Swashbuckling

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Swashbuckling combines fast movement with a quick wit, witty repartee, and a flashing rapier. Prove that elegance and subtlety of approach will always dominate over brute force.

Swashbuckling combines a rapier and a keen mind to produce a truly effective fighting machine. The skill includes methods to deal death from above or parry multiple places at once, your blade moving with breathtaking speed. Moving between various specialised stances and dance about with acrobatic ease, avoiding any damage from your clumsy opponent's blade.

Swashbuckling can only be truly effective when undertaken with a song-blessed rapier, as everyone knows. To gain the blessing, simply take your rapier to the Grotto of Song, which is off the beach in Tasur'ke. Once you have completed "BATHE RAPIER IN SONG" you will have the perfect tool for the ultimate swashbuckler.

The Swashbuckling skill is available to members of the Bard class, along with Voicecraft and Harmonics.

Abilities in Swashbuckling

Swing Swing gracefully up into the trees overhead. Lessons: 0
Syntax: SWING UP
SWING DOWN
Required:
Works against:
Cooldown: 2.00 seconds of balance
Details: When in a forest location, you will be able to swing up into the trees, or down from them again.
Flourish Intimidate an opponent with a flourish of your blade. Lessons: 0
Syntax: FLOURISH <target>
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: Strike fear into your opponent's heart with a complex flourish, showing exactly what you will be doing to him in the coming combat.
Backflip Flip over obstructions that stand in your way. Lessons: 6
Syntax: BACKFLIP <direction>
Required:
Works against:
Cooldown: 1.00 seconds of balance
Details: Like a monkey on kola you can flip over obstructions such as adventurers blocking you or icewalls.
Auralbless Use your song-blessed blade to remove deafness. Lessons: 15
Syntax: AURALBLESS <target>
Required:
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details: With a deft and carefully-aimed blow, knock the hearing back into your target, removing deafness and forcing them to sit up and take notice of your songs.
Tunesmithing Harness the power of your songblessed rapier. Lessons: 22
Syntax: TUNESMITH <your songblessed rapier> <song>
Required: 50 mana
Works against:
Cooldown:
Details: Call upon the power of song within your songblessed rapier to imbue your next jab with a certain power. As your skill level in Swashbuckling increases, you will gain more songs with which you can tunesmith your rapier. There are four such possible songs, and the first is ACCENTATO. See AB SWASHBUCKLING ACCENTATO.
Accentato Let your songblessed rapier sing out to harm your opponent. Lessons: 22
Syntax: TUNESMITH <your songblessed rapier> ACCENTATO
Required: 50 mana
Works against: Adventurers and denizens
Cooldown:
Details: Deliver a devastating burst of magical damage with your next jab. This damage will increase with the number of mental afflictions the target suffers from.
Handspring Leap at your foes in neighboring rooms. Lessons: 33
Syntax: HS/HANDSPRING <adventurer>
Required:
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Details: With this acrobatic attack, you can handspring into an adjacent room, attacking an adventurer there.
Riposte Unleash a strike of vengeance. Lessons: 66
Syntax: None (Passive while parrying)
Required:
Works against: Adventurers
Cooldown:
Details: Riposte is a passive ability. After a successful parry or trueparry, riposte will sometimes permit a free and automatic counterattack. Yes, this means that you must have either the parry or trueparry ability in order to accomplish this.
Acrobatics Leap and bounce to make yourself a difficult target to hit. Lessons: 88
Syntax: ACROBATICS [ON|OFF]
RELAX ACROBATICS
Required: Endurance drain
Works against:
Cooldown: 3.00 seconds of balance
Details: With this ability, you will become even more acrobatic, leaping and bouncing about such that you are more difficult to hit. Be warned that it is a serious endurance drain.
Gripping Grip your wielded items in a deathlock. Lessons: 133
Syntax: GRIP
RELAX GRIP
Required:
Works against:
Cooldown:
Details: While using this ability, you will prevent items from being knocked out of your grip.
Scan Scanning the forest floor from the treetops. Lessons: 177
Syntax: SCAN
Required:
Works against: Room
Cooldown:
Details: While in the treetops, you can scan the ground for passersby.
Knuckleslap Numb an opponent's hand temporarily. Lessons: 222
Syntax: KNUCKLESLAP|KS <target> LEFT|RIGHT
Required:
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Details: Numb your opponent's hand, either left or right, for a few seconds, making it unusable. There is currently no cure or way to avoid a knuckleslap. Attempts to use a numbed hand will have unpleasant results.
Shove Sending a hapless victim crashing to the forest floor. Lessons: 288
Syntax: SHOVE <target>
Required:
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Details: While in the trees, you may shove an adventurer to the ground, possibly breaking his legs.
Thrustkick Kick your opponent out of the way. Lessons: 333
Syntax: THK <target> <direction>
Required:
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Details: Using your great leg power, you will attempt to kick your opponent away in the specified direction.
Backhandspring Leap out of the room striking someone on the way out. Lessons: 377
Syntax: BHS/BACKHANDSPRING <person> <direction>
Required:
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Details: With the backwards handspring, you may leave the room while simultaneously kicking someone on your way out.
Raze Attack the defences that would keep your weapons out. Lessons: 422
Syntax: RAZE <target>
Required:
