Riding

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Riding is the noble art of mounting and controlling steeds. The higher your skill level in Riding, the better you can control the more powerful of mounts and employ the various abilities of your steed.

The skill of Riding is a general skill and available to all classes.

Abilities in Riding

Mount You can mount a steed.
Syntax: MOUNT <steed>

DISMOUNT

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you have the riding skill to ride a specific steed (or a steed of a similar level), you can mount and dismount it, assuming it is loyal to you.
Note: {{{note}}}
Mule Bumble along upon a stubborn mule.
Syntax: (none)
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can ride upon a mule (or a steed of a similar level).
Note: {{{note}}}
Mounts Locate all your loyal mounts.
Syntax: MOUNTS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4 sec equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: List all your loyal steeds. If a steed is on the same continent as you, it will list the exact location of where it is.
Note: {{{note}}}
Calming Calm your panicked steed.
Syntax: SOOTHE <steed>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your loyal steed is panicking, quickly soothe the poor beast with soft, comforting whispers.
Note: {{{note}}}
Ponies Prance about on a pony.
Syntax: (none)
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Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can ride upon a pony (or a steed of a similar level).
Note: {{{note}}}
Scooping Scoop objects off the ground.
Syntax: GET <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your ease of being upon your steed is so great that you can easily scoop up items that lay on the ground while still mounted.
Note: {{{note}}}
Steedtrade You can trade your steed, bestowing its loyalty to another.
Syntax: STEEDTRADE <steed> TO <adventurer>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4 sec equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Trade your steed to another, transferring its loyalty. Make sure you get a good price! A steed that wears a collar of Lupus may not be traded under any conditions.
Note: {{{note}}}
Lighthorse Gaily ride a light horse.
Syntax: (none)
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can ride upon a light horse (or a steed of a similar level).
Note: {{{note}}}
Defence Your mount affords you some defence in combat.
Syntax: (passive)
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Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While upon your steed, you will have a greater chance of avoiding physical blows. The greater your skill in riding and the stronger your mount, the more defence will be afforded you.
Note: {{{note}}}
Fording Ford through rivers on your mount without taking damage.
Syntax: FORD <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can ford across rivers and other watery areas upon your steed. As long as you remain on your steed, you will not be endangered of drowning.
Note: {{{note}}}
Whistle Whistle one loyal steed to your side.
Syntax: WHISTLE MOUNT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4 sec equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Upon issuing a high-pitched whistle, you can call one of your loyal mounts to you, so long as it is on the same continent as you. Note that this ability may only be used to call -one- mount to you. If you have multiple mounts, you will only be able to call one of them to you at a time. You can whistle for a specific mount with WHISTLE MOUNT <mount type> or WHISTLE MOUNT mount# (if you have more than one of the same type).
Note: {{{note}}}
Mediumhorse Explore the lands upon a medium horse.
Syntax: (none)
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can ride upon a medium horse (or a steed of a similar level).
Note: {{{note}}}
Intimidate Encourage your mount to intimidate other mounts.
Syntax: INTIMIDATE <steed>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Enrage your steed into a fury and it will attempt to intimidate another steed, sending it panicking. The success of the intimidation depends on your skill in riding and the level of your steed versus the level of the target steed and the riding skill of its rider (if mounted).
Note: {{{note}}}
Ram You can ram other riders, knocking them off their steeds.
Syntax: RAM <adventurer>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.5 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Attempt to ram a mounted opponent and knock him off his steed. Be warned, however, that depending on your skill in riding and the level of your mount versus your opponent's skill in riding and level of his mount, there is a chance that you will be the one knocked off your steed. Also, if your opponent has the jousting skill and is wielding the correct weapon, he will automatically lower it and attempt to skewer you.
Note: {{{note}}}
Lasso Lasso and ride wild mounts.
Syntax: LASSO <mount>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you find a wild steed that is not loyal to any other, you may attempt to lasso and ride it. You must be wielding a rope to make the attempt.
Note: {{{note}}}
Heavyhorse Trot proudly upon a heavy horse.
Syntax: (none)
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can ride upon a heavy horse (or a steed of a similar level).
Note: {{{note}}}
Vault Impressively vault onto your steed.
Syntax: VAULT <denizen>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Instead of mounting a steed, you can vault onto it, cutting your balance time by two-thirds.
Note: {{{note}}}
Gallop Gallop on your steed with great speed.
Syntax: GALLOP <direction> [distance (b/w 1-11 rooms)]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Gallop quickly in a direction upon a mounted steed.
Note: {{{note}}}
Warhorse Boldly ride a war horse.
Syntax: (none)
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Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can ride upon a war horse (or a steed of a similar level).
Note: {{{note}}}
Mountjump Your steed can jump over obstacles blocking exits.
Syntax: MOUNTJUMP/MJ <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your mount to jump over obstructions.
Note: {{{note}}}
Greaterwarhorse Marshal your forces on a greater war horse.
Syntax: (none)
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can ride upon a greater war horse (or a steed of a similar level).
Note: {{{note}}}
Blocking Your steed can block exits.
Syntax: BLOCK <direction>

UNBLOCK

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can use the mass of your steed to block exits.
Note: {{{note}}}
Breakfall Fall like a feather.
Syntax: (passive)
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows one to roll from the back of a faithful steed, to prepare for use of the tumble ability in survival. This ability works automatically.
Note: {{{note}}}
Mountkick Use your mount to kick an unmounted opponent.
Syntax: MOUNTKICK/MK <adventurer> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Allows you to buck someone into an adjacent room, assuming they are not mounted, prone or have defenses that prevent you from moving them.
Note: {{{note}}}
Legendsteeds Proudly ride upon legendary steeds.
Syntax: (none)
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Legend steeds are the highest class of steed available to a rider. They are extremely expensive, but to the lady or gentleman of discerning taste, there is no substitute. These steeds often go beyond the capabilities of your average horse.
Note: {{{note}}}
Mounttreading Your mount is able to travel through water with ease.
Syntax: (passive)
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your skill in handling mounts allows you to train your beasts to move fluidly through water, as though you were affected by a waterwalk enchantment.
Note: {{{note}}}
Flying Fly the winds upon a winged steed.
Syntax: SPUR <steed> SKYWARDS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your steed has wings or can otherwise fly, you can now fly it up into the skies.
Note: {{{note}}}
Jousting Joust against other mounted opponents.
Syntax: JOUST <adventurer>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1.5 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Similar to ram. You can attempt to joust a mounted opponent. If successful, you will knock him off his steed and viciously skewer him. You must be wielding a lance in order to joust. Be warned, however, that depending on your skill in riding and the level of your mount versus your opponent's skill in riding and level of his mount, there is a chance that you will be the one knocked off your steed and potentially skewered (for if your opponent has the jousting skill and is wielding the correct weapon, he will automatically lower it and attempt to skewer you).
Note: {{{note}}}
Trample Frenzy your steed to trample all prone in your location.
Syntax: TRAMPLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4 sec balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Whip your steed into a fury and trample the ground. Anyone who is prone in your location will be in danger of having their limbs crushed under your steed's deadly rampage. The number of limbs crushed is based partly on chance and partly on your steed's level. The amount of damage is based upon the level of your steed and number of limbs crushed.
Note: {{{note}}}