Forging

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The skill of Forging has been replaced with the skills of Weaponsmithing and Armoursmithing.

Forging allowed an individual to use commodities to craft armour, shields, and weaponry. To begin the forging of a new item, a vacant forge had to first be located, and these could be found in all major cities, as well as a few villages. After a coal was placed in the forge and lit in order to generate enough heat for crafting, the necessary commodities were then placed into the forge. Forging proceeded in two stages. First, the mass of commodities was formed into a crude weapon, shield, or set of armour; the second step was then refinement of the crude item. All forged items of the same type possessed equivalent statistics prior to refinement. Each refinement could randomly increase one statistic until the item was been fully crafted, at which point no further refinement was possible.

Using the Hammer of Forging artefact allowed a smith to create fully crafted items with fewer refinement steps and with greater potential for above-average statistics.

The Forging skill was available to to members of the three knight classes: Infernal, Paladin, and Runewarden. With the advent of trade skills forging was split into Weaponsmithing and Armoursmithing and knights gained the new skill of Weaponmastery.

Abilities in Forging

Fire How to set forges to burning.
Syntax: FIRE FORGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The first step in any smith's learning is how to light forges for use.
Note: {{{note}}}
Club A crude bludgeoning weapon.
Syntax: FORGE FOR CLUB
FORGE
Required: 1 wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A crude bludgeoning weapon.
Note: {{{note}}}
Buckler The smallest shield.
Syntax: FORGE FOR BUCKLER
FORGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: 1 leather and 1 steel
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The smallest shield.
Note: {{{note}}}
Cleaver The tool of the practiced butcher.
Syntax: FORGE FOR CLEAVER
FORGE
Required: 1 steel and 1 wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: These cleavers are the preferred tool of butchers everywhere.
Note: {{{note}}}
Dirk A weapon made for stabbing.
Syntax: FORGE FOR DIRK
FORGE
Required: 2 steel and 1 iron
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A weapon made for stabbing.
Note: {{{note}}}
Spear The standard weapon of the footman.
Syntax: FORGE FOR SPEAR
FORGE
Required: 3 steel and 4 wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The standard weapon of the footman.
Note: {{{note}}}
Leatherarmour A suit of leather armour.
Syntax: FORGE FOR LEATHERARMOUR
FORGE
Required: 10 Leather
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A suit of leather armour.
Note: {{{note}}}
Halberd The simplest of the polearms.
Syntax: FORGE FOR HALBERD
FORGE
Required: 5 Steel and 5 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The simplest of the polearms.
Note: {{{note}}}
Cavalry A small shield, but more effective than the buckler.
Syntax: FORGE FOR CAVALRY
FORGE
Required: 2 Leather and 1 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A small shield, but more effective than the buckler.
Note: {{{note}}}
Shortsword A smaller version of the longsword.
Syntax: FORGE FOR SHORTSWORD
FORGE
Required: 1 Leather and 2 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A smaller version of the longsword.
Note: {{{note}}}
Mace The Basilican maces.
Syntax: FORGE FOR MACE
FORGE
Required: 3 Iron, 3 Steel and 3 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Basilican maces.
Note: {{{note}}}
Ringmail Armour composed of overlapping rings of metal.
Syntax: FORGE FOR RINGMAIL
FORGE
Required: 5 Leather and 3 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Moderate armour composed of overlapping metal rings atop leather.
Note: {{{note}}}
Axe The handaxe; made for throwing.
Syntax: FORGE FOR AXE
FORGE
Required: 3 Iron and 3 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The handaxe; made for throwing.
Note: {{{note}}}
Bardiche Another polearm. More complicated than the halberd.
Syntax: FORGE FOR BARDICHE
FORGE
Required: 6 Steel and 5 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Another polearm. More complicated than the halberd.
Note: {{{note}}}
Dagger Obsidian throwing daggers.
Syntax: FORGE FOR DAGGER
FORGE
Required: 2 obsidian, 1 iron and 1 steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Obsidian throwing daggers.
Note: {{{note}}}
Banded A shield of reasonable effectiveness.
Syntax: FORGE FOR BANDED
FORGE
Required: 1 Leather and 2 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A shield of reasonable effectiveness.
Note: {{{note}}}
Whip The feared weapon of those who practice serpentry.
Syntax: FORGE FOR WHIP
FORGE
Required: 1 Iron, 5 Leather and 2 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The feared weapon of those who practice serpentry.
Note: {{{note}}}
Talons Steel talons to equip falcons with.
Syntax: FORGE FOR TALONS
FORGE
