drawing one's sword with ease, grace, and power. Neglect your scabbard at your peril, for the First Art is useless without it.
|-
| bgcolor=#AABBB0 | '''Bladename'''
| bgcolor=#AABBB0 | Every sword is unique.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            None
 
: '''Details:'''
 
Every sword has a name, just as every sword has an owner; the first step towards mastery of the Two Arts is to learn this.
 
In order to gain your sword, seek out Kavaya near the Eastern Ithmia, east of the City of Delos.
|-
| bgcolor=#AABBB0 | '''Drawslash'''
| bgcolor=#AABBB0 | A single, measured slash.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (6 lessons required)
 
: '''Syntax:'''            DRAWSLASH <target> [<body part>]
 
: '''Works on/against:'''  Adventurers and denizens
 
: '''Details:'''
 
Draw your blade and aim a single slash at your target before resheathing.
 
With the Weaponry ability of TARGETING, this attack may optionally be targeted at a particular body part.
|-
| bgcolor=#AABBB0 | '''Gripping'''
| bgcolor=#AABBB0 | Clench your blade with an unshakable grip.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (15 lessons required)
 
: '''Syntax:'''            GRIP
::: RELAX GRIP
 
: '''Details:'''
 
While using this ability, you will prevent items from being knocked out of your grip.
|-
| bgcolor=#AABBB0 | '''Doya'''
| bgcolor=#AABBB0 | Strike true with the slow might of the Earth stance.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (33 lessons required)
 
: '''Syntax:'''            DOYA
                 
: '''Extra Information:''' Stance: Earth
 
: '''Details:'''
 
Ever steady underfoot, the Earth is a fixture of steadfast might. This strong, grounded stance favours sure strikes, granting a moderate increase to damage and accuracy at the cost of speed.
|-
| bgcolor=#AABBB0 | '''Raze'''
| bgcolor=#AABBB0 | Cleave through defensive auras.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (44 lessons required)
 
: '''Syntax:'''            RAZE <target> [SHIELD|REBOUNDING]
 
: '''Works on/against:'''  Adventurers and denizens
 
: '''Details:'''
 
With raze, your sword will become a weapon of destruction, attacking the defences of your enemies that serve to keep your weapons out.
|-
| bgcolor=#AABBB0 | '''Armslash'''
| bgcolor=#AABBB0 | Cut across the arms.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (66 lessons required)
 
: '''Syntax:'''            ARMSLASH <adventurer> [LEFT|RIGHT]
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Draw and slash your blade across the arms of your enemy from either left or right. Such an attack will strike both arms in immediate succession, the second with less force than the first.
|-
| bgcolor=#AABBB0 | '''Engage'''
| bgcolor=#AABBB0 | Lash out at a cowardly foe.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (88 lessons required)
 
: '''Syntax:'''            None
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
ENGAGE <adventurer>
 
There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to leave the room, you will get in an extra strike, whether you have equilibrium and balance or not.
|-
| bgcolor=#AABBB0 | '''Discernment'''
| bgcolor=#AABBB0 | Quickly assess an opponent's wounds.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (111 lessons required)
 
: '''Syntax:'''            DISCERN <adventurer>
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
With a keen and practised eye, discern the severity of any bleeding wounds your opponent may endure.
|-
| bgcolor=#AABBB0 | '''Legslash'''
| bgcolor=#AABBB0 | Slash across the legs.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (133 lessons required)
 
: '''Syntax:'''            LEGSLASH <adventurer> [LEFT|RIGHT]
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Draw and slash your blade across the legs of your enemy from either left or right. This horizontal attack will strike both legs in immediate succession, the second less powerfully than the first.
|-
| bgcolor=#AABBB0 | '''Thyr'''
| bgcolor=#AABBB0 | The whirling Wind stance neglects power for speed.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (155 lessons required)
 
: '''Syntax:'''            THYR
                 
: '''Extra Information:''' Stance: Air
 
: '''Details:'''
 
Unceasing and all-pervasive, the Wind flows and soars invisibly and unpredictably. This graceful stance permits somewhat greater speed and accuracy of attack, but blows dealt will be significantly less powerful.
|-
| bgcolor=#AABBB0 | '''Impale'''
| bgcolor=#AABBB0 | Drive your blade straight through your target.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (199 lessons required)
 
