Difference between revisions of "Traits"

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'''Traits'''
'''Traits''' convey certain benefits and advantages.


Every ten levels of experience, until attaining the 1st rank of the Infinite, an adventurer gains the option to consolidate their insights by selecting a trait.


Reaching Daring, Paragon and Logosian levels is considered a major milestone; accordingly, a major trait can only be selected at those junctures.


== Major traits ==
Racial traits are granted automatically as part of being a member of a certain [[:Category:Adventurer races|race]].
 
= Major traits =
{| border=0 cellpadding=2 cellspacing=2
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#ccccc | '''Trait'''
| bgcolor=#ccccc | '''Trait'''
| bgcolor=#ccccc | '''Effect'''
| bgcolor=#ccccc | '''Effect'''
| bgcolor=#ccccc | '''Dragon'''
|-
|-
| bgcolor=#99CC99 | Nimble
| bgcolor=#99CC99 | Nimble
| bgcolor=#99CC99 | Faster balance recovery, 10% less damage resistance
| bgcolor=#99CC99 | Faster balance recovery, 10% less damage resistance
| bgcolor=#99CC99 | No
|-
|-
| bgcolor=#99CC99 | Quick-witted
| bgcolor=#99CC99 | Quick-witted
| bgcolor=#99CC99 | Faster equilibrium recover, 10% less damage resistance
| bgcolor=#99CC99 | Faster equilibrium recovery, 10% less damage resistance
| bgcolor=#99CC99 | No
|-
|-
| bgcolor=#99FFCC | Lucky
| bgcolor=#99FFCC | Lucky
| bgcolor=#99FFCC |Increased chance to score a critical hit
| bgcolor=#99FFCC | Increased chance to score a critical hit
| bgcolor=#99FFCC | Yes
|-
| bgcolor=#99FFCC | Aim to kill
| bgcolor=#99FFCC | Increased damage when critically hitting
| bgcolor=#99FFCC | Yes
|-
| bgcolor=#CCCCFF | Improved physique
| bgcolor=#CCCCFF | +1 [[strength]]
| bgcolor=#CCCCFF | Yes
|-
| bgcolor=#CCCCFF | Brilliance
| bgcolor=#CCCCFF | +1 [[intelligence]]
| bgcolor=#CCCCFF | Yes
|-
| bgcolor=#CCCCFF | Agile
| bgcolor=#CCCCFF | +1 [[dexterity]]
| bgcolor=#CCCCFF | Yes
|-
| bgcolor=#CCCCFF | Robust
| bgcolor=#CCCCFF | +1 [[constitution]]
| bgcolor=#CCCCFF | Yes
|-
| bgcolor=#CCCCFF | Receptive body
| bgcolor=#CCCCFF | Increased benefit from healing elixirs and vitality tonics
| bgcolor=#CCCCFF | Yes
|-
| bgcolor=#CCCCFF | Receptive mind
| bgcolor=#CCCCFF | Increased benefit from mana elixirs and mentality tonics
| bgcolor=#CCCCFF | Yes
|-
| bgcolor=#CC9999 | Light stepper
| bgcolor=#CC9999 | Increased chance to dodge attacks
| bgcolor=#CC9999 | Yes
|-
| bgcolor=#CC9999 | Hated
| bgcolor=#CC9999 | Extra five enemy slots.
