Striking

From AchaeaWiki
Jump to: navigation, search

With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks.

The Striking skill is available to members of the Blademaster class, along with Two Arts and Shindo.

Abilities in Striking

Constitution Maintaining your intestinal equilibrium.
Syntax: CONSTITUTION
Required:
Works against:
Cooldown: 3.00 seconds of equilibrium
Details: This ability will gain you a stomach of steel.
Sternum A painful blow to the breastbone.
Syntax: STRIKE <target> STERNUM
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: Inflict significant pain with a splintering strike to your target's breastbone, located at the centre of their ribcage.
Shoulder Induce a state of weariness in your target.
Syntax: STRIKE <target> SHOULDER
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: By harassing pressure points near an enemy's shoulder with a frontal strike, weaken important muscles and leave them weary.
Hands Send a numbing pain into your foe's hands.
Syntax: STRIKE <target> HANDS LEFT/RIGHT
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: By directing your strikes to your opponent's hands it will cause them to go numb briefly.
Fitness Control your breathing.
Syntax: FITNESS
Required:
Works against:
Cooldown: 3.00 seconds of balance
Details: With the increased lung power you have gained from your bodily mastery, you are able to purge the effects of asthma.
Ears Turn your opponent into a clumsy fool.
Syntax: STRIKE <target> EARS
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: The inner ear helps to control one's balance. Box your victim's ears with twin open-handed blows to leave them clumsy and staggering.
Nose A disfiguring strike to turn even the most loyal.
Syntax: STRIKE <target> NOSE
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: Comprised of delicate cartilage, the nose is a vulnerable point. By smashing the organ with a swift strike, leave your victim unrecognisable to allies, and unable to command loyal minions.
Knees Send your target sprawling to the ground.
Syntax: STRIKE <target> KNEES
Required:
Works against: Adventurers
Cooldown: 3.25 seconds of balance
Details: Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground.
Alleviate Cure yourself of pesky afflictions.
Syntax: ALLEVIATE
Required: 75 mana
Works against:
Cooldown: 2.75 seconds of equilibrium
Details: Detailed understanding of the body has therapeutic benefits. By actively stimulating relevant muscles and pressure points, you may heal yourself of an ailment.
Neck Cause your opponent's limbs to lock up.
Syntax: STRIKE <target> NECK
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: Clustered nerves in the neck leave a target vulnerable to lasting paralysis if struck with precision.
Kidney Impede your foe's ability to process elixirs
Syntax: STRIKE <target> KIDNEYS
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: A blow to the kidneys will impede your foe's ability to process elixirs, causing symptoms similar to addiction.
Eyes Force your enemy to witness madness.
Syntax: STRIKE <target> EYES
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
Hamstring Cripple your target's movement.
Syntax: STRIKE <target> HAMSTRING
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: Crippling the hamstring muscles of a target's upper leg will greatly hinder their ability to walk for a short time.
Temple Send your foe into a stupor.
Syntax: STRIKE <target> TEMPLE
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor.
Feet Send your mounted target sprawling to the ground.
Syntax: STRIKE <target> FEET
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: Grab the ankle of your mounted opponent, and with a precise twist, send them tumbling from their mount.
Chin Envelop your opponent in a restful sleep.
Syntax: STRIKE <target> CHIN
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: Jolt an opponent's skull with a powerful, upwards blow to their chin, nudging them into a brief slumber.
Icefist Channel Shindo into an icy strike.
Syntax: ICEFIST <target>
Required: 15 Shin energy
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Details: Through Shin mastery, channel the cold to encase a foe in a freezing rime of ice, rendering untouchable any magical tattoos they may bear.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
Flamefist Channel Shindo into a fiery strike.
Syntax: FLAMEFIST <target>
Required: 15 Shin energy
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Details: Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
Airfist Channel Shindo into a blustering gale.
Syntax: AIRFIST <target>
Required: 15 Shin energy
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Details: Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
Voidfist Channel Shindo into a powerful vortex.
Syntax: VOIDFIST <target>
Required: 15 Shin energy
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Details: Through Shin mastery, channel the very emptiness of the void upon a target, potentially blocking digestion of curative herbs they may consume. Impaling a voidfisted target will disrupt the energy, causing it to fail.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
Groin Instil a sense of heroism into your target.
Syntax: STRIKE <target> GROIN
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: A vulnerable point for both males and females, the groin, when struck, may cause a foe to block out the overwhelming pain endured, wilfully ignoring any further damage to their body.
Chest Afflict your enemy with constant affliction.
Syntax: STRIKE <target> CHEST
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: This combination of strikes to pressure points upon the chest of your victim will induce a variety of painful sensations upon them, mimicking the ongoing symptoms of numerous other ailments.
Throat Remove your foe's ability to breathe.
Syntax: STRIKE <target> THROAT
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: A blow to the vulnerable throat of an enemy will leave them gasping and unable to breathe.
Stomach Imbue a loss of desire to eat.
Syntax: STRIKE <target> STOMACH
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: A precise strike to the stomach will cause muscles to spasm, leaving your winded target unwilling to eat and unable to digest.
Underarm Force them to secrete a slick sweat.
Syntax: STRIKE <target> UNDERARM
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: By assaulting the sensitive armpit of a foe, you may stimulate their sweat glands, causing an unnaturally profuse degree of perspiration.
Deathstrike Unleash the fury of your martial prowess.
Syntax: DEATHSTRIKE <target>
Required:
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Details: With absolute knowledge of your victim's anatomy, unleashing a fatal combination of strikes to vulnerable points is but a matter of timing.