: '''Syntax:'''            IMPALE <adventurer>
::: WITHDRAW BLADE
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
This wicked ability may be used when your hapless victim has fallen to the ground and lies there, helpless. With it, you will drive your sword into his body, causing regular damage as long as he is on the sword. Further, while impaled, he will find himself unable to move, though you too will be unable to move.
|-
| bgcolor=#AABBB0 | '''Centreslash'''
| bgcolor=#AABBB0 | Carve up or down across the head and chest.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (244 lessons required)
 
: '''Syntax:'''            CENTRESLASH <adventurer> [UP|DOWN]
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Draw your blade and slash your enemy with a rising or falling vertical blow. This attack will strike your foe's head and torso in succession, depending on from which direction the blow comes, dealing less damage to the second area struck.
|-
| bgcolor=#AABBB0 | '''Balanceslash'''
| bgcolor=#AABBB0 | Drive your enemy back with a balanced slash.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (266 lessons required)
 
: '''Syntax:'''            BALANCESLASH <adventurer>
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
This powerful, measured blow will drive your target back, knocking them off-balance.
|-
| bgcolor=#AABBB0 | '''Infusefire'''
| bgcolor=#AABBB0 | Wreathe your blade in crackling flame.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (288 lessons required)
 
: '''Syntax:'''            INFUSE FIRE
                 
: '''Extra Information:''' Shin Energy: 5
 
: '''Details:'''
 
By channelling accumulated Shin energy into your sword, you may heat your blade to a scorching temperature. A weapon so empowered will burn as fire the next time it is drawn, potentially setting your target ablaze.
 
If a target is already ablaze, extra damage may be dealt.
 
&#42;&#42; Your blade may only be infused with one element at a time.
|-
| bgcolor=#AABBB0 | '''Pommelstrike'''
| bgcolor=#AABBB0 | Deliver a stunning blow with the hilt of your sword.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (333 lessons required)
 
: '''Syntax:'''            POMMELSTRIKE <adventurer>
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Drive the pommel of your blade into your opponent's skull, delivering a swift and accurate blow.
|-
| bgcolor=#AABBB0 | '''Mir'''
| bgcolor=#AABBB0 | The adaptive Water stance favours defence.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (377 lessons required)
 
: '''Syntax:'''            MIR
                 
: '''Extra Information:''' Stance: Water
 
: '''Details:'''
 
Patient and unchanging, yielding yet impervious, Water is supremely adaptive to its surroundings. This flowing stance is slow to attack but affords tremendous physical defence.
|-
| bgcolor=#AABBB0 | '''Bladesuicide'''
| bgcolor=#AABBB0 | If death must come, be it by your own blade.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (444 lessons required)
 
: '''Syntax:'''            BLADESUICIDE
 
: '''Works on/against:'''  Self
 
: '''Details:'''
 
In the direst of circumstances, so long as you still keep your blade, your life remains in your own hands. By driving your sword through your own heart, you may bring immediate death.
|-
| bgcolor=#AABBB0 | '''Retaliationstrike'''
| bgcolor=#AABBB0 | Unleash a fierce strike against your attacker.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (488 lessons required)
 
: '''Syntax:'''            RETALIATION[strike] [ON|OFF]
 
: '''Details:'''
 
Prepare yourself to strike back against your foes. Any time a physical blow is struck against you, you have a chance to loose your blade upon your attacker in retaliation.
|-
| bgcolor=#AABBB0 | '''Infuselightning'''
| bgcolor=#AABBB0 | Command lightning into your sword.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (555 lessons required)
 
: '''Syntax:'''            INFUSE LIGHTNING
                 
: '''Extra Information:''' Shin Energy: 5
 
: '''Details:'''
 
By channelling accumulated Shin energy into your sword, you may charge your blade with volatile electrical currents. A weapon so empowered will strike as lightning the next time it is drawn, and may jolt the nerves of your enemy into disarray.
 
&#42;&#42; Your blade may only be infused with one element at a time.
|-
| bgcolor=#AABBB0 | '''Bladetwist'''
| bgcolor=#AABBB0 | Torment an impaled foe.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (633 lessons required)
 
: '''Syntax:'''            BLADETWIST
 
: '''Works on/against:'''  Adventurers
 
: '''Details:'''
 
Should your enemy be impaled upon your sword, you may twist the blade, gouging through their innards and letting a torrent of blood.
|-
| bgcolor=#AABBB0 | '''Arash'''
| bgcolor=#AABBB0 | Aggressive and powerful, the Fire stance is one of attack.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (702 lessons required)
 