Required: 2 Leather and 2 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Steel talons to equip falcons with.
Note: {{{note}}}
Morningstar An iron ball connected to a handle by a chain.
Syntax: FORGE FOR MORNINGSTAR
FORGE
Required: 3 Iron, 3 Steel and 1 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: An iron ball connected to a handle by a chain.
Note: {{{note}}}
Scalemail Armour made of overlapping scales of metal and leather.
Syntax: FORGE FOR SCALEMAIL
FORGE
Required: 5 Leather and 6 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Armour made of overlapping scales of metal and leather.
Note: {{{note}}}
Warhammer A large bludgeoning weapon.
Syntax: FORGE FOR WARHAMMER
FORGE
Required: 5 Steel and 3 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A large bludgeoning weapon.
Note: {{{note}}}
Rapier The weapon of the cultured urbanite.
Syntax: FORGE FOR RAPIER
FORGE
Required: 5 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The weapon of the cultured urbanite.
Note: {{{note}}}
Javelin Nothing hurts quite as much as being hit by a javelin.
Syntax: FORGE FOR JAVELIN
FORGE
Required: 1 Obsidian and 3 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Nothing hurts quite as much as being hit by a javelin.
Note: {{{note}}}
Kite A large, protective shield.
Syntax: FORGE FOR KITE
FORGE
Required: 1 Leather and 3 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A large, protective shield.
Note: {{{note}}}
Flail A wicked-looking variation on a morningstar.
Syntax: FORGE FOR FLAIL
FORGE
Required: 3 Iron, 3 Steel and 1 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A wicked-looking variation on a morningstar.
Note: {{{note}}}
Chainmail Armour made of interlocking rings of metal.
Syntax: FORGE FOR CHAINMAIL
FORGE
Required: 6 Cloth and 12 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Armour made of interlocking rings of metal.
Note: {{{note}}}
Trident Oftentimes the favourite weapon of gladiators.
Syntax: FORGE FOR TRIDENT
FORGE
Required: 3 Steel and 4 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Oftentimes the favourite weapon of gladiators.
Note: {{{note}}}
Battleaxe Favoured weapon of the mountain dwarves.
Syntax: FORGE FOR BATTLEAXE
FORGE
Required: 1 Leather, 7 Steel and 1 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Favoured weapon of the mountain dwarves.
Note: {{{note}}}
Tower The largest and most cumbersome shield.
Syntax: FORGE FOR TOWER
FORGE
Required: 1 Leather and 4 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The largest and most cumbersome shield.
Note: {{{note}}}
Splintmail Good armour made of strips of metal and leather.
Syntax: FORGE FOR SPLINTMAIL
FORGE
Required: 5 Leather
18 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Good armour made of strips of metal and leather.
Note: {{{note}}}
Bastard The famous Delosian bastard swords.
Syntax: FORGE FOR BASTARD
FORGE
Required: 2 Leather and 8 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The famous Delosian bastard swords.
Note: {{{note}}}
Lance Weapon of the mounted knight.
Syntax: FORGE FOR LANCE
FORGE
Required: 2 Steel and 5 Wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Weapon of the mounted knight.
Note: {{{note}}}
Scimitar A very effective curved sword favoured in the south.
Syntax: FORGE FOR SCIMITAR
FORGE
Required: 1 Leather and 8 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A very effective curved sword favoured in the south.
Note: {{{note}}}
Fieldplate The most common, but still very good, form of platemail.
Syntax: FORGE FOR FIELDPLATE
FORGE
Required: 8 Cloth and 34 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The most common, but still very good, form of platemail.
Note: {{{note}}}
Broadsword A popular variation on the longsword.
Syntax: FORGE FOR BROADSWORD
FORGE
Required: 1 Leather and 8 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A popular variation on the longsword.
Note: {{{note}}}
Tank The deadly weapons of war.
Syntax: FORGE FOR TANK
FORGE
Required: 25 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The deadly weapons of war.
Note: {{{note}}}
Longsword The standard against which all is based.
Syntax: FORGE FOR LONGSWORD
FORGE
Required: 1 Leather and 8 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The standard against which all is based.
Note: {{{note}}}
Fullplate The most magnificent armour. See AB FORGING FULLPLATE.
Syntax: FORGE FOR FULLPLATE
FORGE
Required: 10 Cloth, 10 Gold, 10 Leather and 100 Steel
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Full plate armour is considered a rather special item in Achaea, and is strictly limited to use by those with an extremely high aptitude for forging. It is _very_ expensive, and takes an extremely long time to forge (and you will always want to forge it to its maximum).

Speak to a Patron Immortal, such as that of your house or city, and have your armour's description customised, so that when people look at you, they might see, for instance, Sarapis is wearing a suit of blackened armour, instead of Sarapis is wearing a suit of shimmering full-plate.

Note: {{{note}}}