| bgcolor=#CC9999 | Yes
|-
| bgcolor=#CC9999 | In crowd
| bgcolor=#CC9999 | Extra five ally slots.
| bgcolor=#CC9999 | Yes
|-
| bgcolor=#CC9999 | Expert Diagnoser
| bgcolor=#CC9999 | Check others for specific afflictions, longer TREE tattoo recovery.
| bgcolor=#CC9999 | Yes
|-
| bgcolor=#CC9999 | Lethal Ink
| bgcolor=#CC9999 | Faster recovery from offensive tattoos, slower recovery with defensive tattoos.
| bgcolor=#CC9999 | Yes
|-
| bgcolor=#CC9999 | Sawbones
| bgcolor=#CC9999 | Can check limb damage of other adventurers, slower balance recovery on RESTORE
| bgcolor=#CC9999 | Yes
|-
| bgcolor=#CC9999 | Limbcrusher
| bgcolor=#CC9999 | Break four limbs while TRAMPLING, reduces avoidance while mounted.
| bgcolor=#CC9999 | No
|-
| bgcolor=#CC9999 | Health Inspector
| bgcolor=#CC9999 | ASSESS has no equilibrium cost, doubles mana usage.
| bgcolor=#CC9999 | Yes
|-
| bgcolor=#CC9999 | Mind Warden
| bgcolor=#CC9999 | CONTEMPLATE has no equilibrium cost, doubles its mana cost.
| bgcolor=#CC9999 | Yes
|-
| bgcolor=#CC9999 | Cheap shot
| bgcolor=#CC9999 | Inflict bleed upon successful parry.
| bgcolor=#CC9999 | No
|-
| bgcolor=#CC9999 | Sticky stirrups
| bgcolor=#CC9999 | Stay mounted through most forced movements.
| bgcolor=#CC9999 | No
|-
| bgcolor=#FFD700 | Enduring Fury
| bgcolor=#FFD700 | Dragon storm deals less damage per tick but lasts longer
| bgcolor=#FFD700 | Only
|-
| bgcolor=#FFD700 | Bombarder
| bgcolor=#FFD700 | Dragon breath weapons bypass shield
| bgcolor=#FFD700 | Only
|-
| bgcolor=#FFD700 | Mighty Lungs
| bgcolor=#FFD700 | May use dragon breath weapons off balance, reduces secondary effect rate
| bgcolor=#FFD700 | Only
|-
| bgcolor=#FFD700 | Relentless Hunter
| bgcolor=#FFD700 | Becalming a fleeing target in the skies also knocks them off balance.
| bgcolor=#FFD700 | Only
|-
| bgcolor=#FFD700 | Majesterial Voice
| bgcolor=#FFD700 | Dragon roar bypasses silence vibe, but loses some damage
| bgcolor=#FFD700 | Only
|-
| bgcolor=#FFD700 | Steely Coils
| bgcolor=#FFD700 | faster entanglement flex, lose ability to flex off equlibrium
| bgcolor=#FFD700 | Only
|-
| bgcolor=#FFD700 | Rampager
| bgcolor=#FFD700 | Trample always breaks all limbs on prone enemies, but does less damage.
| bgcolor=#FFD700 | Only
|-
| bgcolor=#FFD700 | Silent Predator
| bgcolor=#FFD700 | Track without being noticed by skywatch, lose ability to VIEW.
| bgcolor=#FFD700 | Only
|-
| bgcolor=#FFD700 | Unwavering Stare
| bgcolor=#FFD700 | Recover from veilglance twice as fast.
| bgcolor=#FFD700 | Only
|-
|}
 