: '''Syntax:'''            ARASH
                 
: '''Extra Information:''' Stance: Fire
 
: '''Details:'''
 
Flickering and ephemeral, Fire manifests in the weaving, surging flame and the overwhelming force of sudden combustion. Blows struck from this reckless, offensively focused stance will deal significantly more damage, with more speed, but you will be more vulnerable to attacks.
|-
| bgcolor=#AABBB0 | '''Infuseice'''
| bgcolor=#AABBB0 | Suffuse your blade with ice.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (771 lessons required)
 
: '''Syntax:'''            INFUSE ICE
                 
: '''Extra Information:''' Shin Energy: 5
 
: '''Details:'''
 
By channelling accumulated Shin energy into your sword, you may chill your blade to a glacial state. A weapon so empowered will strike as ice the next time it is drawn, and may freeze your target into inaction.


&#42;&#42; Your blade may only be infused with one element at a time.
==Abilities in Two Arts==
|-
{{Skill_detail
| bgcolor=#AABBB0 | '''Multislash'''
|skill=Preparation
| bgcolor=#AABBB0 | Spill blood with a succession of slashes.
|description=A scabbard is as important as one's blade.
|-
|lessons=
| colspan=2 bgcolor=#BBC8BF |  
|syntax=POSITION SCABBARD
: '''Known:''' No (909 lessons required)
|required=
|target=
|cooldown=
|detail=A properly positioned scabbard is integral in drawing one's sword with ease, grace, and power.<br>Neglect your scabbard at your peril, for the First Art is useless without it.
}}


: '''Syntax:'''            MULTISLASH <adventurer>
{{Skill_detail
|skill=Bladename
|description=Every sword is unique.
|lessons=
|syntax=None
|required=
|target=
|cooldown=
|detail=Every sword has a name, just as every sword has an owner; the first step towards mastery of the Two Arts is to learn this.<br>In order to gain your sword, seek out Kavaya near the Eastern Ithmia, east of the City of Delos.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
  |skill=Drawslash
|description=A single, measured slash.
|lessons=
|syntax=DRAWSLASH <target> [<body part>]
|required=
|target=Adventurers and denizens
|cooldown=2.50 seconds of balance
|detail=Draw your blade and aim a single slash at your target before resheathing.<br>With the Weaponry ability of TARGETING, this attack may optionally be targeted at a particular body part.
}}


: '''Details:'''
{{Skill_detail
|skill=Gripping
|description=Clench your blade with an unshakable grip.
|lessons=
|syntax=GRIP<br>RELAX GRIP
|required=
|target=
|cooldown=
|detail=While using this ability, you will prevent items from being knocked out of your grip.
}}


By compounding your focus, you may slash your target thrice in a single, continuous motion. Such an attack will deal more damage and draw more blood than a lesser slash, but not permit an accompanying strike.
{{Skill_detail
|-
|skill=Doya
| bgcolor=#AABBB0 | '''Compassslash'''
|description=Strike true with the slow might of the Earth stance.
| bgcolor=#AABBB0 | Send their blood to the points of the compass.
|lessons=
|-
|syntax=DOYA<br>UNSTANCE
| colspan=2 bgcolor=#BBC8BF |  
|required=
: '''Known:''' No (1116 lessons required)
|target=
|cooldown=2.00 seconds of balance
|detail=Stance: Earth<br>Ever steady underfoot, the Earth is a fixture of steadfast might. This strong, grounded stance favours sure strikes, granting a moderate increase to damage and accuracy at the cost of speed.
}}


: '''Syntax:'''            COMPASSSLASH <adventurer> <direction>
{{Skill_detail
|skill=Raze
|description=Cleave through defensive auras.
|lessons=
|syntax=RAZE <target> [ [[magical shield|SHIELD]]{{!}}[[aura of weapons rebounding|REBOUNDING]]]
|required=
|target=Adventurers and denizens
|cooldown=2.00 seconds of balance
|detail=With raze, your sword will become a weapon of destruction, attacking the defences of your enemies that serve to keep your weapons out.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
  |skill=Armslash
|description=Cut across the arms.
|lessons=
|syntax=ARMSLASH <target> [LEFT{{!}}RIGHT]
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Draw and slash your blade across the arms of your enemy from either left or right. Such an attack will strike both arms in immediate succession, the second with less force than the first.
}}


