Armour

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Revision as of 22:13, 28 January 2007 by Madelyne (talk | contribs) (added sentence with the links class, forging, and commodites)
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Armour protects you from getting hurt, somewhat. It's definately not 100% failproof or effective by any means.

There are different types of armours, each with varying degrees of protection and costs. Armour is crafted by those classed with the skill of forging with the use of various commodities.

Some classes may not wear certain armour because of their effectiveness. A list of armour (In ascending order of effectiveness), with the best armour a class may wear:


 None                Magi
 Leather             Monks, Bards
 Ringmail            Apostates
 Scalemail           Serpents, Jesters, Shamans, Occultists
 Chainmail           Druids, Sentinels, Sylvans, Classless
 Splintmail          Priests
 Field plate and 
 Full plate          Paladins, Infernals, Runewardens

Full plate armour is different, in that the only adventurers who may wear it are those who have forged it for themselves.

NOTE: the classes are listed next to the BEST armour they may wear. They may wear any lesser armour if desired, or none whatsoever.