= Minor traits =
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#ccccc | '''Trait'''
| bgcolor=#ccccc | '''Effect'''
| bgcolor=#ccccc | '''Dragon'''
|-
|Master forger
|Reduced balance cost for [[forging]]
|Yes
|-
|Master crafter
|Faster crafting of clothing and jewellery
|Yes
|-
|Master enchanter
|Faster [[:Category:Enchantment|enchanting]]
|Yes
|-
|Master angler
|Increased chance to catch larger [[Fishing|fish]]
|Yes
|-
|Master gatherer
|A chance of gathering additional cooking [[ingredients]]
|Yes
|-
|Master harvester
|A chance to harvest additional herbs
|Yes
|-
|Life of the party
|Constantly slurred speech
|Yes
|-
|Seasoned drinker
|Increased tolerance to [[alcohol]]
|Yes
|-
|Soothsayer
|Generate extra [[karma]] from studying
|No
|-
|Devout
|Increased flow of [[Devotion_(statistic)|devotional essence]]
|No
|-
|Truth seeker
|Bonus [[Life_essence|necromantic essence]] gain
|No
|-
|-
| bgcolor=#99FFCC |Aim to kill
|Green tender
| bgcolor=#99FFCC |Increased damage when critically hitting
|Additional sunlight captured daily by one's [[groves|grove]]
|No
|-
|-
| bgcolor=#CCCCFF |Improved physique
|Eclectic
| bgcolor=#CCCCFF |+1 [[strength]]
|Longer lifespan to crafted clothing and jewellery
|Yes
|-
|-
| bgcolor=#CCCCFF |Brilliance
|Master contemplator
| bgcolor=#CCCCFF |+1 [[intelligence]]
|Increased [[willpower]] regeneration when meditating
|Yes
|-
|-
| bgcolor=#CCCCFF |Agile
|Fully fit
| bgcolor=#CCCCFF |+1 [[dexterity]]
|Increased [[endurance]] regeneration when sleeping
|Yes
|-
|-
| bgcolor=#CCCCFF |Robust
|Blissful ignorance
| bgcolor=#CCCCFF |+1 [[constitution]]
|Small chance to resist [[Hypnosis|forced commands]]
|Yes
|-
|-
| bgcolor=#CC99FF |Receptive body
|Easy rider
| bgcolor=#CC99FF |Increased benefit from healing elixirs and vitality tonics
|Half price [[:Category:Ferrymen|ferry trips]]
|Yes
|-
|-
| bgcolor=#CC99FF |Receptive mind
|Wild walker
| bgcolor=#CC99FF |Increased benefit from mana elixirs and mentality tonics
|Expedited movement in the [[wilderness]]
|Yes
|-
|-
| bgcolor=#CC9999 |Light stepper
|Traveller
| bgcolor=#CC9999 |Increased chance to dodge attacks
|Travel between common [[landmarks]] more expediently
|Yes
|-
|-
| bgcolor=#CC9999 |Reinforced
|Improved metabolism
| bgcolor=#CC9999 |Increased resistance from equipped plating
|Gain additional satiation from food
|Yes
|-
|Marksman
|Accuracy bonus to attacks with the [[Archery|bow]]
|Yes
|-
|Unsocial
|Never get [[asthma]] from [[smoking]] cigars
|Yes
|-
|Clean freak
|Never fall victim to the stink affliction
|Yes
|-
|Humble
|Hide one's [[Honours|achievements]] from the public eye
|Yes
|-
|Spice merchant
|Faster refining of [[cooking]] [[ingredients]]
|Yes
|-
|Decorated
|Wear double the number of non-piercing-type [[jewellery]]
|Yes
|-
|Pack rat
|Wear two packs
|Yes
|-
|Barter
|Discount from [[Rurin]]'s shops
|Yes
|-
|Silver tongued
|Discount on [[Seasone]]'s refills
|Yes
|-
|Marketeer
|Bulk discount on [[advertisement]]s
|Yes
|-
|In service
|The ability to [[Newbie Guide#Getting around|WALK TO]] any of one's housemates
|Yes
|-
|Beloved
|The ability to WALK TO any of one's [[friends]]
|Yes
|-
|Super diver
|Take less damage while in the throes of drowning
|Yes
|-
|Airborne
|Lower chance of being blown laterally by the wind
|Yes
|-
|Harpooner
|Increased accuracy with [[:Category:Ship Weapons|shipboard weapons]]
|Yes
|-
|Admiral
|Slightly faster crew balance
|Yes
|-
|Salty
|Activate [[Seafaring|seaspells]] at reduced power cost
|Yes
|-
|Death's boon
|Lose less [[experience]] when killed by a Denizen
|Yes
|-
|Glass shatterer
|Ability to [[Riding|whistle]] for one's [[mounts|mount(s)]] across continents
|No
|-
|Knife thrower
|Throw items faster
|Yes
|-
|Meticulous Care
|Reduced chance that your "Always On" tattoos will fade.
|Yes
|-
|Island Trader
|You receive a discount to docking fees in harbours
|Yes
|-
|Braggart
|You can shout at greater lengths without fainting
|Yes
|-
|Bottom of the Barrel
|You are always so drunk, you've become adept at hiding it
|Yes
|-
|-
|}
|}
[[Category:Terms]]