: '''Details:'''
{{Skill_detail
|skill=Engage
|description=Lash out at a cowardly foe.
|lessons=
|syntax=ENGAGE <target><br>DISENGAGE [<target>]
|required=50 mana and mana drain
|target=Adventurers
|cooldown=2.00 seconds of equilibrium
|detail=There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to leave the room, you will get in an extra strike, whether you have equilibrium and balance or not.<br>This ability may be initiated if off balance.
}}


Draw and slash your target from one of the cardinal directions, causing more bleeding than a lesser slash.
{{Skill_detail
|skill=Discernment
|description=Quickly assess an opponent's wounds.
|lessons=
|syntax=DISCERN <target>
|required=
|target=Adventurers
|cooldown=1.00 seconds of equilibrium
|detail=With a keen and practised eye, discern the severity of any bleeding wounds your opponent may endure.
}}


The points of the compass:
{{Skill_detail
|skill=Legslash
|description=Slash across the legs.
|lessons=
|syntax=LEGSLASH <target> [LEFT{{!}}RIGHT]
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Draw and slash your blade across the legs of your enemy from either left or right. This horizontal attack will strike both legs in immediate succession, the second less powerfully than the first.
}}


:: NORTH    - head
{{Skill_detail
:: EAST      - left arm
|skill=Thyr
:: SOUTHEAST - left leg
|description=The whirling Wind stance neglects power for speed.
:: SOUTH    - torso
|lessons=
:: SOUTHWEST - right leg
|syntax=THYR<br>UNSTANCE
:: WEST      - right arm
|required=
|-
|target=
| bgcolor=#AABBB0 | '''Infusevoid'''
|cooldown=2.00 seconds of balance
| bgcolor=#AABBB0 | Wield the Void and your sword as one.
|detail=Stance: Air<br>Unceasing and all-pervasive, the Wind flows and soars invisibly and unpredictably. This graceful stance permits somewhat greater speed and accuracy of attack, but blows dealt will be significantly less powerful.
|-
}}
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' No (1254 lessons required)


: '''Syntax:'''            INFUSE VOID
{{Skill_detail
                 
|skill=Impale
: '''Extra Information:''' Shin Energy: 5
|description= Drive your blade straight through your target.
|lessons=
|syntax=IMPALE <target><br>WITHDRAW BLADE
|required=
|target=Adventurers
|cooldown=2.40 seconds of balance
|detail=This wicked ability may be used when your hapless victim has fallen to the ground and lies there, helpless. With it, you will drive your sword into his body, causing regular damage as long as he is on the sword. Further, while impaled, he will find himself unable to move, though you too will be unable to move.
}}


: '''Details:'''
{{Skill_detail
|skill=Centreslash
|description=Carve up or down across the head and chest.
|lessons=
|syntax=CENTRESLASH <target> [UP{{!}}DOWN]
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Draw your blade and slash your enemy with a rising or falling vertical blow. This attack will strike your foe's head and torso in succession, depending on from which direction the blow comes, dealing less damage to the second area struck.
}}


By channelling accumulated Shin energy into your sword, you may fold the recondite power of the Void about your blade. A weapon so empowered will flow as a shadow the next time it is drawn, carving through armour and other physical protections as if a tool of magic, and may negate one of your opponent's defences.
{{Skill_detail
|skill=Balanceslash
|description=Drive your enemy back with a balanced slash.
|lessons=
|syntax=BALANCESLASH <target>
|required=
|target=Adventurers
|cooldown=2.10 seconds of balance
|detail=This powerful, measured blow will drive your target back, knocking them off-balance.
}}


&#42;&#42; Your blade may only be infused with one element at a time.
{{Skill_detail
|-
|skill=Infusefire
| bgcolor=#AABBB0 | '''[[Impaleslash]]'''
|description=Wreathe your blade in crackling flame.
| bgcolor=#AABBB0 | Let their blood flow freely.
|lessons=
|-
|syntax=INFUSE FIRE
| colspan=2 bgcolor=#BBC8BF |
|required=5 Shin energy
: '''Known:''' No (1426 lessons required)
|target=
|cooldown=
|detail=By channelling accumulated Shin energy into your sword, you may heat your blade to a scorching temperature. A weapon so empowered will burn as fire the next time it is drawn, potentially setting your target ablaze. If a target is already ablaze, extra damage may be dealt.<br>** Your blade may only be infused with one element at a time.
}}