Works against: Adventurers and denizens
Cooldown: 2.00 seconds of balance
Details: With raze, your sword will become a weapon of destruction, attacking the defences of your enemies that serve to keep your weapons out.
Abscond Swing down and abscond with the rector's daughter! Lessons: 466
Syntax: ABSCOND <target>
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: Swing down from the trees, hanging on to a perilously thin rope. Grab your target and continue in a graceful arc back to the trees, victim in hand! This requires a rope commodity. You must be in the trees with your target below you. A failed abscond attempt may result in a broken limb.
Acciaccatura Tunesmith your songblessed rapier against a specific limb. Lessons: 488
Syntax: TUNESMITH <your songblessed rapier> ACCIACCATURA
Required: 50 mana
Works against: Adventurers
Cooldown:
Details: Concentrate the powers of song on your rapier to strike a damaging blow at one of your opponent's limbs on your next limb-targetted jab. This requires the Targeting ability in Weaponry.
Arrowcatch Pluck arrows from the air with the greatest of ease. Lessons: 533
Syntax: ARROWCATCH [ON|OFF]
RELAX ARROWCATCH
Required: Mana drain
Works against:
Cooldown: 2.00 seconds of balance
Details: At the cost of a constant mana drain, this ability will give you a chance to pluck arrows fired at you from the air.
Drunkensailor A stance designed to make your movements unpredictable. Lessons: 599
Syntax: DRUNKENSAILOR
UNSTANCE/STANCE NONE
Required: Mana drain
Works against:
Cooldown: 1.00 seconds of balance
Details: Enter the stance of the drunken sailor. Makes you much harder to hit with normal attacks from physical weaponry. There is a mana drain associated with this stance. To end the stance, either switch to another stance, or select STANCE NONE or UNSTANCE.
Envenom Coat a weapon in venoms.
Syntax: ENVENOM <weapon> WITH <venom>
WIPE <weapon>
Required:
Works against:
Cooldown:
Details: With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must have the selected venom in a vial in your inventory. In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
Somersault Quickly somersault past obstructions, even when bound. Lessons: 943
Syntax: SOMERSAULT <direction>
Required:
Works against:
Cooldown: 4.00 seconds of balance
Details: With this ability you can escape a location even if you're webbed or paralysed. It is faster than 'tumbling' in Survival, as a bonus.
Martellato Knock your opponent to the floor with this tunesmithing. Lessons: 1012
Syntax: TUNESMITH <your songblessed rapier> MARTELLATO
Required: 50 mana
Works against: Adventurers
Cooldown: 1012
Details: The power of your songblessed rapier will knock your opponent to the floor on your next jab.
Highleap The sky is within your reach. Lessons: 1012
Syntax: LEAP HIGH
LAND
Required:
Works against:
Cooldown: 2.25 seconds of balance
Details: So powerful are your legs that you may leap high into the sky, briefly eluding gravity's grip.
Beware that you lack the control to move about while up in the air.
Dodging Avoiding attacks from the sky. Lessons: 1047
Syntax: DODGING [ON|OFF]
RELAX DODGING
Required: Mana drain
Works against:
Cooldown:
Details: At the cost of a constant mana drain, this ability will allow you to dodge any attempts to hoist you off the ground.
Heartsfury An aggressive stance that gives a chance of counterattack. Lessons: 1150
Syntax: HEARTSFURY
UNSTANCE/STANCE NONE
Required: Mana drain
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Details: Enter the stance of heart's fury. If you are damaged while in this stance, you will attempt an automatic counterattack. There is a mana drain associated with this stance. To end the stance, either switch to another stance, or select STANCE NONE or UNSTANCE.
Lunge A deep, piercing blow from an adjacent location. Lessons: 1288
Syntax: LUNGE <target>
Required:
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Details: When starting from an adjacent location, you may lunge at a target, causing quite a bit of damage. You must be wielding a sword to use this ability.
Balancing You're like a cat, you are. Lessons: 1392
Syntax: BALANCING [ON|OFF]
RELAX BALANCING
Required: 50 mana and mana drain
Works against:
Cooldown:
Details: With this ability, you will have superior balance, making it much more difficult to knock you off your feet with abilities such as sweepkick, or the earthquake vibration. There is a mana drain associated with it, however.
Deathfromabove The name says it all. Death, from above! Lessons: 1495
Syntax: DEATHFROMABOVE <target>
Required:
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Details: Leap down upon your unsuspecting enemy who is knocked to the ground and caused to black out momentarily by your brilliant attack. You must be in the trees, a ship's rigging or leaping into the air to begin with, and your target must be on the ground below.
Trueparry Such is your mastery that you may parry a larger area. Lessons: 1598
Syntax: PARRY left leg|left arm|right leg|right arm|head|torso
TRUEPARRY centre|left|right|none
Required:
Works against: Adventurers
Cooldown:
Details: The trueparry ability, combined with the weaponry parry ability, allows you to actively defend attacks against two parts of your body. 'centre' parries attacks to both the head and torso. If you do not have the weaponry parry ability, then trueparry allows parrying, but not trueparrying.
Pesante Stun an opponent with the power of your tunesmithed rapier. Lessons: 1736
Syntax: TUNESMITH <your songblessed rapier> PESANTE
Required: 50 mana
Works against: Adventurers
Cooldown:
Details: Deliver a stunning percussive blast to your opponent on your next jab, providing they do not have the deafness defence.
In the event the target has deafness, it will be stripped instead.