Latest revision as of 21:22, 25 November 2023

Traits convey certain benefits and advantages.

Every ten levels of experience, until attaining the 1st rank of the Infinite, an adventurer gains the option to consolidate their insights by selecting a trait.

Reaching Daring, Paragon and Logosian levels is considered a major milestone; accordingly, a major trait can only be selected at those junctures.

Racial traits are granted automatically as part of being a member of a certain race.

Major traits

Trait Effect Dragon
Nimble Faster balance recovery, 10% less damage resistance No
Quick-witted Faster equilibrium recovery, 10% less damage resistance No
Lucky Increased chance to score a critical hit Yes
Aim to kill Increased damage when critically hitting Yes
Improved physique +1 strength Yes
Brilliance +1 intelligence Yes
Agile +1 dexterity Yes
Robust +1 constitution Yes
Receptive body Increased benefit from healing elixirs and vitality tonics Yes
Receptive mind Increased benefit from mana elixirs and mentality tonics Yes
Light stepper Increased chance to dodge attacks Yes
Hated Extra five enemy slots. Yes
In crowd Extra five ally slots. Yes
Expert Diagnoser Check others for specific afflictions, longer TREE tattoo recovery. Yes
Lethal Ink Faster recovery from offensive tattoos, slower recovery with defensive tattoos. Yes
Sawbones Can check limb damage of other adventurers, slower balance recovery on RESTORE Yes
Limbcrusher Break four limbs while TRAMPLING, reduces avoidance while mounted. No
Health Inspector ASSESS has no equilibrium cost, doubles mana usage. Yes
Mind Warden CONTEMPLATE has no equilibrium cost, doubles its mana cost. Yes
Cheap shot Inflict bleed upon successful parry. No
Sticky stirrups Stay mounted through most forced movements. No
Enduring Fury Dragon storm deals less damage per tick but lasts longer Only
Bombarder Dragon breath weapons bypass shield Only
Mighty Lungs May use dragon breath weapons off balance, reduces secondary effect rate Only
Relentless Hunter Becalming a fleeing target in the skies also knocks them off balance. Only
Majesterial Voice Dragon roar bypasses silence vibe, but loses some damage Only
Steely Coils faster entanglement flex, lose ability to flex off equlibrium Only
Rampager Trample always breaks all limbs on prone enemies, but does less damage. Only
Silent Predator Track without being noticed by skywatch, lose ability to VIEW. Only
Unwavering Stare Recover from veilglance twice as fast. Only

Minor traits

Trait Effect Dragon
Master forger Reduced balance cost for forging Yes
Master crafter Faster crafting of clothing and jewellery Yes
Master enchanter Faster enchanting Yes
Master angler Increased chance to catch larger fish Yes
Master gatherer A chance of gathering additional cooking ingredients Yes
Master harvester A chance to harvest additional herbs Yes
Life of the party Constantly slurred speech Yes
Seasoned drinker Increased tolerance to alcohol Yes
Soothsayer Generate extra karma from studying No
Devout Increased flow of devotional essence No
Truth seeker Bonus necromantic essence gain No
Green tender Additional sunlight captured daily by one's grove No
Eclectic Longer lifespan to crafted clothing and jewellery Yes
Master contemplator Increased willpower regeneration when meditating Yes
Fully fit Increased endurance regeneration when sleeping Yes
Blissful ignorance Small chance to resist forced commands Yes
Easy rider Half price ferry trips Yes
Wild walker Expedited movement in the wilderness Yes
Traveller Travel between common landmarks more expediently Yes
Improved metabolism Gain additional satiation from food Yes
Marksman Accuracy bonus to attacks with the bow Yes
Unsocial Never get asthma from smoking cigars Yes
Clean freak Never fall victim to the stink affliction Yes
Humble Hide one's achievements from the public eye Yes
Spice merchant Faster refining of cooking ingredients Yes
Decorated Wear double the number of non-piercing-type jewellery Yes
Pack rat Wear two packs Yes
Barter Discount from Rurin's shops Yes
Silver tongued Discount on Seasone's refills Yes
Marketeer Bulk discount on advertisements Yes
In service The ability to WALK TO any of one's housemates Yes
Beloved The ability to WALK TO any of one's friends Yes
Super diver Take less damage while in the throes of drowning Yes
Airborne Lower chance of being blown laterally by the wind Yes
Harpooner Increased accuracy with shipboard weapons Yes
Admiral Slightly faster crew balance Yes
Salty Activate seaspells at reduced power cost Yes
Death's boon Lose less experience when killed by a Denizen Yes
Glass shatterer Ability to whistle for one's mount(s) across continents No
Knife thrower Throw items faster Yes
Meticulous Care Reduced chance that your "Always On" tattoos will fade. Yes
Island Trader You receive a discount to docking fees in harbours Yes
Braggart You can shout at greater lengths without fainting Yes
Bottom of the Barrel You are always so drunk, you've become adept at hiding it Yes