: '''Syntax:'''            IMPALESLASH
{{Skill_detail
|skill=Pommelstrike
|description=Deliver a stunning blow with the hilt of your sword.
|lessons=
|syntax=POMMELSTRIKE <target>
|required=
|target=Adventurers
|cooldown=1.50 seconds of balance
|detail=Drive the pommel of your blade into your opponent's skull, delivering a swift and accurate blow.
}}


: '''Works on/against:'''  Adventurers
{{Skill_detail
|skill=Mir
|description=The adaptive Water stance favours defence.
|lessons=
|syntax=MIR<br>UNSTANCE
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Stance: Water<br>Patient and unchanging, yielding yet impervious, Water is supremely adaptive to its surroundings. This flowing stance is slow to attack but affords tremendous physical defence.
}}


: '''Details:'''
{{Skill_detail
|skill=Predict
|description=Know yourself, know your foe.
|lessons=
|syntax=PREDICT <target>
|required=
|target=Adventurers
|cooldown=
|detail=The trained blademaster shall be able to assess the state of a foe's limbs with a single glance.
}}


When an opponent writhes impaled upon your blade, with this technique you may carve through vital organs, causing severe internal bleeding and hampering your enemy's ability to clot their wounds.
{{Skill_detail
|-
|skill=Bladesuicide
| bgcolor=#AABBB0 | '''Sanya'''
|description=If death must come, be it by your own blade.
| bgcolor=#AABBB0 | The total focus of the Void stance amplifies inner power.
|lessons=
|-
|syntax=BLADESUICIDE
| colspan=2 bgcolor=#BBC8BF |
|required=
: '''Known:''' No (1564 lessons required)
|target=Self
|cooldown=
|detail=In the direst of circumstances, so long as you still keep your blade, your life remains in your own hands. By driving your sword through your own heart, you may bring immediate death.
}}


: '''Syntax:'''            SANYA
{{Skill_detail
                 
|skill=Retaliationstrike
: '''Extra Information:''' Stance: Void
|description=Unleash a fierce strike against your attacker.
|lessons=
|syntax=RETALIATION[STRIKE] [ON{{!}}OFF]
|required=
|target=
|cooldown=2.50 seconds of balance
|detail=Prepare yourself to strike back against your foes. Any time a physical blow is struck against you, you have a chance to loose your blade upon your attacker in retaliation.
}}


: '''Details:'''
{{Skill_detail
|skill=Infuselightning
|description=Command lightning into your sword.
|lessons=
|syntax=INFUSE LIGHTNING
|required=5 Shin energy
|target=
|cooldown=
|detail=By channelling accumulated Shin energy into your sword, you may charge your blade with volatile electrical currents. A weapon so empowered will strike as lightning the next time it is drawn, and shall cause your foe's muscles to lock up in clumsiness.<br>** Your blade may only be infused with one element at a time.
}}


Empty of all things, Void is absolute nothingness without boundary or end. The clarity gained by driving away thought, and by freeing your mind of distraction, in contemplation of Void, will enhance your connection with your physical form. Striking from this stance will yield more Shin energy, and less will be consumed by most abilities.
{{Skill_detail
|-
|skill=Bladetwist
| bgcolor=#AABBB0 | '''Brokenstar'''
|description=Torment an impaled foe.
| bgcolor=#AABBB0 | Draw the broken star across your foe.
|lessons=
|-
|syntax=BLADETWIST
| colspan=2 bgcolor=#BBC8BF |
|required=
: '''Known:''' No (1736 lessons required)
|target=Adventurers
|cooldown=1.00 second of balance
|detail=Should your enemy be impaled upon your sword, you may twist the blade, gouging through their innards and letting a torrent of blood.
}}


: '''Syntax:'''            BROKENSTAR <adventurer>
{{Skill_detail
|skill=Arash
|description=Aggressive and powerful, the Fire stance is one of attack.
|lessons=
|syntax=ARASH<br>UNSTANCE
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Stance: Fire<br>Flickering and ephemeral, Fire manifests in the weaving, surging flame and the overwhelming force of sudden combustion. Blows struck from this reckless, offensively focused stance will deal significantly more damage, with more speed, but you will be more vulnerable to attacks.
}}


: '''Works on/against:''' Adventurers
{{Skill_detail
  |skill=Infuseice
|description=Suffuse your blade with ice.
|lessons=
|syntax=INFUSE ICE
|required=5 Shin energy
|target=
|cooldown=
|detail=By channelling accumulated Shin energy into your sword, you may chill your blade to a glacial state. A weapon so empowered will strike as ice the next time it is drawn, and may freeze your target into inaction.<br>** Your blade may only be infused with one element at a time.
}}


: '''Details:'''
{{Skill_detail
|skill=Multislash
|description=Spill blood with a succession of slashes.
|lessons=
|syntax=MULTISLASH <target>
|required=
|target=Adventurers
|cooldown=4.50 seconds of balance
|detail=By compounding your focus, you may slash your target thrice in a single, continuous motion. Such an attack will deal more damage and draw more blood than a lesser slash, but not permit an accompanying strike.
}}


Unleash the fatal fury of a master swordsman by carving the broken star. In the sanguinary heat of battle, when your opponent's bleeding reaches a suitably profuse intensity, let your blade guide your hand as four perfect, precise strokes cut free their soul.
{{Skill_detail
|}
|skill=Compassslash
|description=Send their blood to the points of the compass.
|lessons=
|syntax=COMPASSSLASH <target> <direction>
|required=
|target=Adventurers
|cooldown=2.50 seconds of balance
|detail=Draw and slash your target from one of the cardinal directions, causing more bleeding than a lesser slash.<p>The points of the compass:<br>'''NORTH''': head<br>'''EAST''':left arm<br>'''SOUTHEAST''': left leg<br>'''SOUTH''': torso<br>'''SOUTHWEST''': right leg<br>'''WEST''': right arm</p>
}}


{{Skill_detail
|skill=Infusevoid
|description=Wield the Void and your sword as one.
|lessons=
|syntax=INFUSE VOID
|required=5 Shin energy
|target=
|cooldown=
|detail=By channelling accumulated Shin energy into your sword, you may fold the recondite power of the Void about your blade. A weapon so empowered will flow as a shadow the next time it is drawn, carving through armour and other physical protections as if a tool of magic, and may negate one of your opponent's defences.<br>** Your blade may only be infused with one element at a time.
}}


=====See also=====
{{Skill_detail
|skill=Impaleslash
|description=Let their blood flow freely.
|lessons=
|syntax=IMPALESLASH
|required=
|target=Adventurers
|cooldown=2.00 seconds of balance
|detail=When an opponent writhes impaled upon your blade, with this technique you may carve through vital organs, causing severe internal bleeding and hampering your enemy's ability to clot their wounds.
}}


*[[Shindo]]
{{Skill_detail
*[[Striking]]
|skill=Sanya
|description=The total focus of the Void stance amplifies inner power.
|lessons=
|syntax=SANYA<br>UNSTANCE
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Stance: Void<br>Empty of all things, Void is absolute nothingness without boundary or end. The clarity gained by driving away thought, and by freeing your mind of distraction, in contemplation of Void, will enhance your connection with your physical form. Striking from this stance will yield more Shin energy, and less will be consumed by most abilities.
}}


{{Skill_detail
|skill=Brokenstar
|description=Draw the broken star across your foe.
|lessons=
|syntax=BROKENSTAR <target>
|required=
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Unleash the fatal fury of a master swordsman by carving the broken star. In the sanguinary heat of battle, when your opponent's bleeding reaches a suitably profuse intensity, let your blade guide your hand as four perfect, precise strokes cut free their soul.
}}


[[category:Fighting Styles]][[Category:Skills]]
[[Category:Skills]][[Category:Edit needed]]

Latest revision as of 02:10, 27 March 2019

The two "Arts" referred to are the Draw Art and the Blade Art. Vastly different to such techniques as Chivalry and Swashbuckling, a master of the Two Arts kills a man more easily by drawing a sword from its sheath than by swinging a naked blade. Lucaine Pyramides is recorded as unsheathing his blade for only a second at a time in combat - killing people in single motions of his sword, the Three Moons.

Originating in Kashar and most notably practised by the famed warrior Lucaine Pyramides, the Two Arts is an enigmatic style of combat combining swordplay with techniques resembling the kai energy used by monks. To be able to truly harness this skill, one must possess a unique blade; the smith Murad and the Hatha-yin maiden Kavaya will aid those who seek a blade of their own, and they can be located in an encampment east of Delos.

Another aspect of the Two Arts involves imbuing the blade with supernatural power, similar to the lost Templar ability of Bladefire. For example, the ability, "Desperate Angel", imbues one's blade with an individual's desperation, fear, anger, and rage, and sends them slashing through the opponent. This technique was performed by Pyramides on the serpent Lucius Errikale in the Battle of King's Tomb during the Wars of Succession.

The skill of TwoArts is available to members of the Blademaster class, along with Striking and Shindo.

Abilities in Two Arts

Preparation A scabbard is as important as one's blade.
Syntax: POSITION SCABBARD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A properly positioned scabbard is integral in drawing one's sword with ease, grace, and power.
Neglect your scabbard at your peril, for the First Art is useless without it.
Note: {{{note}}}
Bladename Every sword is unique.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Every sword has a name, just as every sword has an owner; the first step towards mastery of the Two Arts is to learn this.
In order to gain your sword, seek out Kavaya near the Eastern Ithmia, east of the City of Delos.
Note: {{{note}}}
Drawslash A single, measured slash.
Syntax: DRAWSLASH <target> [<body part>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw your blade and aim a single slash at your target before resheathing.
With the Weaponry ability of TARGETING, this attack may optionally be targeted at a particular body part.
Note: {{{note}}}
Gripping Clench your blade with an unshakable grip.
Syntax: GRIP
RELAX GRIP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While using this ability, you will prevent items from being knocked out of your grip.
Note: {{{note}}}
Doya Strike true with the slow might of the Earth stance.
Syntax: DOYA
UNSTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stance: Earth
Ever steady underfoot, the Earth is a fixture of steadfast might. This strong, grounded stance favours sure strikes, granting a moderate increase to damage and accuracy at the cost of speed.
Note: {{{note}}}
Raze Cleave through defensive auras.
Syntax: RAZE <target> [ SHIELD|REBOUNDING]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With raze, your sword will become a weapon of destruction, attacking the defences of your enemies that serve to keep your weapons out.
Note: {{{note}}}
Armslash Cut across the arms.
Syntax: ARMSLASH <target> [LEFT|RIGHT]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw and slash your blade across the arms of your enemy from either left or right. Such an attack will strike both arms in immediate succession, the second with less force than the first.
Note: {{{note}}}
Engage Lash out at a cowardly foe.
Syntax: ENGAGE <target>
DISENGAGE [<target>]
Required: 50 mana and mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to leave the room, you will get in an extra strike, whether you have equilibrium and balance or not.
This ability may be initiated if off balance.
Note: {{{note}}}
Discernment Quickly assess an opponent's wounds.
Syntax: DISCERN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a keen and practised eye, discern the severity of any bleeding wounds your opponent may endure.
Note: {{{note}}}
Legslash Slash across the legs.
Syntax: LEGSLASH <target> [LEFT|RIGHT]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw and slash your blade across the legs of your enemy from either left or right. This horizontal attack will strike both legs in immediate succession, the second less powerfully than the first.
Note: {{{note}}}
Thyr The whirling Wind stance neglects power for speed.
Syntax: THYR
UNSTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stance: Air
Unceasing and all-pervasive, the Wind flows and soars invisibly and unpredictably. This graceful stance permits somewhat greater speed and accuracy of attack, but blows dealt will be significantly less powerful.
Note: {{{note}}}
Impale Drive your blade straight through your target.
Syntax: IMPALE <target>
WITHDRAW BLADE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.40 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This wicked ability may be used when your hapless victim has fallen to the ground and lies there, helpless. With it, you will drive your sword into his body, causing regular damage as long as he is on the sword. Further, while impaled, he will find himself unable to move, though you too will be unable to move.
Note: {{{note}}}
Centreslash Carve up or down across the head and chest.
Syntax: CENTRESLASH <target> [UP|DOWN]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw your blade and slash your enemy with a rising or falling vertical blow. This attack will strike your foe's head and torso in succession, depending on from which direction the blow comes, dealing less damage to the second area struck.
Note: {{{note}}}
Balanceslash Drive your enemy back with a balanced slash.
Syntax: BALANCESLASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.10 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful, measured blow will drive your target back, knocking them off-balance.
Note: {{{note}}}
Infusefire Wreathe your blade in crackling flame.
Syntax: INFUSE FIRE
Required: 5 Shin energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By channelling accumulated Shin energy into your sword, you may heat your blade to a scorching temperature. A weapon so empowered will burn as fire the next time it is drawn, potentially setting your target ablaze. If a target is already ablaze, extra damage may be dealt.
** Your blade may only be infused with one element at a time.
Note: {{{note}}}
Pommelstrike Deliver a stunning blow with the hilt of your sword.
Syntax: POMMELSTRIKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drive the pommel of your blade into your opponent's skull, delivering a swift and accurate blow.
Note: {{{note}}}
Mir The adaptive Water stance favours defence.
Syntax: MIR
UNSTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stance: Water
Patient and unchanging, yielding yet impervious, Water is supremely adaptive to its surroundings. This flowing stance is slow to attack but affords tremendous physical defence.
Note: {{{note}}}
Predict Know yourself, know your foe.
Syntax: PREDICT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The trained blademaster shall be able to assess the state of a foe's limbs with a single glance.
Note: {{{note}}}
Bladesuicide If death must come, be it by your own blade.
Syntax: BLADESUICIDE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In the direst of circumstances, so long as you still keep your blade, your life remains in your own hands. By driving your sword through your own heart, you may bring immediate death.
Note: {{{note}}}
Retaliationstrike Unleash a fierce strike against your attacker.
Syntax: RETALIATION[STRIKE] [ON|OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Prepare yourself to strike back against your foes. Any time a physical blow is struck against you, you have a chance to loose your blade upon your attacker in retaliation.
Note: {{{note}}}
Infuselightning Command lightning into your sword.
Syntax: INFUSE LIGHTNING
Required: 5 Shin energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By channelling accumulated Shin energy into your sword, you may charge your blade with volatile electrical currents. A weapon so empowered will strike as lightning the next time it is drawn, and shall cause your foe's muscles to lock up in clumsiness.
** Your blade may only be infused with one element at a time.
Note: {{{note}}}
Bladetwist Torment an impaled foe.
Syntax: BLADETWIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 second of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should your enemy be impaled upon your sword, you may twist the blade, gouging through their innards and letting a torrent of blood.
Note: {{{note}}}
Arash Aggressive and powerful, the Fire stance is one of attack.
Syntax: ARASH
UNSTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stance: Fire
Flickering and ephemeral, Fire manifests in the weaving, surging flame and the overwhelming force of sudden combustion. Blows struck from this reckless, offensively focused stance will deal significantly more damage, with more speed, but you will be more vulnerable to attacks.
Note: {{{note}}}
Infuseice Suffuse your blade with ice.
Syntax: INFUSE ICE
Required: 5 Shin energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By channelling accumulated Shin energy into your sword, you may chill your blade to a glacial state. A weapon so empowered will strike as ice the next time it is drawn, and may freeze your target into inaction.
** Your blade may only be infused with one element at a time.
Note: {{{note}}}
Multislash Spill blood with a succession of slashes.
Syntax: MULTISLASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By compounding your focus, you may slash your target thrice in a single, continuous motion. Such an attack will deal more damage and draw more blood than a lesser slash, but not permit an accompanying strike.
Note: {{{note}}}
Compassslash Send their blood to the points of the compass.
Syntax: COMPASSSLASH <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw and slash your target from one of the cardinal directions, causing more bleeding than a lesser slash.

The points of the compass:
NORTH: head
EAST:left arm
SOUTHEAST: left leg
SOUTH: torso
SOUTHWEST: right leg
WEST: right arm

Note: {{{note}}}
Infusevoid Wield the Void and your sword as one.
Syntax: INFUSE VOID
Required: 5 Shin energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By channelling accumulated Shin energy into your sword, you may fold the recondite power of the Void about your blade. A weapon so empowered will flow as a shadow the next time it is drawn, carving through armour and other physical protections as if a tool of magic, and may negate one of your opponent's defences.
** Your blade may only be infused with one element at a time.
Note: {{{note}}}
Impaleslash Let their blood flow freely.
Syntax: IMPALESLASH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When an opponent writhes impaled upon your blade, with this technique you may carve through vital organs, causing severe internal bleeding and hampering your enemy's ability to clot their wounds.
Note: {{{note}}}
Sanya The total focus of the Void stance amplifies inner power.
Syntax: SANYA
UNSTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stance: Void
Empty of all things, Void is absolute nothingness without boundary or end. The clarity gained by driving away thought, and by freeing your mind of distraction, in contemplation of Void, will enhance your connection with your physical form. Striking from this stance will yield more Shin energy, and less will be consumed by most abilities.
Note: {{{note}}}
Brokenstar Draw the broken star across your foe.
Syntax: BROKENSTAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Unleash the fatal fury of a master swordsman by carving the broken star. In the sanguinary heat of battle, when your opponent's bleeding reaches a suitably profuse intensity, let your blade guide your hand as four perfect, precise strokes cut free their soul.
Note: {{{note}}}